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Intrigue in the Soggy Court
Publisher: Dungeon Masters Guild
by Sharon C. [Verified Purchaser]
Date Added: 03/04/2022 20:02:27

Delightful! This really animated the Soggy Court and enhanced the Downfall section of the hardcover adventure. It encouraged great roleplaying and exploration.

I used this supplement instead of one of Bavlorna's other quests. She asked the players to install the stupidest bullywug in the Court. I think this hook gives the players a clear objective and sets a good tone.

My players enjoyed meeting all these outrageous frogs and trying to discover the silliest plot amongst many strong contenders! The tone is lighthearted and the bullywug names are fabulous.

I think this scenario could be solved without comabt; however, it turned into quite the froggy bloodbath at my table.

Fun to play and fun and easy to run.



Rating:
[5 of 5 Stars!]
Intrigue in the Soggy Court
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Creator Reply:
I'm overjoyed you and your players had fun with this. Your idea to get Bavlorna to swap out one of her chores is genius, can I please steal it, and update it into the PDF as part of the supplement?
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I Find That Familiar (WBW-DC-FDC-03)
Publisher: Dungeon Masters Guild
by Sharon C. [Verified Purchaser]
Date Added: 10/11/2021 15:29:26

Great story-telling opportunities in a vivid, fun atmosphere. Felt like a scavenger hunt! I enjoyed populating this adventure with familiars eager to help the heroes so they could go meet their new masters and have adventures of their own. It was easy to use this adventure's delightful NPCs and evocative setting to create some whimsy and surprises for my players.

The maps are very good. Bright, interesting graphics that communicate some fun battlefields--up and down a tree, a room full of furnishings.

My players also got through this with only one brief combat. Pacing this adventure is a little challenging becuase a failure at the very the end of the scenario could prompt a lengthy battle: It is tough to keep an eye on the clock when you don't know whether your final scene will last 10 minutes or 40 minutes.

I will definitiely run this again. There's great re-playability with the wide variety of places and tasks the players can choose. Some things I will do when I run it again:

  1. Make a list of the sayings so I can track the ones my players still need to complete the quest
  2. Note places where players could see the sayings as another way to discover them--an embroidered pillow, a quote on a statue, etc.
  3. Note ways some challenges could be resolved with strength, athletics, etc. so my fighters get a chance to shine


Rating:
[5 of 5 Stars!]
I Find That Familiar (WBW-DC-FDC-03)
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CCC-ODFC01-01 Hammer and Anvil
Publisher: Dungeon Masters Guild
by Sharon C. [Verified Purchaser]
Date Added: 05/06/2019 09:50:17

Wow! This adventure starts fast, grabs players looking for combat with two terrific combats, and keeps players invested with roleplaying opportunities. Also great use of all those tool proficiencies that are difficult to bring into the average game.

The "conversation" with the myconids was a great exploration/puzzle opportunity. My players ended-up engaged in a pictionary game with mushrooms that everyone really enjoyed.

The set-peice battle at the end is great. Again, my players really enjoyed the tactical decisions of protecting the key NPC versus defeating the BBEG. My group ended it all with a GLORIOUS one-shot that actually generated applause at the table.



Rating:
[5 of 5 Stars!]
CCC-ODFC01-01 Hammer and Anvil
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CCC-UK-1 Call of the Elvenflow
Publisher: Dungeon Masters Guild
by Sharon C. [Verified Purchaser]
Date Added: 11/25/2018 16:43:57

Completely agree that the story and art are great. My players and I liked the setting and the way that each encounter was logical and important. The non-combat challenges are terrific; my experienced players really liked them. There are many opportunities to make this story matter to the characters, and that is lovely to find in a published adventure.

SPOILERS AHEAD in the rest of this review

Wow, when the text says "This could be deadly!" they mean it. I almost wiped out my party twice. The river crossing and redcap ambush can be brutal. DMs who have been disregarding the weak-party adjustments in other modules should use them here! If one or two players make bad choices, it can mean the end of the party.

On the one hand, this is GREAT. It can be hard to present a challenge to experienced players at low levels, and this adventure gets top ratings for success in this. This module rewards players who are smart, care about the story and the consequences, and do not muscle their way through every problem.

On the other hand, I had one inexperienced player in the group and it was almost curtains for everyone. I'd recommend that DMs should prep some good "fail forward" ideas if things go badly.



Rating:
[4 of 5 Stars!]
CCC-UK-1 Call of the Elvenflow
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Gary Con X Tier 1 CCC Bundle
Publisher: Dungeon Masters Guild
by Sharon C. [Verified Purchaser]
Date Added: 04/30/2018 07:47:11

A very mixed (two 1st levels, 2 second-levels, a third, and fourth level) party enjoyed running through the first and second modules of the trilogy. It is hard to write adventures in this tier that can accomodate a range like that, so I'd give it 5 stars for balance. The "story reward" for the first module is TERRIFIC and my players got a huge kick out of it--"Furrball" is very original and fun.

...but for a two-hour module, the first part of this adventure has far, far too much time spent walking around the town and a quest-giver NPC that only finds the party in the final third of the game. No good! (I really felt I couldn't run this as written, hence the 3 stars overall rating) So I moved part of one of the final encounters with a woman dying of the blight to the very first encounter and then let the party be motivated by 1) solving the mysterious death, and 2) finding her son to warn him/break the terrible news. Much better start!

To make this run in the tight Adventure League time constraints: be prepared to "re-cap" the options frequently for the players so they don't wander around aimlessly, eg. "You could follow the cat or go to the onion farm." Also, in this season (7), I would recommend that DMs remind players about the death curse before the game and drop Really, Really strong hints about life-draining monsters during the game. Nonetheless, one of the second-levels got hit with a 5-HP life drain that's gonna hurt for the next several levels!

The end of the second module really doesn't feel like an end-point at all. My players were disppointed to not be able to reach their goal. I feel that Adventure's League titles should be able to stand on their own, even when they are part of a trilogy. (The other reason for the 3-star rating.) I tried to make the final fight epic--and the players enjoyed it--but it didn't feel like a satisfactory end for the story.

One other minor quibble: Why aren't there twig blights or vines? There could be more monster variation in these first two modules (there are lots of zombies) and twig blights would make a lot of sense.



Rating:
[3 of 5 Stars!]
Gary Con X Tier 1 CCC Bundle
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DDAL07-01 A City on the Edge (5e)
Publisher: Wizards of the Coast
by Sharon C. [Verified Purchaser]
Date Added: 01/18/2018 16:01:37

I've run about 30 hours of these adventures at three different cons.

MAJOR PROBLEM: There seems to be broad consensus that these take well over an hour to run and I had several players frustrated by the low amount of xp available after they'd spent nearly two hours playing the game. This is a real problem at conventions when time is precious and good players feel cheated on xp.

Pros:

  • Port Nyanzaru is an engaging setting; fun to play with the climate and the dinos
  • Several of the NPCs were quite good, my players cared about the missing people in Malar's Throat and liked the twist with the final adventure
  • Several players really liked the dino race becuase it gave them a fun way to interact with the dinos and not simply kill them as monsters

Cons:

  • It was a little difficult to get players hooked into the adventures
  • I printed my own map of the city; the mod really, really should have had a map
  • Soggy Wren was fun, but none of my players trusted him--which made resolving the adventure difficult


Rating:
[4 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
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Yuan-Ti Pureblood & Malison Paper Miniatures
Publisher: Dungeon Masters Guild
by Sharon C. [Verified Purchaser]
Date Added: 01/18/2018 15:40:54

These are fabulous! I own a set of cardboard pawns which, of course, did not include yuan-ti. It was super simple to customize and print these figures and use them with the pawn bases I already owned. I printed them on normal paper and they look great with the other pawns on the battle mat. My players enjoyed seeing the malison and the wicked-looking purebloods.

I appreciated the pay-what-you want option becuase it allowed me to be sure I'd be able to print them AND I love them so much I came back to pay a bit more than the suggested amount!! Thanks for creating these and I hope that when the next DDAL season introduces more monsters I don't already own, you will be there to help us out.



Rating:
[5 of 5 Stars!]
Yuan-Ti Pureblood & Malison Paper Miniatures
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Return of the Lizard King
Publisher: Dungeon Masters Guild
by Sharon C. [Verified Purchaser]
Date Added: 01/11/2018 15:55:46

Review and rating based on running the adventure, not on player options also included in this product.

This was a super fun adventure with strong NPCs. I liked the various species of lizardfolk and found it simple to give each tribe a distinct feel. I did introduce the leaders of the tribe earlier in the adventure rather than call them forth suddenly at the end of Part II. Having done so, my players really enjoyed talking to each chief and helping to choose the direction for the unified lizardfolk.

As a DM, I really liked the suggestion of rewarding the long-suffering ranger in my party's survival skills with mechanics like the besowing the effects of a short rest and gaining surprise during the jungle treks. The player got to shine and the party got real benefits from his chance to really do his thing. Nice!!

The chapters of the adventure are woven together very well. There are enough story seeds in Part II to motivate the party to pursue Parts III and IV.



Rating:
[5 of 5 Stars!]
Return of the Lizard King
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DDAL07-04 A Walk in the Park (5e)
Publisher: Wizards of the Coast
by Sharon C. [Verified Purchaser]
Date Added: 01/11/2018 15:36:45

My players enjoyed this; but it was tough to run.

1) Very strong suggestion: remove/avoid asking the adventurers to figure-out how the substance is being smuggled into the city. There's no plot to follow here even though the module text suggests this as part of what the quest-giver asks to party to do. 2) Be aware that a moderately crafty party can shut down the chase scene very quickly (less than three turns)--so be prepared with some other outcome or pay-off for the set-up of the theft. 3) If you know your players like scheming and plans and a good infiltration game, have some notion of what the final village looks like. Let them sneak in, avoid guards, and get some advantage for the final fight rather than just dumping the party in the middle of the evil ritual scene.

I think final battle is fun. My group liked the "reveal" of how the grungs were involved and the monsters are fun to run. Review the tactics available to the tribal warriors; it makes them much more fun to run!



Rating:
[3 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
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DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Sharon C. [Verified Purchaser]
Date Added: 12/09/2016 13:06:32

I am looking forward to running this adventure. I like that player choices in the first half of the adventure have clear implications for the end of the story and change the path of the adventure--I think that is hard to do in a short one-shot. Good design.

The scenario is interesting. The NPCs are engaging and provide some good role playing opportunities for DM and players. The material follows the format I expect in Adventurer's League: map and monster stats are included and easy to reference while running the game.



Rating:
[5 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
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DDAL4-01 Suits of the Mists (5e)
Publisher: Wizards of the Coast
by Sharon C. [Verified Purchaser]
Date Added: 06/05/2016 21:23:37

This intro module provides good bite-sized adventures for people new to DnD. I ran parts of this adventure for seven different groups of entirely-new-to-DnD players.

The frame story was compelling, each of my groups felt motivated to pursue the quest and didn't feel railroaded into the story. That's a strong point for me. Also, thinking of the chapters as negotiation, infiltration, wilderness, or resuce helped me as a DM make them feel different from each other--not just fecth-n-kill--and to encourage different styles of play for each one. The challenge of the icy slope and surprising bushes was particularly fun and all my groups enjoyed it.

My big objection is to chapter 4 with the recurring character, JG. Especially for players who are playng DnD for the first (or nearly first) time, it is confusing and frustrating to encounter a foe who is clearly evil and nonetheless to have to decide 1) they can reasonably rely on her word when they make a bargain, 2) the task she sets is reasonable, and 3) it would be a complete waste of time to fight or trick her. Having run this several times, each time the party almost "failed" becuase they made totally reasonable guesses that she wasn't to be trusted, what she was asking them to do was wrong, and/or they could fool her if they were clever enough. Very bad material for an intro adventure.

Given the bullet list in chapter 4 of ways for the DM to "overcome" the party's objections to the task set by JG in this chapter, I think this problem must've come up in a playtest or two. It would've been better to substanitally re-write or drop this chapter. Advice to DMs running this module, skip the JG chapter. (Sadly, this chapter often seemed to be the most importnat one to my parties becuase of the hook with the comatose/cursed/poisoned cook's assistant.)

Otherwise, again, I had fun with this adventure. It was flexible and not railroaded, had options for different play styles, and at least one engaging challenge. Overall, a good adventure.



Rating:
[4 of 5 Stars!]
DDAL4-01 Suits of the Mists (5e)
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