I've run about 30 hours of these adventures at three different cons.
MAJOR PROBLEM: There seems to be broad consensus that these take well over an hour to run and I had several players frustrated by the low amount of xp available after they'd spent nearly two hours playing the game. This is a real problem at conventions when time is precious and good players feel cheated on xp.
Pros:
- Port Nyanzaru is an engaging setting; fun to play with the climate and the dinos
- Several of the NPCs were quite good, my players cared about the missing people in Malar's Throat and liked the twist with the final adventure
- Several players really liked the dino race becuase it gave them a fun way to interact with the dinos and not simply kill them as monsters
Cons:
- It was a little difficult to get players hooked into the adventures
- I printed my own map of the city; the mod really, really should have had a map
- Soggy Wren was fun, but none of my players trusted him--which made resolving the adventure difficult
Rating: [4 of 5 Stars!] |