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Location: Butchers' Guild

Location: Butchers' Guild


"These streets are mine. These people are mine." The home of the Butchers' Guild is a great stone slab of a building in the center of the rough part of town. The front steps are broad and big as pigs' feet, welcoming anyone in the Hall's cluster of Guild offices, or its boisterous tavern upstairs.  This is a system-agnostic location, complete with descriptions, map, NPC and story-starters...   [click here for more]
Heartwizard Games  Pay What You Want

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Location: Cathedral

Location: Cathedral


"The time for toleration has ended." The Cathedral is a sprawling forest of decorated towers and spires, topped with five ringing bells that chime at midday. Even in the street, the scent of incense fills the air. But despite its magnificence, the church is rotting from within. If the rot is allowed to grow, the city will pay the price.  This is a system-agnostic location, complete with...   [click here for more]
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Location: Clothiers Guild

Location: Clothiers Guild


"My friends of silk, we shall conquer." The owner of the Clothiers Guild is a bit crazy and a lot powerful. He keeps two powerful friends in the basement, and he's planning to take over the city.  This is a system-agnostic location designed to cut down your GM prep time. It comes complete with a map, descriptions, an NPC and quests. And no more hard-to-reference pages! The Clothiers Guild...   [click here for more]
Heartwizard Games  Pay What You Want

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Location: Sailors' Tavern

Location: Sailors' Tavern


"I understand yer frustrations. This drink's on me." Concealed along a quiet stretch of Sailors' Alley is one of its most popular taverns, a yellowing wooden row house called the Lonely Anchor. Inside is an enormous fireplace and a room of people, all arguing or playing dice at cheap wooden tables or the long bar at the back. Many grumbling old captains and sailors drink here, and one of...   [click here for more]
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Location: The Village Green

Location: The Village Green


"I'll play anyone, but I always play to win." The scent of roasted meats and vegetables fills the Village Green, while the ringing clash of metal on metal and the sizzle of wizardry pierce the noise of the crowds. Jousting is popular, as are contests of archery, spellcasting and combat. Players that win against the local champions will soon find their popularity soaring. ...   [click here for more]
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