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BattleTech: Empire Alone

BattleTech: Empire Alone


From the new ilKhan on Terra comes word to the Wolf Empire of their Clan’s victory. With no further communication from Alaric Ward, Star Colonel Othar takes the reins of the Empire, attempting to weather the assaults of his neighbors, and ensure the ilKhan’s realm remains inviolate. Hungrily eyeing their worlds lost to the Empire, now stripped of the Wolves’ best, factions within the Free Worlds...   [click here for more]
Catalyst Game Labs  $14.99

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CAL2 Calidar On Wings of Darkness

CAL2 Calidar On Wings of Darkness


A 132 pg. Gazetteer packed with info about a realm of wizards and demons for use with any RPG. Remember the Voyage of the Princess Ark episodes from Dragon Magazine? Along the same general idea, "On Wings of Darkness" blends a new skyship episode in a 132 pg. geographic Gazetteer packed with info about a realm of wizards and demons. The following chapters follow the introductory...   [click here for more]
Calidar Publishing  $9.50

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Eric Flint's 1632 Resource Guide and Role Playing Game (Flaws and All edition)

Eric Flint's 1632 Resource Guide and Role Playing Game (Flaws and All edition)


In anticipation for the 2008 release of the new edition of the 1632 RPG we present our "Flaws and All" edition of 1632. This book contains no corrections, eratta or additional materials. All of the above will be presented in a new package sometime this year. In the year 1632 things couldn't get much worse in northern Germany. There was no food. Disease was rampant. For over a decade religious war...   [click here for more]
Battlefield Press  $4.95 $3.96

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FREE KS ROUGHCUT PREVIEW - BOOK OF DARK SECRETS D&D5e & Pathfinder

FREE KS ROUGHCUT PREVIEW - BOOK OF DARK SECRETS D&D5e & Pathfinder


THE BOOK OF DARK SECRETS D&D5e & Pathfinder 100% FREE ROUGH CUT Preview Book  THE BOOK OF DARK SECRETS is a project that I have been working on behind the scenes for over 2 years now. This project began before the publishing of my current 6 titles, and it is has already been successfully funded on KS but is currently on the last 10 days of...   [click here for more]
DARK BY DEZIGN   FREE 

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GURPS High-Tech

GURPS High-Tech


It's All Here! From the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. Its meticulously researched TL5-8 hardware includes: Weapons. Descriptions and stats for hundreds of historical weapons - small arms (from muskets...   [click here for more]
Steve Jackson Games  $28.00

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GURPS Infinite Worlds

GURPS Infinite Worlds


Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and they...   [click here for more]
Steve Jackson Games  $25.00

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Kaiser's Gate

Kaiser's Gate


This alternate history, genre-blending setting for the True20 game system presents a fantastic take on World War One - combining the gritty battlefields of the Great War with elements of magical fantasy and horror. * Sorcerers of the German Imperial Army - fueled by the magic of red dragons - bulldoze Allied defenses and push deep into France. * Heroic griffin riders of the French Air Service fight...   [click here for more]
Vigilance Press  $1.99

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Legend of the Five Ring 4th: Naishou Province

Legend of the Five Ring 4th: Naishou Province


In a forgotten corner of the Empire of Rokugan lies the small Naishou province. Unremarkable in virtually every way for as long as anyone can remember, the provincial governor of Naishou died under mysterious circumstances some time ago, and since then, things in the province have gotten… interesting. Intrigue and treachery have become the order of the day, and even the most honorable of samurai...   [click here for more]
EDGE Studio  $12.99

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Legend of the Five Rings 3th: Atlas of Rokugan

Legend of the Five Rings 3th: Atlas of Rokugan


For twenty years, the Legend of the Five Rings Collectible Card Game and Roleplaying Game have explored the world of Rokugan. Now, for the first time, the Emerald Empire receives an atlas mapping its lands, castles, and cities, complete with a comprehensive description of Rokugan’s provinces and settlements, along with detailed explorations of its three major cities (Ryoko Owari and the two Imperial...   [click here for more]
EDGE Studio  $24.99

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Legend of the Five Rings 4th: Sword and Fan

Legend of the Five Rings 4th: Sword and Fan


The samurai of Rokugan are both warriors and diplomats, serving their clans on the battlefields and in the courts. No true samurai can afford to neglect either field, lest they be found wanting at the critical moment. The Empire’s most famous works of strategy — the Book of Sun Tao and Otomo Madoka’s Subtlety of the Court — are studied by countless samurai who seek the crucial edge that will...   [click here for more]
EDGE Studio  $24.99

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Legend of the Five Rings: Atlas of Rokugan Digital Map Pack

Legend of the Five Rings: Atlas of Rokugan Digital Map Pack


For twenty years, the Legend of the Five Rings Collectible Card Game and Roleplaying Game have explored the world of Rokugan.  This PDF includes four poster maps of Rokugan and its three major cities (Ryoko Owari and the two Imperial Capitals, Otosan Uchi and Toshi Ranbo). The perfect companion for the Atlas of Rokugan! Map Dimensions: Rokugan - 33" x 50" Ryoko Owari, Otosan Uchi, Toshi Ranbo...   [click here for more]
EDGE Studio  $7.99

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Legend of the Five Rings: Imperial Histories 2

Legend of the Five Rings: Imperial Histories 2


Housed within the Ikoma Libraries and the Temple to Tengen are the Imperial Histories, the chronicles of the Emerald Empire. Compiled over a thousand years by adept historians, studied by scholars throughout the lands of the Jade Sun, and containing the wisdom of generations, these documents are a testament to the favor of the Heavens. Their pages tell the story of an Empire that is destined for greatness....   [click here for more]
EDGE Studio  $24.99

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Legend of the Five Rings: Second City Boxed Set

Legend of the Five Rings: Second City Boxed Set


“Welcome to the shining star of the Colonies, the Second City, honorable samurai! May your stay here be as interesting and profitable as you desire! I strongly recommend that you do not venture outside the city until you have had an opportunity to receive some rudimentary training with the Second City Guardsmen, however.” -Shinjo Hariken, Vassal of the Miya  Twenty-five...   [click here for more]
EDGE Studio  $34.99

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Legend of the Five Rings: Second City Boxed Set Technique Cards

Legend of the Five Rings: Second City Boxed Set Technique Cards


This digital version of the technique cards found in the Second City Boxed Set for the Legend of the Five Rings Role-Playing Game, 4th Edition includes 142 cards. These handy reference cards allow players to utilize the five techniques of each of the Core Rulebook basic schools in their home games. Note that these files contain crop lines and printer's marks. ...   [click here for more]
EDGE Studio   FREE 

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Legend of the Five Rings: Secrets of the Empire

Legend of the Five Rings: Secrets of the Empire


"Show me a man who has no secrets, and I will show you either a corpse or a terrible threat to the status quo." -Otomo Banu Consumed with their own affairs and agendas, the Great Clans of Rokugan rarely pay attention to the goings on of the other groups that share the Empire with them. The Minor Clans, ronin, the Brotherhood of Shinsei, and even the Imperial families themselves are often...   [click here for more]
EDGE Studio  $23.99

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Legend of the Five Rings: The Book of Earth

Legend of the Five Rings: The Book of Earth


Be like unto the earth, and you shall endure forever.” – Isawa Norimichi, Master of Earth The earth is the rock upon which the Empire of Rokugan has stood proudly for more than one thousand years, both as a metaphor and a very real truth. They are the essence and soul of the Crab Clan, as well as the power and the determination of the Dragon....   [click here for more]
EDGE Studio  $23.99

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Legend of the Five Rings: The Book of Void

Legend of the Five Rings: The Book of Void


“Emptiness is the true center, the place where action and thought lose meaning and become the same thing.” – Mirumoto The way of the Void is different for every samurai, for the Void itself encompasses every choice and none. Some study it, some hide from it, some are overcome by it, but none can ignore it. The Void is everywhere.   The final volume of the Elemental Series presents the world...   [click here for more]
EDGE Studio  $23.99

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Legend of the Five Rings: The Book of Water

Legend of the Five Rings: The Book of Water


“The spirit of water ensures that change is constant, and that there is always something new to learn.” — Asako Beirei, Master of Water Water is the gentlest but also the strongest of the five Elements, able to heal the most brutal injuries but also able to smash whole cities with taifun and tsunami. Water shugenja are among the Empire’s most peaceful but also some...   [click here for more]
EDGE Studio  $23.99

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MechWarrior: Destiny

MechWarrior: Destiny


The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars...   [click here for more]
Catalyst Game Labs  $14.99

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PG2 A Players' Guide to Caldwen

PG2 A Players' Guide to Caldwen


The perfect complement to CAL2 "On Wings of Darkness," this supplement describes the magiocracy of Caldwen from different points of view of particular interest to player characters. PG2 provides a summary of Caldwen's geography, climate, and economy. It reveals the attitudes of Caldweners toward other cultures, and their bloodlines. It explains how to create characters for this...   [click here for more]
Calidar Publishing  $2.99 $2.50

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Planar Handbook (3.5)

Planar Handbook (3.5)


Explore Never-Ending Realms of Adventure Only the most exceptional characters dare tread the infinite paths of the planes. From Sigil, the City of Doors, to the Blinding Tower at the heart of the Plane of Shadow, to the Elemental Plane of Fire’s storied City of Brass, countless perilous locations in the multiverse await bold heroes armed with remarkable talents and abilities, more than a little courage,...   [click here for more]
Wizards of the Coast  $14.99 $10.49

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Player's Guide to Eberron (3.5)

Player's Guide to Eberron (3.5)


Secrets Every Hero Should Know What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? The Player's Guide to Eberron answers these questions and more. This companion to the Eberron Campaign Setting explores the world from the...   [click here for more]
Wizards of the Coast  $14.99

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Shadowrun 6 - Vise Juste

Shadowrun 6 - Vise Juste


    Vous connaissez le refrain : vise juste, conserve des munitions, etc. Mais les runners doivent connaître bien plus que ça. Comment pénétrer là où n'est pas supposé entrer ? Comment rester invisible alors que des milliers d'yeux vous surveillent ? Et comment enfreindre régulièrement les lois sans vous faire attraper ? Vise juste, ce sont des conseils de runners pour les runners dans...   [click here for more]
Black Book Editions  $21.23

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Shadowrun: Anarchy 2050

Shadowrun: Anarchy 2050


Play the Hits Harlequin. Maria Mercurial. Jetblack. Dunkelzahn. The Universal Brotherhood.  These are some of the defining names of Shadowrunlore, the classics that shaped an enduring game universe. Now, for the first time, they’ve been brought to the fast-moving game rules of Shadowrun: Anarchy. With new character archetypes, shadow amps, world information, and a whole bunch...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Assassins Night

Shadowrun: Assassins Night


EXECUTE. Authorization granted. Maneuver AF2B9. Go dark. Eliminate. Those words set a plan in motion, but what plan? Something’s about to go down in Barcelona. Someone is marked for death. But who’s the target, and who’s pulling trigger? Assassins Night is a campaign for Shadowrun, Sixth World where players can dive in and get involved in intrigue, action, and a plot that...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Body Shop

Shadowrun: Body Shop


BUILD A BETTER YOU You sculpt your body the same way you sculpt marble—cut away all the wrong parts until what you are left with is purely, utterly you. You, but faster. You, but stronger. You, but smarter. If you’re going to take on the powers of the Sixth World, you will need to be every bit of yourself that you can muster. Cyberware, bioware, geneware, and more can help you build the self you...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Collapsing Now (Runner Resource Book)

Shadowrun: Collapsing Now (Runner Resource Book)


DO THE COLLAPSE! Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they’re all in the shadows, they’re all dangerous, and they’re all things you need to know. Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Cutting Aces (Deep Shadows Sourcebook)

Shadowrun: Cutting Aces (Deep Shadows Sourcebook)


Hit Your Marks The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand. Marks, all of them, and the Sixth World is full...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Der Kechibi-Code

Shadowrun: Der Kechibi-Code


Die Macht der Codes Die Macht, Städte, Nationen, sogar Konzerne zu erschüttern, ist zum Greifen nah – verpackt in einem Code. Was würdet ihr tun, wenn ihr ihn kontrollieren könntet? Ihn wegsperren? Ihn vernichten? Gegen wen würdet ihr ihn einsetzen? Wen würdet ihr retten? Und wen zum Untergang verdammen? Shadowrunner sind daran gewöhnt, zu reagieren und zu überleben. Die großen Dinge, wie...   [click here for more]
Pegasus Press  $21.18

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Shadowrun: Emerald City

Shadowrun: Emerald City


THE SHADOW CAPITAL Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle, the gold glitters brighter and the dungeons are darker, meaning the shadows in between are the widest and most intense in the world. As...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Firing Squad (Core Combat Rulebook)

Shadowrun: Firing Squad (Core Combat Rulebook)


Someone, somewhere, is about to get hurt.  Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the center of it all: Who will suffer, and who will survive? Shadowrunners stare violence in the face daily, deciding how much they’ll inflict, figuring out how they’ll remain alive. They know the prices that must be paid—the hard work of training, the challenge...   [click here for more]
Catalyst Game Labs  $22.99

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Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)

Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)


Ride the Crashing Wave Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right,...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Shoot Straight (Runner Resource Book)

Shadowrun: Shoot Straight (Runner Resource Book)


Know and Go You know the basic advice—shoot straight, conserve ammo, etc.—but that’s far from the only things runners need to know. How to you get into where you’re not supposed to be? How to you stay unseen in spots with a thousand eyes watching? And how do you break the law regularly without being caught? Shoot Straight provides runner-to-runner advice in a range of areas,...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Slip Streams (Plot Sourcebook)

Shadowrun: Slip Streams (Plot Sourcebook)


NOTHING BUT SHREDS NOTHING IS REAL. EVERYTHING IS REAL. What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future sparks in glimpses and flashes. You see it all at once. You can try to deny it. But it is real. Everything is real. Which is that same as nothing being real. Reality is...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Street Wyrd (Core Magic Rulebook)

Shadowrun: Street Wyrd (Core Magic Rulebook)


Power Surge The power to shape the world can also tear it apart. The power to summon spirits and gain allies can also conjure enemies and lead to your own destruction. And the power to fill objects with magic is also the ability to make them blow up in your face. Shadowrunners learn about power the hard way—by being on the wrong end of it. That means they often gather it to them however they can,...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: The Kechibi Code (Plot Sourcebook)

Shadowrun: The Kechibi Code (Plot Sourcebook)


WHAT WILL YOU DO? The power to shake cities, nations, even corporations is out there, contained in a compact code. What would you do if you could control it? Wield it? Or destroy it? Where would you direct the power? Who would you save, and who would you doom? Shadowrunners are used to reacting and surviving. The larger choices, things like the flow of billions of nuyen, or shifts in the highest levels...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: The Third Parallel (Campaign Book)

Shadowrun: The Third Parallel (Campaign Book)


ALL LINED UP Your eyes have to be everywhere. In front. In back. On the Matrix. On the astral. Threats come from every possible direction and dimension, and runners who don’t keep an eye on every possible danger end up falling to the one they neglected. The threats are lined up in Denver, a city ruled by a dragon and home to one of the greatest outlaw tech archives in the world. Shadows are aligning...   [click here for more]
Catalyst Game Labs  $19.99

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Soldier's Companion

Soldier's Companion


One Step At A Time This rules supplement is a comprehensive collection of options, rules and background for infantry, special forces and intelligence operatives in the Armageddon 2089 Roleplaying Game. While their methods and focus may differ, they have one thing in common: They meet combat face to face, unprotected by tons of armour and weaponry. Whether working for a nation state, a coporation...   [click here for more]
Mongoose  $4.99

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The Vampire's Codex Starter Adventure

The Vampire's Codex Starter Adventure


Based on J.A. Dohm's refreshing setting, this Starter Adventure RPG is a fully contained background, adventure and description of what is detailed in The Vampire's Codex Role-Playing Game. Included are three (3) pre-made characters for use as well as Game Masters' tools and characters. The Vampire's Codex is a D%(percentile) system which matches the grittiness associated with J.A. Dohm's setting, webisodes...   [click here for more]
5th Epoch Publishing, LLC  $1.95 $0.99

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