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FAST Core RPG is a new generic setting gaming system based solely around a D10 mechanic from Art of the Genre. It is designed to be 'anti-bloat', with everything geared toward an easy gamemaster experience and quick resolution mechanics for the players. This book features 3 character archetypes with 20 skill categories and 30 character expanding 'fated traits' as well as a fully formed spell system,... [click here for more] |
Art of the Genre |
$24.99 $15.99
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Within a lawless region of the Nameless Realms known as The Barrens, strength, cunning, and a will to survive are all that matters. Here, amid the arid high plateaus, the smoldering heat of the deep jungles, and the haunted marchlands of the northern frinnge, countless adventures can be had for those brave, or foolish, enough to undertake them. This is a land of ancient ruins, petty robber barons,... [click here for more] |
Art of the Genre |
$14.99 $7.50
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Arcania, legendary land of untamed magic... There are those who say the inlands of this powerful nation are too dangerous even for the native population, which is why all large settlements cling to the cold water bay of the coasts. Still, even with every person born on the isolated continent having some kind of innate magic, there are those who would raid the interior for the promise of lost treasure. ... [click here for more] |
Art of the Genre |
$14.99 $7.50
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Come join the adventure with this comprehensive 136 page mega-dungeon! Compiling the full Roslof Keep Campaign adventures series from Folio 1-6, as well as supplemental mini-adventures 1.5-6.5 and the Nameless Realms Races supplement, this is a true monster of a dungeon crawl. Written in both 1E AD&D and 5E D&D mechanics, this huge text has been designed to mimic the essence of the classic... [click here for more] |
Art of the Genre |
$17.49
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ROS4 'The Glade of the Burning Dead' brings chaos to Roslof Keep as the Company of the Ivory Scimitar must not only face the dangers of the Dungeon, but also travel into the Wildlands in an attempt to navigate their way to the 5th level of Mithelvarn's mad creation. This adventure continues the ROS series and is recommended for characters levels 6-9 and is layed out in BOTH 1E & 5E mechanics. ... [click here for more] |
Art of the Genre |
$4.19
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Valoria, jewel of the world of Mythras... This ancient and fabled city is home to more than fifty thousand inhabitants, but little does that matter to the downtrodden who find refuge in the Patina Court. Once a place of high magic, now little more than a forgotten slum, this neighborhood holds more adventure and mystery than one might think. Can your players discover all its secrets? Will they... [click here for more] |
Art of the Genre |
$4.19
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Deep in the forest plants and animals twist and crack and seem to fill with stars before they vanish, screaming into nothing. A tomb has appeared, and lumberjacks argue about its origin over drinks at the Red Squirrel Inn. Some say it's new, like a freshly grown cancerous lump; others say the twisting earth revealed an ancient trove of bone and unimaginable treasure. No one can agree, but townsfolk... [click here for more] |
Swordfish Islands |
$5.00
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They came from other cosms, raiders joined together to steal the Earth's possibilities. They he brought with them their different realities, turning portons of our world into someplace else.
The Torg roleplaying game combines the heroic action of the pulps, the magical adventure of fantasy, and the grim situations of future-tech into one all-encompassing game.
This pack... [click here for more] |
Ulisses Spiele |
Pay What You Want
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The Sourcebook of Magical Reality for the Torg Roleplaying Game
by Greg Farshtey, Greg Gorden, Paul Murphy and Bill Slavicsek
A magical land of wonder and dark sorcery on planet Earth...
The Possibility Wars rage across Earth in the Near Now of history, creating new realities that change portions of the world into someplace else.
Now Great Britain, Ireland, Denmark, Sweden,... [click here for more] |
Ulisses Spiele |
$8.99
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The Sourcebook of Cyber-Religious Reality for the Torg Roleplaying Game
by Jim Bambra
The Cyber Catechism
What is cyberware? Cyberware is the body of our Lord incarnate. To possess cyberware is to share in the body of our Lord. Cyberware is the power of our God.
Where does cyberware come from? Cyberware comes from our God and has been imparted to his servant... [click here for more] |
Ulisses Spiele |
$8.99
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Behold the Many Faces of Mankind's Darkest Enemy
Twin puncture wounds mark the kiss of the nosferatu. Blood trickles with the slow crawl of despair. A shadow lingers, black against black. Chill mist clings damply to every surface, and the echo of an anguished shriek still hangs in the air.
Children of the Night: Vampires introduces 13 unique and terrifying villains... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is... [click here for more] |
Wizards of the Coast |
$4.99
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A New Bill of Fare Welcome, guest, to our inn. To celebrate the coming of a new age to Krynn, we have devised a menu of succulent dishes we hope you wil lenjoy. Take a seat in your favorite booth. Order a mug of your favorite beverage. Meet new friends and share past times with old ones. Here are songs for the singing and good food for the eating.
Your proprietors, Caramon and Tika Majere Inside... [click here for more] |
Wizards of the Coast |
$9.99
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"When the Storms of Chaos rage, even gods seek safe harbor." -- Augury readings in Palanthas, 383AC (Anonymous)
Krynn swelters in the grip of unnatural heat--a summer so dry and scorching the very world seems ready to burst into flame. Across this baked landscape, Lord Ariakan's armies of Dark Knights sweep unchecked. Finally, the great city of Palanthas, the jewel in Ansalon's crown, awaits the onslaught... [click here for more] |
Wizards of the Coast |
$4.99
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This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawks most exciting locales. But don't be fooled: This is more than just a travelogue.
A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure. This is no ordinary plague,... [click here for more] |
Wizards of the Coast |
$4.99
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Admit it. . . you've always wanted to design your own fantasy world. But the job was just too big and complicated, so you either quit in frustration or didn't start at all. Get out your pencils and markers, because it's time to make that dream come true! From the first steps of picking a campaign book to the final details of crafting a kingdom or city, World Builder's Guidebook leads you stage by... [click here for more] |
Wizards of the Coast |
$4.99
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