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Numenera

Numenera


This is the original Numenera corebook. It is completely compatible with the new corebooks—Numenera Discovery and Numenera Destiny—but the latter are more up to date and expand the game greatly with new options, information, and modes of play. THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time....   [click here for more]
Monte Cook Games  $9.99

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Spelljammer: Adventures in Space (2e)

Spelljammer: Adventures in Space (2e)


Multitudes of worlds wheel through Wildspace. The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure. The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances...   [click here for more]
Wizards of the Coast  $9.99

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The City of Greyhawk

The City of Greyhawk


Greyhawk - City of High Culture and Low Life! From the high towers of its grand universities to the rancid alleys of its darkest slums, the City of Greyhawk awaits you. Center of magic and learning in the Flanaess, Greyhawk is also the home of powerful thieves, mighty warriors, traitorous ambassadors, and honest craftsmen. They all await you within the pages of this information-packed boxed set....   [click here for more]
Wizards of the Coast  $9.99

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Infernal Machine Rebuild (5e)

Infernal Machine Rebuild (5e)


A fallen clock tower holds components from an ancient artifact. Upon discovery of the components, competing agents look to launch expeditions to uncover additional components scattered across distant places—and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However great the risks, finding the components demands the...   [click here for more]
Wizards of the Coast  Pay What You Want

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GW8: Gamma Base

GW8: Gamma Base


The Council of Haven is worried. The Desperate Lands have never been more dangerous than now. From there flow weapons to supply a brutal conspiracy of conquest—how can it be stopped? Haven's respected elder has disappeared into that perilous region—perhaps kidnapped by enemies? Casting its shadow over all is the Pit of Despair at the heart of the Desperate Lands, for those who journey...   [click here for more]
Wizards of the Coast  $4.99

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War Captain's Companion (2e)

War Captain's Companion (2e)


COMBAT IN FANTASY SPACE! The worlds of fantasy space are legion. Not all are friendly. The spider-like Neogi slavers, the cold and calculating Mind Flayers, the savage Scro, and others all build great ships of war to catch the magical currents of space. Now YOU can face the perils of deadly combat in the depths of the void. This game accessory gives you the chance to storm enemy ships or brave a...   [click here for more]
Wizards of the Coast  $7.99

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Greyhawk Adventures (1e/2e)

Greyhawk Adventures (1e/2e)


Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends?.   This book is for experienced roleplayers looking from something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your...   [click here for more]
Wizards of the Coast  $9.99

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Myth & Magic Player's Guide

Myth & Magic Player's Guide


Welcome to Myth & Magic! Myth & Magic is an update and expansion to the 2nd Edition of the World’s Most Popular Roleplaying Game. It maintains the tone and atmosphere for classic storytelling, yet cleans up and modernizes some of the rules with new and improved mechanics. We here at NHG started our gaming careers in the 1989 rules. We have tremendous love...   [click here for more]
New Haven Games  $34.99 $12.99

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Tales From The Magician's Skull #2

Tales From The Magician's Skull #2


Tales From the Magician’s Skull is a fantasy magazine dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters in the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, dread, and ferocious monsters — and they hurtle forward at a headlong pace. Issue #2 features fiction by John Hocking, James Stoddard, James...   [click here for more]
Goodman Games  $8.00

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CypherCaster Magazine - Issue 010 (Winter 2017)

CypherCaster Magazine - Issue 010 (Winter 2017)


The original magazine of all things Cypher System presents: Festival Season All over the world and throughout all of human history, people have celebrated the passing of the seasons with ritual and ceremony. Festivals and faires provided an opportunity for people to gather together in these times of remembrance and passing. And sometimes they created a magic all their own. In this issue we present...   [click here for more]
CypherCast Network  $4.00

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More Leaves from the Inn of the Last Home (2e)

More Leaves from the Inn of the Last Home (2e)


A New Bill of Fare Welcome, guest, to our inn. To celebrate the coming of a new age to Krynn, we have devised a menu of succulent dishes we hope you wil lenjoy. Take a seat in your favorite booth. Order a mug of your favorite beverage. Meet new friends and share past times with old ones. Here are songs for the singing and good food for the eating. Your proprietors, Caramon and Tika Majere ...   [click here for more]
Wizards of the Coast  $9.99

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CypherCaster Magazine - Issue 011

CypherCaster Magazine - Issue 011


The original magazine of all things Cypher System presents: All That Glitters Treasure glitters, but so does the edge of a blade...In this eleventh issue we present a variety of shiny new game material suitable for inclusion in any of the many game worlds created by Monte Cook Games. The eleventh issue of the CypherCaster Magazine includes: From Sharang Biswas comes an sandbox style Unmasked...   [click here for more]
CypherCast Network  $2.95

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Heroes Of Sorcery (SAGA)

Heroes Of Sorcery (SAGA)


Primordial Power At Your Command! Sorcerers across Krynn struggle day and night to master the ancient forces that power modern sorcery. Heroes of Sorcery reveals for the first time the advances that have been made in spellcasting since the founding of the Academy of Sorcery. Uncover the secrets to permanent-duration spells, cooperative spellcasting, and combining schools of sorcery....   [click here for more]
Wizards of the Coast  $7.99

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Jakandor, Land of Legend (2e)

Jakandor, Land of Legend (2e)


The battle for Jakandor is joined as two cultures clash--fierce barbarians and powerful wizards who both believe their destiny is to destroy the other! In such struggles legends are forged! Jakandor, Land of Legend brings the epic struggle of the Jakandor ODYSSEY trilogy to its startling climax. The Knorr and the Charonti are embroiled in a blood feud to claim ownership of their island home: Here...   [click here for more]
Wizards of the Coast  $7.99

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Into The Deep Dark

Into The Deep Dark


The normally quiet town of Ockney's Hold finds itself in disarray as a result of a vast criminal conspiracy. When Baron Reinson, the head of state, began to act erratically and destructively, a group of brave adventurers was hired to get to the bottom of the trouble. After a harrowing investigation, the adventurers confronted the terrible Brain Gorger, Marlipp, and were successful in forcing him to...   [click here for more]
Gamehole Publishing  $4.99

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The Way of Tree, Shadow & Flame

The Way of Tree, Shadow & Flame


This first supplement for The Secret Fire roleplaying game augments the material presented in the main rulebook, expanding upon existing elements as well as adding new dimensions of play. At the same time, The Way of Tree, Shadow & Flame seeks to maintain the dark sense of mystery, uncertainty, and danger of the original system, while providing players and Master Creators with options...   [click here for more]
Secret Fire Games  $13.99

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Dungeons of Despair

Dungeons of Despair


The quest for honor and the search for treasure sometimes leads to death and despair. Herein are featured six adventures originally presented in Dungeon Adventures magazine: Caermor by Nigel D. Findley: True evil walks among the villagers of Caermor. You must uncover the danger in time to save the village from destruction. The Moor-Tomb Map by Jon Bailey: A mysterious maps lead you into the...   [click here for more]
Wizards of the Coast  $4.95

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The Way of Tree, Shadow & Flame - Signed

The Way of Tree, Shadow & Flame - Signed


Signed by the lead designer! This first supplement for The Secret Fire roleplaying game augments the material presented in the main rulebook, expanding upon existing elements as well as adding new dimensions of play. At the same time, The Way of Tree, Shadow & Flame seeks to maintain the dark sense of mystery, uncertainty, and danger of the original system, while providing players...   [click here for more]
Secret Fire Games  $27.99

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