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5e Harn

5e Harn


D&D Hârn. Want to play in the HârnWorld setting using D&D 5e rules? Here you will find a 'light-touch' adaptation to capture the gritty, low fantasy medieval feel of Harn, while retaining 5e's elegant game mechanics. This is an unofficial product, approved by the copyright holders. Recommended Hârn resources: HârnWorld Master Module, Hârndex, and HârnMaster, available...   [click here for more]
WarFlail's Armoury   FREE 

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5e Harn Bestiary

5e Harn Bestiary


D&D Hârn BESTIARY. A compendium of monsters and NPCs that can be encountered in Hârn. It is a GM's supplement for the 5e Hârn rules. This is an unofficial product, approved by the copyright holders. Recommended resources: HârnWorld Bestiary and Hârndex, available here on DriveThruRPG. HârnWorld is a detailed, realistic, flexible, and system-neutral...   [click here for more]
WarFlail's Armoury   FREE 

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Talislanta Geographica 3E

Talislanta Geographica 3E


The Talislanta Geographica is comprised of a Game Master’s Screen, a poster-sized map of the continent of Talislanta, and a 16 page booklet. The booklet includes information on ocean & wind currents, linguistic and historical information, socio-political conflicts, and 4 adventure outlines to nurture as you see fit. The map has been made available in three different sizes. Medium is recommended...   [click here for more]
Everything Epic   FREE 

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Whitewash City FREE Model Sample

Whitewash City FREE Model Sample


Whitewash City FREE PDF Building Model This Whitewash City building PDF file makes 1 main model in 30mm (1/60th) scale. This is a high-quality, professionally rendered PDF Wild West building model by renowned RPG artist and mapper, Eric Hotz. All Whitewash City models are based on The Real Historical Old West, from buildings of the Wild West of the USA and...   [click here for more]
Hotz Stuff   FREE 

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Pamesani

Pamesani


Harn Classic The Pamesani Games are bimonthly events held by the Agrikan orders of the Octagonal Pit and Demon Pameshlu the Insatiable. In addition to contests between gladiators, individually and in teams, the games offer combats involving wild beasts, judicial duels, and spectacles of a depraved and perverse nature. ...   [click here for more]
Columbia Games Inc.  $1.99

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Real Estate

Real Estate


Real Estate Everyone has to live somewhere and PCs are no exception. Given free rein, characters usually adopt nomadic lifestyles, staying in inns and carrying their possessions on their backs. This is a rootless, expensive lifestyle that real people would adopt only in dire necessity. If only to give PCs one more headache, GMs should encourage them to establish households, somewhere to hang...   [click here for more]
Columbia Games Inc.  $2.99

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Roman Seas: Fortification Set 1

Roman Seas: Fortification Set 1


Roman Seas Fortification Set 1: Small Towers All models in this set are 6mm (1/300th) scale Roman Seas Fortification Set 1 contains small towers and corresponding wall pieces. All pieces are designed to be used with game mats with 5-inch hexes or squares, onto a plain gaming table, or even for use as models for a diorama. This...   [click here for more]
Hotz Stuff  $3.50

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Roman Seas: Fortification Set 2

Roman Seas: Fortification Set 2


Roman Seas Fortification Set 2: Large Towers All models in this set are 6mm (1/300th) scale Roman Seas Fortification Set 2 contains large towers and corresponding wall pieces. All pieces are designed to be used with game mats with 5-inch hexes or squares, onto a plain gaming table, or even for use as models for a diorama. This...   [click here for more]
Hotz Stuff  $3.50

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Roman Seas: Fortification Set 3

Roman Seas: Fortification Set 3


Roman Seas Fortification Set 3: Gate Houses All models in this set are 6mm (1/300th) scale Roman Seas Fortification Set 3 is designed to be used with game mats with 5-inch hexes or squares, onto a plain gaming table, or even for use as models for a diorama. This is an extensive kit containing five historical Roman gatehouse designs...   [click here for more]
Hotz Stuff  $3.50

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Roman Seas: Fortification Set 4

Roman Seas: Fortification Set 4


Roman Seas Fortification Set 4: Fortified Wall Additions All models in this set are 6mm (1/300th) scale Roman Seas Fortification Set 4 is designed to be used with game mats with 5-inch hexes or squares, onto a plain gaming table, or even for use as models for a diorama. This is a very extensive set containing many different walls...   [click here for more]
Hotz Stuff  $3.50

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Roman Seas: Fortification Set 5

Roman Seas: Fortification Set 5


Roman Seas Fortification Set 5: Fortified Wall Additions Roman Seas Fortification Set 5 gives you various straight walls (5-inch sections) for your fortified town or city design layouts. Print and make as many as you need! All models in this set are 6mm (1/300th) scale NOTE: All Roman...   [click here for more]
Hotz Stuff  $3.50

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Roman Seas: Fortification Set 6

Roman Seas: Fortification Set 6


Roman Seas Fortification Set No. 6: Frontier Fortifications All models in this set are 6mm (1/300th) scale Roman Seas Fortification Set No. 6 includes two Roman frontier watch tower designs, a Roman Mile Fort, and Roman legionnaire tents. This set is ideal for those who want to create dioramas or who play tabletop games using miniatures....   [click here for more]
Hotz Stuff  $3.50

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Earthmasters

Earthmasters


Harn Classic Almost nothing is known of the first inhabitants of Hârn; even the name by which they knew themselves is lost. They are now referred to as the Earthmasters, or Ancients. Surviving murals and sculpture portray humanoid figures of diverse stature and configuration. This might indicate that they were either shape-changers or of several distinct species. When and from where the Ancients...   [click here for more]
Columbia Games Inc.  $3.99

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Godstones

Godstones


Godstones Of all the enigmas in the Kethrian family of worlds, none is more puzzling than that of the Earthmasters. Their power was godlike and their nature unknown. All that remains of them are their deserted sites and a precious few of their amazing artifacts, the greatest of which are the Godstones. This article describes the appearance and functioning of the Godstones and provides HârnMaster...   [click here for more]
Columbia Games Inc.  $3.99

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Hyen Keep

Hyen Keep


Hyen: An imposing keep on Rethem's border with Kanday, Hyen is held by the Order of the Copper Hook, an Agrikan fighting order. Hyen and its surrounding manors are all that remain of the order's once-extensive lands in southern Rethem, the rest having been lost to them a generation ago during Ezar's War. The Copper Hook never recognized the treaty that ended that war and its members continue to raid...   [click here for more]
Columbia Games Inc.  $3.99

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Ithiko Castle

Ithiko Castle


Ithiko castle in Rethem's Hohnamshire is the seat of Earl Herrin Barzak. The earl is a loyal supporter of the king and a staunch enemy of the Earl of Tormau to his north. Ithiko was originally built as a fortress on the edge of the Corani Empire and is infamous as the birthplace of the Morgathian prophet Balsha and the rallying point of the Balshan Jihad. Ithiko is a pilgrimage destination for Morgathians...   [click here for more]
Columbia Games Inc.  $3.99

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Kubora Barbarians

Kubora Barbarians


The Kubora are the tribal people who inhabit the Peran wilderness of northwestern Hârn. The civilized folk of western Hârn these ancient, complex people as an unpredictable primal force, as likely to torture a traveler as to welcome them. This article includes the six Kubora pages found in HârnMaster Barbarians, plus an additional eight expansion pages that describe each of the 26 tribes of the...   [click here for more]
Columbia Games Inc.  $3.99

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WGM1 Border Watch (2e)

WGM1 Border Watch (2e)


Greatwall is in peril - not from military forces of Iuz, but from lack of goods and supplies. Caravans from Willip have ceased thanks to increased dangers on the Willip Critwall Grabford Trail. As the key fort positioned to contain the Iuzian flood, Greatwall is a strategic necessity. Its failure would mean a major incursion along the border. Your characters are hired to escort a caravan from Greatwall...   [click here for more]
Wizards of the Coast  $4.99

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The Rough and the Smooth [digital]

The Rough and the Smooth [digital]


The Rough and the Smooth at a Glance An unputdownable fantasy novel by award-winning game designer Robin D. Laws. Read for enjoyment, or use this fantasy story of complex political schemes to fuel your next campaign. Features a unique main character for readers to enjoy. Political Schemes: About The Rough and the Smooth Daring heroics don't comes easily to a weak,...   [click here for more]
Atlas Games  $4.95

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Arcane Lore

Arcane Lore


Arcane Lore The Guild of Arcane Lore is a loose association of scholars whose study and practice involve esoteric knowledge. Some study magical phenomena, while others practice magic; many are only students in obscure but mundane fields. The differences are sometimes unclear. This article describes the origins and development of the guild and its organization, ranks, and subgroups. Details...   [click here for more]
Columbia Games Inc.  $4.99

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Days of Fire

Days of Fire


Heed the Signs and Beware The seals of the Abyss are sundered and demons walk the earth again, claiming souls as they vie for dominance across the globe. Hidden within their ancient sanctums, the Earthbound stir after millennia of sleep, summoning their scattered worshippers and forging chains of slavery for fallen and mortal alike. Now come the words of Lucifer himself, lost Prince of the Fallen,...   [click here for more]
White Wolf  $4.99

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Escorsen's Hermitage

Escorsen's Hermitage


Escorsen's hermitage is deep in the Leonese Marshes on the eastern side of the Island of Melderyn. The setting is simple and isolated, typical for the dwelling of a hermit. People who have encountered Escorsen have described him as a slightly eccentric Ilviran priest. But Escorsen is not all that he seems; those few who suspected he was other than he let on are no longer among the living.    The Escorsen's...   [click here for more]
Columbia Games Inc.  $4.99

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FRQ3 Doom of Daggerdale (2e)

FRQ3 Doom of Daggerdale (2e)


Randal Morn certainly has his hands full! The temple of Lathander, which burned to the ground eight years ago, seems to be the source of a curse affecting the entire town. People are taking ill, animals are dying overnight, crops are failing. All this seems to have started after Eragyn, priestess of Cyric, disappeared from Daggerdale. Shortly before that, a forgotten mage-lord's crypt was discovered...   [click here for more]
Wizards of the Coast  $4.99

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FRS1 The Dalelands (2e)

FRS1 The Dalelands (2e)


Between Cormyr and the Moonsea lie the beautiful forests and fields of the Dalelands, home to some of the most powerful characters and exciting adventures in the Heartlands. Proud and free, these scattered realms stand against the dark evil of Zhentil Keep and the savage raiders of the mountains and forests. Ancient magic lies buried in dangerous ruins within the vast Elven Woods, waiting for the hand...   [click here for more]
Wizards of the Coast  $4.99

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Guilds

Guilds


Guilds Guilds are brotherhoods of craftsmen who have banded together to control economic activity in specific or related trades. Throughout Hârn and western Lythia, virtually all significant commercial and professional activities are within the control of powerful international guilds whose monopolistic rights are protected by law. This article outlines the structure of a typical Hârnic...   [click here for more]
Columbia Games Inc.  $4.99

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Hellgate Keep (2e)

Hellgate Keep (2e)


Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign...   [click here for more]
Wizards of the Coast  $4.99

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Heroth Castle

Heroth Castle


Heroth is a castle and small town held by the Earl of Heroth in the Kingdom of Kanday. The largest settlement in Noreashire, Heroth is located at an important crossroads just three leagues west of the Thardic Republic and seven leagues south of the Kingdom of Rethem. The castle and its surrounding manors occupy a clearing in the center of the Forest of Narath, a relatively pristine wilderness and royal...   [click here for more]
Columbia Games Inc.  $4.99

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Household

Household


The Households article includes a wealth of detail about the costs of maintaining appearances or simply subsisting. Players sometimes question why their characters should be obliged to spend their "hard-earned" money on good food, untorn clothes, pleasant accommodations, and life in general. Frugality and wise planning, they might argue, should permit them to save perhaps 70% of their incomes to really...   [click here for more]
Columbia Games Inc.  $4.99

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Jarin

Jarin


The Jarin people were the first human inhabitants of Hârn. Many of the barbarian tribes of Hârn are of Jarin blood and small pockets of civilized Jarin can be found in Evael (kingdom of the elves) and Azadmere (land of the dwarves). Most civilized Jarin, however, live in the Kingdom of Orbaal, where they struggle under the rule of the Ivinian vikings who invaded northern Hârn during the last century.   The Jarin article...   [click here for more]
Columbia Games Inc.  $4.99

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Mystara Dungeon Master Survival Kit (2e)

Mystara Dungeon Master Survival Kit (2e)


With the new DUNGEON MASTER Survival Kit, the amazing world of Mystara will take on new life right before your eyes! Whether you're an experienced Dungeon Master or a novice taking his first steps on the road to adventure, the DUNGEON MASTER Survival Kit will make your campaign more exciting and dramatic than ever! Within this unusual product you'll find... Two dozen loose sheets covered with a wide...   [click here for more]
Wizards of the Coast  $4.99

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Oselbridge

Oselbridge


Oselbridge is a welcome waystation for weary travelers on the Genin Trail, the road between Tashal and Thay in eastern Hârn. The bridge is the only crossing of the Osel River and most travelers spend a day or two at this oasis of civilization. Because of its strategic location, there has been an on-going dispute over control of Oselbridge for centuries. The bridge has been seized from time to time...   [click here for more]
Columbia Games Inc.  $4.99

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Revelations of the Dark Mother

Revelations of the Dark Mother


Even The Book of Nod speaks of her but little. She is Lilith, the Dark Queen, the Harlot of the Damned. It was she, some whisper, who taught Caine his shadowed gifts. And it is she, the legends continue, who will rise to herald the Final Nights, the great Gehenna.Come, childer, and hear the Dark Mothers tale. Embraces Her Children for the Final Nights A Book of Nod-style tome of vampire myths and...   [click here for more]
White Wolf  $4.99

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WGR4 The Marklands (2e)

WGR4 The Marklands (2e)


In the wake of the Greyhawk Wars, kingdoms are struggling to survive. Beset by the hostile forces of Iuz, and the twisted soldiers of the Great Kingdom, the world's two greatest forces for good must strive to save themselves from overwhelming evil. The kingdom of Furyondy, rent with internal disputes, strugglers to construct its northern defenses before Iuz can attack again. Southern lords protest...   [click here for more]
Wizards of the Coast  $4.99

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WGR5 Iuz the Evil (2e)

WGR5 Iuz the Evil (2e)


From his hideous throne in the wretched gloom of Dorakaa, Iuz the Old, Lord of Pain, stretches his bony hand across the Flanaess. Since the signing of the Pact of Greyhawk, his empire of tyranny and suffering is secure - at least for a time. None of the lands of good and hope are strong enough to threaten him. Iuz surveys his domain and cackles gleefully. He has added much to his holdings, but he is...   [click here for more]
Wizards of the Coast  $4.99

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WGR6 The City of Skulls (2e)

WGR6 The City of Skulls (2e)


Glory—or fate worse than death—in the World of Greyhawk! The dreadful jails below the appalling City of Skulls, luz's nightmare capital, contain many wretched and desperate captives. Among them is Earl Holmer, Knight Commander of the Shield Lands. A brave spy in Dorakaa has show the way to find and free Holmer—is your party up to the job of freeing him? King Belvor IV of Furyondy...   [click here for more]
Wizards of the Coast  $4.99

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Astrology

Astrology


Harn Classic Astrology is the study of the stars and the heavens, physically and meta-physically. The article includes star charts, data about the Kethiran solar system, the moon, and other planets. The 12 signs of the Kethiran zodiac (sunsigns) are shown on the star charts. ...   [click here for more]
Columbia Games Inc.  $5.99

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Shostim Castle

Shostim Castle


Shostim castle has been the primary seat of the kings of Rethem since the foundation of the kingdom nearly a century ago. Shostim is one of the largest settlements in the kingdom, second only to the city of Golotha. The castle is undergoing major construction; the current king, Chafin III, intends for Shostim to be the most formidable and impressive fortification in western Hârn. ...   [click here for more]
Columbia Games Inc.  $5.99

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Tesien Earthmaster Ruins

Tesien Earthmaster Ruins


Tesien is an Earthmaster site on Ternu Heath with a sinister reputation far beyond that of its sister constructions located across Hârn. The original Earthmaster structures have sunk beneath the marsh; the visible ruins are of recent origin. As with all similar sites, the builders seem to have abandoned Tesien 15,000 years ago; its purpose remains an enigma. ...   [click here for more]
Columbia Games Inc.  $5.99

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Tormau Castle

Tormau Castle


Tormau castle in northwestern Rethem is the principal seat of Earl Denyl Lynnaeus, the most powerful of the kingdom's three tenants-in-chief and the most dangerous rival to King Chafin III. Tormau's location on an island in the mouth of the Denia River and astride the Scarlet Ribbon allows it to control trade with the tribes of the Peran region. Tormau dominates northern Rethem and the earl is carefully...   [click here for more]
Columbia Games Inc.  $5.99

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Ivashu

Ivashu


Bestiary Article Ivashu are creatures of Ilvir, known as the Fatherless Multitude by the faithful, or the Accursed Beasts of the Barren Circle by non-believers. Ilvir creates the Ivashu at Araka-Kalai, making use of a limited number of souls over and over again. Some Ivashu are fairly common, because they have proved most adaptable to survival, or because they are the easiest to create. However,...   [click here for more]
Columbia Games Inc.  $6.99

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Kustan

Kustan


Kustan is located in the Peran wilderness at the northern terminus of the road known as the Scarlet Ribbon. The site contains a ruined Corani Empire fort, numerous barrow graves, and the village of Kus, home to the Rathiri Kuroba tribe. Kustan is the site of the annual tribal moot of the Kubora, a powerful warrior nation. The Kustan article describes the history and present situation of the site and...   [click here for more]
Columbia Games Inc.  $6.99

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Menekod Castle

Menekod Castle


Menekod is one of the most important defensive positions in western Hârn. Sometimes called the key to the Kingdom of Kanday, it is held by the Order of the Checkered Shield, a fighting order of Larani, the goddess of chivalry and battle. The Checkered Shield is one of the finest military forces on Hârn and is engaged in ongoing conflict with the Order of the Copper Hook, a fighting order dedicated...   [click here for more]
Columbia Games Inc.  $6.99

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NeoTribes

NeoTribes


HIGH PLAINS DRIFTERS In 2020s America, the urban sprawls that seem to stretch on forever are dwarfed by vast expanses of open country, abandoned after the collapse. Areas once choked with cities and humaity are now home only to lonely ribbons of asphalt, coyotes, jackrabbits ... and the NeoTribes. The NeoTribes -- nomads who have given up life under flourescent light and eating pre-pack, in exchange...   [click here for more]
R. Talsorian Games Inc.  $7.00

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Covenants (Ars Magica 2E) [digital]

Covenants (Ars Magica 2E) [digital]


Covenants at a Glance Learn more about the evolution of covenants in Ars Magica with this reissue of the first supplement devoted to the topic. Use second edition rules to create new covenants, or use one of the wildly different covenants provided within. Extensive background information and ideas on how to use covenants in gameplay are invaluable for storyguides and players alike. The...   [click here for more]
Atlas Games  $7.95

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More Mythic Places (Ars Magica 2E) [digital]

More Mythic Places (Ars Magica 2E) [digital]


More Mythic Places at a Glance Expand your stack of ready-to-go regios with this Ars Magica second edition supplement. Easily add the realms of supernatural power into your sagas with these locations and bring something different to your game sessions. Use one of these five fully-detailed regios in your game, or create your own using the helpful guidelines. More Legendary Locales:...   [click here for more]
Atlas Games  $7.95

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Mythic Places (Ars Magica 2E) [digital]

Mythic Places (Ars Magica 2E) [digital]


Mythic Places at a Glance Learn more about regiones in this Ars Magica sourcebook that introduced the concept for the very first time! Incorporate the power and danger of the realms of supernatural power into your sagas with these locations. Use one of the five ready-to-go regios in your game, or create your own using the helpful guidelines provided here. Power, Mystery, and Might:...   [click here for more]
Atlas Games  $7.95

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Stormrider (Ars Magica 3E) [digital]

Stormrider (Ars Magica 3E) [digital]


The Stormrider at a Glance Easily introduce new gamers to Ars Magica third edition with this handy jump start kit. What is the Stormrider? How do you defeat him? Face down a difficult enemy in a plot that balances investigation and action. Pregenerated characters and useful handouts make it easy for new players to try the game. Creature of Legend: More about The Stormrider A...   [click here for more]
Atlas Games  $7.95

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The Tempest (Ars Magica 3E) [digital]

The Tempest (Ars Magica 3E) [digital]


The Tempest at a Glance This second volume in a four-volume adventure series allows you to experience the unique epic nature of Ars Magica third edition. The full story arc tells the tale of a covenant as it grows from Spring through Winter over the course of many years. This complete mystery-filled adventure has the characters investigating enigmatic pools of blood and vanishing...   [click here for more]
Atlas Games  $7.95

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Gelimo Chantry

Gelimo Chantry


Gelimo is the best known remnant of the Henge Culture that flourished on Melderyn and the surrounding isles about 3,500 years ago. The five concentric rings of stones stand on a wide expanse of heath overlooking the rocky west coast of Melderyn. The remote, mysterious site is home to a chantry of Fyvrian mages, who benefit from the enhancing effect the stone rings have on their magic. The Gelimo...   [click here for more]
Columbia Games Inc.  $7.99

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Glantri: Kingdom of Magic (2e)

Glantri: Kingdom of Magic (2e)


New ways of wizardry - yours to command! There's something unique about a land where wizards rule. Marvels abound. Glamour tantalizes. Dangers await, cloaked in illusion. Whether a hero chooses to wield magic or steel, conjuring up adventure becomes as easy as a walk through the rolling hills of Nouvelle Averoigne - or one of the other dozen principalities that make up this remarkable land....   [click here for more]
Wizards of the Coast  $7.99

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