Sagas from the lands of Krynn are filled with valiant heroes destined to discover ancient secrets and vanquish terrible evils. Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance.
From Solamnic Knights and Dragon Riders to kender, tinker... [click here for more]
by Steven Schend
The wonders of alchemy and the earthy goodness of herbalism have long been a draw in fantasy games. Alchemy & Herbalists takes these core elementals of medieval fantasy and brings them to life within the d20 rules. Updated for v3.5, A&H provides everything players and Game Masters need to incorporate alchemy and herbalism... [click here for more]
Welcome to the Twilit Lands, where all is fey and faeries rule. This d20 guide to Faeries provides answers on the fair folk, the fey races and creatures more ancient than dragons and far more enigmatic than their sizes or shapes ever reveal. The secrets held by the fey far outstrip all the other races combined, and this book brings them right to players and Game Masters alike. This supplement provides... [click here for more]
Within these pages reside monsters that haunt the worst nightmares of heroes from across the land. From the crushing blows of the ebant to the deadly attacks of the ulatra, adventurers from any world have new challenges awaiting them. Each monster is written world-neutral, allowing easy placement into any campaign setting. Every monster contains a wealth of advice on how to best incorporate them... [click here for more]
by Peter Leitch, Chris Maxfield, Mark Somers, and "Uncle" Wes Nicholson
Until now, there has been little reason for adventurers to give guilds a second thought. While often seen as places to find goods and services or hirelings, guilds can form the backdrop for many exciting adventures on many fantasy worlds where power and prominence in shaping nations, cities, and cultures depends on the... [click here for more]
It's the 1920s, the great war is over, but the new peace is threatened by mad cultists, secret societies, evil wizards and the living undead. The old world of magic is being washed away to make way for the modern age, but it's not going down without a fight. Join the ranks of the adventurers who keep the world safe for the ignorant, or else loot the secrets of the past for fun and profit.
Pulpfinder... [click here for more]
Villains: Rebirth is the electronic reprint of our popular Villains product. It contains all of the material from the original work, plus all of the bonus materials included in e-Villains. This new combined version contains 24 villains suitable for placement into any fantasy world, an assortment of villainous spells ideal... [click here for more]
South of the savage lands of Gnardor, dominated by both rugged mountains and swampland, lies the Kingdom of Da'Neer, where fear and dark secrets are commonplace. Now, an ancient evil stirs deep within the bowels of the swamp, threatening to bring horrors beyond any this region – or this wurld – has seen for millennia. The Cult of Ygaruth is active, no doubt hoping to gain power from realms... [click here for more]