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Deep within the hills, beyond the borders of the once great kingdom of Severfal, lie haunted corridors beneath a forgotten monastery. Its depths are a secret known only to the dead entombed within; the evil housed there, the subject of rumor and superstition that oft times comes with a bitter warning.
With the second level of the Syrak Catacombs, the heroes continue their exploration of... [click here for more] |
5Realms Publishing |
Pay What You Want
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A 5th Edition compatible adventure by Haakon Sulivan, designed for a party of 4 PCs of Level 10
When the mithral rush began in the northern region centuries ago, people from all over the world rushed to the area to find riches and glory. Thus the town of Domandro was born to give the prospectors supplies, entertainment, and a warm bed in the frozen northern plains. However, the town... [click here for more] |
AAW Games |
$6.99
|
FOR FANTASY GROUNDS VIRTUAL TABLETOP
A 5th Edition compatible adventure by Haakon Sulivan, designed for a party of 4 PCs of Level 10
When the mithral rush began in the northern region centuries ago, people from all over the world rushed to the area to find riches and glory. Thus the town of Domandro was born to give the prospectors supplies, entertainment, and... [click here for more] |
AAW Games |
$6.99
|
A Pathfinder compatible adventure for four level 10 PCs
When the mithral rush began in the northern region centuries ago, people from all over the world rushed to the area to find riches and glory. Thus the town of Domandro was born to give the prospectors supplies, entertainment, and a warm bed in the frozen northern plains. However, the town mysteriously disappeared and forgotten even in... [click here for more] |
AAW Games |
$6.99
|
A Pathfinder compatible adventure for four to five PCs of Levels 6-7
The isolated village of Fenleist has been plagued by odd phenomena for years and now the spirits of their dead are clawing through the veil between this world and the afterlife! Doroi Tavskern, hunter of the undead, has held these scourges at bay but Constable Vandersmythe has placed a substantial bounty to entice other adventurers... [click here for more] |
AAW Games |
$9.99
|
by Scott Janke
A Pathfinder adventure for 4-6 level 7 characters
The remote mining town of Imarlap relies on magic for its silver exports, but its mage is now missing. He planned to open a new route and the silver barons grow desperate to complete his work. The PCs must discover the wizard’s underground cavern and join the town to the new pass. The denizens and other underground... [click here for more] |
AAW Games |
$7.99
|
2013 PATHMASTER SILVER MEDAL
by Jacob Michaels
A Pathfinder adventure for 4-6 level 7 characters
When an orc horde besieges a remote border fortress, the PCs must ride to the rescue. Arriving to find the fort's officers murdered and the garrison in chaos, the PCs take command just as the orcs launch their first attack. In addition to building defenses to hold off the slavering... [click here for more] |
AAW Games |
$7.99
|
by Luis Loza
A Pathfinder adventure for 4-5 level 3 characters
An ancient fort lost to time has reappeared, prompting murmurs of lost kingdoms and mystical artifacts. When the PCs investigate they find themselves flung outside of time, reliving the life of the fort over and over again! It's up to the party to learn what happened in the final days of Fort Jaroma and put... [click here for more] |
AAW Games |
$7.99
|
2013 PATHMASTER GOLD MEDAL
by Michael Allen
A Pathfinder adventure for 4-5 level 7 characters
The very land rises up against the PCs as they hike deep into country cursed by the ferocity of an ancient evil. Whilst retracing the route of a bygone army to recover a lost artifact, the party discovers that nightmares, monsters, and Nature itself strive to bar the way. Will the adventurers... [click here for more] |
AAW Games |
$7.99
|
by Michael Holland
A Pathfinder adventure for 5 characters levels 5-7
A plague sweeps through the streets of Crepus, the city of the Twilight Hold, where the souls of the dead go to rest. A mysterious malefactor has erected a barrier between the realm of the living and the dead, preventing the fallen from crossing over. Meanwhile, the Circle, seven high-ranking Companions who rule... [click here for more] |
AAW Games |
$8.99
|
LIBER INFLUXUS COMMUNIS: the Book of Collective Influence
Adapt. Overcome. Survive! The Book of Collective Influence brings 14 Pathfinder classes.
Breathe new life into to your game with material from the twisted minds of game designers of the some of the top third party publishers. Adapt them to your game. Overcome all obstacles. Survive against anything your GM throws at you!... [click here for more] |
Amora Game |
$14.99
|
Percent in Lair
For those times when the wandering monsters are in their home, about to be disturbed by the PCs.
This booklet contains far more information than you ever thought you might need about giant ants.
11 variant ant templates for use with your favourite version of the Original Game
2 alternate types of ant colony
11 Adventure hooks
Note: Now has no watermark ... [click here for more] |
Angrymog Games |
$5.00
|
Apotheosis: Sci-Fi Edition is a tabletop roleplaying game with a Sci-Fi setting. While the Apotheosis: Sci-FI Edition is a full, standalone ruleset, it is also designed to be fully compatible with the original rules, allowing for games to mix and match sci-fi and fantasy elements easily and create games with hybrid settings! All editions of Apotheosis are designed to foster player and GM creativity... [click here for more] |
Apotheosis |
$15.00
|
Welcome to Worlds of Adventure!
This book contains all the rules needed for Moderators in the Worlds of Adventure: Fantasy Realms Roleplaying Game. The game rules, how to create new magic, guidelines on moderation, wilderness survival and a small bestiary. Its all here between these covers.
Worlds of Adventure: Fantasy Realms Moderators Guide is the second of the core rulebooks... [click here for more] |
Applied Vectors |
$10.00
|
Sixty-Four Ancestries & Cultures To Replace Race in 5e!
- Based on Ancestry & Culture: An Alternative to Race in 5e
- 64 new ancestries & cultures
- Cultures based on the 11 geographic terrains and 8 planes of existence
- Fun new options like Owlbear Kin and Terrasquer, pictured below
For even more choices, check out Custom Ancestries & Cultures!
What Is Ancestry... [click here for more] |
Arcanist Press |
$9.95 $7.47
|
From the imagination of Courtney Campbell, creater of the popular OSR blog Hack & Slash, comes a terrifying new adventure for characters level 6 to 8.
The Eye Is Opening.
Thousands of years ago, living gods named Khepri wielded powers beyond understanding. Their bizarre magics rived a rent in reality itself. This portal—the Oculus—led to the deepest... [click here for more] |
Autarch |
$4.99
|
From the imagination of Courtney Campbell, creater of the popular OSR blog Hack & Slash, comes a terrifying new adventure for 5E characters level 9 to 13.
The Eye Is Opening.
Thousands of years ago, living gods named Khepri wielded powers beyond understanding. Their bizarre magics rived a rent in reality itself. This portal—the Oculus—led to the deepest... [click here for more] |
Autarch |
$4.99
|
“Remember well that all stories are Anansi’s Stories.”
For those with the ability and desire there are many mysteries that can be uncovered within the infinities of the akashic records. Paths to power, answers to forbidden questions, and even simple stories. Among those stories are those of Anansi. This book includes the following:
New Veil Set: Spider’s Stories
The Griot bard college,... [click here for more] |
Azoth Games |
$4.00
|
For those with the ability and desire, there are many mysteries that can be uncovered within the infinities of the akashic records. Paths to power, answers to forbidden questions, and even simple stories. These stories stetch from the tales of the clever Anansi the Spider, to the legends of the winter season. This book compiles the content from the following previous releases:
Akashic Tales: Gifts... [click here for more] |
Azoth Games |
$15.00
|
"Did I solicit thee from darkness to promote me?"
For those with the ability and desire there are many mysteries that can be uncovered within the infinities of the akashic records. Paths to power, answers to forbidden questions, and even simple stories. Among these stories are whispers of the creatures and entities that stalk the night on All Hallows Eve. This document includes the following:... [click here for more] |
Azoth Games |
$3.50
|
“I would ask thee, of the men on horse back.…”
For those with the ability and desire there are many mysteries that can be uncovered within the infinities of the akashic records. Paths to power, answers to forbidden questions, and even simple stories. Among these stories are the legends of horsemen that bear ill tidings. This document includes the following:
The Hagknight’s Elements... [click here for more] |
Azoth Games |
$3.50
|
“And the island of Atlantis in like manner disappeared in the depths of the sea . . .”
For those with the ability and desire there are many mysteries that can be uncovered within the infinities of the akashic records. Paths to power, answers to forbidden questions, and even simple stories. Among these stories is the legend of the drowned island Atlantis.
This book includes the following:... [click here for more] |
Azoth Games |
$3.50
|
"Roar!!!"
For those with the ability and desire there are many mysteries that can be uncovered within the infinities of the akashic records. Paths to power, answers to forbidden questions, and even simple stories. Among these stories are the legends great monsters and masked warriors. This document includes the following:
The Peerage of Monsters Lesser Cosmology
New Veil Sets: Kaiju Armory,... [click here for more] |
Azoth Games |
$11.00
|
When asking around in various places, characters may hear rumours about various things. This supplement has 100 rumours for them to hear in Aihrde, primarily in the Lands of Ursal. Whether or not a particular rumour is true or not is up to the Castle Keeper or GameMaster. They could be distortions of the true facts, outright lies and misinformation or be completely true. The rumours can be used to... [click here for more] |
Azukail Games |
$2.49 $1.99
|
This is a collection of 100 rumours for the Saga of the Goblin Horde setting from Zadmar Games. The rumours are system-neutral, so can be used with whatever system is used to play the setting, not just Savage Worlds. These rumours can be used as potential adventure hooks, sources of misinformation or simply as background colour. This PDF supports Adobe layers and the page backgrounds and... [click here for more] |
Azukail Games |
$1.99 $1.79
|
Are your adventurers on a quest to gather ingredients for a powerful sorcerer? Or is your character brewing up something special? Whatever the case, this guide provides detailed recipes for a plethora of potions sure to boost your stats and help you in your journey to grow bigger, better and stronger! Many guides tell of powerful ingredients or lore to mystical potions brewed, but few have ever spelled... [click here for more] |
Azukail Games |
$19.99 $14.99
|
This is a new monster for the Hero Kids system, the Amethyst Wyrm, an enormous worm-like creature related to dragons. The Amethyst Wyrm is described, as is its behaviour, and there is a short adventure hook. Also included are monster cards and three miniatures for the Amethyst Wyrm. Each comes in two versions, a full colour one and one in black and white, allowing children to colour in the Amethyst... [click here for more] |
Azukail Games |
Pay What You Want
|
This is a new monster for the Hero Kids system, a bear. The bear is described, as is its behaviour, and there is a brief adventure hook. Also included are a monster card and five miniatures for the bear. Each comes in two versions, one is full colour and the other is in black and white, allowing children to colour in the bear themselves if they wish. This PDF supports Adobe layers and the page backgrounds... [click here for more] |
Azukail Games |
Pay What You Want
|
In Capricorn One, a fishing town is no longer able to fish due to something in the sea that is tormenting the fishermen. The characters will need to go out into the harbour in a boat to deal with the problem, which is not actually a demon, and the waterborne nature of the adventure may cause problems in and of itself. This is aimed at d100 systems but is generic enough in nature to be adapted to others.... [click here for more] |
Azukail Games |
$0.50
|
Like a scene from a dream, Archbliss hangs above the plains. It gleams from its place just below the clouds, its enchanted spires and graceful towers giving it the appearance of some massive, fanciful ship docked in the sky. An amazing location spoken of in myth, it is a place of palpable magic. Those who ascend the sky, and who find themselves treading the stones of The City of the Sorcerers... [click here for more] |
Azukail Games |
$4.99 $3.99
|
Like a scene from a dream, Archbliss hangs above the plains. It gleams from its place just below the clouds, its enchanted spires and graceful towers giving it the appearance of some massive, fanciful ship docked in the sky. An amazing location spoken of in myth, it is a place of palpable magic. Those who ascend the sky, and who find themselves treading the stones of The City of the Sorcerers... [click here for more] |
Azukail Games |
$4.99 $3.99
|
This is a new monster for the Hero Kids system, a Crawling Hand. The undead monster is described, as is its behaviour, and there is a short adventure hook. Also included are monster cards and eight miniatures for the Crawling Hand. Each comes in two versions, a full colour one and one in black and white, allowing children to colour in the dinosaur themselves if they wish. This PDF... [click here for more] |
Azukail Games |
Pay What You Want
|
"Creatures Of The Night!" is a short, single page adventure in which the characters investigate mysterious disappearances from a town. People have been taken from their beds during the night, with no trace of the abductors left behind, nor any trace of the abductees afterwards. The characters have to find and stop those responsible. This is aimed at d100 systems but is generic enough in nature to... [click here for more] |
Azukail Games |
$0.50
|
A cult is generally defined as a relatively small group of people having religious beliefs or practices regarded by others as strange or unusual, and which often exerts an abnormal amount of control over its members. And Sundara, with its myriad of gods, belief structures and philosophies, has cults to spare. The following groups are thought of as cults throughout Sundara largely because of their... [click here for more] |
Azukail Games |
$4.99 $3.99
|
A cult is generally defined as a relatively small group of people having religious beliefs or practices regarded by others as strange or unusual, and which often exerts an abnormal amount of control over its members. And Sundara, with its myriad of gods, belief structures and philosophies, has cults to spare. The following groups are thought of as cults throughout Sundara largely because of their... [click here for more] |
Azukail Games |
$4.99 $3.99
|
This is a new monster for the Hero Kids system, the Dragon Turtle, a weird, huge magical hybrid of dragon and turtle. The Dragon Turtle is described, as is its behaviour, and there is a short adventure hook. Also included are monster cards and two miniatures for the Dragon Turtle. Each comes in two versions, a full colour one and one in black and white, allowing children to colour in the Dragon Turtle... [click here for more] |
Azukail Games |
Pay What You Want
|
"Far From A Baying Crowd" is a short, two page adventure idea where the characters are in a village which has had problems with a werewolf. The characters should encounter the werewolf in human form and in a manner which makes the lycanthrope look like the victim, rather than the problem, and certainly much of what they say is actually true, if a bit misleading. This is aimed at d100 systems but is... [click here for more] |
Azukail Games |
$0.75
|
"Gauntlet on the Ice" is a short, two page adventure in which the characters are travelling on a frozen lake, perhaps one they have been forced onto, when they are attacked from below. They have to contend with difficult conditions whilst under attack. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and... [click here for more] |
Azukail Games |
$1.25
|
In Gemsting Cave, characters explore a cave once haunted by Gemstings - Giant Scorpions - which have now returned after many years. The cave can be dangerous, as the Gemstings are able to climb on the walls and roof, attacking from three dimensions. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images... [click here for more] |
Azukail Games |
$0.75
|
This is a new monster for the Hero Kids system, the Giant Slug, an enormous slug with an insatiable appetite. The Giant Slug is described, as is its behaviour, and there is a short adventure hook. Also included are monster cards and three miniatures for the Giant Slug. Each comes in two versions, a full colour one and one in black and white, allowing children to colour in the Giant Slug themselves... [click here for more] |
Azukail Games |
Pay What You Want
|
In the long ago and far away, guilds were established both to teach the ins and outs of a trade to someone, and also as a way to protect those very same trade secrets from getting out. Guild membership was also a way of proving to potential customers that you were a skilled practitioner of an art in a time before accreditation, and these organizations operated as a means of both social support, in... [click here for more] |
Azukail Games |
$4.99 $3.99
|
In the long ago and far away, guilds were established both to teach the ins and outs of a trade to someone, and also as a way to protect those very same trade secrets from getting out. Guild membership was also a way of proving to potential customers that you were a skilled practitioner of an art in a time before accreditation, and these organizations operated as a means of both social support, in... [click here for more] |
Azukail Games |
$4.99 $3.99
|
In Hypothetically the characters are returning to a previously visited town where a message has been left for them together with a small payment, asking that they explore a nearby underground temple. Only the payment is missing from the box containing the message. Will the characters overreact to this minor theft? They can also explore the temple itself. This is aimed... [click here for more] |
Azukail Games |
$1.50
|
This is a new monster for the Hero Kids system, an Iron Golem. The golem is described, as is its behaviour, and there is a short adventure hook. Also included are monster cards and seven miniatures for the Iron Golem. Each comes in two versions, a full colour one and one in black and white, allowing children to colour in the golem themselves if they wish. This PDF supports Adobe... [click here for more] |
Azukail Games |
Pay What You Want
|
This is a new monster for the Hero Kids system, an Ísskordýr, a man-sized ice insect. The Ísskordýr is described, as is its behaviour, and there is a short adventure hook. Also included are monster cards and seven miniatures for the Ísskordýr. Each comes in two versions, a full colour one and one in black and white, allowing children to colour in the Roc themselves if they wish. This PDF supports... [click here for more] |
Azukail Games |
Pay What You Want
|
In It Lives! Muhahah!, in a small town where several people have gone missing recently, screams were heard coming from the house belonging to the less than popular local magistrate. The local blacksmith went to investigate but has not been seen since. He, and the magistrate, were courting the same woman; could they have had an argument over her? What is going on is actually more dangerous. This is... [click here for more] |
Azukail Games |
$0.50
|
In Laboratory of the Terramancer the characters explore the underground complex beneath the former tower of the wizard known as the Terramancer. The complex is constantly changing, as the elementals the Terramancer left behind constantly alter rooms and add or repair traps, making it a dangerous place to explore. This is aimed at d100 systems but is generic enough... [click here for more] |
Azukail Games |
$1.00
|
In Mating Season the king of the hill giants has died and the other giants are courting his widowed queen so that they can become the new king. Part of this courting process involves the bringing of gifts, and these gifts have got larger and more impressive. Until finally one giant's gift is the characters. The PCs will need to escape or become a short-lived part of the new king's coronation. This... [click here for more] |
Azukail Games |
$0.50
|
In Monkey See, Monkey Do, the characters wander into an area dominated by some unusually aggressive and carnivorous apes. The apes react badly to the presence of intruders, and have a lair in a series of caves beneath the ruins of an old watchtower. The apes have a large enough presence that outright combat may prove to be hazardous. This is aimed at d100 systems... [click here for more] |
Azukail Games |
$1.00
|
This is a new monster for the Hero Kids system, the Naga, a large snake with the head of a human. The Naga is described, as is its behaviour, and there is a short adventure hook. Also included are monster cards and five miniatures for the Naga. Each comes in two versions, a full colour one and one in black and white, allowing children to colour in the Naga themselves if they wish. This PDF supports... [click here for more] |
Azukail Games |
Pay What You Want
|