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Products found in this section... Sort by: 
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Dungeon #184 (4e)

Dungeon #184 (4e)


What’s Your Flavor? by Steve Winter: Adventures come in many flavors. What’s yours? Lord of the White Field by Daniel Marthaler: Seemingly overnight, the peaceful town of Hampstead was turned into a ghoul-haunted ruin. Head in the Clouds by Matthew Sernett: The wizard Bolios Whittish commands a flying citadel in the shape of an enormous,...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #185 (4e)

Dungeon #185 (4e)


Dramatic Structure by Steve Winter: The tools and rules of dramatic structure apply to Dungeons & Dragons adventures just as much as they do to Bark at the Moon by Robert J. Schwalb: Out from the darkness came wolves, eyes blazing, bloody tongues wagging, barks and howls breaking The Whispering Glade by Steve Winter: A peaceful glade in...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #186 (4e)

Dungeon #186 (4e)


Editorial: When in Rome... by Steve Winter: No matter how solid your game's rules are, there's always room for customization. The Sunken Tower of the Marsh Mystic by Ray Franklin: The halflings of the Great Swamp have fished that bayou for generations. Chaos Scar: The Runecutter's Ruin by Logan Bonner: Rune magic is older than mankind; older...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #187 (4e)

Dungeon #187 (4e)


Editorial: Thinking outside the encounter by Steve Winter: Dungeons & Dragons groups play the game in many different ways. Some tackle nothing less than world-spanning, February Adventure Hooks: Every adventure begins with a subtle or not-so-subtle hook—that carrot or stick which motivates the Beneath the Dust by Jared Espley: An adventure...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #188 (4e)

Dungeon #188 (4e)


Editorial: Table for two by Steve Winter Devil's Due by John "Ross" Rossomangno: An adventure for characters of 17th to 19th level Baelard's Legacy by Joshua Kerbau: Adventure for characters of levels 10–12. The Demonomicon of Iggwilv: Juiblex by Robert J. Schwalb NPC Stories: Tavern Regulars by Matthew Sernett...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #190 (4e)

Dungeon #190 (4e)


Force of Nature by Kolja Raven Liquette: An adventure for characters of levels 9–11. Monster Theme: The Shadowborn by Erik Scott de Bie Chaos Scar: Pit of Delirium by Jeff Morgenroth: An adventure for characters of levels 8–10. Movers and Shakers of Gloomwrought by Andy Clautice: The streets of Gloomwrought are unforgiving....   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #191 (4e)

Dungeon #191 (4e)


Reign of Despair by Andrew Schneider: An adventure for characters of levels 8–10. Battle of the Witchlight Hermitage by Sterling Hershey: An adventurefor characters of levels 3–5. Adapting the Lich-Queen's Beloved by Rodney Thompson: Some months ago, I decided to bring my Forgotten Realms game to its climax, but I wasn’t sure how to wrap...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #194 (4e)

Dungeon #194 (4e)


Table of contents: Leader of the Pack Temple of the Weeping Goddess War College Eye on Eberron: Daask Save My Game Eye on Dark Sun: House of the Mind The Crafthouse of Inspiration Eye on the Realms: Thormil's Secret ...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #197 (4e)

Dungeon #197 (4e)


Table of Contents: Heart of the Scar Steading of the Hill Giant Chief A Knight in Shadowghast Manor Codex of Betrayal: Glasya Creature Incarnations: Hordelings Creature Incarnations: Abyssal Plague Epic Threats Ecology of the Satyr of the Night Monster Manual Updates: Griffon and Wyvern Save My Game ...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #198 (4e)

Dungeon #198 (4e)


Table of Contents: Warrens of the Stone Giant Thane Tavern Profile: Jaggerbad Skyhouse Cormyr Rotale Backdrop: Suzail ...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #203 (4e)

Dungeon #203 (4e)


Table of Contents: Editorial: Anchors Aweigh! Grasp of Tharlarkis Hunt for the Herectic Art of the Ancients Bestiary: Perils of the Astral Sea ...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #206 (4e)

Dungeon #206 (4e)


Table of contents: Dead for a Spell By Christopher Perkins & Scott Fitzgerald Gray A lost spellbook holds the key to unlocking a conspiracy that could shed new light on the Day of Mourning and reignite the Last War. A D&D Eberron adventure for characters of levels 7–9. Eyes on the Ball By Derek Myers A beholder crime lord needs your help to thwart a common enemy, and the job pays well....   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #207 (4e)

Dungeon #207 (4e)


1 All Together Now By Christopher Perkins We’ve bundled all of this month’s Dungeon® content into one PDF. How scary is that? 2 Starhaunt By Craig Campbell and Christopher Perkins The Order of the Endless Night swore an oath to protect the world against threats from beyond. Now, a sinister force has taken hold of the astronomers and infiltrated their fortress-observatory. A D&D® adventure...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #209 (4e)

Dungeon #209 (4e)


Contents 1 As It Was by Christopher Perkins We've published 209 issues of Dungeon, and exactly double that number of Dragon issues. Let's celebrate by taking the magazines back to their roots! 2 Fjorin's Foothold by Christopher Perkins and Aeryn Rudel Fjorin Hammermain cut a deal with the creatures infesting his adamantine mine, and unsuspecting adventurers are about to pay the price. A D&D adventure...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #213 (4e/Next)

Dungeon #213 (4e/Next)


Contents 1 The Tomb of Owlbear Pirates! by Christopher Perkins I hope you like owlbears, pirates, and deathtraps, 'cause this issue's full of them! 2 Owlbear Run by Christopher Perkins and Steve Townshend Every year, two wizards in neighboring towns host a competition. This year, it's an owlbear race over the mountain. Will your owlbear be the first to cross the finish line? An off-the-beaten-path...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #215 (4e)

Dungeon #215 (4e)


Contents 1 Rollin' Rollin' Rollin' by Christopher Perkins Only two adventures this month? What gives? Also, we bid a fond farewell to two members of our staff. 2 The Rolling Tomb by Will Doyle A dead pharaoh’s pyramid is slowly making its way across the desert to its new home. If it continues on its present course, it will destroy a mystical oasis revered by the desert tribes. Can you stop the...   [click here for more]
Wizards of the Coast  $4.99

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Dungeonlands: Consort of the Lich Queen (Pathfinder)

Dungeonlands: Consort of the Lich Queen (Pathfinder)


On a blasted rock, floating in the farthest reaches of the Maelstrom, a lonely figure scans the horizon. Will nobody come rescue Horarion, the Lich Queen's former lover? A group of bold heros could benefit greatly by travelling to his crumbling manor house. Can you offer him eteral release from his solitary prison? Salvation... by the sword! While this book is written...   [click here for more]
Savage Mojo  $4.99

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Dungeonlands: Consort of the Lich Queen (Savage Worlds)

Dungeonlands: Consort of the Lich Queen (Savage Worlds)


On a blasted rock, floating in the farthest reaches of the Maelstrom, a lonely figure scans the horizon. Will nobody come rescue Horarion, the Lich Queen's former lover? A group of bold heros could benefit greatly by travelling to his crumbling manor house. Can you offer him eteral release from his solitary prison? Salvation... by the sword! While this book is written...   [click here for more]
Savage Mojo  $4.99

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Fantastic Locations: Fane of the Drow (3.5)

Fantastic Locations: Fane of the Drow (3.5)


Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies consist of creatures from various D&D miniatures. Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure....   [click here for more]
Wizards of the Coast  $4.99

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Fantastic Locations: Fields of Ruin (3.5)

Fantastic Locations: Fields of Ruin (3.5)


Fields of Ruin features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies include creatures from the recent D&D War Drums miniatures expansion. The two poster maps can be put together to form a ruined stronghold, while the reverse sides feature more ruins and battlefields players can explore....   [click here for more]
Wizards of the Coast  $4.99

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Godstrike Tempest: Shaintar/Suzerain Crossover

Godstrike Tempest: Shaintar/Suzerain Crossover


A Storm Like No Other. Tread Softly. Fight Hard. Og’M Drakar is the Eye of the Dragon, a lake in the Northern Gathers. In the middle of the lake lies an island, an island where few venture. In the middle of the island lies Castle WinterHawk, built by a pre-Kal empire but long abandoned. This is where a portal to a hungry god has opened. This is where the Godstrike Tempest will...   [click here for more]
Savage Mojo  $4.99

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HS2 Orcs of Stonefang Pass (4e)

HS2 Orcs of Stonefang Pass (4e)


A standalone D&D adventure for 4th-level characters. Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate...   [click here for more]
Wizards of the Coast  $4.99

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Lost Crown of Neverwinter (4e)

Lost Crown of Neverwinter (4e)


Neverwinter - A City on the Brink of War Missing for decades, the Crown of Neverwinter, symbol of the former ruling family, has emerged at last. Yet not all are pleased with the crown's reappearance. Beset by rebels and plaguechanged, Lord Dagult Neverember must hire a group of adventurers to track down the so-called Lost Heir and discover his intentions for the city. The stakes are...   [click here for more]
Wizards of the Coast  $4.99

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Savage Rifts: The Mega Power List (SWADE Edition)

Savage Rifts: The Mega Power List (SWADE Edition)


This PDF is a complete list compiling all of the core Savage Worlds powers and their modifiers, along with their Mega Power modifiers from the Adventure Edition of Rifts®: The Tomorrow Legion Player’s Guide. Now you don’t have to flip back and forth between your core rule book and the Player’s Guide! This handy compilation is perfect for...   [click here for more]
Pinnacle Entertainment  $4.99

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Shaintar Adventure: The Burning Heart

Shaintar Adventure: The Burning Heart


Shaintar Adventure: The Burning Heart A Legend in the Making. Back in 2008 (we think) Sean Patrick Fannon ran a series of games over the course of several conventions with larger games at that years Origins and an Epic finale during Gen Con. This EPIC Event has been written into a full adventure that GM can really sink their teeth into. It starts wtih two legends and a twisted...   [click here for more]
Savage Mojo  $4.99

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Spy-a game of action and espionage

Spy-a game of action and espionage


     Players create agents who belong to a covert tactical response organization, called the Factory. The Factory was created to protect America from Threats both Foreign and Domestic. Are they officially known? To the general public, this organization does not exist. For those in the field of intelligence they are fully aware of the Factories existence.           The Factory’s...   [click here for more]
The Polyhedral Knights  $4.99

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The Elder Elemental Eye (4e)

The Elder Elemental Eye (4e)


Long ago, the Sabrak clan of dwarves, in an effort to restore their clan’s lost power and status, meddled with dark forces in the Sunset Mountains. The dwarves succeeded only in creating their own isolation and madness. Their clan grew smaller and ever more degenerate—so that today, only the three brothers who lead the clan and a handful of other dwarves remain. Of the three brothers, Zarnak,...   [click here for more]
Wizards of the Coast  $4.99

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Pathfinder 2 - Der Untergang von Peststein - Flip-Mat (PDF) als Download kaufen

Pathfinder 2 - Der Untergang von Peststein - Flip-Mat (PDF) als Download kaufen


HOCHKOCHENDE PROBLEME! Nutze diese doppelseitige, vollfarbige Flip-Mat, um eure Abenteuer im Modul Der Untergang von Peststein mit Leben zu erfüllen! Sie zeigt wichtige Begegnungsbereiche im Rahmen der Handlung. Beide Seiten präsentieren den in den Hügeln liegenden, großen Komplex einer bösen Alchemistin samt der Unterkünfte ihrer Diener, mehrerer Labore, der Pferche für Testsubjekte und eine...   [click here for more]
Ulisses Spiele  $5.30

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Haunted Temples Map Pack (4e)

Haunted Temples Map Pack (4e)


Battle maps for your D&D campaign. Dungeon Masters need awesome maps to create memorable encounters. This pack contains 3 full-color, double-sided, 21” x 30” battle maps with 1-inch scale grids. One map features two exciting, never-before-seen encounter locations: a crumbling cathedral and a haunted chapel with adjoining cemetery. All three maps provide attractive, reusable terrain suitable...   [click here for more]
Wizards of the Coast  $5.99

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Lankhmar: A Night of Blood and Teeth

Lankhmar: A Night of Blood and Teeth


It begins with a shipwreck on a cold, gray night in Lankhmar. The Temple of the Shark God has come to Lankhmar. They teach “the Way of Predation,” an extreme version of survival of the fittest. The city begins to take their message to heart. Tempers rise. Violence flares. And the city burns. Is the cult the cause of the troubles? Or is there something more ancient, more...   [click here for more]
Pinnacle Entertainment  $5.99

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Shadowghast Manor (4e)

Shadowghast Manor (4e)


Illustrated terrain tiles for use with the Dungeons & Dragons Roleplaying Game. This roleplaying game accessory gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting encounter locations. This particular set emphasizes haunted houses and crypts as an extension to the Dungeon...   [click here for more]
Wizards of the Coast  $5.99

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Shaintar Guidebook: Dregordia

Shaintar Guidebook: Dregordia


Who...and What are the Dregordians! Even though they look like 7 and a half foot tall crocodiles, they have emotions anyone could understand.  These are a people who enjoy learning from the other races.  They've long interacted with the Fae and have been a stalwart barrier against the Kal-A-Nar Empire's expension to the south.  A race, strange and Alien.  Some think these folk...   [click here for more]
Savage Mojo  $5.99

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Shaintar Guidebook: Eastport

Shaintar Guidebook: Eastport


A City of Celebration and Sin... "Eastport is a dangerous place to live, much less to visit, if you don’t go in with eyes open and keep to the open places. Certainly, they want your business – repeatedly, even. It’s not like anyone will just up and stab you for wandering through the gate or off the boat. On the contrary, you are far more valuable alive, at least so long as you have gold...   [click here for more]
Savage Mojo  $5.99

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Shaintar Guidebook: Goblinesh

Shaintar Guidebook: Goblinesh


What does it mean to be goblinesh? One answer would be that it means other folk take one look at you and make certain assumptions... Another goblinesh may answer the question thus; "I am part of a patchwork nation..." For a people like the goblinesh, in the end, all we really have is each other... when I am with my people, the...   [click here for more]
Savage Mojo  $5.99

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Shaintar Guidebook: Magic & Cosmology (Vol I)

Shaintar Guidebook: Magic & Cosmology (Vol I)


Every story has a beginning. The beginning of the story of Shaintar is an epic all its own... "As vast and imposing as the Kal-A-Nar Empire is to the people of Shaintar, it is but a speck in the eye of the giant that was the Empire of the Starfather. Seven stars and a least a dozen inhabited planets, united by Starfall Gates and Arcdrive Ships, fell under the eternal, generally benevolent rule of...   [click here for more]
Savage Mojo  $5.99

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Shaintar Guidebook: Malakar Dominion

Shaintar Guidebook: Malakar Dominion


A federation bound in rebellion. A country forged in freedom. A nation seething in intrigue... It would be a utopia, if you didn't have to sleep with a dagger under your pillow. Welcome to the Malakar Dominion, the first of many Guidebooks for the Epic High Fantasy setting that is Shaintar. Written by the remarkable Eddy Webb,...   [click here for more]
Savage Mojo  $5.99

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Shaintar Guidebook: Serenity

Shaintar Guidebook: Serenity


Then did the Wise King found a city that remains the envy of all others. Not the largest, nor the richest, but by far the most useful, it is the beating heart of the Southern Kingdoms, the jewel of the Wildlands, and the one place no person of lively wits who harbors a love of life and savors intrigue should miss visiting. Such a place is Serenity, where the unsleeping traderoads meet. When one...   [click here for more]
Savage Mojo  $5.99

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Thunderscape TinyD6: Fallen & Reborn

Thunderscape TinyD6: Fallen & Reborn


Forces That Can Save or Destroy the World! Twenty years after the Darkfall, there are strange and mysterious forces at work in the Known Lands of Aden. The greatest and most dangerous is the Darkfall itself, capable of creating the innumerable horrors known as nocturnals to enact its mission of spreading death, destruction, and fear. Those who embrace it are known as the Corrupted, the worst traitors...   [click here for more]
Kyoudai Games  $5.99

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Thunderscape TinyD6: The Cartographer Society's Guide to Airships

Thunderscape TinyD6: The Cartographer Society's Guide to Airships


There is no greater freedom than the skies! The Cartographer's Society is one of the most ancient organizations in Aden, and one of the few that have survived. For centuries, they have explored the farthest, most remote reaches of the Known Lands, and the key to their success has been the use of airships. But they are not alone in their work! The Thunder Scouts, rugged warriors beloved by all for...   [click here for more]
Kyoudai Games  $5.99

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Thunderscape TinyD6: The Mechamagical Manual

Thunderscape TinyD6: The Mechamagical Manual


The Greatest Forces in the World are Magic and Science! In the world of Aden, the most powerful forces in existene are magic and science. These two forces do not exist independant of one another, however; they are the ends of a broad continuum, and many different points exist between the two. Between the most powerful Archmage and the most brilliant Steamwright exists the cunning Mechamage, and many...   [click here for more]
Kyoudai Games  $5.99

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Vaults of the Underdark Map Pack (4e)

Vaults of the Underdark Map Pack (4e)


Battle Maps for your D&D Campaign Dungeon Masters need awesome maps to create memorable encounters. This pack contains 3 full-color, double-sided, 21-by-30-inch battle maps with 1-inch grids. One map features two never-before-seen encounter locations: a mushroom-filled cavern and a dwarven fortress along an underground river. The other two battle maps are picked up from out-of-print products....   [click here for more]
Wizards of the Coast  $5.99

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Hunter's Guide: a Demon Hunters: A Comedy of Terrors Supplement

Hunter's Guide: a Demon Hunters: A Comedy of Terrors Supplement


Is your DM upping their game? Now up yours!  The HUNTER'S GUIDE is your essential quick reference training manual. Trying to get ideas for your character's Aspects or Stunts? Can't remember what the rules were for resolving a contest? What the heck IS The Warehouse anyway? And let's not forget The Ciphers... why robots??? The HUNTER'S GUIDE includes: Tips...   [click here for more]
Dead Gentlemen Productions, LLC  $6.67

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Fantastic Locations: Hellspike Prison (3.5)

Fantastic Locations: Hellspike Prison (3.5)


Hellspike Prison features two double-sided poster maps designed for roleplaying and miniatures skirmish play, plus an accompanying 16-page adventure that can be dropped into any campaign. Enemies include creatures from the recent Underdark miniatures expansion. Miniatures skirmish scenarios are included for additional play options. The two poster maps can be put together to form the fiery underdark...   [click here for more]
Wizards of the Coast  $6.99

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Marauders of the Dune Sea (4e)

Marauders of the Dune Sea (4e)


A D&D adventure set in the world of Athas or your own campaign world. Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings....   [click here for more]
Wizards of the Coast  $6.99

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Vor Rukoth: An Ancient Ruins Adventure Site (4e)

Vor Rukoth: An Ancient Ruins Adventure Site (4e)


A ready-to-use adventure location for any D&D campaign. Need an exciting adventure location for your heroes to explore? Look no further. Vor Rukoth presents a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters...   [click here for more]
Wizards of the Coast  $6.99

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Metamorphosis Alpha Roleplaying Game

Metamorphosis Alpha Roleplaying Game


Metamorphosis Alpha—in any edition—stimulates the imagination, encourages keen thinking, and breaks the mold of typical fantasy and science fiction roleplaying games.” — E. Gary Gygax Hobby Games: The 100 Best Green Ronin Publishing A human barbarian cuts through enemies with her sharp blade. A blue-skinned man uses the power of his mind to confuse and evade. A bipedal...   [click here for more]
Signal Fire Studios  $7.99

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Numenera Player's Guide

Numenera Player's Guide


STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES. The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning? Create characters, explore the setting, and learn the...   [click here for more]
Monte Cook Games  $7.99

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The NPC Omnibus

The NPC Omnibus


The NPC Ombnibus presents GMs with 36 new NPC's to use in their Pathfinder Second Edition Games. From chronomancers, to knights, to warrior poets, these stat blocks are perfect for any GM that needs a quick NPC! You can also find quick customizations for different ancestries inside! ...   [click here for more]
Paizo  $7.99

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Drow of the Underdark (3.5)

Drow of the Underdark (3.5)


Elegant, Dark, and Deadly. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares...   [click here for more]
Wizards of the Coast  $13.99 $8.39

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Halcyon Core Rulebook

Halcyon Core Rulebook


SPECIAL NOTE: Purchase of this title will entitle you to a 50% discount for the next evolution for the game. See below for more. Launch a business, pull a heist, slay a dragon: all in a day's work. Enter the dangerous reincarnation of New York in 2120 A.D. and stake your claim. In this gritty rpg, only a few city-states remain after the fallen world has been reclaimed by the wilderness,...   [click here for more]
Neuwerld Studios  $9.95

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