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 Title    Publisher    Price  
Rites of Spring

Rites of Spring


The King of Spring has been enspelled And wanders in the green. The Queen of Spring put on her Mask And walks a path unseen. The Knight of Spring is dressed in gold And guards the maiden’s dream. The Knave of Spring, she stole the moon… Or so it all would seem. — Pretty Penny, freelance soothsayer This book includes: * Expanded information on the magic of the Lost, from their...   [click here for more]
White Wolf  $16.99

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Manual of Exalted Power: Abyssals

Manual of Exalted Power: Abyssals


A Guide to the Knights of the Underworld Gifted by the Deathlords with the corrupted Essences of Solar Exalts, the Abyssal Exalted are perhaps the greatest extant threat to Creation and its Exalted defenders. Frozen at the brink of death and offered immense power in exchange for servitude to the Neverborn, these so called knights of death ride forth with one shared mission, to drag the world...   [click here for more]
White Wolf  $19.98

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X12 Skarda's Mirror (Basic)

X12 Skarda's Mirror (Basic)


It's mirror of life trapping, isn't it? Well, yes and no. People go in, and they don't come out. Nor can you talk with anyone inside. Somehow, that's not quite the way you remember those mirrors work. This Skarda fellow showed up a few years ago with a band of raiders, and no one in the land has been safe since then. Whole villages have disappeared into this Skarda's mirror. Your band is approached...   [click here for more]
Wizards of the Coast  $4.99

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White Box Compendium [Swords & Wizardry]

White Box Compendium [Swords & Wizardry]


Endless Adventure Awaits! White Box Compendium compiles resources previously published in White Box Companion II, White Box Demihumans, White Box Options, and White Box Chivalry into a single product, and adds several new options previously unreleased! Fifteen Classes: Black Widow Elves, River Halflings, Sprites,...   [click here for more]
Gallant Knight Games  $4.99

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FOR2 The Drow of the Underdark (2e)

FOR2 The Drow of the Underdark (2e)


They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more.   Learn all about the drow herein, from the words...   [click here for more]
Wizards of the Coast  $7.99 $4.79

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Demon Players Guide

Demon Players Guide


The Ashes of Paradise Once they ruled the earth as gods, radiant spirits of fire and thunder that defied the fury of Heaven for a thousand years. Now the angels of the Abyss have returned to a world that has forgotten them, a place devoid of the faith that fueled their dreams of glory. No longer titans of creation but bound in frail vessels of human flesh, the fallen are but shadows...   [click here for more]
White Wolf  $17.99

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TrollsZine 10

TrollsZine 10


TrollsZine 10 has arrived to mark ten years since it was first published and to wish the illustrious Trollgod, Ken St Andre, a swift recovery. The original team of Bill Pitcher and Dan Prentice have returned to bring you the best free Tunnels & Trolls magazine on the web. In this issue we have Ken St Andre expounding on his new deadly combat rules, solo adventures by Sid Orpin and James Fallows,...   [click here for more]
Flying Buffalo  Pay What You Want

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Dragon Mountain (2e)

Dragon Mountain (2e)


"The rubble-strewn passageway twists and turns, winding ever deeper into the mountain, lower and lower into the bowels of the ancient, forbidding halls of long-dead dwarves. The torchlight flickers, threatening to succumb to the oppressive darkness. Creeping along one striated granite wall, Arikus the warrior moves cautiously toward the great cavern ahead, its sides and walls disappearing into the...   [click here for more]
Wizards of the Coast  $9.99

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CM1 Test of the Warlords (Basic)

CM1 Test of the Warlords (Basic)


The king requests your presence in the honorable kingdom of Norwold. If you're worthy, you may be appointed lord of a dominion filled with friendly villages, sturdy fortresses, and raging band of monsters. Raging bands of monsters? Well, yes, and you may have to lead your forces into a war or two. But you'll be ready for the challenge. You'll be ready for treacherous spies who conspire to steal...   [click here for more]
Wizards of the Coast  $4.99

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Splinters of the Wyld

Splinters of the Wyld


Sometimes writers write too much. The Compass of Terrestrial Directions, Vol. II—The Wyld offers many locations, people and creatures for Exalted games, but the writers produced quite a bit more than we expected. It seemed a shame just to throw the excess material away, though. Then, over time, other books ended up with little scraps and fragments of Wyld lore, and those seemed too cool to...   [click here for more]
White Wolf  $4.19

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Shadowrun: Shadows in Focus: Morocco

Shadowrun: Shadows in Focus: Morocco


A Dream of Shadows What do you want from a nation you’re going to run in? How about a place with access to cutting-edge technology while also retaining a firm footing in old traditions? How about a population focused on cutting deals and making things happen? How about a system of government that can be appallingly harsh but also, when they can be made to see the benefits, rather...   [click here for more]
Catalyst Game Labs  $7.99

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Trouble at Mill Manor

Trouble at Mill Manor


Trouble at Mill Manor - A Seize Your Destiny Solo Adventure Book On the outskirts of town stands a decrepit and abandoned mill, once owned by the now-missing Ulbrecht family. Most would steer clear of its ominous facade, but a reward in silver awaits the brave soul who can disentangle the mystery that lurks behind its doors. You've heard stories of the family's rumored connections...   [click here for more]
ThrowiGames  $19.99

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Autumn Nightmares

Autumn Nightmares


All the leaves are yellow, All the grass is brown. All the nights are longer, Sun goes down. Crows are in the branches, Wolves are in the wild. Others in the shadows, Goodbye, child. --Anonymous This book includes: • Motivations, methods and examples from the antagonist changeling factions • In-depth treatment of the True Fae, complete with new potential Keepers ...   [click here for more]
White Wolf  $16.99

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Death of the Tyrant

Death of the Tyrant


Death of the Tyrant Beasts & Barbarians Adventure 1 Deep in the Red Desert, the cruel Tyrant of Quollaba rules the City of Gems with an iron fist. The population is terrified by the foreign soldiers and the dark magic of their evil master. The situation hasn't changed for more than ten years. But now someone is conspiring in the shadows to purge this injustice from the world - someone who doesn't...   [click here for more]
GRAmel  $4.98

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World of Darkness: Time of Judgment

World of Darkness: Time of Judgment


Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East. This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ...   [click here for more]
White Wolf  $17.99

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Legendary Adventures: Epic 5E

Legendary Adventures: Epic 5E


I've been designing books for D&D 5E since the release of the Fifth Edition System Reference Document (you can check them out here) and the urge for even bigger stories finally reared a couple years ago. Since then I've been playtesting epic games with berserkers able to fell fortresses with one momentous blow, druids transforming into the land itself, and wizards reworking...   [click here for more]
Legendary Games  $14.99

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MC5 Monstrous Compendium Greyhawk Adventures Appendix (2e)

MC5 Monstrous Compendium Greyhawk Adventures Appendix (2e)


Prepare yourselves and your characters?. Here come more monsters, this time from the Greyhawk Campaign Setting! These 64 pages are filled with beasties and creatures, from aspis to zygon-and everything in-between! Crystalmist dragons (yes, there are more-four more, to be precise), and plenty of deadly plants await entry into your campaign. As always, these monster descriptions are organized...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements...   [click here for more]
White Wolf  $15.99

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X7 The War Rafts of Kron (Basic)

X7 The War Rafts of Kron (Basic)


The lerendi princess, Corinna, has disappeared. She set sail aboard a ship of the Minrothad Guilds - the guilds whose ships have been pirated and plundered for many weeks. Trade is horribly disrupted as many ships leave, never to be seen again. The guild masters now call for adventurers of great skill and renown. They offer small fortunes to any who can help them discover who is pirating...   [click here for more]
Wizards of the Coast  $4.99

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Earthdawn Fourth Edition Game Master's Guide

Earthdawn Fourth Edition Game Master's Guide


The Age of Legend An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts. The land was once besieged by the Horrors, foul...   [click here for more]
FASA  $22.45

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C3 The Lost Island of Castanamir (1e)

C3 The Lost Island of Castanamir (1e)


It is terribly cold. You swam for your life to this mysterious island, losing most of your provisions in the process, only to find it barren of all but grass. A biting wind from the north drives through your wet clothes, chilling you to the bone. Night is falling and promises even colder temperatures; you wish this place had even a bush to burn as firewood. Your stomach has just begun to complain...   [click here for more]
Wizards of the Coast  $4.99

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Battlesystem Miniatures Rules (2e)

Battlesystem Miniatures Rules (2e)


This book, a full-scale revision and expansion of the rules in the original Battlesystem Fantasy Combat Supplement, gives you all the information you need to set up and play battles with miniature figures. These rules can be used without the AD&D game books, but you can also convert characters and creatures from an AD&D game campaign and use them in Battlesystem scenarios. Lavishly illustrated...   [click here for more]
Wizards of the Coast  $4.99

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WGR5 Iuz the Evil (2e)

WGR5 Iuz the Evil (2e)


From his hideous throne in the wretched gloom of Dorakaa, Iuz the Old, Lord of Pain, stretches his bony hand across the Flanaess. Since the signing of the Pact of Greyhawk, his empire of tyranny and suffering is secure - at least for a time. None of the lands of good and hope are strong enough to threaten him. Iuz surveys his domain and cackles gleefully. He has added much to his holdings, but he is...   [click here for more]
Wizards of the Coast  $4.99

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MC3 Monstrous Compendium Forgotten Realms Appendix (2e)

MC3 Monstrous Compendium Forgotten Realms Appendix (2e)


Creatures from the Time of Troubles are listed in Monstrous Compendium format and can be slotted into the AD&D Monstrous Compendium binder. Product History MC3: "Monstrous Compendium Forgotten Realms Appendix" (1989) is the third monster manual for AD&D 2e. It was published in November 1989. About the Dividers. The "Forgotten Realms Appendix" contains four...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Tome of Magic (2e)

Tome of Magic (2e)


Take your spellcasters to limits they have never reached before! With over 200 new spells and magical items, Tome of Magic stretches the horizons of every wizard and priest in the AD&D 2nd Edition game.  In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered...   [click here for more]
Wizards of the Coast  $9.99

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Dwimmermount (ACKS version)

Dwimmermount (ACKS version)


The gates of Dwimmermount have opened. After years of rumors, it is time to discover the secrets of this vast mountain fortress for yourself…   Dwimmermount™ is a classic megadungeon and old-school campaign setting presented use with Adventurer Conqueror King System™ and other d20-based fantasy role-playing games. The 400-page Dwimmermount hardcover includes:...   [click here for more]
Autarch  $10.00

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CypherCaster Magazine - Issue 002 (July 2015)

CypherCaster Magazine - Issue 002 (July 2015)


The second issue of the CypherCaster Magazine includes: MCG Summer product preview - Interview with Monte Cook about the new Cypher System Rulebook Creating a Space Opera Setting with the Cypher System Rulebook An excerpt from Michael Diamond's new licensed Numenera novel Agents from the Beyond Oodles of Oddities Peril in Ismonnig, a show’em letter for a Numenera adventure seed Broken Fractals,...   [click here for more]
CypherCast Network  $4.00

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AC2 Combat Shield and Mini-Adventure (Basic)

AC2 Combat Shield and Mini-Adventure (Basic)


You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this...   [click here for more]
Wizards of the Coast  $1.99

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Dawn of the Overmind (2e)

Dawn of the Overmind (2e)


A new age dawns.an age of terror! They are close. I can feel them even stronger, now. It won't be long before the Masters come again. I have waited for them, waited for their return. Once they extinguish the Light, the true Dawn can begin. The illithids once ruled a mighty empire that stretched across many worlds. These foul creatures enslaved or destroyed whole races in their quest for ultimate...   [click here for more]
Wizards of the Coast  $9.99

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Alternate Occupations

Alternate Occupations


ALTERNATE OCCUPATIONS A rules supplement for Dungeon Crawl Classics One of the more innovative rules in Goodman Games’ Dungeon Crawl Classics is the ‘funnel.’ The funnel is when players take a band of commoners (0-level characters) and run them through the gauntlet of a full adventure. Players then pick through their surviving commoners and choose the character...   [click here for more]
IDD Company  $2.00

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Manual of Exalted Power: Sidereals

Manual of Exalted Power: Sidereals


A Guide to the Viziers of Creation Gifted with power by the Five Maidens, the Sidereal Exalted were once the trusted advisors to the Old Realm’s Solar masters. However, believing the Curse-maddened Lawgivers’ irredeemable and unshakably convinced in their moral duty, the Chosen of the Maidens persuaded the Dragon-Blooded to rise up and slaughter their masters in order to end...   [click here for more]
White Wolf  $9.99

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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out! Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in front of them,...   [click here for more]
Catalyst Game Labs  $6.99

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The Books of Sorcery, Vol. I - Wonders of the Lost Age

The Books of Sorcery, Vol. I - Wonders of the Lost Age


Monuments to First Age Ingenuity At the height of the First Age, miraculous achievements were possible that are impossible in the fallen Age of Sorrows. But now, the past readies to give up its secrets to the returned Solar Exalted that they might remake Creation into a place of wonder once again. The Wonders of the Lost Age are lost no more. Draw back the hazy veil of intervening...   [click here for more]
White Wolf  $14.99

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S5 The Dancing Hut of Baba Yaga (2e)

S5 The Dancing Hut of Baba Yaga (2e)


For characters level 7-20. Beware of Baba Yaga and her infamous hut! Baba Yaga is an ancient crone who is said to have power over day and night itself. Many seek her out for her wisdom, which she has gleaned from centuries of travel through numerous worlds. Others, bolder and more foolish, search out the hut to plunder its treasures, which Baba Yaga has gathered from every corner of...   [click here for more]
Wizards of the Coast  $4.99

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Mindjammer - Traveller Edition

Mindjammer - Traveller Edition


The Ennie Award-winning transhuman science-fiction RPG setting returns, in a brand new edition for use with the TRAVELLER roleplaying game!   This brand new 384-page hardback book includes:  • full rules for starships, organisations, and culture operations;  • detailed character cultures, genotypes, and new careers—play a sentient starship!  • new and innovative systems for describing...   [click here for more]
Mindjammer Press  $22.50

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(5E) The Blacksmith's Burden

(5E) The Blacksmith's Burden


When the party arrives in the small village of Goldendale they find a shortage of metal goods and a community upset with the lack of production. Despite their admiration for the village blacksmith, folks grow concerned about his inability to complete the simplest jobs even though they hear the ring of his hammer throughout the night... This 24-page sidetrek details the various NPC's and features in...   [click here for more]
John Ross Rossomangno  $3.95

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The Books of Sorcery, Vol. III - Oadenol's Codex

The Books of Sorcery, Vol. III - Oadenol's Codex


Oadenol’s Codex is the guide to the practical application of sorcerous knowledge in the Second Age. From the creation of artifacts to the raising of manses, and from the subtle workings of thaumaturgy to the various naturally occurring miracles of Creation, this third of Exalted’s Books of Sorcery offers aspiring geomancers, sorcerer-engineers, thaumaturges and preternaturalists...   [click here for more]
White Wolf  $14.99

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PG1 Player's Guide to the Dragonlance Campaign (2e)

PG1 Player's Guide to the Dragonlance Campaign (2e)


If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you. This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent...   [click here for more]
Wizards of the Coast  $4.99

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Scarred Lands Player's Guide (Pathfinder)

Scarred Lands Player's Guide (Pathfinder)


*NOTE: This version of the Scarred Lands Player's Guide is for the Pathfinder Roleplaying Game. An OGL version for 5th Edition is available separately. A Land Where Legends Walk Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This...   [click here for more]
Onyx Path Publishing  $19.99

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Hideous Creatures: A Bestiary of the Cthulhu Mythos

Hideous Creatures: A Bestiary of the Cthulhu Mythos


Lovecraft created his various “shadowy congeners” because the stories of vampires, werewolves, and even ghosts had become too familiar and too formulaic to evoke true horror. Almost a century after he wrote, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and wrong. In Hideous Creatures: A Bestiary...   [click here for more]
Pelgrane Press  $24.95

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Cities of Sundara: Moüd (5E)

Cities of Sundara: Moüd (5E)


Rising from the midst of the Trackless Quarter, Moüd looks like a mirage at first. A bustling city surrounded by empty wastes of dry dust seems like a fairy tale, but Moüd is very real. The ancient structure, lost for nearly a thousand years, has been reclaimed thanks to the tireless efforts of the Silver Wraiths. The city is the headquarters of this guild of gray-clad necromancers, and for nearly...   [click here for more]
Azukail Games  $4.99 $3.99

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High Plains Samurai Roleplaying Game

High Plains Samurai Roleplaying Game


A Story Game of Gunslingers, Samurai, Gangsters, Barbarians, and Steampunk in a Post-Apocalyptic World with Superpowers We were once a beautiful world, young and fertile. Nothing but hope and opportunity lay before us. We were the chosen ones of our creators and lived a lavish lifestyle. Until the All-Father revealed his jealousy at the love his children gave to their creation and not him. His wrath...   [click here for more]
Broken Ruler Games  $10.00

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Scroll of the Monk

Scroll of the Monk


From the back alleys of Nexus to the hectic thoroughfares of the Imperial City, from the wide avenues of Yu-Shan to the twisting corridors of the Labyrinth, martial artists of all kinds stride the mean streets of the Exalted world, living their lives by esoteric codes of honor and neither offering nor accepting quarter from their enemies. Will the return of the Solar Exalted throw the Martial Arts...   [click here for more]
White Wolf  $14.99

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Shadowrun: 2050

Shadowrun: 2050


Rewind and Reload Chrome eyes. Computers called "decks." Big hair, big cyberlimbs and bigger guns. It's Shadowrun in the year it all started. Take a step back to Shadowrun's roots with Shadowrun 2050, a book that combines Fourth Edition rules — the smoothest, most accessible rule set Shadowrun has ever had - with the setting that first made the Sixth World a legend....   [click here for more]
Catalyst Game Labs  $25.00

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PHBR1 The Complete Fighter's Handbook (2e)

PHBR1 The Complete Fighter's Handbook (2e)


Who says fighters are the poor cousins of the AD&D game? No one will say it aloud after reading the Complete Fighter's Handbook: 128 pages of mind-expanding advice on how to make your fighter the leanest, meanest threshing machine for leagues around. New weapons, new proficiencies, new fighting styles, and fighter "kits" make this optional AD&D accessory a useful item for players...   [click here for more]
Wizards of the Coast  $9.99

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Lords of Summer

Lords of Summer


Swear again your allegiance to your Court take up your knight’s banner and badge once more The ties between us shall be renewed, and the old oaths fulfilled We all stand together in summer, the season of war This book includes: • A detailed look at freeholds, how they operate and how to create particularly vivid settings for a chronicle • Information on the four seasonal...   [click here for more]
White Wolf  $16.99

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GW8: Gamma Base

GW8: Gamma Base


The Council of Haven is worried. The Desperate Lands have never been more dangerous than now. From there flow weapons to supply a brutal conspiracy of conquest—how can it be stopped? Haven's respected elder has disappeared into that perilous region—perhaps kidnapped by enemies? Casting its shadow over all is the Pit of Despair at the heart of the Desperate Lands, for those who journey there are...   [click here for more]
Wizards of the Coast  $4.99

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Village on the Borderlands 1E

Village on the Borderlands 1E


The Hamlet of Taldren has been a peaceful settlement for many years, however dark times have fallen upon its denizens. Roving bands of Ogres have been raiding the stockpiles and animal pens in the night! It is believed they answer to a rambunctious giant living in a nearby lush green valley known as the Hill Giant Highlands. There have also been reports of strange animated fungi plant monsters appearing...   [click here for more]
Dark Wizard Games  $15.00

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Player's Option - Combat & Tactics (2e)

Player's Option - Combat & Tactics (2e)


Tired of your fighter doing nothing but trading swings with monsters? Are your dungeon denizens' tactics getting a little too routine? Need help setting up that siege of the evil overlord's castle? Then this is the book for you. This exciting expansion to the AD&D game contains rules and systems that will make your battles more vibrant and realistic. There are new rules covering critical hits,...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Aberrant Players Guide

Aberrant Players Guide


The Power You Want Baselines worship you. They love you. They fear you. Is it enough? Can it ever be? This book contains secrets that will bring your nova character to whole new levels of power. The Knowledge You Crave The Aberrant Players Guide has everything you need to expand and empower your character, from ingenious new ways of using...   [click here for more]
Onyx Path Publishing  $15.99

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