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"Stop writing adventures and use these"
—Geek & Sundry
This book brings together the award-winning Trilemma Adventures: 48 one- and two-page adventure locations for fantasy role-playing games. 2020 ENnie Award winner for Best Adventure (silver) and Best Cartography (gold)!
Each location is written to be usable separately,... [click here for more] |
Trilemma Adventures |
$12.00
|
This book contains more than 100 monsters from the award-winning Trilemma Adventures series, with stats for the fifth edition of your favorite roleplaying game. Inside are:
beasts of the wood
alien aberrations
people of the underworld
celestial horrors
demonic incursions
ghostly remnants of ages past
..and scores of other entries to surprise your players and enrich your campaign.... [click here for more] |
Trilemma Adventures |
$8.95
|
This book contains 117 monsters from the award-winning Trilemma Adventures series, with stats for Year Zero Engine fantasy role-playing games. Inside are beasts of the wood, alien aberrations, people of the underworld, celestial horrors, demonic incursions, and ghostly remnants of ages past. Tons of entries to surprise your players and enrich your campaign. Use them along with... [click here for more] |
Trilemma Adventures |
$8.95
|
This book contains more than 100 monsters from the award-winning Trilemma Adventures series, with stats for the Basic and Expert editions of your favorite roleplaying game. Inside are:
beasts of the wood
alien aberrations
people of the underworld
celestial horrors
demonic incursions
ghostly remnants of ages past
..and scores of other entries to surprise your players and enrich your... [click here for more] |
Trilemma Adventures |
$8.95
|
Abundant water! Rampant crime! Wealth and squalor beyond compare! And the best place on Mars to drink when you’re broke. Welcome to Vance, city of canals and chicanery!
Meanwhile, the exiled queen dwells deep in the Labyrinth of Night. She is Yazora, witch-warlord of Venus, and though she has built a cathedral city to her own glory, her very palace imprisons her. The heroes could free her, and... [click here for more] |
Onyx Path Publishing |
$4.99
|
THE FEW, THE PROUD, THE ENLIGHTENED
The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war... [click here for more] |
Onyx Path Publishing |
$11.99 $8.39
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Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit.
Where lost cities are buried in the dunes, and dry oceans stretch out between the last daring bastions of civilization. Where the First Martians, the monument-builders, are but... [click here for more] |
Onyx Path Publishing |
$19.99
|
This book contains more than 100 monsters from the award-winning Trilemma Adventures series, with stats for Dungeon World. Inside are:
beasts of the wood
alien aberrations
people of the underworld
celestial horrors
demonic incursions
ghostly remnants of ages past
..and scores of other entries to surprise your players and enrich your campaign. Use them along with the Compendium, or... [click here for more] |
Trilemma Adventures |
$8.95
|
The Classic Tome of Horrors Revised for Your Revised Third Edition Game!
Finally, thanks to DTRPG, Necromancer Games is able to provide a Revised Third Edition version of the classic Tome of Horrors with a full upgrade to Revised Third Edition (3.5) stats! Now your favorite First Edition Feel monsters are ready for your Revised Third Edition game!
Over 400 of Your Favorite First Edition... [click here for more] |
Necromancer |
$9.99
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Even Mages are Afraid of Someone Breaking into their Home
A mage’s Sanctum is his home, and the Hallow is the soul of it. When bereft of these two things, the mage is not only robbed of her sanctuary but also the Mana that replenishes her magic. Wars have been waged among mages for centuries over the right to call a Hallow their own, and bitter enemies have been forged from the fires of dying... [click here for more] |
White Wolf |
$6.99
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The World at Your Fingertips
It’s a big world, with many secrets waiting to be revealed: mysterious landscapes, the changes wrought by war and disaster, cryptic alliances pursuing sinister goals of their own. They’re all in here ready for you to use in your Gamma World campaign.
Making It All Work
This book gives you solid, practical advice. Learn how to modify the... [click here for more] |
Wizards of the Coast |
$11.99
|
"Time is a cycle. Beginning. Middle. End. All part of the cycle. Genesis mandates conclusion; a start necessitates a closure. The tims is nigh for the conclusion. This is the end." -- Durandal, prophet of the Cult of the Doomsday Clock Mages aspire to greatness, and none more so than those who craft their souls with the techniques of the sublime—legacies that invoke awe... [click here for more] |
White Wolf |
$16.99 $11.89
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"Since the times of the Exile and dispersion from that great polis have the Awakened formed together in unity and purpose. These cabals are the cornerstones of our society, the blocks from which shall be built a new city. Each sanctum is a part of this shining, dispersed city, each Hallow a jewel in its treasury. Let it be known that... [click here for more] |
White Wolf |
$16.99 $11.89
|
I am the Set Rahotep
No man was more potent when I was amongst those dwelling in the land of Khemit. In death, I am greater still! Do you not fear serpents? I am the Aepep Rahotep! Who does not tremble before the monsters of the Duat? I am one! Does your flesh not crawl at the sight of a terrible wyrm? I am the Deathwyrm Rahotep! Does your blood run cold before the face of a fiend? Know... [click here for more] |
Necromancer |
$11.99
|
Who do you trust?<o:p></o:p>
A millennia-long search for an ancient Atlantean artifact, the Abedju Cipher, is about to come to an end. Pentacle mages to the Seers of the Throne have sought out the Cipher over the centuries, using both overt and covert means to track down it or its previous owners. Tensions have risen over it more often than... [click here for more] |
White Wolf |
$6.99
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"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret -... [click here for more] |
White Wolf |
$18.99 $13.29
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Some things are best left forgotten. But why should that hold us back? The ancients hoarded their magic and sealed it in secret redoubts, hidden from Sleepers and the debased spells of our age. The lords of these storehouses are long gone, but their enchantments remain, enigmas to confound us, their heirs in magic. In some of these places, the guardians charged with their protection still wait,... [click here for more] |
White Wolf |
$14.99 $10.49
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That Old Black Magic The first European mages to arrive in New England made dark compacts and concords that still affect the region to this day. From ancient oaths signed in blood to the dying curses of witches, Boston's modern mages are bound by fates not of their own making. The region's history weighs heavily on the shoulders of all... even from beyond the grave. A Sourcebook for Mage:... [click here for more] |
White Wolf |
$16.99 $11.89
|
 Separation Anxiety is a short desert encounter designed for four 6th-level characters.
It focuses on a section of collapsing giant ant tunnels that are inhabited by a sandstone basilisk, and the unstable dunes above. The encounter is meant to serve as an interlude that can be dropped into a larger desert-crossing adventure.
Inside you’ll find:
A PDF of a short encounter for use... [click here for more] |
Onyx Path Publishing |
$4.99
|
Deliver us, O Lord, from the fury of the Northmen . . .
Wyrd is fate, and fate is inexorable beneath the leaden winter skies of the Northlands. Where raging storms, some sent by malevolent spirits of the Ginnungagap, howl from the Far North and bury steadings and towns alike under several feet of snow while unnamed things of tooth and shadow hunt those who dare to emerge and brave the cold. Where... [click here for more] |
Frog God Games |
$62.50
|
Dead Cities in the Desert
A city of unspeakable antiquity, buried for centuries beneath the desert sands, stands revealed deep in the accursed desert known as the Red Waste. Dare you enter The City That Worshipped a Thousand Gods, seeking the treasures and relics of its Hierophants?
Beware the lurking terrors of a bygone age!
Treasures of Darkness
Ancient Kingdoms: Mesopotamia... [click here for more] |
Necromancer |
$14.94
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A Folio of Fiends Malevolent and Benign
Disappointed that your favorite First Edition monsters didn't make it into the official rulebooks? Contained herein are all the classic monsters you've longed for, plus a whole bunch more! Restore the "First Edition Feel" to your game with this manual of monsters, both malevolent and benign!
Over 400 of Your Favorite First Edition Monsters
Tome... [click here for more] |
Necromancer |
$9.99
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Legacy and Lore
Arcane might is a source of both peace and war. Whether by bards who have garnered knowledge from generations of epics, by sorcerers who have powerful potential in their blood or by wizards through the meticulous use of arcane formulae, arcane magic holds the power to build worlds or destroy them.
First in the Player's Guide Series
This first sourcebook... [click here for more] |
Onyx Path Publishing |
$9.99
|

Deliver us, O Lord, from the fury of the Northmen . . .
Wyrd is fate, and fate is inexorable beneath the leaden winter skies of the Northlands. Where raging storms, some sent by malevolent spirits of the Ginnungagap, howl from the Far North and bury steadings and towns alike under several feet of snow while unnamed things of tooth and shadow hunt those who dare to emerge and brave the cold. Where... [click here for more] |
Frog God Games |
$62.50
|
The Vigilant and the Villainous
None are better suited to tracking foes through wilderness and stalking profit through dark allies than the ranger and the rogue. Whether used for ends good and noble or selfish and foul — or something in between — such talents are indispensable in any fantasy campaign.
The Way of Stealth and Shadow
This is... [click here for more] |
Onyx Path Publishing |
$9.99
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The Dedicated and The Devoted
"Some pursue adventuring as a means to glory and riches... while others battle chaos and evil in dedication to a higher cause. Whether they take up sword and shield for a righteous cause or master physical arts to perfect body, mind and spirit, these champion are anything but ordinary.
Concluding the Player's Guide Series
This... [click here for more] |
Onyx Path Publishing |
$9.99
|
In a land where the sun relentlessly bakes its sandy surface, water is king. In the desert, the life-sustaining fluid is more valuable than the most precious metals, desirable gems and mightiest weapons. Most adventurers believe that the scarcity of water makes the desert an inhospitable place devoid of life, riches and challenges.
The incessant glare of a distant, roiling... [click here for more] |
Frog God Games |
$17.00
|
The Pious and the Primal
Devotion to a higher power — whether to a deity on high or to nature itself — is a powerful part of any fantasy campaign setting. The powers that may be channeled by those who dedicate themselves to such ideals are immense, whether expressed in healing the righteous and smiting the wicked, or in shapeshifting and commanding the very elements!... [click here for more] |
Onyx Path Publishing |
$9.99
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The Cycle Concludes
A ritual gone horribly awry leads to a pursuit through the warped Hornsaw Forest, where the Serpent Mother herself was torn asunder. With nothing but their own might and the assistance of some unlikely allies, the heroes must recover a lost treasure and somehow stop the machinations of Mormo's children, lest they resurrect the dread titan.
Usable alone or... [click here for more] |
Onyx Path Publishing |
$4.99
|

With pride and fanfares of trumpets we introduce Quests of Doom 3, another volume of adventures worth winning, from the incomparable and brilliant minds behind Frog God Games. (That’s us! See what we did there?). With this trove of places and challenges, you can explore the perils of the Maighib Desert, or the druid Niavark’s forested demi-plane... [click here for more] |
Frog God Games |
$17.50
|
 Dangers Await in the Woods Make PCs fear the forest! The first in a series of environment sourcebooks, Glades of Death provides new rules for forest travel, skills, and adventures. In this book, you will find new spells, new feats, new monsters, and a new look at skills and how to use them in the wilderness. It also contains guidelines for the rapid creation of new fantasy... [click here for more] |
Necromancer |
$6.99
|
Return now to dying Mars in its last age of glory. A planet of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where fortune and death are two sides of the same obsidian chit, where lost cities and dry oceans stretch between the last bastions of civilization.
These Cavaliers of Mars Talent and Path Cards enhance the systems found... [click here for more] |
Onyx Path Publishing |
$4.99
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Steel and Savagery
War and battle are constants in fantasy campaign settings, and none excel at these arts like the fighter and the barbarian. Whether gained through dedication to the techniques of combat or through sheer lethal rage, martial prowess is the deadliest of weapons.
Second Essential Player's Guide
This sourcebook in the Player's Guide series from... [click here for more] |
Onyx Path Publishing |
$9.99
|
The June Alley Inn, located in the western mouse city of Barkstone, is lively tonight-a throng of mice are excitedly spinning fantastic yarns in a storytelling contest! The tall tales in this issue include: a mouse raised by foxes must come to terms with what he really is; a mouse artist is taught a lesson after a critic is motivated by one of his owl paintings; a Guardmouse employs an unusual method... [click here for more] |
Archaia Entertainment LLC |
$1.99
|
Feared Warriors of the Arcane
A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere.
Cold. Cunning. Masters of sword and spell. Such words describe the serpent-folk known as the asaatthi, yet still little is known of their ancient history, their rich culture, their once-influential role in the world and their plans for the future.
The Children... [click here for more] |
Onyx Path Publishing |
$8.99
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Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit.
This digital download includes a selection of electronic wallpaper files featuring a collage of the art from the Cavaliers of Mars RPG.
Includes these sizes:... [click here for more] |
Onyx Path Publishing |
$0.99
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A variety of character art, maps, scenes, and items from classic Scarred Lands 3e titles for your Slarecian Vault creations.
Note: This art pack is for use with the Slarecian Vault community content program only. No authorization is given for use outside of DriveThruRPG community created Scarred Lands PDFs.
For more information on creating your own Scarred Lands supplements and... [click here for more] |
Onyx Path Publishing |
FREE
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