The book has been written.The book has been read.Now it rewrites you.Across time it spreads, creating dread new realities.And you’re in all of them.The Yellow King RPG is an innovative new GUMSHOE core game written and designed by GUMSHOE creator Robin D. Laws. YKRPG takes you on a brain-bending spiral through multiple... [click here for more]
Issue two of Worlds Without Master, an adventure fiction and gaming ezine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others.
In this issue:
"One Winter's Due," a story about vengeance, family and crossed oaths, by Epidiah Ravachol.
"Historia Imperio--Part 1," the beginning of the history of Keith Senkowski's Conspiracy of Shadows... [click here for more]
"The concept of 'strange lands' (like that of 'home ground') has some holes in it, presents new questions. Are 'strange lands' an objective geographic reality, or a mental construct in constant flux?"—Robert Bolaño, "Exiles"Cerebos: The Crystal City is a tabletop roleplaying game about exploration and self-actualization. It’s also about crossing a surreal... [click here for more]
A prophecy told in your youth dictates that only fang and claw will rend your destiny, so you must be reborn as beast.
The tabletop roleplaying game of adventurers who turn to wolf flesh to fulfill a knotted quest. First appearing in issue two of Worlds Without Master, Wolfspell has been reborn now in print as the liner notes of a trifold album cover and illustrated in glorious... [click here for more]
Issue four of Worlds Without Master, an adventure fiction and gaming ezine featuring sword & sorcery short fiction and games from Epidiah Ravachol and many others.
In this issue:
"Two Swords of Mars," a tale of swashbuckling upon the red planet, by Rose Bailey.
"The Prize of Banteteth," another Snorri & Manyara tale by Epidiah Ravachol.
Illustrations by Gary McCluskey and... [click here for more]