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Blood Floats in Space is a third-party setting for Tuesday Knight Games' Mothership RPG. It details The Empire Without Borders or Competition, a vast and slowly crumbling empire.
This PDF contains two new classes—the Juggernaut and the Psychic—four new deities, new rules for psychic powers, a new Mothership character sheet, and everything else you need to start a campaign.
It features writing... [click here for more] |
Apollyon Press |
$7.00
|
Explore the ruins of lost alien civilizations or sail through space in a massive freighter, weighed down with all manners of gold, jewels, and relics.
Play as a Jovian, a lithe yet strong alien native to a gas giant, a Captain, a brilliant tactician and duelist, or a Gremlin, an alien skilled with magic and technology. Build any type of ship from a tiny fighter to a massive dreadnaught, bristling... [click here for more] |
Apollyon Press |
$5.00 $3.00
|
Die #8 des Abenteuerpunkts bietet diesmal selbstgemachtes aus aller Herren Länder und heißt deswegen "biznis international". Die Ehre in Form von Textspenden von frischem Material geben uns Asen Gerogiev aus Bulgarien, OSR-Mitbegründer Jeff Rients und Gabor Lux aus Ungarn. Das 72-seitige Heft im DIN-A4-Format bietet zwei vollständige Abenteuer, eine Möbelvignette, und eine Regeloption, sowie 1... [click here for more] |
autorenkollektiv |
$2.16
|
Rol yapma oyunları dünyasında yeni bir sayfa açılıyor! Bonobo Press, klasik masaüstü RYO (Rol Yapma Oyunu) deneyimini Türkiye’ye taşıyor: Dungeon Crawl Classics (DCC) RPG Oyun Sistemi’nin Hızlı Başlangıç Kuralları, şimdi Türkçe ve tamamen ücretsiz!
DCC RPG Nedir?
DCC RPG, hayal gücünün sınırlarını zorlayan, klasik fantezi ve macera dolu bir oyun sistemidir.... [click here for more] |
Bonobo Press |
FREE
|
Middarmark is a setting supplement for Torchbearer inspired by Scandinavian myth and folktales. It’s chock full of adventure ideas to give you a jumping off point for your campaigns, along with new settlements, legends of infamous lairs and harrowing places, details on the more popular Hero Cults of the Young Lords, and, of course, new spells, magic items, monsters and more!... [click here for more] |
Burning Wheel |
$10.00
|
PDF bundle of the Torchbearer 2nd Edition Core Rules: A two-book set with all you need to play the game.
The Dungeoneer's Handbook
256 pages, digest-sized (5.5" x 8.5")!
Revised character creation which includes tighter Nature question results
Revised leveling costs
10 levels for all classes (up from 5), including revised benefits for levels 1-5
New class: Theurge, a mad seer possessed... [click here for more] |
Burning Wheel |
$35.00
|
An adventure locale for OSE, or other old-school Fantasy Adventure Games, levels 1 through 5. Requires Old School Essentials.
For as long as anyone can remember, the strange hedge square has stood just outside your small town. It is large, thick and seemingly impenetrable. A curiosity to be sure, but one that the locals have gotten used to ignoring. That is, until recently! The hedge... [click here for more] |
Castellan Publishing |
$12.00
|
Barbarous hyena-men who raid villages and kidnap girl-children? Bah! Unremarkable in our world! But when these raiders retreat safely past ancient sculptures that vaporize intruders, into heretofore unopened vaults believed to hold a weapon of primal terror, and past the gates that guard ancient treasures never beheld by man? Aye! Now these are rumors worthy of adventure! What bold souls will dare... [click here for more] |
Chaotic Henchmen Productions |
$6.00
|
Farmers living near the sleepy, bucolic hamlet of Alfandi awoke one morning a few weeks ago to discover their crops ruined and their livestock sickened by some unknown blight. Word of this misfortune quickly spread throughout their community. The farmers met with the hamlet’s leaders to uncover its cause, though little talk was needed: all were certain it was the work of black magic!
Unknown... [click here for more] |
Dungeoneers Guild Games |
$7.99 $5.99
|
Rumors speak of a mysterious silver tower that shines like a polished mirror that has recently appeared out of thin air. Bizarre creatures believed to have emerged from the tower roam the land. The few learned sages that know of it suggest that the tower is really a dimension-hopping fortress. Possibly some adventurers could go to the tower to find out why it has come here? Brave adventurers who... [click here for more] |
Dungeoneers Guild Games |
$7.99 $5.99
|
Il y a des siècles de cela, dame Ilse devint héritière de la maison Liis en offrant à l’archidiable Mammon ce qu’il désirait le plus : son âme immortelle… et des fiançailles diaboliques. Pourtant, ce triomphe ne lui apportait aucune satisfaction, car chaque année, le soir anniversaire de son funeste pacte, des visions de Mammon et de son abjecte promesse revenaient la hanter. Pour lui... [click here for more] |
Editions Akileos |
$7.00
|
Down the Shadowvein is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5. You carefully load your canoes and launch into the fast-moving waters of the underground river named Shadowvein. The Pod-Caverns of the Sinister Shroom behind you, the veracity of the map that is to be your guide into the dark unknown will soon be tested. Hopefully what is written is accurate, but if it is not,... [click here for more] |
Expeditious Retreat Press |
$6.00
|
The Mouth of the Shadowvein is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5. The depths of the underearth weigh heavily upon the party as they delve deeper into the cold, hard stone. Every river has an end, even those that never see the light of day. Many adventures behind, the party continues to find the mouth of the Shadowvein. What lies ahead is surely dangerous, but the lure... [click here for more] |
Expeditious Retreat Press |
$6.00
|
The populated regions north of the Sistermoors have enjoyed over a century of respite from the wars that once plagued the area. However, within the past year, baronial patrols have reported clashes with undead and other dark creatures brave enough to strike out from the moors into the forests of men and elves. The Baron’s sage suspects that the undead issue out of the mysterious ancient landmark... [click here for more] |
Expeditious Retreat Press |
$6.00
|
“Oh Baklin, Jewel of the Seas, great gateway of Erillion! Minstrels sing of its wealth and marine power; and of the refinement and taste of its magnates and nobility. Minstrels of all kinds, of course, are prone to grandiloquence; and perhaps Baklin is neither as mighty nor as fair as the ballads claim. And yet, there is reason the minstrels sing so, for Baklin has wealthy patrons,... [click here for more] |
First Hungarian d20 Society |
$8.00
|
“The immense, rambling complex of Castle Xyntillan has stood in its mountain valley for many years. Built over several generations, it has now been deserted by its former owners, and left to time and the elements. However, that is not the end of the story, for Xyntillan’s fabulous treasures and Machiavellian deathtraps continue to fascinate the fortune-seekers of a dozen lands – and never... [click here for more] |
First Hungarian d20 Society |
$20.00
|
A 44-page fanzine featuring adventures and GM-friendly campaign materials for Advanced old-school RPG rules. This issue contains...
Bazaar of the Bizarre: a 1d100 table to generate strange merchants, with caravan guidelines.
The Rules of the Game: sets out the conventions followed in the zine.
The Singing Caverns: a two-level cavern system with 49 keyed areas, inhabited by orcs,... [click here for more] |
First Hungarian d20 Society |
$6.00
|
A 48-page fanzine featuring adventures and GM-friendly campaign materials for Advanced old-school RPG rules, with artwork by Denis McCarthy, Matthew J. Finch, Stefan Poag, Andrew Walter and more. This issue contains...
The Four Wives of Xantun: fantasy scenario in the Dreamlands – what haunts the city-state of Hlanith, what does it have to do with lost love, and what is it about... [click here for more] |
First Hungarian d20 Society |
$6.00
|
A 48-page fanzine featuring adventures and GM-friendly campaign materials for Advanced old-school RPG rules, with artwork by Stefan Poag, Denis McCarthy, and more. This issue contains...
The Great Wheel: A mighty 50’ wheel rolls through the wastelands of Fomalhaut, destroying all in its path, and followed by a ragged host of raiders, fanatics, desperate camp followers and wily opportunists.... [click here for more] |
First Hungarian d20 Society |
$6.00
|
A 44-page fanzine featuring adventures and GM-friendly campaign materials for Advanced old-school RPG rules, with artwork by Matthew Ray, Stefan Poag, Denis McCarthy, Andrew Walter and more. This issue contains...
The Technological Table: Destructive futuristic weapons and sinister technological artifacts from Fomalhaut’s fallen utopias and underworld realms.
Revenge of... [click here for more] |
First Hungarian d20 Society |
$6.00
|
A 44-page fanzine featuring adventures and GM-friendly campaign materials for Advanced old-school RPG rules, with artwork by Denis McCarthy, Stefan Poag, and more. This issue contains...
The Enchantment of Vashundara: An otherworldly adventure module for 3rd to 4th level PCs. Explore the fabulous palace of a god in peril, brave its dangers and outwit the invaders who have seized it... [click here for more] |
First Hungarian d20 Society |
$6.00
|
A 48-page fanzine featuring adventures and GM-friendly campaign materials for Advanced old-school RPG rules, with cover art by Stefan Poag, and illustrations by Denis McCarthy, Stefan Poag, and the Dead Victorians. This issue contains...
The Wandering Glade: A wilderness module for (mostly) 4th to 6th level characters, describing an enchanted forest that may be found in different... [click here for more] |
First Hungarian d20 Society |
$6.00
|
A 44-page fanzine featuring adventures and GM-friendly campaign materials for Advanced old-school RPG rules, with cover art by :lang="en-gb">Matthew Ray, and illustrations by Denis McCarthy, Stefan Poag, Graphite Prime and the Dead Victorians. This issue contains...
From Beneath the Glacier: Venture into the ice caves underneath a melting glacier, and discover the source of the... [click here for more] |
First Hungarian d20 Society |
$6.00
|
A 56-page fanzine featuring adventures and GM-friendly campaign materials for Advanced old-school RPG rules, with cover art by Stefan Poag, and illustrations by Denis McCarthy, Graphite Prime, and the Dead Victorians. This issue contains...
Yrrtwano’s Repose: The great hunter Lord Yrrtwano sleeps uneasy under the ruined husk of Varorlum Manor – if you dare disturb his rest, his... [click here for more] |
First Hungarian d20 Society |
$6.50
|
A 56-page fanzine featuring adventures and GM-friendly campaign materials for Advanced old-school RPG rules, with cover art by Graphite Prime, and illustrations by Vincentas Saladis, Cameron Hawkey, Denis McCarthy, Stefan B. Poag, and the Dead Victorians. This issue contains...
Beyond the Gates of Sorrow: Shipwrecked on a northern archipelago seemingly devoid of habitation, you must... [click here for more] |
First Hungarian d20 Society |
$6.50
|
“Mur’s fortunes have been built on tear salt, and merchants from distant lands travel to the city for this healing elixir. There are two tear salt springs in town, owned by two rival patrician families: the Falconi and the Capullo. Mur’s laws forbid open conflict, and like most crimes against citizens, the punishment for breaking the peace is severe: live entombment within the living city’s... [click here for more] |
First Hungarian d20 Society |
$6.00
|
A 24-page adventure module for 4th to 6th level player characters, The Barbarian King pits the company against the ruined empire of the mountain barbarians... and the evil that still slumbers therein! This gloomy wilderness and dungeon scenario features deals with malevolent and ultra-powerful spirits, the burial places of a now defeated people, shadowy hosts and deadly traps.
First... [click here for more] |
First Hungarian d20 Society |
$4.00
|
“South of the dark walls of Mur, an overgrown forest lies between two mountain ranges. Its namesake, the immortal beast Gornate, noted for his thirty-six eyes and a peculiar taste for collecting human spinal columns, has made no sign of his presence in many years. Even so, the woodlands hide numerous dangers. Robber bands, man-eating beasts, abandoned manor houses and mysterious ruins dot a land... [click here for more] |
First Hungarian d20 Society |
$6.50
|
“Somewhere, only a few days’ travel from a busy trade route, there lies a valley surrounded by untamed wilderness. It is surrounded by cliffs forming the shape a ring, unnaturally steep and tall, as if they had been wrought by human hand. No one remembers who had originally erected the ruins standing within the valley, and who had nurtured the wondrous tree which had once drawn pilgrims from... [click here for more] |
First Hungarian d20 Society |
$6.00
|
“The City is a maze. A labyrinth of alleyways, plazas, shortcuts and hidden thoroughfares, it isn’t any less treacherous to navigate than a dungeon. At least during the day, the worst one can expect is a greedy patrol of guards eager for a shakedown, or a thief in the crowd, ready to make a grab and run for it. At night, the sensible and the timid hurry home and bolt their doors. Ecstatic revellers,... [click here for more] |
First Hungarian d20 Society |
$6.50
|
“The Temple has stood in an abandoned plaza since time immemorial. It is part of the city, but no known street or alleyway leads to it. Only those who wait for the appointed time can embark on a pilgrimage of shadows and dreams to walk new ways through the silent and dark city. It is said that only a select few know the way except for the fanatical priests who worship the destructive powers of... [click here for more] |
First Hungarian d20 Society |
$6.00
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is the compiled edition, containing all eight volumes of the 2016 Almanac.
This product... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #1 of the 2016 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
The Gongfarmer's Almanac is a Dungeon Crawl Classics RPG(TM) 'zine that is written, illustrated, edited and produced by the DCC RPG G+ Community. The 2016 edition of The Gongfarmer's Almanac was comprised of eight (8) separate 'zines, of varying pagecounts. This is Volume #6 of the 2016 Almanac.
This product is based on the Dungeon Crawl Classics... [click here for more] |
Gongfarmer's Local #282 |
FREE
|
From DCC Day 2022!
Lingering since the dawn of the multiverse are a cabal of deposed deities: the Un-Gods. These entities are the innate forces of the cosmos—entropy, love, power, creation, and life—that influence creatures, nations, planets, and galaxies alike. Each has vast power at their command and are willing to share that supremacy with those willing to forge compacts with... [click here for more] |
Goodman Games |
$6.00
|
A Level 1 Adventure
Towering obelisks stab the sky. Monstrous knights with blazing lances prowl the night. Huts burn, and entire villages are taken as slaves to be fed darksome pits. The cries of terror and panic give the horrors a name: the Beakmen have come.
But you are no mere peasant or serf, cowering the in the dark. You and your companions are reavers, with bloodied blades and spells... [click here for more] |
Goodman Games |
$6.00
|
A 3rd level Mutant Crawl Classics Adventure.
The Seekers are tasked with exploring the towering remnants of an Ancient city to recover a powerful artifact. To do so, they’ll need to somehow avoid two skyscraper-sized leviathans battling for dominance over the ruined city. Can the party avoid being crushed by the mutant monstrosities or will they be trodden underfoot by the uncaring... [click here for more] |
Goodman Games |
$6.99
|
A level 2 holiday adventure module for DCC RPG!
Star Notch, a town that keeps the Sovereignight more joyful and true than any other in all the Shudder Mountains, is beset by a host of evils so horrible as to try the faith of honest folk. When a group of fiendish creatures strikes at the town’s heart, it’s up to our mountain heroes to vanquish an ancient evil and restore the... [click here for more] |
Goodman Games |
$6.99
|
Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Return to the... [click here for more] |
Goodman Games |
$4.99
|
A Judge’s Best Friend!
Judging can be hard work, but not with the DCC RPG Reference Booklet at your side. This book collects most of the commonly consulted DCC RPG tables in a single volume, making it perfect for quickly finding the information you need to keep your game running smoothly. Regardless of whether you’re a judge or a player, you’ll... [click here for more] |
Goodman Games |
$6.99
|
A Level 1 Adventure for DCC RPG
Doom blankets the land as rumors spread of a dire evil rising in the east. For the first time in living memory, the winter snows have arrived before the harvest, bringing with them an unnatural bitter chill, and in taverns and inns travelers whisper of strange creatures emerging from the ancient forest said to leave entire villages standing silent and empty... [click here for more] |
Goodman Games |
$6.99
|
An Adventure for Character Levels 7-9
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon... [click here for more] |
Goodman Games |
$6.99
|
An Adventure for Character Levels 1-3
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon... [click here for more] |
Goodman Games |
$10.99
|
An Adventure for Character Levels 1-2
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100%... [click here for more] |
Goodman Games |
$2.00
|
A Level 0 Adventure
Find out why this is among the most-celebrated adventures for DCC RPG!
Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.
But now something stirs beneath the crumbling... [click here for more] |
Goodman Games |
$6.99
|
DCC #68: The People of the Pit
A Level 1 Adventure for DCC RPG
It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The... [click here for more] |
Goodman Games |
$6.99
|
A Level 2 Adventure for DCC RPG
Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol... [click here for more] |
Goodman Games |
$6.99
|
A Level 1 Adventure
A shivering plague. Knives glinting in the moonlight. A frigid mountain drifting in the sky. These ominous events attend the return of an evil long forgotten by Man. On the night of the winter solstice, when the world is balanced on a knife’s edge in the battle between fire and ice, a slumbering deity awakes. Now, only those heroes chosen as the champions of the Lord of... [click here for more] |
Goodman Games |
$6.99
|
A Level 2 Adventure
“Murder! Foul murder!” These are the only words that describe the scene inside the underground complex of the toy-making gnomes called the Konhengen.
Murder is not what you had hoped you would find, but you’re not surprised, either. Your introduction to these fabled, reclusive toy-makers had ominous overtones from the outset. First, there was the abrupt and unceremonious... [click here for more] |
Goodman Games |
$6.99
|
A Level 3 Adventure
A showdown at the icy gates of civilization! Father Frost has gone missing and Krinnleton faces explosive turmoil from within. A band of newly-arrived adventurers offer hope that the nefarious forces from the north may be routed. But the magical dome around the elven town crumbles and the might of the vile Avalanche Lords strengthens! The heroes must survive their journey... [click here for more] |
Goodman Games |
$6.99
|