Title |
Publisher |
Price |
Humans (and other races) call them "halflings," and tend not to take the little folk too seriously. They look like children, so they get treated like children?distrusted, underestimated, or just plain ignored. But there's much more toe the hin (as the halflings call themselves) than petty thievery and childish pranks. They are a tough, mature people, proud of their legacy of centuries... [click here for more] |
Wizards of the Coast |
$4.99
|
Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need!
Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get... [click here for more] |
Kobold Press |
$14.99
|
 Un reino que domar
Entra en las Tierras Robadas, una zona salvaje reclamada por nobles, bandidos y vestias. Los emisarios del díscolo país de Brevoy son enviados a este territorio con la tarea de acabar con los criminales y con las mortíferas criaturas que lo han convertido en un reino salvaje y despreciable. Al otro lado de la agreste frontera se encuentra el hogar de voraces monstruos, caprichosas... [click here for more] |
Devir |
$17.97 $6.29
|
The Forgotten Realms is the most successful and widely known Dungeons & Dragons campaign setting ever created, and it owes its existence to creator Ed Greenwood.
This 160-page book describes the campaign setting as it lives and breathes in the imagination of its creator. Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of... [click here for more] |
Wizards of the Coast |
$14.99
|
Dark perils and great deeds await.
Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign... [click here for more] |
Wizards of the Coast |
$15.99
|
BRAVE THE RUINS UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - \"The Deepest Dungeon of them all\" DARE YOU FACE?miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep! UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play:... [click here for more] |
Wizards of the Coast |
$7.99
|
Unlimited spellpower!
Deep Magic is here at last—a 376-page, full-color tome bound in the hide of an unknown planar being who materialized at Kobold World Headquarters, gave a piteous squawk, and died on the carpet.
It contains some of the strangest, most wondrous, and most powerful arcane and divine magic ever devised, ready for use in any Pathfinder Roleplaying Game campaign.... [click here for more] |
Kobold Press |
$19.99
|
The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that... [click here for more] |
Wizards of the Coast |
$9.99
|
 The Ultimate Resource for Gamers, Game Masters, and Designers
The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect... [click here for more] |
Kobold Press |
$14.99
|
Please note: This document is a scanned image and might contain some blurring of text in spots. *****
All of Toril, and especially Faerûn, is rich in history. As the eons have passed, empires have risen and fallen all around the world. This chronology presents the history of the FORGOTTEN REALMS setting in all its glory. We’ve brought together information from dozens of sources to provide the... [click here for more] |
Wizards of the Coast |
$9.99
|
 Un imperio en peligro
Tras explorar el corazón de las Tierras Robadas y dispersar a los bandidos que la controlaban, la largamente disputada región por fin recibe a colonizadores y pobladores que acuden a reclamarla. Entre el torrente de viajeros oportunistas, los PJs se convierten en los líderes de un nuevo territorio y sobre ellos recae la responsabilidad de guiar y proteger a la recién creada... [click here for more] |
Devir |
$17.97 $6.29
|
The mysterious disappearance of two prominent faculty members of Hearthglow Academy led to the sealing of the school library’s Eastern Wing.
Twenty years later a group of students is sent inside, and what they discover will change the course of history.
This book contains an introductory adventure for a party of 1st to 3rd level characters for the 5th edition of the World’s Most Popular Roleplaying... [click here for more] |
Alligator Alley Entertainment |
$9.98
|
The North...rugged mountains and dense forests, which hide many beings hostile to man (who has settled here but lightly). Many dungeons and ruins also lie hidden in the Northern wastes, relics of the former splendor of the dwarven kingdoms, now lost and abandoned, and of earlier, fallen kingdoms of men. Waterdeep...crossroads of the world, City of Splendors. Here are wealth and goods from every... [click here for more] |
Wizards of the Coast |
$4.99
|
It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures.... [click here for more] |
Wizards of the Coast |
$4.99
|
Tonight, a ceremony of light is taking place on the surface.
Meanwhile, a world away in the city of spiders, a drow matron solidifies a pact with soul-consuming entities who require great sacrifices in trade for unimaginable power. Drow eyes turn to the surface.
This book contains a mega-adventure and setting, taking characters across the surface and into the... [click here for more] |
AAW Games |
$79.99 $49.99
|
A full-throated battle cry. The clash of swords.
The smells of smoke, mud and blood. Combat!
At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power.
Between these covers, 20 master game designers and storytellers... [click here for more] |
Kobold Press |
$9.99
|
Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to... [click here for more] |
Kobold Press |
$14.99
|
 Desaparecidos sin dejar rastro
Las Tierras Robadas reducen a cenizas a muchos viajeros; los peligros de sus escarpadas tierras salvajes y de sus misterios ocultos pueden acabar hasta con el más precavido de ellos. Fundada sobre una de las fronteras más salvajes, la colonia de Fuerte de Varn desafía multitud de peligros de los que hay en tan dura región. Al menos lo hacía hasta que todos los habitantes... [click here for more] |
Devir |
$17.97 $6.29
|
 Sangre sobre las aguas
Aunque el reino de los PJs sigue creciendo, las Tierras Robadas están lejos de considerarse sometidas. Una incursión de despiadados bárbaros ha derramado sangre en las tierras de los personajes a la vez que han comenzado la búsqueda de un legendario artefacto en las profundidades de las tierras salvajes más infames de la región. Entre las sombras eternas y los pantanos... [click here for more] |
Devir |
$17.97 $6.29
|
 Cómo matar a un rey
¿Pueden dos reyes confiar el uno en el otro? El rey Irovetti, gobernante de Pitax y rival en potencia de los líderes de las Tierras Robadas Orientales, abre sus puertas y ofrece su hospitalidad a los señores de dicho reino. En el interior de su ciudad de frívolos lujos y simple decadencia, se celebra un torneo que se supone debería fomentar la paz y la concordia, pero que... [click here for more] |
Devir |
$17.97 $6.29
|
Explore the Shining Jewel of Faerûn
Waterdeep beckons! For centuries, this grand city has stood at the edge of the Sea of Swords, tempting heroes with its bustling port, thriving markets, hidden perils, and half-forgotten dungeons. Adventure waits on every street corner, behind every locked door, and below every cellar!
This supplement for the D&D game offers an in-depth... [click here for more] |
Wizards of the Coast |
$9.99
|
Expedition to Undermountainis a 224-page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom.
Like other adventures in the “Expedition” series, this product takes a classic D&D location, updates it for v.3.5, and features many new surprises.... [click here for more] |
Wizards of the Coast |
$14.99
|
Tonight, a ceremony of light is taking place on the surface.
Meanwhile, a world away in the city of spiders, a drow matron solidifies a pact with soul-consuming entities who require great sacrifices in trade for unimaginable power. Drow eyes turn to the surface.
This book contains a mega-adventure and setting, taking characters across the surface and into the... [click here for more] |
AAW Games |
$79.99 $49.99
|
MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown... [click here for more] |
Wizards of the Coast |
$9.99
|
Well met, traveler! You hold in your hands an amusing and insightful guide to Waterdeep—the metropolis of the North, the City of Splendors. This handy pouch-sized tome presents Volo's choice of the finest, most spectacular, and least known (but most desired) information about the people, customs, and locations in Waterdeep, ranked with a handy coin, dagger, pipe, and tankard... [click here for more] |
Wizards of the Coast |
$9.99
|
“Kuldur taken, too? That’s, what, three wizards and four clerics now, and the dragon mark drawn in blood at every place they were snatched from! What does it mean?” The mark looks like the former emblem of House Ardraco, extinct long ago. Its ruined ancestral home is at the heart of many rumors in the region. Lost in the middle of a dense, grim forest, the fort awaits adventurers who... [click here for more] |
Agate RPG |
$10.00
|
Welcome to the Rocket Age!
Inside you will find four stories from a Solar System that never was and a 1938 that should have been. Journey to Mars, scour the vastness of space, and face impossible odds battling criminals, rouge princes, and Nazis!
Three Aces for the Dancer by Ed Greenwood
The Ghost Aces, an elite team of operatives, must lose a rocket ship, but not... [click here for more] |
Why Not Games |
$1.99
|
Who among you who have dared to enter the starry deeps has not heard of the dark, drifting derelicts of earlier spacefarers? The silent, menacing lairs of monsters that may hide great treasures for those bold enough to explore them? And what space captain plies the spacelanes who does not dream of a bigger, sleeker, more powerful ship than his present one?
Product History
SJR1:... [click here for more] |
Wizards of the Coast |
$4.99
|
Dark perils and great deeds await!
Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure,... [click here for more] |
Wizards of the Coast |
$14.99
|
In this, the sixth indispensable travel guide by Volothamp Geddarm, famed traveler of the Realms, the wonders of the mysterious South are laid bare for all to see. Adventurers seeking their fortunes in the lands made famous by the Baldur's Gate II: Shadows of Amn computer game will find all the dangers and treasures this rich territory has to offer. And as always, the finest establishments on the gold... [click here for more] |
Wizards of the Coast |
$4.99
|
The Darkness in Shadowturrets (Master)
One of the most dangerous adventures written for Shadow of the Demon Lord, Forgotten Realms creator Ed Greenwood reveals a landscape beset by shuffling bones, bizarre magic, and hideous, alien monstrosities. Designed for a group of master characters, they will have to use every trick they have to survive the many perils waiting in the... [click here for more] |
Schwalb Entertainment |
$1.99
|
What strange role does Orcus, Prince of the Undead, play in the invasion of peace-loving Damara? And what interest does the Grandfather of Assassins have in the tiny barony of Bloodstone Pass? With this adventure, your player characters inherit an entire barony - with a recently reopened mine that produces immense wealth. Wealth enough to attract the dangerous attention of their neighbors?wealth... [click here for more] |
Wizards of the Coast |
$4.99
|
Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the... [click here for more] |
Wizards of the Coast |
$4.99
|
Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the... [click here for more] |
Wizards of the Coast |
$4.99
|
The coming of the Avatars and the Time of Troubles caused tremendous changes in the Forgotten Realms. Areas of dead magic and wild magic have appeared; character classes have been altered; new magical spells have been discovered; old gods have been slain and new ones arisen. All the changes and updates are incorporated into this one essential volume for Forgotten Realms players and dungeon masters... [click here for more] |
Wizards of the Coast |
$9.99
|
Well met, traveler! Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands and overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up the northern boarders... [click here for more] |
Wizards of the Coast |
$9.99
|
They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more.
Learn all about the drow herein, from the words... [click here for more] |
Wizards of the Coast |
$7.99
|
Who will be the new gods? The God of Strife is dead, destroyed in his attack on Tantras, and Midnight and the player characters have recovered the first Tablet of Fate-one of a pair of mysterious artifacts that will return the gods to their former glory and save the Realms from the fallen deities\' wrath. But the quest isn\'t over! To find the other Tablet of Fate, your heroes... [click here for more] |
Wizards of the Coast |
$5.00
|
This sourcebook is one of a series that belongs on the bookshelf of any dungeon master exploring the rich lands (and dark under-realms) of the Forgotten Realms. It presents as introduction to the Deep Folk of Faerun, three unique races of dwarves. Virtually all of the famous "dungeons" of the realms, explored by adventurers seeking treasure, magic, and lore, were built - and in most cases,... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the second in a series of ground-breaking AD&D accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters. DMs need not spend long hours creating diversions for their players?we've done it for you. If you have The Book of Lairs, you already know what you'll find herein.... [click here for more] |
Wizards of the Coast |
$4.99
|
The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,... [click here for more] |
Wizards of the Coast |
$4.99
|
From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have heard of the Harpers. Noble fools, some call them. Crazy, misguided meddlers, others say. Still others disagree. "The one true hope of the Realms," said one princess.
"A shining light in the darkness of our lives," agreed a sage. "Pray that it never goes... [click here for more] |
Wizards of the Coast |
$7.99
|
The Gods walk the Realms. Cast out from their heavenly domain, the gods of the Forgotten Realms wander the land as mortals-extremely powerful mortals, to be certain, but mortal nonetheless. They seek the lost Tablets of Fate, key to their return. But as the good and evil gods for the Realms bring their fight down to earth, the people and lands are caught in between. Nature itself revolts; strange... [click here for more] |
Wizards of the Coast |
$5.00
|
Welcome to Creatures from Fairy-Tale and Myth, an in-depth volume devoted to the most iconic creatures that transcend cultures and time. This book sets out to analyze each creature in terms of attributes, vulnerabilities, habits and summarizes the timeless stories that include them as the hero's adversary. You will also find a brand-new story involving these iconic creatures, sometimes told from the... [click here for more] |
Pendelhaven |
$29.98
|
The Great Desert. Where the Winds Wail. Grave of the Lost Princes. The Great Sand Sea. Not a place many sane folk in the Forgotten Realms want to visit. But there are plenty of the other sort, who come hence to find wonders both beautiful and dangerous. The deadly, shifting sands of Anauroch hide-and occasionally, tantalizingly reveal-the riches and strange treasures of The Lost Kingdoms, swallowed... [click here for more] |
Wizards of the Coast |
$4.99
|
The Savage Frontier, the Barbaric North, the Cold Wastes, the Uneducated Backyard. These, among many others, are nicknames for the North. This is a land of rabid monsters and ruthless barbarians, where nature is the strongest force for leagues in any direction. The North campaign expansion for the Forgotten Realms setting is the authority on the lands from Daggerford in the south to Ten-Towns in the... [click here for more] |
Wizards of the Coast |
$9.99
|
Elminster has been murdered. And to make matters worse, the player characters who helped to save Shadowdale from the armies of Zhentil Keep in Shadowdale have been sentenced to death for killing the old sage. They're innocent, of course, but in this time of troubles in the Realms, truth and justice are not always served. Imprisoned in the Tower of Ashaba, the heroes must escape... [click here for more] |
Wizards of the Coast |
$4.96
|
Ever wondered what it takes to make it as a freelancer?
Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design.
Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,... [click here for more] |
Kobold Press |
$14.95
|
A VAST FRONTIER FRAUGHT WITH ENDLESS PERIL
Haunted by malicious dragons, hordes of orcs, and other ferocious creatures, the relentless cold and unforgiving terrain of the Silver Marches promise undiscovered riches and unspeakable danger to those bold enough to venture there.
Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many... [click here for more] |
Wizards of the Coast |
$11.99
|
From Waterdeep and the Sword Coast to the jungles of Chult and faraway lands of Thay, strange and powerful magics fill the Forgotten Realms. Ancient tomes, powerful spells, fearsome weapons - all these and more await adventurers who can overcome terrible dangers to wield great power. Ed Greenwood, originator of the FORGOTTEN REALMS game world, and famous game designer Steve Perrin have spent many... [click here for more] |
Wizards of the Coast |
$4.99
|