The Dawn of a New AgeIn 1922, a new era begins. An era of excitement and imagination. An era when men are forthright and women are courageous. An era of globe-hopping exploration and mad science. An era in which excitement awaits in the lofty skyscraper-penthouses of New York City and the squalid slums of Hong Kong, in the frigid wastes of Antarctica and the sweltering jungles of the... [click here for more]
Fold, Spindle and Mutilate
Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done.
The Power to Change Mage is Yours
More than just Storytelling advice and rules... [click here for more]
The d20 System Game of Pulp Action!A new era begins in the 1920s - an era of imagination, of globe-trotting exploration and mad science. An era in which excitement awaits everywhere from the lofty skyscraper penthouses of New York City, to the sweltering jungles of the Congo. It is an era of Adventure!Heed the Call to Adventure!Requires the use... [click here for more]