Title |
Publisher |
Price |
Additional Treasures Five brings you another 54 illustrated treasure cards (numbered 217 through 270). Building on concepts introduced in the fourth set in this series, some of the included cards are more of a hazard than a reward. Good luck!
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane... [click here for more] |
Philip Reed Games |
$3.95
|
An infinite number of realms are out there. This book unlocks eight of them.
A DM's Directory to Demiplanes, first published in 2004, details eight demiplanes created under the 3.5 edition of the ampersand RPG. The game mechanics are centered squarely in those 3.5 edition rules, but the concepts and flavor are useful in any edition or campaign featuring planar... [click here for more] |
Philip Reed Games |
$9.95
|
72 MORE RANDOM ENCOUNTER CARDS FOR FANTASY RPGS!
Look here, kids. This is the third time you’ve come back . . . and you didn’t even bring me prunes! But fine. Fine. You want more nostalgic RPG content? I’ll give it to ya. But you best hurry off to your snack-ladden tables with your newfangled dice towers and maps. Just get off my lawn before I turn the hose on you.
These cards work with... [click here for more] |
Philip Reed Games |
$4.95
|
72 MORE RANDOM ENCOUNTER CARDS FOR FANTASY RPGS!
Oh, you young whipper snappers. Back for more nostalgia, are you? I’ll tell you, sonny . . . it wasn’t all lava lamps and shag carpet. Sometimes, when the nights grew cold, we actually had to use our imagination to come up with encounters in these rickety old games. Thank goodness this deck is around to rescue you from the... [click here for more] |
Philip Reed Games |
$4.95
|
Welcome, heroes! Designed for use with the classic ampersand roleplaying game, Character Backstory Cards provide each new adventurer with a slight bit of background to aid you in developing their life before the start of the campaign.
Each of the 50 cards in this deck details an event that helped shape your character (and a minor game benefit inspired by that event).
The gamemaster... [click here for more] |
Philip Reed Games |
$9.95
|
What’s your story?
Designed for use with the classic ampersand RPG, Character Backstories can give you a boost when it comes to crafting your next adventurer.
Each of the 50 entries in this book details an event that helped shape your character. They also include a minor game effect inspired by that event.
This book may be used when creating a new character, be it a PC... [click here for more] |
Philip Reed Games |
$9.95
|
72 RANDOM ENCOUNTER CARDS FOR FANTASY RPGS!
Back when I was your age, we all shared one die and determined monsters by candlelight . . . and we liked it that way! But these days, gamemasters don’t have the same fortitude. This deck is here to help. The next time a band of heroes goes exploring in the wilds, GMs can turn to this 72-card deck. All of the nostalgia, none of the shag... [click here for more] |
Philip Reed Games |
$4.95
|
The adventure book included in the game’s core rules provides the gamemaster with random encounter ideas for five different places in the Misty Vale. With six encounters for each of the detailed locations, it won’t take long to exhaust those ideas.
Additional Journeyscomes to the rescue with eight to ten new encounter ideas for each of those five places in the Misty Vale . . . plus... [click here for more] |
Philip Reed Games |
$3.95
|
"Continual use of magic results in . . . changes."
As is detailed in the core rules, wizards risk it all each time they cast a spell, with mistakes potentially forever changing them. As brutal as the occasional spell mishap may be, it is the corrupting effects of magic that most alter a wizard’s life . . . and their very appearance and state of mind. Magic is dangerous and deadly.
Deadly... [click here for more] |
Philip Reed Games |
$9.95
|
One area where I’ve noticed that gamemasters everywhere, regardless of their experience level, always need more tools is with encounter ideas. No matter how many sessions a GM may have under their belt, each and every gamemaster I’ve chatted with over the decades is always in search of more encounter ideas to cobble and bash into situations that best fit their own campaigns.
Within the pages... [click here for more] |
Philip Reed Games |
$6.95
|
Greetings, adventurers! Although there are other third-party works in existence that introduce the school of necromancy to the game, I felt it important that I release my own take on the subject to the world.
School of Necromancy
There is power in death . . . and greater power still in undeath. Necromancers hunger for power and are willing to do anything to satisfy that consuming... [click here for more] |
Philip Reed Games |
$3.95
|
Expand your treasure options with the ShadowSpark Treasure Cards! This 52-card deck is great for gamemasters looking to increase their treasure offerings. Inside you’ll find a mix of new magic items as well as already-existing mundane and ensorcelled gear.
Solitaire players will also find these cards immensely useful when determining what rewards their character has... [click here for more] |
Philip Reed Games |
$4.95
|
Welcome, gamemasters! Hex Dek is an idea I've been toying with for a few years now, and I've finally found an approach to the concept that makes me quite happy. Hex Dek is a set of 50 double-sided cards, each of which details a tiny map that can be used to expand your campaign setting.
On the front of the card we have:... [click here for more] |
Philip Reed Games |
$4.95
|
Combat Banes and Boons 2 is a second book of entries designed to make critical failures and successes have more impact. It is divided into two large tables: one Combat Banes 2 table, and one Combat Boons 2 table. It is for use in fantasy RPGs and is compatible with most iterations of the classic ampersand game. However, you’re always welcome to tweak the entries to work with any system of your choosing.... [click here for more] |
Philip Reed Games |
$6.95
|
Additional Treasures Four brings you another 54 illustrated treasure cards (numbered 163 through 216).
A few of the cards in this set are special encounters that must be resolved before the PCs can grab the treasure.
***
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.
Some... [click here for more] |
Philip Reed Games |
$3.95
|
80 Encounter and Side Quest Ideas!
For gamemasters of all levels of experience! Keeping the players entertained is sometimes a challenge, forcing you to come up with a near-endless supply of encounters, side quests, and random incidents to keep the action flowing.
Notices & Quests, Gamemaster’s Workbook is the latest tool to aid you in your task!... [click here for more] |
Philip Reed Games |
$9.95
|
As the heroes explore an unplanned dungeon, you can rest easy knowing that no matter which door they open next, On the Other Side Deck Two is ready. May it inspire you and keep the adventure moving forward.
This deck of 52 cards continues where On the Other Side left off. Whether used on its own or shuffled together with the first deck, these cards... [click here for more] |
Philip Reed Games |
$4.95
|
Additional Treasures Three picks up where the first two decks left off.
This deck of 54 illustrated treasure cards (numbered 109 through 162) expands on Additional Treasures and Additional Treasures Two.
***
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria... [click here for more] |
Philip Reed Games |
$3.95
|
Your adventures will get a little stranger when you dare to open Ensorcelled Loot.
This 48-card deck of treasure cards details new weapons, potions, goblets, and other objects you can add to your campaign. Beware, though, because lurking in this card deck is a handful of cursed items and even a mimic! You can never tell which riches will lead to your next victory . . .... [click here for more] |
Philip Reed Games |
$4.95
|
First published in 2007, The Book of Unusual Feats was created for the 3.5 edition of the classic ampersand roleplaying game. These feats work best with that earlier edition, but there's no doubt that clever players and gamemasters will find ideas within these pages . . . which will lead them to craft homebrew feats of their own.
Well over 100 feats are included in this title.... [click here for more] |
Philip Reed Games |
$4.95
|
Find more reward options with Additional Treasures Two!
This deck of 54 illustrated treasure cards may be used alongside, or in place of, those cards found in Additional Treasures and the treasure cards included in the core game.
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.... [click here for more] |
Philip Reed Games |
$3.95
|
80 tarot card-sized encounter and side quest ideas! For gamemasters of all levels of experience! Keeping the players entertained is sometimes a challenge, forcing you to come up with a near-endless supply of encounters, side quests, and random incidents to keep the action flowing. The Deck of Notices & Quests is the latest tool to aid you in your task!... [click here for more] |
Philip Reed Games |
$9.95
|
Look. We don’t want to be here. We are cruel, harsh people who love delivering hardship and pain to players who never bring us snacks. It is with resentful malice that we return to give you . . . Combat Boons 2. Please note our disappointed sigh.
Please only use these cards on players who have provided ample amounts of pizza. And dessert. Possibly bribes.
This deck of... [click here for more] |
Philip Reed Games |
$4.95
|
Potions! Those magical elixirs are a godsend at times, granting the heroes advantages when they need them most. Adventurers of all levels of experience are known to carry a potion or two into various dungeons, and gamemasters can never have too many elixirs to scatter throughout a game session.
Deck of Potions includes 50 new magical brews, each illustrated. Every single... [click here for more] |
Philip Reed Games |
$4.95
|
Morgan and Reed have decided that it’s time to yet again bless your game table with suffering. So here it is: a deck of 50 cards designed to further ruin the nights of adventurers everywhere. Picking up where the last deck left off, Combat Banes 2 continues to . . . enhance . . . your critical failures during combat.
Combat Banes 2 is a fantasy RPG card deck. It can be... [click here for more] |
Philip Reed Games |
$4.95
|
Expand your reward options with Additional Treasures!
This deck of 54 illustrated treasure cards may be used alongside, or in place of, those treasure cards included in the core game.
***
This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB. This Supplement was created under Fria Ligan AB’s Dragonbane
Third Party Supplement License.
Some artwork... [click here for more] |
Philip Reed Games |
$3.95
|
Greetings, spellcasters! Within this PDF you will find six new magic tricks and 22 new spells. All of the spells described on the following pages are considered “rare” spells, meaning that finding a teacher or grimoire from which to learn any one of these spells will be as difficult and challenging as the gamemaster wishes.
A dozen of the spells directly address the game’s six conditions: Angry,... [click here for more] |
Philip Reed Games |
$3.95
|
Compatible With the Classic Ampersand RPG System!
When the heroes come across a closed door in the dungeon, almost anything can be waiting on the other side.
This deck of 52 cards provides the gamemaster with several ideas for what the adventurers may come across On the Other Side of those closed – and often locked – dungeon doors. Simply draw a card... [click here for more] |
Philip Reed Games |
$4.95
|
Regardless of their experience level, gamemasters always seem to need more ideas and tools when it comes to encounters. No matter how many sessions a GM may have under their belt, each and every gamemaster I’ve chatted with over the decades is always in search of more of these ideas. There is never an end to the need for additional hooks to cobble and bash into situations that best fit their campaigns.... [click here for more] |
Philip Reed Games |
$6.95
|
Welcome, gamemasters and solo heroes. Classic Dungeon Encounters is a 50-card systemless deck you can use the next time you’re stuck for an idea when adventuring through the dungeon’s dark, dank chambers and passageways.
As a systemless work, you must provide the game mechanics. Each of the 50 illustrated cards presents a scene you must build on to form an encounter.
Experienced... [click here for more] |
Philip Reed Games |
$4.95
|
As is stated in the core game’s solitaire rules, a threat . . .
“ . . . represents a looming danger, such as an environmental hazard, pursuing foe, or time limit. Each mission summary includes a description of a threat, and you can introduce a new threat in the midst of an expedition if you learn of an imminent peril.”
The core game’s solitaire rules suggest devising... [click here for more] |
Philip Reed Games |
$3.95
|
This 50-card deck, designed for use with most ampersand-based fantasy roleplaying games, provides the gamemaster with a quick way to randomly determine the light level – and light source – of a dungeon chamber.
Each card includes not only the exact source of the chamber’s light (if any), but also a handful of ideas for possible encounters and discoveries.
Don't miss the second deck, available... [click here for more] |
Philip Reed Games |
$4.95
|
A collection of slimes, molds, fogs, and other terrible dangers of the deepest dungeons.
In late 2004 I released A Dozen Dungeon Hazards, a collection of twelve new slimes, fogs, and other hazards that DMs could use to throw at their players. Two things came from that PDF:
1. I had a lot of fun writing it.
2. Several people had a lot of fun using it.
So I wrote more hazards. And more.... [click here for more] |
Philip Reed Games |
$4.95
|
This second 50-card deck, designed for use with most fantasy roleplaying games, brings more light sources to your campaign . . . and over 150 new encounter and loot ideas to keep the adventurers on their toes!
Usable either on its own or combined with the original deck, this card pack is as valuable to GMs of multiplayer RPG sessions as it is to solo dungeoncrawl enthusiasts.
Don't miss the first... [click here for more] |
Philip Reed Games |
$4.95
|
Chests and trunks are always a treat for the adventurers when they run across one in the dungeon. Of course, stocking a chest can be a bit of a pain for the GM. But do those cruel, ungrateful players care? Of course not . . . they just want the loot! With these cards, it’s much easier to assuage their greed.
These cards can be useful in a lot of different game systems, but they are most compatible... [click here for more] |
Philip Reed Games |
$3.95
|
As detailed in the core rules, monsters in the game do not make attacks in the way we normally encounter in a fantasy roleplaying game. Instead, most monsters (goblins, orcs, and skeletons are an exception, and as such are not covered in this work) make a special attack that automatically hits.
"Each monster has a unique set of monster attacks, which are summarized in a table. The GM rolls... [click here for more] |
Philip Reed Games |
$4.95
|
NOTE: This title is still in the editing process. The file will be updated once editing is complete.
***
Within these pages you will find exactly what the title promises: 30 enchanted statues. Each is presented as a systemless tool that gamemaster’s may use to sprinkle some flavor into their campaign. These statues are fanciful and, in most cases, their location is left to the... [click here for more] |
Philip Reed Games |
$3.95
|
Welcome, gamemasters! On the Other Side is a resource designed to help you populate the rooms your players may discover in your next dungeoncrawling adventure.
This book offers 104 room ideas, and each includes a table of possible discoveries or encounters. If you need more encounter ideas, we suggest looking to other resources (including D100 Dungeon Hooks and The... [click here for more] |
Philip Reed Games |
$10.00
|
Do you dare open this second Deck of Chests? Continuing where the first set left off, this new pack includes 52 more cards, numbered 53 to 104. Use the deck on its own or shuffle it with the first. Either way, the adventurers are in for a surprise the next time they open a locked chest.
These cards can be useful in a lot of different game systems, but they are most compatible... [click here for more] |
Philip Reed Games |
$3.95
|
When you’re stuck on an adventure idea, draw one card randomly from the deck. Sprinkle in monsters and treasures, using the card as inspiration.
With a penny or other token, track the progress of the party as they complete the broad objectives suggested by the card.
Inspiration, not instruction.
NOTE: The cards are not included as PNG files. The download is a PDF of the tuckbox,... [click here for more] |
Philip Reed Games |
$4.95
|
Dungeons are deadly, dangerous places. Monsters lurk in the chambers and passages. Traps may be unwittingly triggered. Natural hazards add to the challenge of successfully navigating a dungeon.
On top of those dangers, there are sometimes strange and unexpected threats hidden in the countless dungeons that exist across campaigns on a near-infinite number of game worlds.
What follows are a handful... [click here for more] |
Philip Reed Games |
Pay What You Want
|
On this April 1st, it's important to take a moment to reflect on things that are of grave importance. It is a stern day for stern people. Only the most solemn of writings ought to be penned on this formal and humorless holiday.
With this in mind, we offer to you our greatest masterpiece yet: Additional Treasures . . . Nailed It! There was nothing more illustrious and coveted than Dragonbane's... [click here for more] |
Philip Reed Games |
FREE
|
Don't miss Combat Banes, the companion to this deck! Or, if you wish, select the book edition that combines the content of both decks of cards into a single title.
***
Compatible with iterations of the classic ampersand game, creative GMs can feel free to adapt this into other RPGs.
What, Combat Banes was too mean? Fine.... [click here for more] |
Philip Reed Games |
$4.95
|
Don't miss Combat Boons, the companion to this deck! Or, if you wish, select the book edition that combines the content of both decks of cards into a single title.
***
Compatible with iterations of the classic ampersand game, creative GMs can feel free to adapt this into other RPGs.
Prepare for brutal, horrible combat... [click here for more] |
Philip Reed Games |
$4.95
|
A collection of over 200 rumors for use with any fantasy roleplaying game. The Book of Collected Rumors was constructed from the content of seventeen different PDFs from the A Dozen . . . series. This duplicates material from the below PDFs:
A Dozen Disconcerting Rumors
A Dozen Dreadful Rumors
A Dozen Sinister Rumors
A... [click here for more] |
Philip Reed Games |
$15.00
|
Outdoor Encounters are poker-sized, game cards that the GM may use to randomly generate an outdoor event in any fantasy roleplaying game. The cards are generic in nature and not designed for any one game system. Experienced GMs will have no problems incorporating the encounters into the game of their choice.
These cards may be either used randomly -- ask the players to draw a card when the party... [click here for more] |
Philip Reed Games |
$5.00
|
Without a doubt, skeletons are one of my favorite types of monsters in any fantasy RPG. These animated dead are a wonderful foe for the heroes since they can wait around for decades (sometimes centuries) without any need to eat, drink, sleep, or the other requirements that living creatures possess. After all, no one need question how the skeletons were surviving in the dungeon all these years without... [click here for more] |
Philip Reed Games |
Pay What You Want
|
A collection of four adventures and five encounter hooks, all created for those gamemasters in need of new ideas to throw at the adventurers. Within this hardcover you will find:
• A Wizard’s Dying Wish (pp. 4-9). The heroes come across a dying wizard . . . and must face unimaginable evil as they seek to fulfill the wizard’s last request.
• The Living Statue of Alk Baum... [click here for more] |
Philip Reed Games |
$4.95
|
If you wish, you can also get this content as a deck of cards! See Combat Banes and Combat Boons for card versions of this material.
***
Combat Banes and Boons is a compilation of entries designed to make critical failures and successes have more impact on the game. It is divided into two large... [click here for more] |
Philip Reed Games |
$6.95
|
NOTE: This was first published in 2004 and was built on the bones of a 24-hour roleplaying game I created in 2003. After several requests, I've made this game available again. It does not represent the work I create today -- I think I've improved my skills in the last two decades -- but it is a fun look back at my earlier experiments in RPGs.
"vs. Monsters is an excellent game... [click here for more] |
Philip Reed Games |
Pay What You Want
|