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Dragonlance Classics Volume I (2e)

Dragonlance Classics Volume I (2e)


Calling all Dragonlance saga heroes! At long last, the first four Dragonlance modules are back. Together for the first time, play the entire adventure of the first book of the Dragonlance saga! Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and defy the evil that threatens to overwhelm and entire continent. Explore the Lost City of...   [click here for more]
Wizards of the Coast  $14.00

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X7 The War Rafts of Kron (Basic)

X7 The War Rafts of Kron (Basic)


The lerendi princess, Corinna, has disappeared. She set sail aboard a ship of the Minrothad Guilds - the guilds whose ships have been pirated and plundered for many weeks. Trade is horribly disrupted as many ships leave, never to be seen again. The guild masters now call for adventurers of great skill and renown. They offer small fortunes to any who can help them discover who is pirating...   [click here for more]
Wizards of the Coast  $8.50

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FR16 The Shining South (2e)

FR16 The Shining South (2e)


Far off in the south exist countries of legend. Here live the powerful, reclusive mages of Halruaa, the cheerful halflings of Luiren, and the traders of Durpar and Var the Golden. Come along on a risky visit to Dambrath, a country ruled by an alliance of drow and the priestesses of Loviatar, or to Ulgarth, where the only true coffee in the Realms is grown. Prepare to shop the fabulous markets fo...   [click here for more]
Wizards of the Coast  $11.50

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The Art of the Dragonlance Saga

The Art of the Dragonlance Saga


A memorable passage from The Art of the Dragonlance Saga explains the saga's birth in 1984: "The god who began to envision the possibility of this world in his mind was the God of Marketing. This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS? game wanted more dragons." And...   [click here for more]
Wizards of the Coast  $49.99 $29.99

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First Quest (2e)

First Quest (2e)


The First Quest CD Audio Game is the fastest, easiest way you can play the AD&D game. Everything you need to get off to a great start is here! The First Quest digital version includes: Maps-Digital poster Cleric Spell Book Rules Book Wizards Spell book Monsters Treasures + GM Screen +character cards, record sheet and town map card Adventure Book Audio files Zip The First Quest Softcover version...   [click here for more]
Wizards of the Coast  $16.00

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Knight Fall

Knight Fall


A whirling vortex magically transports your party into 1942, in the heart of the Third Reich. Can you battle your way past German soldiers and discover the means to return to your own dimension? It would be easy if you were the only ones caught in the vortex... ...   [click here for more]
Gaxx Worx (Luke Gygax)  $20.00 $18.95

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Wings Of Fury (SAGA)

Wings Of Fury (SAGA)


Fly with the dragons of Ansalon! Within the long shadow of the dragon overlords' domains, villainous schemes approach fruition. Only a handful of courageous heroes dare to challenge these ruthless wyrms--and their success or failure will determine the future of Krynn. "Wings of Fury" provides a wealth of detail about the mightiest creatures of Krynn. The handbook within this box,...   [click here for more]
Wizards of the Coast  $10.50

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Heroes Of Hope (SAGA)

Heroes Of Hope (SAGA)


Discover the Power of the Mystics! The free peoples of Ansalon are pushed ever back by the might of the Great Dragons and their fell minions. A hero's best weapon in this ongoing struggle is the energy of life itself, the strength of the spirit--the magic of mysticism. Shapechangers, healers, necromancers, mentalists: Mystic heroes come in a broad array of character types and wield...   [click here for more]
Wizards of the Coast  $10.00

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