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The Shivering Circle

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WE DON'T GO BACK...

An abandoned landscape, soaked with unresolved histories;
a village, hiding an age-old conspiracy;  
a shadowy thing, whispering terrible secrets to children;
a tortured house, playing back the traumas of the past;
a stone circle, where the ley lines meet.

Although you don’t belong here...
although you don’t understand this place...
it was you they wanted all along.

A ­complete role-playing game for one-shot or prolonged play.

The Shivering Circle has a rules-light, intuitive system designed for quick pick-up horror games and a brief sample setting allowing you to dive into the haunted territories of British folk horror. 

The Shivering Circle includes text licensed under the Creative Commons Attribution 4.0 International Licence (CC-BY) allowing you to use it, hack it, and publish it in your own games, both for commercial and non-commercial projects, with due credit. 

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Reviews (2)
Discussions (2)
Customer avatar
Emily A October 18, 2019 9:44 pm UTC
PURCHASER
This is really, really fucking good.
Like, hot diggity damn, this is my jam and I love it. It's just amazingly british and the mechanics look like they'll really work for the ratcheting tension of this style of fiction.
A+, reccomend.
Customer avatar
Michael D March 27, 2018 11:26 am UTC
PURCHASER
How many people are supposed to play this game?

Page 10 says it is "a fairly traditional tabletop role-playing game, and I'm going to assume that you're familiar with what that is". From that I'm assuming it's a game with 1 GM and 3 to 6 (probably 4 or 5) players, because that's the assumed default for a tabletop role-playing game.

However, elsewhere the book stresses an emphasis on horror through isolation, almost all the inspirational materials in the filmography revolve around single protagonists, and almost all of the examples in the book only talk about one PC. (Page 26 is the only example I could find that refers to a 2nd PC).
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Sian I March 27, 2018 5:00 pm UTC
PUBLISHER
Hi,

I always work on an optimal group of three or four players (in 30 years of playing and running RPGs I have never played with more than four others) + GM but I don't see why you can't have a bigger group. Hunt saboteurs, who never go in alone, spring to mind. Or a group of hikers like the guys from The Ritual, or the cavers from The Descent. You could have a team of social workers, or the staff of a county police force, investigating a ritual murder. A group of country vets. The staff of a farm.
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Michael D March 27, 2018 8:52 pm UTC
PURCHASER
Cool, thanks. Did you know how well is runs with less than that? 1-GM/1-player, say?
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Customer avatar
Sian I March 27, 2018 9:09 pm UTC
PUBLISHER
One on one it can be really intense with the right combination of people.
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Product Information
Electrum seller
Artist(s)
Rule System(s)
Pages
64
File Size:
13.53 MB
Format
Original electronic Click for more information
Scanned image
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File Last Updated:
April 04, 2018
This title was added to our catalog on March 16, 2018.