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Unearthed Arcana (1e)

Unearthed Arcana (1e)


The original 1985 release of Unearthed Arcana™ changed Dungeons & Dragons® forever by introducing new races, classes, magical items, and rules written by Gary Gygax. This new printing will appeal to nostalgic D&D® fans looking to add this classic to their collections.  The most complete version of Unearthed Arcana ever printed! The original Unearthed Arcana was...   [click here for more]
Wizards of the Coast  $9.99

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Oriental Adventures (1e)

Oriental Adventures (1e)


We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because...   [click here for more]
Wizards of the Coast  $4.99

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GAZ10 The Orcs of Thar (Basic)

GAZ10 The Orcs of Thar (Basic)


Orcs? A Gazetteer about Orcs? Absolutely. And hobgoblins, kobolds, bugbears, gnolls, trolls, goblins, and more! If you think the only good orc is a dead orc, you're in for a surprise. Orcs (and the other humanoids) are more than just anonymous hordes to be slaughtered for easy experience points - they are creatures with personality, culture, likes and dislikes, and a point of view. Find out all about...   [click here for more]
Wizards of the Coast  $9.99

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S4: The Lost Caverns of Tsojcanth (1e)

S4: The Lost Caverns of Tsojcanth (1e)


In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores f adventurers have perished in search of it. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage -- if you live! This adventure contains background information, referee's notes, maps of the wilderness and...   [click here for more]
Wizards of the Coast  $7.99

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Star Frontiers: Knight Hawks

Star Frontiers: Knight Hawks


Experience an outer space product of your imagination. Your imagination becomes your secret weapon. By choosing one of the four ready-made scenarios or creating a situation of your own, the campaign begins. You'll face the excitement of ship-to-ship combat and plan your tactical victories on the Knight Hawks game board. You'll learn all details of spaceship design and operation. And by combining...   [click here for more]
Wizards of the Coast  $7.99

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AC1 The Shady Dragon Inn (Basic)

AC1 The Shady Dragon Inn (Basic)


The Shady Dragon Inn is a set of pre-generated characters for use with the Dungeons & Dragons game. This player's aid comes in two parts: each character appears first in a section devoted to his or her character class. They appear again in the second section as members of a party. As a DM or as a player, you may use either or both sections; over a hundred characters await you! Each character...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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I1 Dwellers of the Forbidden City (1e)

I1 Dwellers of the Forbidden City (1e)


Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find the Forbidden City!? Parts of this adventure were used in 1980 for a major East Coast convention tournament. Information...   [click here for more]
Wizards of the Coast  $4.99

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MC1 Monstrous Compendium Volume One (2e)

MC1 Monstrous Compendium Volume One (2e)


What's a fantasy role-playing game without monsters? At the heart of any good AD&D adventure, you'll find great monsters -- dragons, giants, trolls, killer oozes, shadows, and who knows what else! This first Monstrous Compendiium gives DMs and players 144 pages of new and improved monsters, with all-new illustrations, expanded descriptions, and complete statistical data, all in an easy-to-read,...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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The Legend of Spelljammer (2e)

The Legend of Spelljammer (2e)


Feared by some, hunted by others, the awesome vessel Spelljammer glides through the vastness of space on manta wings. For the first time ever, the myths surrounding the Great Ship are unveiled, allowing you to expand your Spelljammer game campaign. Is the Spelljammer a legend from the past or a mystery of the present? Is it truly a ship or a living being? Who commands it? What secrets hide in its...   [click here for more]
Wizards of the Coast  $9.99

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GW6: Alpha Factor

GW6: Alpha Factor


Mindkeep. The very name is mysterious. Why was it built? Who built it? What is its secret? Your elite group of adventurers must find Mindkeep and learn its secret. Others have tried - and failed. The surrounding area is filled with mutations that are strange even for Gamma World. Could that be a clue as to Mindkeep's purpose? Or is it mere coincidence? The trek is long and difficult, across...   [click here for more]
Wizards of the Coast  $4.99

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FRC1 Ruins of Adventure (1e)

FRC1 Ruins of Adventure (1e)


A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David...   [click here for more]
Wizards of the Coast  $4.99

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War of the Lance (3.5)

War of the Lance (3.5)


The War of the Lance is the storyline in which many Dragonlance fans are introduced to the world of Krynn— through the original Chronicles by Margaret Weis and Tracy Hickman. To this day it remains the most popular time-period. Though many novels and products have covered this period in the past, there is still a rich tapestry of information yet to be revealed. The War of the Lance Campaign...   [click here for more]
Wizards of the Coast  $19.99

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PHBR9 The Complete Book of Gnomes & Halflings (2e)

PHBR9 The Complete Book of Gnomes & Halflings (2e)


Clever illusionists and sly practical jokers. Brilliant burglars and easygoing farmers.   Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as 28 new character kits, from the gnome Goblinsticker to the halfling Forestwalker.   If you enjoy playing gnome or halfling characters,...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Mark of Amber (2e)

Mark of Amber (2e)


Tienne d'Ambreville, the most powerful wizard in all Glantri, is missing and presumed dead. There are some who would like to keep it that way. Only by entering the dreams of a dying Immortal can player characters discover the truth. Meanwhile, a sinister killer stalks the d'Ambreville family, murdering them one by one. Can the heroes identify the killer and solve the mystery before it's too late?...   [click here for more]
Wizards of the Coast  $4.99

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OA5 Mad Monkey vs the Dragon Claw (1e)

OA5 Mad Monkey vs the Dragon Claw (1e)


Kara-Tur The Eastern Realms The followers of the many gods of Kara-Tur have always fought, to prove the superiority of their martial discipline and the greater wisdom of their deities. The strict hierarchy of the gods is now threatened by the sudden prominence of the followers of the Dragon Claw, a new and deadly school of martial arts that threatens to destroy all other schools. The players, recruited...   [click here for more]
Wizards of the Coast  $4.99

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OA2 Night of the Seven Swords (1e)

OA2 Night of the Seven Swords (1e)


While Maeshi province revels in the festival spirit, clouds gather over the political scene. Two warlords are vying for control of this otherwise peaceful place, and you are guests of one of them. Sun Temple officials have offered complete support to the faction which successfully travels to Ito-jo Castle (said to hold relics of great importance to the Sun Temple), brings them back safely, and returns...   [click here for more]
Wizards of the Coast  $4.99

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PHBR15 Complete Ninja's Handbook (2e)

PHBR15 Complete Ninja's Handbook (2e)


Superhuman feats of skill and daring are the stock in trade of the fearless warriors known as ninja. This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and description of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to...   [click here for more]
Wizards of the Coast  $9.99

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OA6 Ronin Challenge (2e)

OA6 Ronin Challenge (2e)


It begins as a simple martial arts tournament. Sure, your skills are tested and you might even win a trophy - or learn a lesson or two. But it's still just a tournament... Until someone starts playing for keeps. When a traitor to the empire is revealed, His Excellency calls loyal and heroic citizens to follow the trail of deception. The scale of the treachery is grand - it seems that an entire army...   [click here for more]
Wizards of the Coast  $4.99

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R2: The Investigation of Hydell (1e)

R2: The Investigation of Hydell (1e)


Slinks are clean, well cared for, happy, obedient semi-humans. Why are they content to be slaves? They are protected by law, owned by many a wealthy merchant, and even have church approval. So why is high cleric MacKurian suspicious Can you sneak into the old ruin and find out what slinks really are, and where they're coming from? This is the second of the RPGA series of AD&D modules. Each RPGA...   [click here for more]
Wizards of the Coast  $4.99

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OA7 Test of the Samurai (2e)

OA7 Test of the Samurai (2e)


The peninsula of Wa is no place to visit. The land is poor, the people wary and suspicious. Yet this quiet backwater has been the site of strange disturbances - mysterious disappearances and omens of dire events to come. Why do the animals of Wa disappear, only to return a short while later? Who are the Blue Kumi bandits, and why are they so active? Why do the black geese fly into the Jusofu Mountains?...   [click here for more]
Wizards of the Coast  $4.99

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Skill Competition (Replace Skill Challenges)

Skill Competition (Replace Skill Challenges)


Skill Competitions are a more balanced replacement for Skill Challenges Why Use Skill Competitions Instead of Skill Challenges?     Skill challenges can lack a certain sense of fairness. Especially if a player is forced to make skill checks that they are not very good at. This can make a skill challenge very one sided or nearly impossible to win. Skill Competitions on the other hand engage even...   [click here for more]
Dark Spire  $0.50

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Strange Happenings - Compilation

Strange Happenings - Compilation


A compilation of three exciting Dungeons and Dragons 4th Edition adventures, each with its own mystery and intrigue. Filled with well thought out mechanics detailed maps informative sidebars, skill challenges and encounters. It will keep your players interested and on the edge of their seats the whole time. The Wishing Pool There once was a mighty wizard that granted wishes to heroes that proved...   [click here for more]
Dark Spire  $1.25

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Friar's Almanac - 005

Friar's Almanac - 005


Friar's Almanac an independent Roleplaying magazine! Contents this month PRINCESS FOUND ALIVE IN MINISTRY Copyright Information Copyright Information BRYNRYFE CAMPAIGN DOMESDAY BOOK (REPRISED) THE KEEP BETTER BARRELS ECONOMICS IN A D&D PERSPECTIVE Dvergar A Historical Flourish Interested in Having Your Article in Print? Interested in Getting the Word Out? ...   [click here for more]
Dark Spire  $0.50

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Friar's Almanac - 009 - Compendium

Friar's Almanac - 009 - Compendium


The annual Friar's Almanac Compendium which includes a selection of the greatest articles. This month subscribers have a way of reliving the best of Friar's Almanac. Articles Include: News from the capitol All Hell Breaks Loose Evil Unleashed On Ministry Redphage Poisons the Capitol Prime Minister Taken by Fiend Princess Found Alive in Ministry Royal Proclamation A Yellow Dingo...   [click here for more]
Dark Spire  $2.50 $1.50

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Friar's Almanac - 007

Friar's Almanac - 007


The Seventh issue of Friar's Almanac is on its way. This month we talk about: THE INHABITANTS OF DRIFTER CANYON URBAN ENVIRONMENTS EXPLORING SEWERS AND CISTERNS ALONE IN THE PILLORY WHEN THE ROTTEN TOMATOES FLY RETASKING THE MAGIC THE CAMERA OBSCURA BUILD YOUR OWN ISLAND Outlandish Circumstances HORATIUS RACISM IN RPGs GOING WITH THE CROWD ALLOYS BUILD A NOVEL KEEP? A D&D ZOMBIE APOCALYPSE FEELING...   [click here for more]
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The Wishing Pool

The Wishing Pool


There once was a mighty wizard that granted wishes to heroes that proved themselves worthy. Many heroes were granted great boons, but there came a day when a group of wicked villains tried to deceive the wizard into granting them one of their desires. They never came back, and neither have any heroes that went looking for the wizard. But then again this is only a legend… This adventure is for 4-6...   [click here for more]
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Friar's Almanac - 008

Friar's Almanac - 008


Here is the next issue of Friar's almanac. This issue we take a look at what inspires us to play role playing games in the first place from obscure internet video to how people know about the game. ...   [click here for more]
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Friar's Almanac - 003

Friar's Almanac - 003


Its Steampunk month at the Friar's Almanac! Here is what we have this month: GOING STEAMPUNK BAD ALBREKTS GUIDE TO GATE TRAVEL THE MARK OF A CIVILIZATION A YELLOWDINGO ATE MY BABY REDPHAGE POISONS THE CAPITOL THE BRYNRYFE CAMPAIGN PART 3: WORLDBUILDING The Teloren Duchy Murders Side Effects Implements versus Weapons Comparison: Warlock vs. Sorcerer THE POWER OF PROPHAGANDA MAKING...   [click here for more]
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Friar's Almanac - 001

Friar's Almanac - 001


Welcome to the first issue of Friar's Almanac where we will take a hard look at the current roleplaying game market. We will include articles about both official Dungeons and Dragons products and 3rd party offerings. We will feature news, articles, and how-to's about everything from generic roleplaying games to electronic products. We allow user submissions and we are advertiser supported. Check out...   [click here for more]
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Friar's Almanac - 004

Friar's Almanac - 004


The fourth outing of the Famed Friar's Alamanac takes on a completely new look! ...   [click here for more]
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Aetherianica - Public Playtest

Aetherianica - Public Playtest


Aetherianica A new kind of RPG where the fan base actually helps build it. The tools are modern. The game is quick, easy, and fun. Where third parties can really shine, and get to put out official products in an unrestrictive environment. Where the core rules are free and easy to access. This is the first of many public play tests. If you like the idea of a table top role-playing game that will be...   [click here for more]
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Nightshaper Preview for Luminatrum Campaign Setting

Nightshaper Preview for Luminatrum Campaign Setting


Preview of the Nightshaper class for Dungeons and Dragons 4th edition Luminatrum a world where the powers of darkness and light fight an ongoing struggle for control of the world. “I shape the darkness into nightmarish forms that haunt your every waking hour.” Nightshapers through arcane mastery take pure darkness and form it into frightful shades that encompass allies and grants...   [click here for more]
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