Title ▼ |
Publisher |
Price |
2018 Gen Con gold winner of Best Game and Product Of The Year, ENnie Awards 2019 The Best Role-Playing Game Releases Of 2019, Game Informer 2019 Best Games of 2019, Tabletop Gaming Magazine
ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will:
Live in a gritty, "realistic" fantasy world
Make morally grey decisions & enact vicious reprisals
Uncover insidious plots & political... [click here for more] |
Andrews McMeel Publishing |
$19.99
|
EVERYTHING A PLAYER NEEDS TO CREATE A CHARACTER FOR ZWEIHÄNDER GRIM & PERILOUS RPG.
Abridged from the first ten chapters of ZWEIHÄNDER Revised Core Rulebook, this book contains everything you need to create a character: from professions & advancement, to backgrounds & skills, for intrigue & combat, to exploration & trappings, and magick spells & rituals. Using... [click here for more] |
Andrews McMeel Publishing |
$19.99
|
Begin your gothic fantasy horror adventures with ZWEIHANDER RPG Reforged Edition: Session Zero! This includes all the rules to play and create your first survivor. This 83-page free download includes:
Chapter 1: Welcome to ZWEIHANDER
Chapter 2: Learn to Play
Chapter 3: Your Lifepath (abbreviated from the full release)
Survivor Sheet (form-fillable)
CHANGELOG We have instituted a new taxonomy for... [click here for more] |
ZWEIHANDER Games |
FREE
|
Travelling & Caravans is a fully illustrated supplement that helps the Game Master prepare for travelling sessions, as well as provide the GM with the tools they need to have the party become part of or lead a bigger caravan of NPC's. Travelling & Caravans is written by Willem Greve in collaboration with Bodie Hartley (SlowQuest) and fully digitally illustrated by Willem Greve.
This product... [click here for more] |
Willem Greve |
$2.72 $2.17
|
'Thieves' Quests: The Early Bird' is a fully illustrated 5E Adventure that can be used as a standalone quest or can be plugged easily in your existing TTRPG campaign. It comes with maps, tokens and a little (digital) booklet that describes the adventure setup. Are your players smart enough to break in and deconstruct the clever way secret agent Elouise Ashglade hides her important files? 'Thieves'... [click here for more] |
Willem Greve |
$9.78
|
In the midst of the 3rd Nilfgaardian War Geralt of Rivia, the White Wolf, scours the Continent for traces of his lost love! But this is not the only tale. A million other stories play out across the vast continent and you are right in the middle of one of them! The Witcher Pen & Paper RPG allows you to tell your own story in the world of The Witcher! Adventure across the Continent, interacting... [click here for more] |
R. Talsorian Games Inc. |
$24.99
|
In this Level 1, D&D styled, Kids adventure,
A mad wizard is drawing storm energy with the help of a giant, flooding the land and threatening the nearby town of Durnsdale. Will our heroes be able to stop him before he draws enough power to take over the kingdom!
Print at home with our mostly printer friendly PDF, or scroll using a device
Lots of pre-written narration and... [click here for more] |
Bwilder Games |
$5.00 $1.59
|
A SUNLESS, SOOT FILLED SKY…
A HEARTBROKEN GOD…
A CURSE, BROKEN BY KINDNESS...
The Emberlands were once a place of peace and prosperity. That was before the great spirits lost their firesong, becoming embittered and cold…
Now, a band of adventurers venture into this strange land to undertake a ritual. Strong of blade and kind of heart, these noble heroes carry with them the flame required... [click here for more] |
Sealight Studios |
$2.00
|
The first of three in an ancient collection, the Wrath of Rerek is a blade of vengeance. This blade was forged by Priests of the Diar Cult of Rerek, self appointed guardians of the land. It is said that the wielder of the Wrath of Rerek will possess a heart burning with vengeful rage for as long as they are one with the weapon.
_____________________
This Item Profile is provided for the Storyteller... [click here for more] |
Original Frontiers |
$0.50
|
The third of three in an ancient collection, the Storm of Rerek is a blade of turbulence. This blade was forged by Priests of the Diar Cult of Rerek, self appointed guardians of the land. It is said that the wielder of the Storm of Rerek will possess the potential to unleash a flurry of attacks upon their enemies.
_____________________
This Item Profile is provided for the Storyteller to expand... [click here for more] |
Original Frontiers |
$0.50
|
The Silent Serpent dagger was forged in ancient times by the malevolence of Rateya. Rateya was a member of the most prominent Diar clan of they day, but when he became displeased with the good fortunes of his fellow artisans he grew jealous and resentful. Unable to effect meaningful change through conflict (as he would surely have been cut down) or by mutual discourse (as he lacked the courage to hear... [click here for more] |
Original Frontiers |
$0.50
|
The second of three in an ancient collection, the Heart of Rerek is a blade of stoicism. This blade was forged by Priests of the Diar Cult of Rerek, self appointed guardians of the land. It is said that the wielder of the Heart of Rerek will possess a mind that is calmed with a peaceful calling.
_____________________
This Item Profile is provided for the Storyteller to expand gameplay and provide... [click here for more] |
Original Frontiers |
$0.50
|
The Zephyrkin consider themselves to be the next stage in the evolution of the Magic user, as they have found a way to make the Universal energy which drives a Magical soul to also serve the practitioner in body and mind. The Zephyrkin are able to adapt to their needs, providing some advantages to their struggle in the harsh climate of Urathun.
____________________________
This Speciality... [click here for more] |
Original Frontiers |
$0.50
|
Those who are one with the sword may eventually find themselves referred to as Yatanhun in circles where the art form of single combat is still appreciated. Originally a Diar term for those who are adept in the way of the longsword, this has now spread to wider society. Yatanhun fighting leagues are on the rise. Although they are frowned upon in the Grand Parla (where it is considered beneath civilised... [click here for more] |
Original Frontiers |
$0.50
|
The Wrathwalker is a fallen warrior, returned to life by the Greater Spirit Sethana. This may be because the warrior, in life, achieved greatness or ended the lives of many who offended Sethana (one of Sethana’s tasks is to judge the weak upon death). It can be because Sethana recognises the warrior’s struggle and grants more time for a particular task to be completed. The Wrathwalker always returns... [click here for more] |
Original Frontiers |
$0.50
|
The Unseen Shimmer is the thing that goes bump in the night, the blurred motion in the corner of the watcher’s eye. They were there, but they never were. They take what they pursue – life, treasure, infamy – and they give nothing back. The Unseen Shimmer is the shadow in the night.
____________________________
This Speciality Profile is provided to the Storyteller to expand gameplay... [click here for more] |
Original Frontiers |
$0.50
|
A Trouveur is a minstrel or a bard who is able to chronicle adventures and recite music to inspire. A Trouveur is often called upon by a leader to provide entertainment and bolster the moral of their fighting force. Some Trouveurs prefer to work for themselves, making a living outside of the establishment.
____________________________
This Speciality Profile is provided to the Storyteller to... [click here for more] |
Original Frontiers |
$0.50
|
The Zantian Temple is a school for Zeniths of all five of the known Magical Elements – Sky, Sea, Flame, Land, and Spirit. The Spirit Zantia is one who has mastered Spirit Magic and is able to hone this energy to serve their purposes. Whether purely for the conjuration of incantations or for the bolstering of one’s own physical presence, Zantian Abilities grant the potential for a wide array of... [click here for more] |
Original Frontiers |
$0.50
|
The Spirit Ranger combines a dual affinity with Magic and nature to walk the Known healing those in need and punishing those who cause harm. The first Spirit Rangers were outcasts, feared for their message of preserving Urathun and it’s natural world. Now their message is becoming widespread.
____________________________
This Speciality Profile is provided to the Storyteller to expand gameplay... [click here for more] |
Original Frontiers |
$0.50
|
The Solumir is the Magic User at one with the Aspect of Ground Magic. They are never more at home than when using the forces of the land in such a manner which serves them. They are capable of great things and are feared and revered for their martial prowess along with their balanced mindsets.
The first Solumir was the lone Sorcerer Jora the Wise. As a boy he feared his Magic but as a man he mastered... [click here for more] |
Original Frontiers |
$0.50
|
The Zantian Temple is a school for Zeniths of all five of the known Magical Elements – Sky, Sea, Flame, Land, and Spirit. The Sky Zantia is one who has mastered Sky Magic and is able to hone this energy to serve their purposes. Whether purely for the conjuration of incantations or for the bolstering of one’s own physical presence, Zantian Abilities grant the potential for a wide array of advantages.... [click here for more] |
Original Frontiers |
$0.50
|
A Shard Pilgrim is a warrior of an ancient Order – the Assembly of the Shard. Trained to search for an ancient relic that will return the people of Urathun to their homes among the stars, Shard Pilgrims are trained in social ingratiation and extreme combat methods.
____________________________
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further... [click here for more] |
Original Frontiers |
$0.50
|
The path of the Shadowbrand is that of silence and terror. They are watchers, thieves, assassins, and rogues. The Shadowbrand does not wait for the world to invite them to seize that which they desire. The Shadowbrand is ever waiting in the shadows and ever looking for their opening.
The term Shadowbrand was first given to the patron martyr of rogues, Ambryn of Herta, for her courage in the face... [click here for more] |
Original Frontiers |
$0.50
|
A Sen’Ma is one who has undergone extensive periods of survival and endurance, and is able to make the most of their surroundings. The name is derived from the Sen’Ma Diar Clan who shunned Parla life and retired to the woods and forests. It was there that they found the cure for all known ailments and learned to communicate with the flora and fauna of Urathun.
To a Sen’Ma the usually unforgiving... [click here for more] |
Original Frontiers |
$0.50
|
The Zantian Temple is a school for Zeniths of all five of the known Magical Elements – Sky, Sea, Flame, Land, and Spirit. The Sea Zantia is one who has mastered Sea Magic and is able to hone this energy to serve their purposes. Whether purely for the conjuration of incantations or for the bolstering of one’s own physical presence, Zantian Abilities grant the potential for a wide array of advantages.... [click here for more] |
Original Frontiers |
$0.50
|
Sathana Mayaz is a title granted to one who has undergone trials of the Spirit in order to transcend their physical being. It is a practice which shapes the practitioner into their own manifest visage. It is also seen as a rejection of physical limitations and embracing the innate connection to Magic which every sentient being possesses. Sathana Mayaz may form covens together or operate entirely alone.... [click here for more] |
Original Frontiers |
$0.50
|
HOW TO USE THIS EXPANSION
For this Expansion you will require the Entombed Crown Core Rulebook (CRB) available here:
The Entombed Crown - Core Rulebook - Original Frontiers | DriveThruRPG.com
You will also need a method to record any additional information. Any additional dice required will be listed.
The Specialities within this Expansion are provided to demonstrate how the system may be expanded... [click here for more] |
Original Frontiers |
$4.99
|
The Mezia are the Known World’s link between the physical Realm and the Spirit Realm. They are adept in the art of Spirit Magic and the experts in manifesting something from nothing. This is the key to their existence and it has not been an easy road for the Mezia. Unlike those who practice the Magic of the elements (Ground, Sea, Sky, and Flame), those who utilise Spirit Magic to further their cause... [click here for more] |
Original Frontiers |
$0.50
|
The Roving Blade is a sellsword and a mercenary. They live off the land, growing rich from disputes where diplomacy has broken down. Often a flare for healing and fast-talking is needed when the Roving Blade invariably uncovers a hitherto unmentioned variable in their undertaking.
____________________________
This Speciality Profile is provided to the Storyteller to expand gameplay and provide... [click here for more] |
Original Frontiers |
$0.50
|
A Riftblade is a warrior able to connect to the spectral Spirit Realm and draw upon a well of deeper power. Their eyes become glazed with a pale white as their Rift Vision takes over their perception. Seeing with their pineal eye, the active conscious of the Riftblade goes dormant and the instinctive sub-conscious (while connected to the Spirit Realm) provides a reactive understanding. Rift Vision... [click here for more] |
Original Frontiers |
$0.50
|
The Revena walk a dangerous line as Magic-Users who specialise in the way of the Flame. They are vessels of a simmering fury which, if left unchecked, may consume them entirely. The services of a Revena are usually secured to aid the battlefield stratagems of warlords who are keen to win at all costs. It also means the Revena are prized among most armies as battle-Mages or strategists in their own... [click here for more] |
Original Frontiers |
$0.50
|
A Palathor is a warrior of supreme endurance – both mental and physical. They have had their soul weighed and measured in the Spirit World and have returned to the Corporeal Realm. Some do not come back, and some travel to other Worlds. The Palathor requires a Magically bound and custom fitted suit of armour called an Aegis to sustain their life force once they have returned to the Corporeal Realm.... [click here for more] |
Original Frontiers |
$0.50
|
The Mistral Walkers are among the most feared spellswords in the Known World. They are unique among Magic Users and physical warriors, fusing techniques coveted by both. In order to master their famed Mistral Phase they wear as little armour as possible. This often lures an opponent into a false sense of superiority. The Mistral Walker’s real strength, they say, does not lay with their Magical propensity... [click here for more] |
Original Frontiers |
$0.50
|
A Lightbringer is one who illuminates that which stands before them. To some it holds spiritual and metaphorical meaning, and to others it can mean the literal act of calling forth the elements to serve them. Lightbringers are said to have visited many worlds – though they always return to Urathun eventually. They are usually high ranking in society no matter their Species, and are particularly valued... [click here for more] |
Original Frontiers |
$0.50
|
The Kazahin Berserkers are practitioners of the Kazal – a form of honed rage governed by Sky Magic. The Kazahin are not bound to any land or Species and their methods are passed down from Berserker to Disciple. It is said that a Disciple is found by a Berserker when the time is right, often at a time when the Disciple is lost or on a destructive path. The Berserker will hone and pass on their abilities... [click here for more] |
Original Frontiers |
$0.50
|
A Kastina is a shaper of water and therefore a conductor of that most precious life force. The Sea Mages (as the Kastina are informally known) are sought out by those who wish to calm the seas and lakes of Urathun in order to build bridges or fish in those waters. To be Kastina requires a determined and sustained effort, for the waters of the Known World are notoriously tumultuous and (in Magical terms)... [click here for more] |
Original Frontiers |
$0.50
|
Herbalists are valued throughout the Known World. Some are seen as legitimate healers and some are viewed as being in league with higher or mystical forces. The art of Herbalism may be used to heal or to hurt, depending upon the concoctions created by the mixer. Under the right circumstances Herbalists can make tremendous wealth, but most see the talent as a calling rather than a way to become rich.... [click here for more] |
Original Frontiers |
$0.50
|
Hataera are bards, courtesans, song singers, and power mongers. They move in the higher echelons of society and they see all. They are people who seek fortune by way of the means of services rendered, whether this be given by wit, body, or some other charm.
The term Hataera is an ancient Formar word first used on Urathun by the warrior Hersanda to describe the extent of his devotion to the Diar... [click here for more] |
Original Frontiers |
$0.50
|
The Zantian Temple is a school for Zeniths of all five of the known Magical Elements – Sky, Sea, Flame, Land, and Spirit. The Ground Zantia is one who has mastered Ground Magic and is able to hone this energy to serve their purposes. Whether purely for the conjuration of incantations or for the bolstering of one’s own physical presence, Zantian Abilities grant the potential for a wide array of... [click here for more] |
Original Frontiers |
$0.50
|
The Zantian Temple is a school for Zeniths of all five of the known Magical Elements – Sky, Sea, Flame, Land, and Spirit. The Flame Zantia is one who has mastered Flame Magic and is able to hone this energy to serve their purposes. Whether purely for the conjuration of incantations or for the bolstering of one’s own physical presence, Zantian Abilities grant the potential for a wide array of advantages.... [click here for more] |
Original Frontiers |
$0.50
|
Fell Walkers specialise in a dominant form of Spirit Magic known as the Fell. The Fell requires that a practitioner have access to a willing sentient being (or multiple) from which their life force can be drawn upon to bolster the abilities of the user. These people are known as the Bondsworn. Each time a Bondsworn grants a portion of their life force to the Fell Walker, the overall life span of the... [click here for more] |
Original Frontiers |
$0.50
|
A Fated Envoy is a person who carries a message and knows how to deliver this in a way that is simply understood, and can challenge opposing viewpoints with ease. They may operate on their own behalf, for another, or for a group. Envoys are valued by small bands of adventurers and large political entities alike. They are diplomats, orators, bards, and consultants. It is a difficult and sometimes dangerous... [click here for more] |
Original Frontiers |
$0.50
|
An Extraordinaire is a social chameleon – one who can adapt to and thrive in any given situation. They excel on stage or addressing large groups, captivating many with their presence and with the way they express themselves. Extraordinaires can sometimes be called upon for their services when access to a high-profile audience or person is required.
____________________________
This Speciality... [click here for more] |
Original Frontiers |
$0.50
|
An Elysian Strider is one who converts the dark matter of Spirit energy into pure light – in essence they are conduit for the filtration of darkness into the sublime. They are known as healers, peacemakers, and teachers. They are not however to be crossed. The soul of the Elysian Strider clings to life, and this makes them incredibly difficult to kill.
____________________________
This Speciality... [click here for more] |
Original Frontiers |
$0.50
|
Between survival and greed, existence on Urathun can often become a blurred path. The Knights of the Eagle are a committed and self-appointed Order dedicated to the pursuit of justice and equity for those in need. There are many Lodges where Eagle Knights operate throughout the Known World.
____________________________
This Speciality Profile is provided to the Storyteller to expand gameplay... [click here for more] |
Original Frontiers |
$0.50
|
The Doomwalker is a gifted Spellsword, capable of manipulating the Spirit Realm and merging the arcane with the Corporeal. Manifestation in the hands of the Doomwalker is for one purpose – to remove an enemy-shaped obstacle. Originally a Tenarn art, nature’s guardians have seen fit to share this path with advanced practitioners from other Species. Doomwalker gifts are a battlefield boon.
____________________________... [click here for more] |
Original Frontiers |
$0.50
|
The Darleth Envoy is a picture of grace, finesse, and social charm. They are able to convey a message that they wish to deliver, whatever it may be, to its fullest impact. It is rumoured the original House of Darleth was also a breeding ground for assassins as well as artisans, but the truth remains shrouded.
____________________________
This Speciality Profile is provided to the Storyteller... [click here for more] |
Original Frontiers |
$0.50
|
The Kazahin Berserkers are practitioners of the Kazal – a form of honed rage governed by Sky Magic. The Kazahin are not bound to any land or Species and their methods are passed down from Berserker to Disciple. It is said that a Disciple is found by a Berserker when the time is right, often at a time when the Disciple is lost or on a destructive path. The Berserker will hone and pass on their abilities... [click here for more] |
Original Frontiers |
$0.50
|
The Darleth Envoy is a picture of grace, finesse, and social charm. They are able to convey a message that they wish to deliver, whatever it may be, to its fullest impact. It is rumoured the original House of Darleth was also a breeding ground for assassins as well as artisans, but the truth remains shrouded.
____________________________
This Speciality Profile is provided to the Storyteller... [click here for more] |
Original Frontiers |
$0.50
|
Crimson Sight is the name given to highly experienced archers, or more specifically the killer insight which they possess. Those with Crimson Sight usually go on to become assassins or hunters of large fauna, if they are not already. There is no set path however, and Crimson Sight may be used for a range of purposes.
The first to demonstrate this ability on Urathun was Matimi Khors, the daughter... [click here for more] |
Original Frontiers |
$0.50
|