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On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see over to the gaming table beyond.
On the outside, four pages of glorious full-page Numenera artwork, with four alternate panels, identical to the others but sporting the Numenera logo. You decide where (or if) the logo appears on your GM screen by swapping... [click here for more] |
Monte Cook Games |
$7.35
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Need fantasy adventure ideas in wilderness or frontier areas? Use our Sidequest Decks: Wilderness & Frontier Fantasy. Each card is a dynamic adventure!
This is part of our Sidequest Decks series with sidequests for many genres & settings.
Draw a card for an adventure outline. The outline includes backstory, ways to get the PCs involved, encounter... [click here for more] |
Inkwell Ideas |
$14.99 $13.53
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In 1990, Palladium Books launched Rifts, a post-apocalyptic-science-fantasy-horror-mecha-role-playing game using a game system from 1981.
In 2021, two guys who played it a bunch revisited the game and, armed with hindsight, set about mocking, parodying, and critiquing the game. It turned into this embarrassingly long book.
Coverage of the basic rules, the nearly 30 (i.e. 27) classes, psionics,... [click here for more] |
Yaruki Zero Games |
$16.00
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Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more.
This deck of 120 full-color cards allows GMs and players to randomly... [click here for more] |
Monte Cook Games |
$20.05
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Face au Titan est aussi disponible en français
“We are the Company. Hunters, warriors, mages, scholars, nobles, barbarians, we have been brought together for one purpose: to put an end to the reign of the Titan. This gigantic being has caused ruins and desolation to our world for generations and generations. Progress and wonders are constantly at the mercy of the... [click here for more] |
Gulix |
$25.00
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Need fantasy adventure ideas in urban areas or with political themes? Use our Sidequest Decks: Political & Urban Fantasy. Each card is a dynamic adventure!
This is part of our Sidequest Decks series with sidequests for many genres & settings.
Draw a card for an adventure outline. The outline includes backstory, ways to get the PCs involved, encounter... [click here for more] |
Inkwell Ideas |
$14.99 $13.53
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Facing the Titan is also available in english.
« Nous sommes la Compagnie. Chasseurs, guerrières, mages, érudites, nobles, barbares, nous avons été rassemblés dans un unique but : mettre fin au règne du Titan. Cet être gigantesque a provoqué ruines et désolation à notre monde, depuis des générations et des générations. Progrès et merveilles sont sans... [click here for more] |
Gulix |
$31.98
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(Also available for 13th Age, Pathfinder and 4th Edition GSL)
This is how the world ended, and this is how it began.
RETURN TO THE WORLD OF AMETHYST
In this latest book, prepare to know many of the truths only hinted previously, entire lands and peoples revealed in intricate detail. Secrets will be exposed. New enemies will... [click here for more] |
Dias Ex Machina Games |
$89.97
|
Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more.
This deck of 120 full-color cards allows GMs and players to randomly... [click here for more] |
Monte Cook Games |
$20.05
|
GM intrusions shape the narrative of a good Numenera campaign, offering an element of the unexpected and keeping the players on their toes. But coming up with just the right intrusion on the fly can sometimes strain even the best GM's creativity.
This 100-card deck presents scores of potential GM intrusions. Time to throw a wrench into the player's carefully crafted plans? Just draw a card--or draw... [click here for more] |
Monte Cook Games |
$20.05
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THE NEWEST VOLUME OF AMETHYST IS ON KICKSTARTER NOW UNTIL SEPTEMBER 29th!
Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest.... [click here for more] |
Dias Ex Machina Games |
$44.99
|
Numenera is nothing if not weird. And sometimes even the best GM needs a little creative spark to help inspire new, strange things for the game. These cards do just that: Draw a card whenever you feel like it--whether it's prepping for the next game or right in the middle of a session. There are three ideas on each of the 100 cards in this deck: a simple basis for a weird element, a more developed... [click here for more] |
Monte Cook Games |
$20.05
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Cyphers are items of strange or mystical function that originate in the Strange itself. Frequently encountered and used by player characters, cyphers are single-use items that heal, aid attacks, or have cool or unusual effects.
This deck of 120 full-color cards allows GMs and players to randomly generate cyphers on the fly. Twenty item cards describe the physical form the cypher takes, depending... [click here for more] |
Monte Cook Games |
$20.05
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One Hundred New Artifacts in a Convenient Deck
In the Ninth World, artifacts are items of ancient mystery and power. Compared to cyphers, they're relatively permanent and often have straightforward applications. But their workings are incomprehensible—a device powered by transdimensional siphons using nanotechnology to rewrite reality on the subatomic level often appears more magic than machine.... [click here for more] |
Monte Cook Games |
$20.05
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Generate endless ruins and adventure, in prep or on the fly!
The Numenera Ruin Mapping Engine is one of the most popular features of Jade Colossus: Ruins of the Prior World, the essential GM’s companion for adventure building in the weird and wondrous Ninth World. The 100-card Ruin Deck builds on this feature, letting you quickly and easily generate ruins as you prep for your game, or... [click here for more] |
Monte Cook Games |
$19.99
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Breathe life into an infinite variety of NPCs—for any campaign!
Putting together a new adventure or campaign? GMing an impromptu encounter? Got a game session that’s gone in an entirely unexpected direction? In almost any gamemastering situation, one of the greatest challenges is coming up with nonplayer characters (NPCs) that are interesting, unique, and fleshed out—particularly when time... [click here for more] |
Monte Cook Games |
$19.99
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Sometimes characters are inspired even when their players aren’t
Sometimes things just come together. Sometimes you just happen to have exactly the ideal tool, or the perfect insight.
And sometimes it’s great to give the players just a touch of inspiration and additional narrative control. And a little extra reward for a particularly challenging encounter or adventure.
The 100-card Asset... [click here for more] |
Monte Cook Games |
$20.04
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(Also available for 5E OGL, 4E OGL, and 13th Age)
This is how the world ended, and this is how it began.
RETURN TO THE WORLD OF AMETHYST
In this latest book, prepare to know many of the truths only hinted previously, entire lands and peoples revealed in intricate detail. Secrets will be exposed. ... [click here for more] |
Dias Ex Machina Games |
$90.99
|
Generate random salvage results—and GM intrusions—and save loads of time doing it!
Shins. Iotum. Oddities and artifacts. Parts. Everything you want from a salvage attempt—even GM intrusions—is now at your fingertips. Save time at the game table and in prep by skipping the salvage tables and simply drawing a card. The top portion gives you the salvage result, including not just iotum, shins,... [click here for more] |
Monte Cook Games |
$20.04
|
A world trapped between the dimensions of science and magic. A world torn. A world filled with high adventure, where death lurks behind every corner.
Do you dare enter?
Do you dare not?
The Realm of The Gateway is a fantasy/science fantasy role playing game set on the mythical world of Uylande.
It is a world trapped inside a dimensional portal between the dimensions of science and magic. ... [click here for more] |
Griffin Games |
$50.99
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THE NEWEST VOLUME OF AMETHYST IS ON KICKSTARTER NOW UNTIL SEPTEMBER 29th!
Also available for 13th Age, Pathfinder, 5E OGL, Fate, and 4th Edition GSL)
This is how the world ended, and this is how it began.
Note: This book has been updated to be fully compatible with the new Savage Worlds... [click here for more] |
Dias Ex Machina Games |
$89.99
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Granting—and getting—XP just got even more exciting!
In Numenera, exploration and risk are everything. Players earn experience points for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XP are useful... [click here for more] |
Monte Cook Games |
$8.04
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Add a bit more strange to The Strange—or any game!
The Strange is filled with limited worlds seeded by fiction. Generating new stories, encounters, and ways to make an encounter strange is fun but can be a challenge. These cards help with that: Just draw a card whenever you feel like it—whether it is while you’re preparing for your next session or right in the middle of one. There... [click here for more] |
Monte Cook Games |
$19.99
|
(Also available for 4E, 5E, Fate, and Pathfinder)
This is how the world ended, and this is how it began.
RETURN TO THE WORLD OF AMETHYST
In this latest book, prepare to know many of the truths only hinted previously, entire lands and peoples revealed in intricate detail. Secrets will... [click here for more] |
Dias Ex Machina Games |
$89.99
|
It's a dangerous business, going out your door. . .
The myriad strange recursions floating in the shoals of Earth are both wondrous and dangerous—and so is the process of translating to, from, and between them. The Translation Deck helps you generate creative and unexpected GM intrusions that sometimes occur during the process of moving between alternate worlds. Draw a couple of cards and pick... [click here for more] |
Monte Cook Games |
$7.99
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The Realm of the Gateway is a multi-genre game set on a world that is trapped in a dimensional gateway between the dimensions of science and magic. Half the world is based on magic, half on science and technology. The game is divided into three core rule books, each one describing one part of the world and giving rules specific for that dimension or realm. The rules are consistent between realms,... [click here for more] |
Griffin Games |
$28.99
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Earth was a planet of progress, of great technology and sophistication, until the Chaos Moon arrived and warped the world, twisting it with powerful magic into something new and dangerous. Cities fell, monsters arose, demons and angels alike stepped across the boundary between worlds.
That was over 2,000 years ago.
Explore the Realm of Pyre, a world born from the ashes of... [click here for more] |
Tremorworks |
$44.99
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THE NEWEST VOLUME OF AMETHYST IS ON KICKSTARTER NOW UNTIL SEPTEMBER 29th! Also available for 13th Age, Pathfinder, 5E OGL, and 4th Edition GSL)
This is how the world ended, and this is how it began.
RETURN TO THE WORLD OF AMETHYST
In this latest book, prepare to know many of the truths only hinted previously,... [click here for more] |
Dias Ex Machina Games |
$89.99
|