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The Weird

The Weird


Thousands and thousands of amazing ideas—for any game. For every game! You’ve already got dragons, and magic spells, and alien planets, and werewolves, and superheroes in your game. Why would you need it to be any weirder? Because, when you get down to it, what is weird other than new and interesting—and who doesn’t want their stories and characters to be more interesting?...   [click here for more]
Monte Cook Games  $19.99

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In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should...   [click here for more]
Monte Cook Games  $2.39

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $3.99

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Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories fun and...   [click here for more]
Monte Cook Games  $2.39

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Artifacts & Oddities Collection 1

Artifacts & Oddities Collection 1


Numenera items to use in your Numenera game. The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find nearly one...   [click here for more]
Monte Cook Games  $2.39

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Who the Devil Are You?

Who the Devil Are You?


A fun, fast-paced zero-prep RPG experience! In most RPGs, the GM provides the story, setting, and context to the players and the players create characters to fit that world. But what if we turned all that upside down? What if the whole process of making the characters also builds the world? And breathing life into those characters also builds the story? In other words, what if the lazy-ass...   [click here for more]
Monte Cook Games  $9.99

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Vecna Reborn (2e)

Vecna Reborn (2e)


From the depths of antiquity, he arises. . . . Trapped in a mockery of his former kingdom, he broods. . . . In hatred and spite against the one who betrayed him, he schemes. . . . The other lords of Ravenloft may possess horrific power. . . but Vecna is god. Trapped by the Mists of Ravenloft, the lich lord Vecna plots his escape and revenge against Kas the Destroyer, his traitorous former lieutenant....   [click here for more]
Wizards of the Coast  $4.99

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Monte Cook's World of Darkness

Monte Cook's World of Darkness


One year ago, eldritch horrors of cosmic malevolence called the Iconnu attempted to destroy our reality. They failed, but the attempt left the world in rapidly darkening shadow. Dead souls returned to claim living bodies, creating blood-drinking undead fiends: vampires. Bestial spirits came as well, to create werewolves, and demons formed bodies from worldly matter. Magic crashed back into the world,...   [click here for more]
White Wolf  $13.99

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The Darkest House

The Darkest House


That house on the outskirts of town, sitting empty behind a crumbling wall. The one people whisper about. The one that has gone unlived in for years. Sometimes a few hearty souls creep in, it is said, to see what treasures or secrets they can find. Most find nothing—just an empty old house. Some return shaken. A few don’t return at all. You’ve seen this house before. If not in this...   [click here for more]
Monte Cook Games  $44.99

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GM Intrusion Deck

GM Intrusion Deck


Unleash your GMing creativity! GM intrusions are part of what makes the Cypher System so fluid, fast-paced, and narrative-focused—and a real joy to GM! A good GM intrusion introduces an unexpected factor that spices up a scene, creates a turning point in an adventure, or throws a little wrench into the PCs’ best-laid plans. Sometimes GMs prepare them in advance, but often they occur spontaneously,...   [click here for more]
Monte Cook Games  $7.99

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The Star's Refuge (Expert)

The Star's Refuge (Expert)


The Star’s Refuge is an adventure for expert characters, and will be best appreciated by players who love roleplaying and tough moral dilemmas. Whether on behalf of the people of the nearby villages or for reasons of their own, the characters seek the entrance to a fabled extradimensional refuge. Once they find it, they must gain entry and decide whether to pay the dark price required...   [click here for more]
Schwalb Entertainment  $1.49

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The Nightside

The Nightside


This is the full version of The Nightside. Check out the free preview. You don’t have to be evil to own this book. But it helps. Some say the Nightside is evil, but that’s a misunderstanding. Or at least an oversimplification. It is dark, that much is certain. Forbidden. Dangerous. Those who walk the Nightside Path meddle with the sinister. Those who call upon its forces risk much—perhaps...   [click here for more]
Monte Cook Games  $18.99

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Ghostwalk (3e)

Ghostwalk (3e)


The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether currently living or dead, residents and visitors are assured of an eternity of action and intrigue. Ghostwalk contains everything needed to run a stand-alone...   [click here for more]
Wizards of the Coast  $14.99

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Cypher System

Cypher System


Cypher System: Regolamento Horror vittoriano? Fantasy epico? Spionaggio? Epopea spaziale tra le galassie? Il volume che stringete fra le mani adatta il Cypher System, acclamato e premiato dalla critica per Numenéra e The Strange – L’Anomalia, a un’infinità di possibili campagne e generi, mettendovi a disposizione un set completo di regole e centinaia di opzioni del...   [click here for more]
Wyrd Edizioni  $25.36

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The Darkest House FREE PREVIEW

The Darkest House FREE PREVIEW


That house on the outskirts of town, sitting empty behind a crumbling wall. The one people whisper about. The one that has gone unlived in for years. Sometimes a few hearty souls creep in, it is said, to see what treasures or secrets they can find. Most find nothing—just an empty old house. Some return shaken. A few don’t return at all. You’ve seen this house before. If not in...   [click here for more]
Monte Cook Games   FREE 

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The Magnus Archives Roleplaying Game FREE PRIMER

The Magnus Archives Roleplaying Game FREE PRIMER


My gaze focused back on the thing in his hands, that dead, curling lump of clay, and I watched it move. It coiled around, through its own face, and flailed its long, distorted fins in desperate pained movements. It made a noise that sounded like a scream heard through water and stretched out towards my mouth, which I’ll admit was hanging open in horror. If I hadn’t screamed and fallen backwards,...   [click here for more]
Monte Cook Games   FREE 

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The Nightside FREE PREVIEW

The Nightside FREE PREVIEW


This is a free preview of The Nightside. You can get the full version here. You don’t have to be evil to own this book. But it helps. Some say the Nightside is evil, but that’s a misunderstanding. Or at least an oversimplification. It is dark, that much is certain. Forbidden. Dangerous. Those who walk the Nightside Path meddle with the sinister. Those who call upon its forces risk much—perhaps...   [click here for more]
Monte Cook Games   FREE 

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The Weird FREE PREVIEW

The Weird FREE PREVIEW


Thousands and thousands of amazing ideas—for any game. For every game! You’ve already got dragons, and magic spells, and alien planets, and werewolves, and superheroes in your game. Why would you need it to be any weirder? Because, when you get down to it, what is weird other than new and interesting—and who doesn’t want their stories and characters to be more interesting?...   [click here for more]
Monte Cook Games   FREE 

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