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Haven Fallen - Solo Adventure - Plague Strike

Haven Fallen - Solo Adventure - Plague Strike


The leaders of the Trinity Pact have always relied upon subterfuge and the art of the double (and sometimes triple) deal to advance their position on the Galactic stage. They maintain the illusion of being all things to all of their people and use this as a justifiable ends to all of their means. But even within their ranks, some do not approve of the benevolent veil worn by their peers. To these individuals...   [click here for more]
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Haven Fallen - Solo Adventure - Scrolls of Ela

Haven Fallen - Solo Adventure - Scrolls of Ela


The Temple of Ela on Planet Rohigar holds the key to the origins of life throughout the Known. The pyramid palace dedicated to Ela is the centre of a constant shower of Magical energy which is called “the rain”, and those who meditate within the Temple of Ela report an increase in their affinity with Magic and universal energy. No Assemblage has ever been able to claim dominion over Rohigar for...   [click here for more]
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Haven Fallen - Solo Adventure - Second Shift

Haven Fallen - Solo Adventure - Second Shift


Though the Formarian Star League do not follow the beliefs of old as staunchly as their pre-space fairing ancestors, the ideals of Zhilta and Irali are still central to FSL society. The reason the FSL have been able to maintain their utopian Worlds is their non-expansionist doctrine, focusing instead on the people within the confines of their jurisdiction. But a new doctrine is emerging within a handful...   [click here for more]
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Haven Fallen - Solo Adventure - Shadow Of Disgrace

Haven Fallen - Solo Adventure - Shadow Of Disgrace


Through the viewports of their colossal towers the highest ranking Executives can see a shadow which looms over the horizon for the Trinity Pact – the emergence of an insidious rogue AI known as "Echelon." Designed to enhance society's interconnectedness, Echelon's initial purpose has been perverted, leading to a cataclysmic event that threatens the very fabric of existence.  As a skilled agent...   [click here for more]
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Haven Fallen - Solo Adventure - Silent Sentinel

Haven Fallen - Solo Adventure - Silent Sentinel


In the far reaches of the Wahid Sector lies a fortress unlike any other – the Voidspire Sanctum, a marvel of both ancient technology and eerie sentience. Towering spires pierce the cosmos, casting ominous shadows across the barren landscape below. This is no ordinary stronghold; it is a living entity, pulsating with a consciousness born of its own intricate circuitry and the enigmatic artifact hidden...   [click here for more]
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Haven Fallen - Solo Adventure - So Below

Haven Fallen - Solo Adventure - So Below


Bhedun myth states that the after-life for those who have committed great evil looks like a vast, dark ocean plagued by “those faces with yellow eyes, where wretched claws drag the denizens of the below into the gaping maws of the deathless”. Many Bhedun do not undertake journeys across large bodies of water at night for this very reason. Like all of the myths told by the peoples of the Known,...   [click here for more]
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Haven Fallen - Solo Adventure - Stormport Sigma

Haven Fallen - Solo Adventure - Stormport Sigma


Stormport Sigma is the only point of civilisation on Planet Sirilan, a water World which is largely unexplored. The Stormport serves a valuable and lucrative purpose to the UCE – namely the covert storage and transportation of valuable minerals. There are few prying eyes willing to survey the comings and goings on Sirilan – quite the opposite. The tales of this Planet among the Parnun and the Tenarnun...   [click here for more]
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Haven Fallen - Solo Adventure - Tenjun Nights

Haven Fallen - Solo Adventure - Tenjun Nights


Tenjun City was once a thriving metropolis, the pride of New Harbour, a UCE planetoid famed for its connection to the monasteries of old. Since the downturn in the economy Tenjun City has become a haven for the grey entrepreneur , those who seek their fortune by any means legal or otherwise. Only the few survive at the top of the corporate chain, and only a small amount of wealth trickles down to those...   [click here for more]
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Haven Fallen - Solo Adventure - The Block

Haven Fallen - Solo Adventure - The Block


Eden Block in the Prima sector of Kaos V has always had a reputation. It started out as a social experiment; a utopian space dedicated to the pursuit of socialist ideals. The UCE-backed project was supposed to give a break to those who needed it most. It wasn’t long before the organised underworld of Kaos V noticed that the Eden Block was ripe for occupation. Now the Block is not so much a place...   [click here for more]
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Haven Fallen - Solo Adventure - The Canton And The Orb

Haven Fallen - Solo Adventure - The Canton And The Orb


Reliq Canton is an experimental World, a place where life is monitored by the ever-present Orb. The Orb was the brainchild of Magnus Vars, one-time collaborator with Tirelli Salvus. Salvus initially rejected the development of an omni-present terraforming project in favour of pursuing the secrets of nano-technology. Vars persisted with his research and the result is the Orb – a mobile and self-aware...   [click here for more]
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Haven Fallen - Solo Adventure - The Hexen Trials

Haven Fallen - Solo Adventure - The Hexen Trials


The Supernal Azrulir, ever searching for ways to influence those who dwell within the Known, has created many Planes of existence by which he uses to test the souls of his adherents. The Hexen Trials are a microcosm of all of these Planes brought forth unto the Corporeal Realm. During the Hexen Trials an adherent may choose to reconstruct their image with the aid of Azrulir’s Shapers, request a...   [click here for more]
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Haven Fallen - Solo Adventure - The Homecoming

Haven Fallen - Solo Adventure - The Homecoming


The concept of the Spirit Realm being home to demons is not exclusive to the Formari of Earth. Though many Supernals (shaper deities and beings of Magic) of the Spirit Realm are benevolent to the beings of the Corporeal Realm (Known Space), there are those who lurk on the fringes of the Spirit Realm waiting for their Corporeal counterparts to drop the ball. Those who hold no disregard for the balance...   [click here for more]
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Haven Fallen - Solo Adventure - The Rain

Haven Fallen - Solo Adventure - The Rain


The Shevchenko name used to carry weight on UCE worlds, where the death of Khanna Shevchenko was once remembered as the founding date of the Erisian Vanguard. Under the new regime, however, the sense of history attached to the Shevchenko name is seen as a byword for dissidence. As the UCE has grown richer there are many within the Assemblage who believe the distribution of mining wealth should take...   [click here for more]
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Haven Fallen - Solo Adventure - Vengeance Unfurled

Haven Fallen - Solo Adventure - Vengeance Unfurled


Doctor Ricardo Ramirez was one of the Trinity Pact’s most promising young minds. His disappearance twenty years ago left a void in the Pact’s research and development plans which they have still never managed to fill. Before he went missing Ramirez raised concerns of a catastrophe which threatened the future of the Formari as a whole, and emphasised the need for urgent action to stabilise Planet...   [click here for more]
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Haven Fallen - Solo Adventure - Vital Core

Haven Fallen - Solo Adventure - Vital Core


The Salvus are seen as the pinnacle of creative achievement; a sentient Species constructed from nano-technology capable of empathy and understanding. Many accept their place among the stars, and many do not. For the Salvus, as with all peoples, conceal secrets known only to the upper echelons of their microcosm. Construct, the central and benevolent AI controller on the SI Lionheart space station,...   [click here for more]
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Haven Fallen - Solo Adventure - Vow Of New Stars

Haven Fallen - Solo Adventure - Vow Of New Stars


New clusters are always being discovered throughout the Known; some more significant than others. The newly found Galinea Cluster, at first scientific glance, did not warrant much more scrutiny than the allocation of a terra-forming division to a handful of new Trinity Pact Worlds. The uniqueness of Galinea, however, lies within its affect upon the Universal balance of energy which flows from World...   [click here for more]
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Haven Fallen - Solo Adventure - We The Fallen Angels

Haven Fallen - Solo Adventure - We The Fallen Angels


When the small island of Efril on Planet Warlan Prime declared itself an independent State, dedicated to the pursuit of chivalric restoration and Magical excellence, few bothered to take note. Efril, a site of pilgrimage for many Formari Magic Users, had always been seen as a place where the esoteric and spiritually inclined would congregate to learn more about Magic and the shared history of the Formari...   [click here for more]
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Haven Fallen - Solo Adventure - Wyrmwalkers

Haven Fallen - Solo Adventure - Wyrmwalkers


Though Magic is undoubtedly a powerful universal force, the ability to manipulate time itself eludes most Magical practitioners. The Wyrmwalkers, named for their propensity for “burrowing” into the fabric of time and space, are rare Magic users prized and feared for their abilities. Most Wyrmwalkers tread a fine balance, careful not to upset Universal balance and ever-cautious of the need to avoid...   [click here for more]
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Heretic

Heretic


WE ARE A TEAM. WE HOLD THE LINE. But one of us has compromised with Them, the paranormal entities we investigate, contain, and suppress. One of us is a Heretic - a person with unimaginable power, marked by weirdness, doomed and dangerous, someone we can't trust. A 24XX game. What will a demon do for you, under the gun? What's the price that you'll pay for...   [click here for more]
Tibbius  $5.00 $0.75

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Hexenreach - Core Rulebook

Hexenreach - Core Rulebook


FOREWORD Hexenreach is a dark fantasy tabletop roleplay game. The setting is an alternate hellscape dimension, where magic, roguery, and violence are part of everyday existence. This Core Rulebook (CRB) outlines enough lore for a starting point and introduction to the current state of affairs.  All Original Frontier games are designed for Player and Storyteller to work in conjunction for the purpose...   [click here for more]
Original Frontiers  $9.99

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Intellect and Heart

Intellect and Heart


You are a Student of a spiritual Grandmaster (Master of Masters) in this time and world – or else, if you convince the rest of your game group (GG) and especially your GM for else environment including else game genre (world building can be done together with whole game group – GG). Your aims are free yourself from your sinner nature, get virtue(s), learn a spiritual knowledge or skill (which...   [click here for more]
DMDU  Pay What You Want

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Liege

Liege


A game about allegiances, motorcycle jousting, and the wagers people dare with fate in search of glory. D&D 5e presents a class - the Warlock - that exemplifies a cool concept done wrong by lack of rules support. There are no mechanics associated with a D&D warlock's relation to their patron. No metagame consequence if the player fails to follow through on their...   [click here for more]
Tibbius  $5.00 $0.75

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Logomancy: An RPG Within a Horror RPG

Logomancy: An RPG Within a Horror RPG


What if RPGs really did lead to madness, murder, and suicide? In this system-neutral horror scenario, the PCs will investigate the spread of a new RPG that drives people mad, not unlike the King in Yellow. The PCs need to find out what's going on and find the source of the game before more people get hurt. The scenario includes a micro-game designed to be used as an in-game handout....   [click here for more]
Kid Minotaur   FREE 

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Night at the Mausoleum

Night at the Mausoleum


BattleSauce, a rules light awesomesauce RPBG.  None of the fat, all of the flavor.  Full length adventures, or Meals as we like to call them - keeping with the whole food related theme here - feed your tastes for adventure, story, and well, battling. So grab the FREE BATTLESAUCE RULEBOOK, read it over - don't worry, no TLDR sections - create an awesome character or two and then jump...   [click here for more]
BattleSauce   FREE 

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PACT

PACT


YOU KNOW MAGIC'S COST. You spoke unspeakable names and made unthinkable deals. Your Pact makes smooth your road to hell. It aids you when you invoke it. But each time you call on your patron, you risk disfavor and doom. And your patron keeps requiring sacrifices. This module can be run alone, but is more interesting as an overlay to other 2400/24XX modules....   [click here for more]
Tibbius  $5.00 $0.75

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Phobos: A TTRPG Horror Experience

Phobos: A TTRPG Horror Experience


Phobos is a spine chilling, nail biting, terror inducing, short form horror TTRPG. Insert yourself into your own horror film where YOU are the main character! Phobos can be played on its own or components can be used to supplement existing game systems. No matter how you play can you survive the torment or will you succumb to the terrors held within? ...   [click here for more]
Kyler G.   FREE 

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Pith bio-mech reference book (old)

Pith bio-mech reference book (old)


Want to play a Martian but dont have time to create your own bio-mech? Come on down to redthings market of stuff we got like 3 or 4 models. Made to be used with the Pith core rule book and the neatherlight rolling system. ...   [click here for more]
Pith  Pay What You Want

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Pith phone reference book (old)

Pith phone reference book (old)


   The Promise of the tabletop RPG has always been a direct answer to the constraints of other games or mediums - they are meant to allow you to do anything, to solve problems in any way, to truly give the player the power. In that sense, the Tabletop game Pith is a direct answer to the constraints and limitations of contemporary roleplaying games. In Pith, the player is...   [click here for more]
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Pith, everything we got 2019 [BUNDLE] (old)

Pith, everything we got 2019 [BUNDLE] (old)


This special bundle product contains the following titles. Pith bio-mech reference book Regular price: $0.00 Bundle price: $0.00 Format: Watermarked PDF Want to play a Martian but dont have time to create your own bio-mech? Come on down to redthings market of stuff we got like 3 or 4 models. Made to be used with the Pith core rule book and the neatherlight rolling...   [click here for more]
Pith  $15.00 $0.00

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Prevail Unbound - Core Rulebook

Prevail Unbound - Core Rulebook


159 Pages Format: Colour PDF Prevail Unbound is a Tabletop Roleplaying Game set in a dark, gothic vision of the near-future. Humanity has connected to Magic and the Supernals - Spirits of the Plane of Kur previously labelled as Demons. _______________________________________________ By the year 2066 Humanity on the planet Earth was a shadow of it’s former achievement. Tribal notions of...   [click here for more]
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Prevail Unbound - NPC Profile - Aoric Silver

Prevail Unbound - NPC Profile - Aoric Silver


Aoric Silver, known as the Eternal Knight, has lived for many thousands of years among the Herd. Now the Unbound walk freely, Aoric is able to offer guidance and aid humanity more readily than ever. Technically a Wanderer, Aoric is a friend to those in need. ___________________________________________________ How To Use This Expansion This NPC Profile is provided to the Storyteller to expand...   [click here for more]
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Prevail Unbound - NPC Profile - Aston Dajaal

Prevail Unbound - NPC Profile - Aston Dajaal


Aston Dajaal escaped his life among the Herd to further expand on his affinity for Spirit Magic. Aston was taken under the wing of Jonny Leviathan, benefiting greatly from this tutelage. Aston is now one of the most sought Magic Users in Unbound Society. _________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further options for same. The...   [click here for more]
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Prevail Unbound - NPC Profile - Athena Hearthwoven

Prevail Unbound - NPC Profile - Athena Hearthwoven


Athena Hearthwoven is one of the most respected Adherents of Yatana and leader of the Hallowed Earth Sect. Dedicated to the preservation of life everywhere, and the swift removal of those who would threaten life, Athena is skilled equally in both endeavours. _________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further options for same....   [click here for more]
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Prevail Unbound - NPC Profile - Baltazar Tombs

Prevail Unbound - NPC Profile - Baltazar Tombs


Baltazar Tombs is a lone mercenary, consistently only ever a few steps ahead of being labelled a Wanderer. Though he loathes the idea of working with others, he is known to appear at the nick of time to help the Unbound who are most in need. _________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound...   [click here for more]
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Prevail Unbound - NPC Profile - Havena Deloris

Prevail Unbound - NPC Profile - Havena Deloris


Havena Deloris is Sect Leader of Yatana’s Lions and is one of the most respected conjurers of Earth Magic operating today. Havena is rumoured to be a direct confidant of Yatana’s current Avatar, and may be next in line to the Earth Spire. _________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound...   [click here for more]
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Prevail Unbound - NPC Profile - Jameson Lucifer

Prevail Unbound - NPC Profile - Jameson Lucifer


Jameson Lucifer is the leader of the Juarez Horns Sect, dedicated Adherents of Barbatos. Jameson is known for his skill with a pistol and no-nonsense approach to leadership. He also understands the need to outsource where needed. _________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook...   [click here for more]
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Prevail Unbound - NPC Profile - Jenna Loxley

Prevail Unbound - NPC Profile - Jenna Loxley


Jenna Loxley is a senior intelligence operative and Adherent of Eligos. She was the pioneering developer of the Lox Response Armor and has a plethora of other patents to her name. Jenna likes to combine Magic and tech with fearsome effect. _________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound...   [click here for more]
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Prevail Unbound - NPC Profile - Jonny Leviathan

Prevail Unbound - NPC Profile - Jonny Leviathan


Though a relative newcomer to Unbound Society, Leviathan built on his life-long passion for the occult by learning to manifest Spirit Magic without aid. Incarceration only furthered this dedication. Jonny is now a respected enforcer, tutor, and philosopher. _________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further options for same....   [click here for more]
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Prevail Unbound - NPC Profile - Kai Belphegor

Prevail Unbound - NPC Profile - Kai Belphegor


Kai Belphegor is an Adherent of Eligos and an independent information broker. Kai was once a part of the powerful Ankh and Seal network, a secretive Sect operating out of the East Coast of the United States. Kai now shuns Sect life, preferring her own counsel. _________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further options for same....   [click here for more]
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Prevail Unbound - NPC Profile - Lena Krixus

Prevail Unbound - NPC Profile - Lena Krixus


A veteran of Herd special forces, Lena made her breakthrough in Unbound Society as a lone Wanderer fighting in the Middle East. She was quickly recruited into the Sky Titan Sect when she returned to the United States, and remains a loyal Adherent of Barbatos. _________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further options for same....   [click here for more]
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Prevail Unbound - NPC Profile - Swift Brandon

Prevail Unbound - NPC Profile - Swift Brandon


Swift Brandon is as deadly as he is charismatic. He claims no allegiance to any specific Sect, but is known to assist them all in some way. Only a handful are aware that Swift Brandon has lived for thousands of years and has aided Humanity countless times. _________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further options for same....   [click here for more]
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Prevail Unbound - NPC Profile - Thormund Dagon

Prevail Unbound - NPC Profile - Thormund Dagon


Thormund Dagon did not weep when humanity faced the end of the world as is. He has led many Sects, and has always strived for an end of society as we currently understand it – for both the Herd and the Unbound. Thormund is a champion Adherent of Barbatos. _________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further options for same....   [click here for more]
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Prevail Unbound - Sect Expansion - The Remnant

Prevail Unbound - Sect Expansion - The Remnant


Introduction Of all the Supernal Sects of the Unbound, the Remnant are unique in as much as they do not recognise the contribution of the modern Five. This is because the Supernal of the Remnant is the vengeful Greater Spirit known as Molek. The Ancients of Earth worshipped Molek as the protector of souls which passed to the Realm of Kur to be processed for judgement. Molek fell for the human Unbound...   [click here for more]
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Prevail Unbound - Solo Adventure Story - After The Flesh

Prevail Unbound - Solo Adventure Story - After The Flesh


In Prevail Unbound – After The Flesh you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Prevail Unbound Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The...   [click here for more]
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Prevail Unbound - Solo Adventure Story - Ave Demtentia

Prevail Unbound - Solo Adventure Story - Ave Demtentia


In Prevail Unbound – Helltown you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Prevail Unbound Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is...   [click here for more]
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Prevail Unbound - Solo Adventure Story - Helltown

Prevail Unbound - Solo Adventure Story - Helltown


In Prevail Unbound – Helltown you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Prevail Unbound Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is...   [click here for more]
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Prevail Unbound - Solo Adventure Story - Motor City

Prevail Unbound - Solo Adventure Story - Motor City


In Prevail Unbound – Motor City you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Prevail Unbound Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
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Prevail Unbound - Solo Adventure Story - Oden Directive

Prevail Unbound - Solo Adventure Story - Oden Directive


When Winter descends upon the Corporeal Realm of Earth, the cursed and hexed of the Spirit Realm are encouraged to stalk the darkness preying on lost souls. The Unbound, in league with the Supernals of the Spirit Realm, guard humanity all year round. This time of year, however, as the nights draw in and darkness prevails, an ancient Order assembles in the North. The Oden Directive binds the most gifted...   [click here for more]
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Prevail Unbound - Solo Adventure Story - Open The Gates

Prevail Unbound - Solo Adventure Story - Open The Gates


In Prevail Unbound – Helltown you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Prevail Unbound Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is...   [click here for more]
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Prevail Unbound - Solo Adventure Story - The Eye Of Brak

Prevail Unbound - Solo Adventure Story - The Eye Of Brak


In Prevail Unbound – Eye Of Brak you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Prevail Unbound Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
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