Title |
Publisher ▲ |
Price |
Lock & Load
The Colt Secret Agent. The Ultimax 71. The Izom Artemis. These and many more are in this weapon pack, with each card having game stats and art. Includes weapons from Shadowrun, Sixth World and Firing Squad. ... [click here for more] |
Catalyst Game Labs |
$5.99
|
Punch a Nazi in the face. That’s why Nazis have them.
vs. HITLER is a small roleplaying game of World War Two-fisted action. You’ll need 2-5 players, each with a standard deck of playing cards, pencils, paper, and about three hours.
Your squad is on the long march to Berlin, ready to take on the Nazi menace and save the world for freedom.
vs. HITLER is a complete game, suitable... [click here for more] |
Denagh Design |
$4.00
|
Watch the skies!
vs. MARS is a small roleplaying game set during the early days of an alien invasion in a sleepy little town. You’ll need 2-6 players, a standard deck of playing cards for each player, some pencils, paper, and about three hours.
Lights float in the forest outside town. Cattle mutilations are on the rise. The military base is on lockdown. Dogs bark at something in... [click here for more] |
Denagh Design |
$4.00
|
Become One with the Machine
vs. MECHA is a small roleplaying game set in a world of giant war machines. You’ll need 2-4 players, a standard deck of playing cards for each player, some pencils, paper, and about three hours.
Your young pilot is one of the few compatible with warsuit technology. Although you navigate the warzone in a walking tank, you might find the real battlefield... [click here for more] |
Denagh Design |
$4.00
|
“Mr. Bond, they have a saying in Chicago: ‘Once is happenstance. Twice is coincidence. The third time it’s enemy action.’” -Auric Goldfinger
vs. SPY is a small roleplaying game about espionage and betrayal. You’ll need 3-4 other players, identical standard decks of playing cards for each player, some pencils, paper, and about three hours.
You are an agent... [click here for more] |
Denagh Design |
$4.00
|
Blast Radius looks at a stock plot device from the inside. It doesn't ask you what you'll do, it asks you how you got here. And 'here' is no less than the end of the world. It's a game I'm scared to play. -Rose Bailey, Fantasy Heartbreaker
A solo lyric game about bringing on the apocalypse. The spiritual successor to us and Them.
Talk to the horror and let it tell you it loves you.... [click here for more] |
Jacqueline Bryk |
$10.00 $7.99
|
BUY DIRECT AND SAVE 25% -@- https://www.theshl.org/store/
A handy dual (duel?) purpose set of Tables that can be either a “Combat Resolution/Hit Table”, or a game all by itself.
Grab a glove, strike your opponent across the face with it, and challenge them to a duel! ?...!...? ...Ok, not really. Don't be an ass...
This can also be used as entertainment during... [click here for more] |
mjhGames |
$7.50 $5.00
|
You are the child of a God, born to the magic of yesterday and the promise of tomorrow. You live in a World of myth, where every ancient story is true. Your ancient enemies, the Titans, stir in their prison beneath the lands of the dead. Their spawn issues forth from lands of myth, and the specter of war falls across the heavens. In this age of turmoil, you seize your birthrights and feel the call... [click here for more] |
Onyx Path Publishing |
$14.95 $9.95
|
159 Pages
Format: Colour PDF
Prevail Unbound is a Tabletop Roleplaying Game set in a dark, gothic vision of the near-future. Humanity has connected to Magic and the Supernals - Spirits of the Plane of Kur previously labelled as Demons.
_______________________________________________
By the year 2066 Humanity on the planet Earth was a shadow of it’s former achievement. Tribal notions of... [click here for more] |
Original Frontiers |
$9.99
|
Introduction
Of all the Supernal Sects of the Unbound, the Remnant are unique in as much as they do not recognise the contribution of the modern Five. This is because the Supernal of the Remnant is the vengeful Greater Spirit known as Molek. The Ancients of Earth worshipped Molek as the protector of souls which passed to the Realm of Kur to be processed for judgement. Molek fell for the human Unbound... [click here for more] |
Original Frontiers |
$4.99
|
In Prevail Unbound – After The Flesh you assume the role of an adventurer in a Dark Fantasy setting. You will require The Prevail Unbound Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The... [click here for more] |
Original Frontiers |
$1.99
|
In Prevail Unbound – Helltown you assume the role of an adventurer in a Dark Fantasy setting. You will require The Prevail Unbound Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is... [click here for more] |
Original Frontiers |
$1.99
|
In Prevail Unbound – Helltown you assume the role of an adventurer in a Dark Fantasy setting. You will require The Prevail Unbound Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is... [click here for more] |
Original Frontiers |
$1.99
|
In Prevail Unbound – Motor City you assume the role of an adventurer in a Dark Fantasy setting. You will require The Prevail Unbound Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest... [click here for more] |
Original Frontiers |
$1.99
|
When Winter descends upon the Corporeal Realm of Earth, the cursed and hexed of the Spirit Realm are encouraged to stalk the darkness preying on lost souls. The Unbound, in league with the Supernals of the Spirit Realm, guard humanity all year round. This time of year, however, as the nights draw in and darkness prevails, an ancient Order assembles in the North. The Oden Directive binds the most gifted... [click here for more] |
Original Frontiers |
$1.99
|
In Prevail Unbound – Helltown you assume the role of an adventurer in a Dark Fantasy setting. You will require The Prevail Unbound Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is... [click here for more] |
Original Frontiers |
$1.99
|
In Prevail Unbound – Eye Of Brak you assume the role of an adventurer in a Dark Fantasy setting. You will require The Prevail Unbound Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest... [click here for more] |
Original Frontiers |
$1.99
|
Introduction
The Tondyr (literally “Fanged Beasts”) are the savage animals who dwell among Unbound Society, stalking the night – a Sect within a Sect. Their forebearers were the original and fabled Beserkers of the old Norse tradition – part human, part beast, and all rage. Their origin however precedes the earliest written and spoken tales told on the Earth World. The teachings of the Tondyr... [click here for more] |
Original Frontiers |
$4.99
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$1.99
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$1.99
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$1.99
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$1.99
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$1.99
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Prevail Unbound Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$1.99
|
Rebel against the city and unleash your inner child with the help of Petra, the Avatar of Peter Pan and the face of anarchy and rebels in the city
Petra is a leader among the rebels and punks of the city. Those that want to let loose and party go to her. This is because just like the character Peter Pan takes children off to Neverland for crazy adventures Petra gets people to embrace their inner child... [click here for more] |
Son of Oak Game Studio |
Pay What You Want
|
So, we were kicking back and having a fun night, talking about games. Because when your GM calls out for the night, that's the next best thing, right?
And somehow, we got into a pun war about bears. I know, I know-- easy target, right? Big and fluffy and why are their ears so cute?
Anyway, a certain movie based on the true story of a coked-up bear had just come out, and we started noodling... [click here for more] |
Stephanie Bryant |
$5.00
|