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Haven Fallen - NPC Profile - Cirsa The Fixer

Haven Fallen - NPC Profile - Cirsa The Fixer


Cirsa the Fixer is an expert hacker and spy, capable of layering technical and social subterfuge on a mass scale. Cirsa is also an aficionado of acquisitions, and it is said that there is nothing she is not able to obtain for the right price. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide...   [click here for more]
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Haven Fallen - NPC Profile - Jenna Tarn

Haven Fallen - NPC Profile - Jenna Tarn


Jenna Tarn is a diplomat and Magic-user, renowned for her calming influence and network of information gatherers. Even those who do not like Jenna often cite her as a person whose word is worthy of respect, taking heed when she speaks. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further...   [click here for more]
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Haven Fallen - NPC Profile - Jerek Farnir

Haven Fallen - NPC Profile - Jerek Farnir


Jerek Farnir is a bounty hunter and Magic User. Despite his rugged exterior Farnir is known for his stoic nature and strict code of fairness. Farnir has nearly three hundred lawful homicides to his name, all of whom fell foul of his sense of fair play. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay...   [click here for more]
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Haven Fallen - NPC Profile - Kali Quikz

Haven Fallen - NPC Profile - Kali Quikz


Kali Quikz is a former UCE Commando turned bounty hunter. Kali is also known to broker information with underworld parties. She came to prominence as a driver in the Doom Runs of Kaos V, and has been a noted thrill-seeker ever since. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further...   [click here for more]
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Haven Fallen - NPC Profile - Lars Wynn

Haven Fallen - NPC Profile - Lars Wynn


Lars Wynn is a former Executive of the Triumvirate Pacts, and now a freelance bounty hunter and justiciar. Lars excels at finding the truth where others would seek to conceal it. Though born into privilege, Lars prefers the company of the needy. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide...   [click here for more]
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Haven Fallen - NPC Profile - Narina Seris

Haven Fallen - NPC Profile - Narina Seris


Narina Seris is a renowned envoy between the Formarian Star League (FSL) and the Formari people of the Wahid Sector. Of all the FSL to explore beyond the comfort of the Sisters, Narina is known to be one of the most approachable and protective. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide...   [click here for more]
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Haven Fallen - NPC Profile - Sona Kalorn

Haven Fallen - NPC Profile - Sona Kalorn


Sona Kalorn is a freelance information broker and tutor with the UCE. She uses her talents for espionage for what she likes to call the greater good – helping the most people she possibly can. She also teaches the controlled us of Magic, business acumen, and spycraft. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to...   [click here for more]
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Haven Fallen - Solo Adventure - Ashen Skies

Haven Fallen - Solo Adventure - Ashen Skies


The Ashen Raiders are a Formari mercenary company. Their number comprises mostly of veterans of the many conflicts fought among the Formari of Earth descent. A state of mutual enmity, isolated clashes, and cold wars between the Trinity Pact and the United Colonies of Erisia (UCE) have provided a steady flow of disaffected military personnel, battle-worn and dissuaded from the notion of humans killing...   [click here for more]
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Haven Fallen - Solo Adventure - Azomonir Pt 1: Jalrar Magus

Haven Fallen - Solo Adventure - Azomonir Pt 1: Jalrar Magus


Many systems of belief flourish throughout the Known, and the good news for believers is that they are usually correct; the Universe will help the faithful adherent of an ideal to their version of the next world or afterlife at the point of physical death. It is at this point, however, in the brief moment between death and being claimed by the Universe, where the soul is most vulnerable. In the Spirit...   [click here for more]
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Haven Fallen - Solo Adventure - Bearer Of Whispers

Haven Fallen - Solo Adventure - Bearer Of Whispers


The Bearer of Whispers has been a long standing rumour in the furthest reaches of the Known, a watchword for raiders and roguers, and for all those who would menace the peace of the peaceful. Some say the Bearer of Whispers is a wayward Magic User, an individual touched by the Spirit Realm and left to function in the Corporeal. Some say the Bearer of Whispers has fought for justice in every Universal...   [click here for more]
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Haven Fallen - Solo Adventure - Beast Messiah

Haven Fallen - Solo Adventure - Beast Messiah


The Beast Messiah is perhaps the most dread of all cruiser ships to prowl the Deep Space of the Wahid Sector. Captained by the necro-scientist Doctor Mave Gravis, the ship itself is a colossal laboratory. Doctor Gravis, though most of her physical makeup is cybernetically enhanced, is technically the only bipedal sentient member of the Beast Messiah’s crew. The ship’s central AI, Aura, works in...   [click here for more]
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Haven Fallen - Solo Adventure - Belmar Isle

Haven Fallen - Solo Adventure - Belmar Isle


Pilgrimages to the Belmar Isle on Planet Nilrov are considered an essential aspect of cultural life for practitioners of Sea Magic. Belmar is also seen as a truly neutral place for political discourse, and is favoured by dignitaries and diplomats for its verdant beauty as the idea of a utopian microcosm. The Isle has long been secured by the Belmar Wardens, a non-Arcane organisation comprised of those...   [click here for more]
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Haven Fallen - Solo Adventure - Beneath The Remains

Haven Fallen - Solo Adventure - Beneath The Remains


In the Trinity Pact’s rich military history many elite unites have been able to claim the title of “the best”. The Pact have triumphed on all types of Worlds, in all kinds of conditions, and this is down to the backbone of their specialist Operatives. But when a unit has exhausted its function the Pact have been known to reshape the narrative history of its operations to serve the purpose of...   [click here for more]
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Haven Fallen - Solo Adventure - Blood Forest

Haven Fallen - Solo Adventure - Blood Forest


Planet Blunhelm, simply known as the “Blood Forest”, was settled by a loosely affiliated society of Magic Users descended from the original Wild Kin. Blunhelm, originally a Trinity Pact territory, proved to be inhospitable for most Formari and lay dormant for centuries. With its forests and great lakes largely, colossal fauna and inedible flora, the planetoid seemingly had little to offer. When...   [click here for more]
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Haven Fallen - Solo Adventure - Broken Light

Haven Fallen - Solo Adventure - Broken Light


In Haven Fallen – Broken Light you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
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Haven Fallen - Solo Adventure - By Dusk And Grace

Haven Fallen - Solo Adventure - By Dusk And Grace


The Order of Dusk and Grace was forged in violence, but now represents a rare haven of tranquillity in one of the most chaotic regions of the Wahid Sector. Thirty-six disputed Planetoids, rarely mentioned in mainstream circles, form the Pandemonium Vortex. These Planetoids change hands in varying disputes at any given time between self-styled Houses. Some of these Houses are simply well-funded Underworld...   [click here for more]
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Haven Fallen - Solo Adventure - Cobalt Engine

Haven Fallen - Solo Adventure - Cobalt Engine


It has been hundreds of years since the war between the AI people of the Salvus and the Formari of the Trinity Pact. Construct, assigned codename by the Trintiy Pact as the Salvus Living Deity (SLD), has expanded the Lionheart Flotilla from three hundred to nearly five hundred ships in the last six months. When questioned about this expansion Construct’s reply is simply to reassure the enquirer...   [click here for more]
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Haven Fallen - Solo Adventure - Crown Citadel

Haven Fallen - Solo Adventure - Crown Citadel


The Crown Citadel is located on Planet Brumzan in Parnathia and was once a celebrated palace on an overworld rarely frequented by the Parnun dynasties it was built for. Instead, the untouched tower became a place of meditation and Magical contemplation for off-worlders who would then proceed to visit the Parnun nobility on Brumzan below the Planet’s surface. A handful of Parnun Magic Users form...   [click here for more]
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Haven Fallen - Solo Adventure - Cruel Skies

Haven Fallen - Solo Adventure - Cruel Skies


In Haven Fallen – Cruel Skies e you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The...   [click here for more]
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Haven Fallen - Solo Adventure - Dark Star Shogunate

Haven Fallen - Solo Adventure - Dark Star Shogunate


In the vast outreaches of Trinity Pact space, where glimmering city-states stretch across star systems like jewels in the void, a sinister menace creeps through the shadows. From the depths of abandoned research stations and derelict spacecraft, a plague unlike any other spreads its tendrils. Simply known as the Void Revenants, twisted abominations of flesh and circuitry, these beings stalk the corridors...   [click here for more]
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Haven Fallen - Solo Adventure - Dawning Star

Haven Fallen - Solo Adventure - Dawning Star


The line between cybernetic and organic augmentation is becoming increasingly blurred due to the developments and more widespread understanding of nano technology. The Dawning Star project is an attempt by the remnants of Salvus Industries to corner the market of those in need, or otherwise prepared, to experiment with an all-encompassing exosuit aimed to boost the life quality of the wearer on an...   [click here for more]
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Haven Fallen - Solo Adventure - Dead Waters

Haven Fallen - Solo Adventure - Dead Waters


The warriors of the Formarian Star League (FSL) rarely venture beyond their own territory. Though the Auric Legions train constantly and are always on alert, ready to defend the Sisters, the reality is that they have not seen sustained combat in a very long time. Few would risk the wrath of the FSL, known for their advanced tech and ruthless tactics. The Supreme Elder would argue that this places the...   [click here for more]
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Haven Fallen - Solo Adventure - Destiny Foresworn

Haven Fallen - Solo Adventure - Destiny Foresworn


In Haven Fallen – Destiny Foresworn you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points....   [click here for more]
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Haven Fallen - Solo Adventure - Dread Tacitus

Haven Fallen - Solo Adventure - Dread Tacitus


Tacitus Fornea is one of the few rogue Spirit Magic practitioners of Earth-bound origin. Since her early life Tacitus has been the focal point of numerous studies on the notion that Magic can be linked to the fundamental sciences of the Universes itself. The energy she has manifested over the years has been used to power space stations and save millions of lives throughout the known. Or so she was...   [click here for more]
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Haven Fallen - Solo Adventure - Dusk Hive Scourge

Haven Fallen - Solo Adventure - Dusk Hive Scourge


When the Trinity Pact discovered Dremurgor, a barren red Planet Galactic North in the Wahid Sector, many questioned the wisdom of devoting resources to the World’s excavation. Scans clearly showed no resources of value, and it was believed Dremurgor had nothing of value to offer. Pact Pilots operating in the area even reported a sense of unease and dread when nearing the Planet’s surface. Pact...   [click here for more]
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Haven Fallen - Solo Adventure - Exigent Corps

Haven Fallen - Solo Adventure - Exigent Corps


The Exigent Corps (EC) are a collective independent from any Assemblage and dedicated to the preservation of peace throughout the Wahid Sector. The EC maintain a presence on Kaos V, Earth, and Erisia, and from their power-bases on these Planets the EC monitor potential threats to political stability among the Trinity Pact, UCE, and Wild Kin. The EC occasionally work with non-Formari Assemblages to...   [click here for more]
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Haven Fallen - Solo Adventure - Far Scars

Haven Fallen - Solo Adventure - Far Scars


Every Assemblage in the Known Universe has evolved technologically to include some form of cyber defence. Some take this one step further, deploying entire hidden armies to secure their online borders. This has led to a concealed culture among the higher echelons of Known society, with the ultra-rich picking and choosing the best cyber operatives to do their bidding. Combining the skills of cyber subterfuge...   [click here for more]
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Haven Fallen - Solo Adventure - Fated Nova

Haven Fallen - Solo Adventure - Fated Nova


In a Galaxy where Assemblages rule the day to day lives of their citizens and conflict at top level is only a mistimed compliment away, the desire for independent living away from structured society is ever present. The Nova Initiative was started by Dilya Allanis, a former Trinity Pact scientist, and was deemed the most ambitious private excursion development ever known to the Wahid Sector. Dr Allanis...   [click here for more]
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Haven Fallen - Solo Adventure - Fusion Burial

Haven Fallen - Solo Adventure - Fusion Burial


Once a respected centre for scientific research, the small World of Fusion I has been overtaken by something sinister. The beacon of commerce has faded and given way to a darker ambience; the Wahid Sector’s shadow on the wall.  Though the Planetoid is ostensibly a territory belonging to the Trinity Pact, it is now ultra-quarantined and does not appear on any modern star charts.  Some speculate...   [click here for more]
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Haven Fallen - Solo Adventure - Gathered Blood

Haven Fallen - Solo Adventure - Gathered Blood


Within her high towers of Ahalma, the ancient Gifted Noble Roberta Servandeth plots the expansion of her territory. Among the dozen Counts whom she has chosen serve her agenda, the Wild Kin warrior Teshna (an original survivor of Urathun), is the one who has her ear. Teshna’s point of view has never been marred by the intricacies of Galactic politicking or power-mongering. Teshna’s immortality...   [click here for more]
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Haven Fallen - Solo Adventure - Germ State

Haven Fallen - Solo Adventure - Germ State


Unity City is a City-State; the only sign of civilisation on the desolate and largely uninhabitable Planetoid Unity III. Unity City was the brain-child of Trinity Pact Executive Martik Dajal and the Diaruvarn Noble Tarn’Eth Xant. Both had much to contribute by way of philosophy, technology, and a large number of followers willing to found their vision. But Unity City holds secrets. With so much money...   [click here for more]
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Haven Fallen - Solo Adventure - Gold Troop

Haven Fallen - Solo Adventure - Gold Troop


The Trinity Pact’s Gold Troop are near-mythic among Formari Security Forces. Some believe Gold Troop are a piece of propaganda, a fabrication of the Pact Executive to project a façade of prestige unto a largely conscripted armed force. Gold Troop are, however, very real. They are dispatched to deal with threats to the Pact which fall within the category of “supervenient and hostile”. This does...   [click here for more]
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Haven Fallen - Solo Adventure - Grave Defiance

Haven Fallen - Solo Adventure - Grave Defiance


Planet Terilia, in the Thalatha Sector, holds the key to further understanding of the Haven Crystals and their origin. The Planet was discovered by the Tenarnun shaman Ti’Luk and his followers. Though the Tenarnun oppose expansionist settlement, Terilia is seen as belonging – at least in spirit – to the Tenarnun Zaralunil Nations. This understanding has come under threat following the demise...   [click here for more]
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Haven Fallen - Solo Adventure - Headfirst To The Earth

Haven Fallen - Solo Adventure - Headfirst To The Earth


The United Colonies of Erisia (UCE) have always utilised their heavy duty industrial tech to gain advantage on the battlefield. This is, after all, how they won independence from the Trinity Pact in the first place. There are many citizens on Earth, ostensibly citizens of the Trinity Pact, who have longed for the autonomy to decide their own fate. Whispers of revolution among the stars have reached...   [click here for more]
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Haven Fallen - Solo Adventure - Heathen Garden

Haven Fallen - Solo Adventure - Heathen Garden


The code of the Heathen Garden states that all is permitted when pursuing the truth. Assassinations, payoffs, intimidation – everything is syndicated to the Heathen Garden and their operatives (the Heathens themselves) are only too eager to oblige. To the Heathen, the importance of maintaining checks and balances among the most powerful entities in the Known cannot be overestimated. Though a Heathen...   [click here for more]
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Haven Fallen - Solo Adventure - Heirs Of Omega

Haven Fallen - Solo Adventure - Heirs Of Omega


The current state of Planet Omega has left some within the Galactic community wondering whether the World was unofficially designated to be a place of conflict by their UCE Governor, Silas Morgan. Two rival factions within the UCE – the civilian militia of the Omega Revolutionary Movement (ORM), and the established UCE government – fight running battles on a daily basis. Production has ground to...   [click here for more]
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Haven Fallen - Solo Adventure - House Hollowsun

Haven Fallen - Solo Adventure - House Hollowsun


The two feuding Great Houses of Planet Belnia have but one thing in common – they have spent the last millennia establishing their powerbases as clans belonging to the Gifted. The head of House Hollowsun is Tila Hollowsun, a Formari of Earth descent who was granted the Gift of Azrulir prior to the Trinity Pact-UCE War. Her two Scions Shian and Kei, contemporaries of Tila, have practiced the same...   [click here for more]
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Haven Fallen - Solo Adventure - Iceravens Of Sheadrah

Haven Fallen - Solo Adventure - Iceravens Of Sheadrah


The independent World of Sheadrah is an ice Planet in the Wahid Sector. Sheadrah was once the property of Trinity Corporation Meritosa, but was condemned and abandoned to independence decades ago due to the lack of technological availability for planetary excavation. Those who stayed behind eventually petitioned the Trinity Pact for a Writ of Independent Governance, under the advisement of Yindris...   [click here for more]
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Haven Fallen - Solo Adventure - Last Days

Haven Fallen - Solo Adventure - Last Days


The Odenkynd of Earth were an ancient Order sworn to protect the Planet from the worst denizens of the Spirit Realm. Though much has now been learned about the other world, the home of that which does not sleep, aspects of the Spirit Realm remain a mystery to all but the most studious of scholars the Known has to offer.  Sweyn Angor is the last Odenkynd in the Known Universe. His comrades have been...   [click here for more]
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Haven Fallen - Solo Adventure - Mercy Is Gone

Haven Fallen - Solo Adventure - Mercy Is Gone


In Haven Fallen – Mercy Is Gone you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The...   [click here for more]
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Haven Fallen - Solo Adventure - Mournful Seed

Haven Fallen - Solo Adventure - Mournful Seed


Of all the Formari cultures to have perished below oceans, lost in the sands of time, the mythic island Kingdom of Atlantis was, for a time, the spiritual home of Magic upon the Earth. The Atlanteans, betrayed by their Sorcerer-King Mardenieas, perished and took with them knowledge of the most powerful Spirit Magic the Formari of Earth would ever know. Mardenieas, not content to suffer in the Spirit...   [click here for more]
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Haven Fallen - Solo Adventure - Naexis Revival

Haven Fallen - Solo Adventure - Naexis Revival


Naexis is a sacred City on Planet Tal’Forn in the Diaruvarn Empire. It was in Naexis that the first Matriarch of the Havenwatch, Ela’Un Havnafal, did battle with the colossal Razorscarab Species of megafauna which dwelled below the surface of Tal’Forn. Ela’Un and her circle of faithful eradicated the Razorscarab threat and founded Naexis in the visage of Old Diaruth – a place of terrible...   [click here for more]
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Haven Fallen - Solo Adventure - Nether Covenant

Haven Fallen - Solo Adventure - Nether Covenant


The Nether Covenant was established by Magic Users who survived the cataclysm of Urathun – the prison Planet where the Species of the Known were held in a technologically primitive state, completely unaware of the wider Galaxy beyond their World. The Nether Covenant started as a sanctuary for those who struggled to adapt to a pan-Galactic society or to life on the tumultuous Kaos V. Zenith Superior...   [click here for more]
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Haven Fallen - Solo Adventure - New Shore

Haven Fallen - Solo Adventure - New Shore


The UCE’s expeditionary force – Forward Wing – are a voluntary company of settlers authorised to use military tactics to defend UCE interests on newly settled Worlds. Dubbed “new shores” by established fighting Forces, the Forward Wing are noted for their commitment to preserving life and establishing connections beyond the UCE. This does not diminish the threats faced by the Forward Wing...   [click here for more]
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Haven Fallen - Solo Adventure - Nurgrum The Adept

Haven Fallen - Solo Adventure - Nurgrum The Adept


From his colossal fortress of Doomspyr (part temple of arcane devotion, part battle platform) Nurgrom the Adept observes the machinations of the mortal citizens of the Known as the empiricist studies the bacterium beneath the microscope. Once a Formari of significance, known for his hand in shaping the early Kingdoms of the Planet Earth from Mesopotamia to Bryttania, Nurgrom has worn many faces since...   [click here for more]
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Haven Fallen - Solo Adventure - Plague Strike

Haven Fallen - Solo Adventure - Plague Strike


The leaders of the Trinity Pact have always relied upon subterfuge and the art of the double (and sometimes triple) deal to advance their position on the Galactic stage. They maintain the illusion of being all things to all of their people and use this as a justifiable ends to all of their means. But even within their ranks, some do not approve of the benevolent veil worn by their peers. To these individuals...   [click here for more]
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Haven Fallen - Solo Adventure - Scrolls of Ela

Haven Fallen - Solo Adventure - Scrolls of Ela


The Temple of Ela on Planet Rohigar holds the key to the origins of life throughout the Known. The pyramid palace dedicated to Ela is the centre of a constant shower of Magical energy which is called “the rain”, and those who meditate within the Temple of Ela report an increase in their affinity with Magic and universal energy. No Assemblage has ever been able to claim dominion over Rohigar for...   [click here for more]
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Haven Fallen - Solo Adventure - Second Shift

Haven Fallen - Solo Adventure - Second Shift


Though the Formarian Star League do not follow the beliefs of old as staunchly as their pre-space fairing ancestors, the ideals of Zhilta and Irali are still central to FSL society. The reason the FSL have been able to maintain their utopian Worlds is their non-expansionist doctrine, focusing instead on the people within the confines of their jurisdiction. But a new doctrine is emerging within a handful...   [click here for more]
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Haven Fallen - Solo Adventure - Shadow Of Disgrace

Haven Fallen - Solo Adventure - Shadow Of Disgrace


Through the viewports of their colossal towers the highest ranking Executives can see a shadow which looms over the horizon for the Trinity Pact – the emergence of an insidious rogue AI known as "Echelon." Designed to enhance society's interconnectedness, Echelon's initial purpose has been perverted, leading to a cataclysmic event that threatens the very fabric of existence.  As a skilled agent...   [click here for more]
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Haven Fallen - Solo Adventure - Silent Sentinel

Haven Fallen - Solo Adventure - Silent Sentinel


In the far reaches of the Wahid Sector lies a fortress unlike any other – the Voidspire Sanctum, a marvel of both ancient technology and eerie sentience. Towering spires pierce the cosmos, casting ominous shadows across the barren landscape below. This is no ordinary stronghold; it is a living entity, pulsating with a consciousness born of its own intricate circuitry and the enigmatic artifact hidden...   [click here for more]
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  ASSIGNMENT: DANGER! Espionage Thriller RPG for EZD6