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 Hottest Space Opera, Phone PDF
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vs. EMPIRE

vs. EMPIRE


The Rebellion Strikes Back! vs. EMPIRE is a small roleplaying game set in a time of Galactic Civil War. Gathering to play are  2-6 players, each with a standard deck of playing cards, pencils, paper, and are ready for about three hours of gaming goodness. Become a new force of hope in the galaxy as your rebellion strikes back against a tyrannical empire. Outnumbered by the menace...   [click here for more]
Denagh Design  $4.00

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vs. MECHA

vs. MECHA


Become One with the Machine vs. MECHA is a small roleplaying game set in a world of giant war machines. You’ll need 2-4 players, a standard deck of playing cards for each player, some pencils, paper, and about three hours. Your young pilot is one of the few compatible with warsuit technology. Although you navigate the warzone in a walking tank, you might find the real battlefield...   [click here for more]
Denagh Design  $4.00

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vs. SPY

vs. SPY


“Mr. Bond, they have a saying in Chicago: ‘Once is happenstance. Twice is coincidence. The third time it’s enemy action.’” -Auric Goldfinger vs. SPY is a small roleplaying game about espionage and betrayal. You’ll need 3-4 other players, identical standard decks of playing cards for each player, some pencils, paper, and about three hours. You are an agent...   [click here for more]
Denagh Design  $4.00

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Frontier Gaming RPG - All Products Bundle [BUNDLE]

Frontier Gaming RPG - All Products Bundle [BUNDLE]


This special bundle product contains the following titles. Ancients Of Gaia - Core Rulebook Regular price: $4.99 Ancients Of Gaia Take part in myth, and become legend. At the high point of the Bronze Age where the Ancients of Gaia are still attuned to their Magical Abilities, choose from three different Axioms...Ancients Of Gaia - Solo Adventure - Accursed Legion Regular price:...   [click here for more]
Frontier Gaming  $85.34 $9.66

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Morningstar: The Triumvirate Pacts - Core Rulebook

Morningstar: The Triumvirate Pacts - Core Rulebook


Morningstar: The Triumvirate Pacts is a science fiction/fantasy roleplay game in which Players can use magic, technology or raw strategy in order to achieve their goals. Set in a backdrop of the search for harmony throughout Known Space, take up the mantel of a Morningstar Order and bring justice to the Galaxy... or use your autonomy to further your own ends. With a unique system to track your Renown...   [click here for more]
Frontier Gaming  $9.99

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6083 Game Master's Manual

6083 Game Master's Manual


6083 is an original tabletop role playing game set in the far flung future. You play as elite military operatives who are tasked with the protection and safety of the citizens of the Central Alliance of Planets.  6083 features an original ruleset and a unique universe with deep and compelling lore. It is a skill based system with a heavy emphasis on skills and unique gear items for character progression....   [click here for more]
Jason Oberman   FREE 

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6083 Game Master's Manual Full Color PDF

6083 Game Master's Manual Full Color PDF


This is the FULL COLOR version of the 6083 GM's Manual: it features a full color layout and includes content that is unavailable in the free version. 6083 is an original tabletop role playing game set in the far flung future. You play as elite military operatives who are tasked with the protection and safety of the citizens of the Central Alliance of Planets.  6083 features an original ruleset and...   [click here for more]
Jason Oberman  $9.99

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6083 Player's Manual

6083 Player's Manual


6083 is an original science fiction tabletop role playing game set in the far flung future. You play as elite military operatives who are tasked with the protection and safety of the citizens of the Central Alliance of Planets. Hold the line, and fight the good fight! 6083 features an original ruleset and a unique universe with deep and compelling lore. It is a skill based D100/ 3D6 system with a...   [click here for more]
Jason Oberman   FREE 

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6083 Player's Manual Full Color PDF

6083 Player's Manual Full Color PDF


THIS is the DEFINITIVE version of the 6083 Player's Manual. The layout is presented in full color, and features content NOT available in the free version.   6083 is an original science fiction tabletop role playing game set in the far flung future. You play as elite military operatives who are tasked with the protection and safety of the citizens of the Central Alliance of Planets. Hold the line,...   [click here for more]
Jason Oberman  $9.99

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6083 The Alliance Market

6083 The Alliance Market


6083 is an original tabletop role playing game set in the far flung future. You play as elite military operatives who are tasked with the protection and safety of the citizens of the Central Alliance of Planets.  6083 features an original ruleset and a unique universe with deep and compelling lore. It is a skill based system with a heavy emphasis on skills and unique gear items for character progression....   [click here for more]
Jason Oberman   FREE 

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6083 The Alliance Market Full Color PDF

6083 The Alliance Market Full Color PDF


This is the FULL COLOR deluxe version of the 6083 Alliance Market. It features a full color layout and content not available in the free pdf version. 6083 is an original tabletop role playing game set in the far flung future. You play as elite military operatives who are tasked with the protection and safety of the citizens of the Central Alliance of Planets.  6083 features an original ruleset and...   [click here for more]
Jason Oberman  $14.99

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6083 THE LOST PATROL

6083 THE LOST PATROL


THE LOST PATROL is the introductory mission for the 6083 TTRPG system. A Mission Control team hasn't checked in as scheduled, and now command is concerned that it may be more than a communications issue. The Tau Vega sector is still being explored, but there are rumors of trouble brewing. Your job is to find out what happened to GCT-415, and assist them as necessary. Locate and assist the lost patrol....   [click here for more]
Jason Oberman   FREE 

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6083 THE SIGNAL

6083 THE SIGNAL


THE SIGNAL is the second introductory mission adventure for the 6083 game system. This adventure is meant to be played as a follow-up adventure to THE LOST PATROL. This mission is even larger than the lost patrol, and introduces new players to the concepts of starship and vehicle combat. This adventure includes: o Over 40 original illustrations by a HUMAN artist. We don't use AI art in our work!...   [click here for more]
Jason Oberman  Pay What You Want

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The Uplift

The Uplift


The Uplift is a tabletop RPG about cybernetically uplifted animal heroes saving the galaxy with superpowers! Think Guardians of the Galaxy, but you're all playing Rocket. You awaken to find you are both less and more,  you are both old and new. You play animals who've been cybernetically uplifted by some mysterious company...   [click here for more]
Kurt Potts  Pay What You Want

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Haven Fallen - Core Rulebook

Haven Fallen - Core Rulebook


Form: Colour PDF Pages: 201 Update 18/03/2024 - Now includes fillable PDF Character Sheet INTRODUCTION The elusive Haven – the fabled centre of the Universe – is said to be a world of everlasting life. For all the Solar Empires our Galaxy has given rise to, none can claim dominion over such a Planet. There are those who believe fragments of it’s potency exist in the relics which provide...   [click here for more]
Original Frontiers  $9.99

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Haven Fallen - Item Booklet - Energy Weapons Vol. 1

Haven Fallen - Item Booklet - Energy Weapons Vol. 1


This Booklet contains 9 Energy Weapons which may be found throughout the Known Universe (the rarity of each is reflected within their average cost in Credits). The Haven Fallen Core Rule Book (CRB) is required to play a Haven Fallen Adventure. As the Storyteller you may use this Booklet to award Items when looting or kitting out Player Characters or NPCs. Each Item within this Booklet has it’s...   [click here for more]
Original Frontiers  $0.99

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Haven Fallen - Item Booklet - Handguns Vol. 1

Haven Fallen - Item Booklet - Handguns Vol. 1


This Booklet contains 9 Handguns which may be found throughout the Known Universe (the rarity of each is reflected within their average cost in Credits). The Haven Fallen Core Rule Book (CRB) is required to play a Haven Fallen Adventure. As the Storyteller you may use this Booklet to award Items when looting or kitting out Player Characters or NPCs. Each Item within this Booklet has it’s own...   [click here for more]
Original Frontiers  $0.99

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Haven Fallen - KAOS Units - Mech Construction Manual

Haven Fallen - KAOS Units - Mech Construction Manual


This Mech Construction Manual is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. Within the context of gameplay the Mechs of Haven Fallen are called KAOS (Kinetic Adaptive Operational System) Units. Any Skill Rating requirement to pilot a  particular type of KAOS Unit is listed. For Storytellers (or...   [click here for more]
Original Frontiers  $4.99

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Haven Fallen - NPC Profile - Cirsa The Fixer

Haven Fallen - NPC Profile - Cirsa The Fixer


Cirsa the Fixer is an expert hacker and spy, capable of layering technical and social subterfuge on a mass scale. Cirsa is also an aficionado of acquisitions, and it is said that there is nothing she is not able to obtain for the right price. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide...   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - NPC Profile - Jenna Tarn

Haven Fallen - NPC Profile - Jenna Tarn


Jenna Tarn is a diplomat and Magic-user, renowned for her calming influence and network of information gatherers. Even those who do not like Jenna often cite her as a person whose word is worthy of respect, taking heed when she speaks. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further...   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - NPC Profile - Jerek Farnir

Haven Fallen - NPC Profile - Jerek Farnir


Jerek Farnir is a bounty hunter and Magic User. Despite his rugged exterior Farnir is known for his stoic nature and strict code of fairness. Farnir has nearly three hundred lawful homicides to his name, all of whom fell foul of his sense of fair play. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay...   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - NPC Profile - Kali Quikz

Haven Fallen - NPC Profile - Kali Quikz


Kali Quikz is a former UCE Commando turned bounty hunter. Kali is also known to broker information with underworld parties. She came to prominence as a driver in the Doom Runs of Kaos V, and has been a noted thrill-seeker ever since. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide further...   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - NPC Profile - Lars Wynn

Haven Fallen - NPC Profile - Lars Wynn


Lars Wynn is a former Executive of the Triumvirate Pacts, and now a freelance bounty hunter and justiciar. Lars excels at finding the truth where others would seek to conceal it. Though born into privilege, Lars prefers the company of the needy. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide...   [click here for more]
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Haven Fallen - NPC Profile - Narina Seris

Haven Fallen - NPC Profile - Narina Seris


Narina Seris is a renowned envoy between the Formarian Star League (FSL) and the Formari people of the Wahid Sector. Of all the FSL to explore beyond the comfort of the Sisters, Narina is known to be one of the most approachable and protective. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to expand gameplay and provide...   [click here for more]
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Haven Fallen - NPC Profile - Sona Kalorn

Haven Fallen - NPC Profile - Sona Kalorn


Sona Kalorn is a freelance information broker and tutor with the UCE. She uses her talents for espionage for what she likes to call the greater good – helping the most people she possibly can. She also teaches the controlled us of Magic, business acumen, and spycraft. ___________________________________________________________________________ This NPC Profile is provided to the Storyteller to...   [click here for more]
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Haven Fallen - Solo Adventure - Accursed Vendetta

Haven Fallen - Solo Adventure - Accursed Vendetta


In Haven Fallen – Accursed Vendetta you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points....   [click here for more]
Original Frontiers  $0.99

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Haven Fallen - Solo Adventure - Ashen Skies

Haven Fallen - Solo Adventure - Ashen Skies


The Ashen Raiders are a Formari mercenary company. Their number comprises mostly of veterans of the many conflicts fought among the Formari of Earth descent. A state of mutual enmity, isolated clashes, and cold wars between the Trinity Pact and the United Colonies of Erisia (UCE) have provided a steady flow of disaffected military personnel, battle-worn and dissuaded from the notion of humans killing...   [click here for more]
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Haven Fallen - Solo Adventure - Ashigaru Legion

Haven Fallen - Solo Adventure - Ashigaru Legion


In Haven Fallen – Ashigaru Legion you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The...   [click here for more]
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Haven Fallen - Solo Adventure - Azomonir Pt 1: Jalrar Magus

Haven Fallen - Solo Adventure - Azomonir Pt 1: Jalrar Magus


Many systems of belief flourish throughout the Known, and the good news for believers is that they are usually correct; the Universe will help the faithful adherent of an ideal to their version of the next world or afterlife at the point of physical death. It is at this point, however, in the brief moment between death and being claimed by the Universe, where the soul is most vulnerable. In the Spirit...   [click here for more]
Original Frontiers  $0.50

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Haven Fallen - Solo Adventure - Bearer Of Whispers

Haven Fallen - Solo Adventure - Bearer Of Whispers


The Bearer of Whispers has been a long standing rumour in the furthest reaches of the Known, a watchword for raiders and roguers, and for all those who would menace the peace of the peaceful. Some say the Bearer of Whispers is a wayward Magic User, an individual touched by the Spirit Realm and left to function in the Corporeal. Some say the Bearer of Whispers has fought for justice in every Universal...   [click here for more]
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Haven Fallen - Solo Adventure - Beast Messiah

Haven Fallen - Solo Adventure - Beast Messiah


The Beast Messiah is perhaps the most dread of all cruiser ships to prowl the Deep Space of the Wahid Sector. Captained by the necro-scientist Doctor Mave Gravis, the ship itself is a colossal laboratory. Doctor Gravis, though most of her physical makeup is cybernetically enhanced, is technically the only bipedal sentient member of the Beast Messiah’s crew. The ship’s central AI, Aura, works in...   [click here for more]
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Haven Fallen - Solo Adventure - Belmar Isle

Haven Fallen - Solo Adventure - Belmar Isle


Pilgrimages to the Belmar Isle on Planet Nilrov are considered an essential aspect of cultural life for practitioners of Sea Magic. Belmar is also seen as a truly neutral place for political discourse, and is favoured by dignitaries and diplomats for its verdant beauty as the idea of a utopian microcosm. The Isle has long been secured by the Belmar Wardens, a non-Arcane organisation comprised of those...   [click here for more]
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Haven Fallen - Solo Adventure - Beneath The Remains

Haven Fallen - Solo Adventure - Beneath The Remains


In the Trinity Pact’s rich military history many elite unites have been able to claim the title of “the best”. The Pact have triumphed on all types of Worlds, in all kinds of conditions, and this is down to the backbone of their specialist Operatives. But when a unit has exhausted its function the Pact have been known to reshape the narrative history of its operations to serve the purpose of...   [click here for more]
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Haven Fallen - Solo Adventure - Blood Forest

Haven Fallen - Solo Adventure - Blood Forest


Planet Blunhelm, simply known as the “Blood Forest”, was settled by a loosely affiliated society of Magic Users descended from the original Wild Kin. Blunhelm, originally a Trinity Pact territory, proved to be inhospitable for most Formari and lay dormant for centuries. With its forests and great lakes largely, colossal fauna and inedible flora, the planetoid seemingly had little to offer. When...   [click here for more]
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Haven Fallen - Solo Adventure - Broken Light

Haven Fallen - Solo Adventure - Broken Light


In Haven Fallen – Broken Light you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
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Haven Fallen - Solo Adventure - By Dusk And Grace

Haven Fallen - Solo Adventure - By Dusk And Grace


The Order of Dusk and Grace was forged in violence, but now represents a rare haven of tranquillity in one of the most chaotic regions of the Wahid Sector. Thirty-six disputed Planetoids, rarely mentioned in mainstream circles, form the Pandemonium Vortex. These Planetoids change hands in varying disputes at any given time between self-styled Houses. Some of these Houses are simply well-funded Underworld...   [click here for more]
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Haven Fallen - Solo Adventure - Cobalt Engine

Haven Fallen - Solo Adventure - Cobalt Engine


It has been hundreds of years since the war between the AI people of the Salvus and the Formari of the Trinity Pact. Construct, assigned codename by the Trintiy Pact as the Salvus Living Deity (SLD), has expanded the Lionheart Flotilla from three hundred to nearly five hundred ships in the last six months. When questioned about this expansion Construct’s reply is simply to reassure the enquirer...   [click here for more]
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Haven Fallen - Solo Adventure - Crown Citadel

Haven Fallen - Solo Adventure - Crown Citadel


The Crown Citadel is located on Planet Brumzan in Parnathia and was once a celebrated palace on an overworld rarely frequented by the Parnun dynasties it was built for. Instead, the untouched tower became a place of meditation and Magical contemplation for off-worlders who would then proceed to visit the Parnun nobility on Brumzan below the Planet’s surface. A handful of Parnun Magic Users form...   [click here for more]
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Haven Fallen - Solo Adventure - Cruel Skies

Haven Fallen - Solo Adventure - Cruel Skies


In Haven Fallen – Cruel Skies e you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The...   [click here for more]
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Haven Fallen - Solo Adventure - Dark Star Shogunate

Haven Fallen - Solo Adventure - Dark Star Shogunate


In the vast outreaches of Trinity Pact space, where glimmering city-states stretch across star systems like jewels in the void, a sinister menace creeps through the shadows. From the depths of abandoned research stations and derelict spacecraft, a plague unlike any other spreads its tendrils. Simply known as the Void Revenants, twisted abominations of flesh and circuitry, these beings stalk the corridors...   [click here for more]
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Haven Fallen - Solo Adventure - Dawning Gift

Haven Fallen - Solo Adventure - Dawning Gift


In Haven Fallen – Dawning Gift you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
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Haven Fallen - Solo Adventure - Dawning Star

Haven Fallen - Solo Adventure - Dawning Star


The line between cybernetic and organic augmentation is becoming increasingly blurred due to the developments and more widespread understanding of nano technology. The Dawning Star project is an attempt by the remnants of Salvus Industries to corner the market of those in need, or otherwise prepared, to experiment with an all-encompassing exosuit aimed to boost the life quality of the wearer on an...   [click here for more]
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Haven Fallen - Solo Adventure - Dead Waters

Haven Fallen - Solo Adventure - Dead Waters


The warriors of the Formarian Star League (FSL) rarely venture beyond their own territory. Though the Auric Legions train constantly and are always on alert, ready to defend the Sisters, the reality is that they have not seen sustained combat in a very long time. Few would risk the wrath of the FSL, known for their advanced tech and ruthless tactics. The Supreme Elder would argue that this places the...   [click here for more]
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Haven Fallen - Solo Adventure - Dead Zone

Haven Fallen - Solo Adventure - Dead Zone


In Haven Fallen – Dead Zone you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
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Haven Fallen - Solo Adventure - Deadnight

Haven Fallen - Solo Adventure - Deadnight


In Haven Fallen – Deadnight you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
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Haven Fallen - Solo Adventure - Destiny Foresworn

Haven Fallen - Solo Adventure - Destiny Foresworn


In Haven Fallen – Destiny Foresworn you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points....   [click here for more]
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Haven Fallen - Solo Adventure - Dread Fall

Haven Fallen - Solo Adventure - Dread Fall


In Haven Fallen – Dread Fall you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest...   [click here for more]
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Haven Fallen - Solo Adventure - Dread Tacitus

Haven Fallen - Solo Adventure - Dread Tacitus


Tacitus Fornea is one of the few rogue Spirit Magic practitioners of Earth-bound origin. Since her early life Tacitus has been the focal point of numerous studies on the notion that Magic can be linked to the fundamental sciences of the Universes itself. The energy she has manifested over the years has been used to power space stations and save millions of lives throughout the known. Or so she was...   [click here for more]
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Haven Fallen - Solo Adventure - Dusk Hive Scourge

Haven Fallen - Solo Adventure - Dusk Hive Scourge


When the Trinity Pact discovered Dremurgor, a barren red Planet Galactic North in the Wahid Sector, many questioned the wisdom of devoting resources to the World’s excavation. Scans clearly showed no resources of value, and it was believed Dremurgor had nothing of value to offer. Pact Pilots operating in the area even reported a sense of unease and dread when nearing the Planet’s surface. Pact...   [click here for more]
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Haven Fallen - Solo Adventure - Dying Demesne

Haven Fallen - Solo Adventure - Dying Demesne


In Haven Fallen – Dying Demesne you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The...   [click here for more]
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  PFRPG 19: Garden of the Gods™, for Palladium Fantasy RPG® 2nd Edition