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Warhammer Fantasy Role Play: The Horned Rat - Enemy Within Campaign Director's Cut Volume 4 Companion

Warhammer Fantasy Role Play: The Horned Rat - Enemy Within Campaign Director's Cut Volume 4 Companion


The Horned Rat Companion is the fourth of our five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand The Horned Rat but also support any WFRP games which feature the skulking Skaven as a foe. The Horned Rat Companion Includes: More lore and information on the Skaven, their history and...   [click here for more]
Cubicle 7 Entertainment Ltd.  $17.99

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Warhammer Fantasy Role Play: Middenheim: City of the White Wolf

Warhammer Fantasy Role Play: Middenheim: City of the White Wolf


Middenheim: City of the White Wolf Famed for its impregnability, set atop the mighty Fauschlag, struck flat by Ulric’s fist, Middenheim commands authority over all who stand beneath its towering presence. Hewn from living rock by peerless Dwarf skill, it is a striking fortress city where Ulric, the God of War, Winter and Wolves, reigns supreme. The sacred Eternal Flame burns pure...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Role Play :  Death on the Reik Companion

Warhammer Fantasy Role Play : Death on the Reik Companion


WFRP: Death on the Reik Companion The Death on the Reik Companion is packed with supplementary material to expand Death on the Reik and support any WFRP games set on the Empire’s rivers and canals. Death on the Reik Companion includes: Exclusive Guest Commentaries from James Wallis and Martin McKenna on their memories of the original Death on the Reik....   [click here for more]
Cubicle 7 Entertainment Ltd.  $17.99

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Warhammer Fantasy Role Play :  Power Behind the Throne - Enemy Within Campaign Director's Cut Volume 3

Warhammer Fantasy Role Play : Power Behind the Throne - Enemy Within Campaign Director's Cut Volume 3


Welcome to part three of the revised and updated Director’s Cut of the Enemy Within, one of the most highly regarded roleplaying campaigns ever written!  Power Behind the Throne, arguably the best WFRP adventure ever written, carries on from where Death of the Reik left off, taking your brave heroes from Altdorf to the city of Middenheim, a towering city-state in the north of the Empire where...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Role Play: Empire in Ruins Companion

Warhammer Fantasy Role Play: Empire in Ruins Companion


The Empire in Ruins Companion is the fifth and final of our five-part series of companion volumes to the Enemy Within campaign. The essential companion to campaigning in a shattered Empire is packed with supplementary material to not only expand Empire in Ruins but also provide an indispensable guide to any WFRP games set within the fractured nation. Empire...   [click here for more]
Cubicle 7 Entertainment Ltd.  $17.99

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Fenix English Edition 5, 2017

Fenix English Edition 5, 2017


The Dragon Issue When is a Dragon not a Dragon? It sounds like a childhood riddle, but it is a question well worth asking before you place a dragon in your campaign. In most fantasy and games, a dragon is a “boss” monster: the most powerful opponent in an adventure or campaign, placed at the end so that the heroes can defeat it in a climactic battle. In their...   [click here for more]
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Fenix English Edition 4, 2020

Fenix English Edition 4, 2020


The Swedish gaming magazine Fenix turns 100 issues in total with this magazine, a fact that we celebrated thorougly in Swedish as well as English. This time you will get a chance to explore Space Station adventures with Kenneth Hite as your guide in 100 km up. That is quickly followed by extensive gaming material to the brand new roleplaying game Vaesen, with a 22 page adventure by Tomas Härenstam....   [click here for more]
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Fenix 1, 2021

Fenix 1, 2021


Fenix tar sig an Spöken och Odöda med äventyr till Call of Cthulhu Sverige, Kopparhavets Hjältar, Sagospelet Äventyr och Western. Eon tar sig an Lischar, Graeme Davis hjälper dig skräddarsy dina odöda och Pete Nash tar en snabb titt på odöda genom litteratur och folklore innan det blir Gyllene Skelett och en Krälande Hjärna. Marcus Brissman visar grottröjspelet CoraQuest i en artikel och...   [click here for more]
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Fenix 1, 2022

Fenix 1, 2022


Fenix #1, 2022 har tema HEMLIGHETER. Det syns i äventyren till Call of Cthulhu Sverige, Hârn, Mythras (Monster Island), Sagospelet Rymd, The Troubleshooters, Vindsjäl och Western. Graeme Davis bjuder på mörka hemligheter för rollpersoner och Åsa Roos presenterar en rykande färsk spänningsbok från en miljö som varit hemlig för de flesta; Mitt namn är Firekeeper av Angeline Boulley. Möt...   [click here for more]
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Fenix English Edition 6, 2017

Fenix English Edition 6, 2017


The Cults Issue Creating Cults Cultists are to horror games what goblins are to fantasy games: numerous, cheap, disposable opponents. Dressed in hooded robes, armed with torches and ornate daggers, the fanatical hordes come cheerfully to their deaths, assaulting the PCs in wave after wave. They are – quite literally – faceless enemies, ciphers rather than creatures, with...   [click here for more]
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Fenix English Edition 3, 2021

Fenix English Edition 3, 2021


Fenix #3, 2021 is all about CITY ADVENTURES, with a brief history by Graeme Davis and an introduction to the White Death and the Guards of Grimsand by Pete Nash. You do not want to miss out on the interview Rooking all over the World, to find out more about The Rookery and their plans. All ends with a comic strip about Bernard the Barbarian and his encounter with Rapunzel. Rooking all over...   [click here for more]
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Fenix English Edition - the Kickstarter Issue

Fenix English Edition - the Kickstarter Issue


The Lost Treasures Issue Mummies – A New Approach Although it is an iconic monster in the history of horror movies, most fantasy and horror games do not give the mummy the respect it deserves. A flaming torch or some holy water, and it’s all over. Whether you are a roleplayer or a miniatures gamer, here are some options you can use to restore the bandaged...   [click here for more]
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Fenix English Edition 5, 2018

Fenix English Edition 5, 2018


The Religion Issue Creating Fantasy Religions The gods are a vital part of any fantasy race or culture. Their nature reveals a great deal about what that particular culture values, and what it fears. Some deities are role models, encouraging mortals by example; others are personified dangers, to be appeased with sacrifices and correct behavior. In most fantasy games, though,...   [click here for more]
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Fenix English Edition 6, 2020

Fenix English Edition 6, 2020


Fenix #6, 2020 is full to the brim. It is our food issue, featuring articles like Fantastic Feasts on how to add a fantasy twist to a banquet by Graeme Davis and Food for the Gods, a wry tale of Mythological Comestibles and the Powers they Provide for Mythras, by Pete Nash. Once again you get a full on adventure to play, this time The Chasm of Erdugald to Symbaroum. It is 10 page scenario signed...   [click here for more]
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Fenix English Edition 2, 2021

Fenix English Edition 2, 2021


Fenix #2, 2021 is all about MISHAPS and UNINTENDED CONSEQUENCES, which Graeme Davis and Pete Nash have interpreted in different ways. Graeme Davis went back to a lot of his previous articles for Fenix and added a lot of new and fun game play to each and every one of those mentioned here. It adds twists and fun and ever more interesting gaming sessions ahead. Pete Nash took another route, diving...   [click here for more]
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Fenix English Edition 1, 2021

Fenix English Edition 1, 2021


Fenix #1, 2021 is centered around GHOSTS and the UNDEAD, but you will also find some fun and interesting interviews, articles and a scenario to new and upcoming games such as Jim Henspn’s The Labyrinth and Cora Quest. Graeme Davis introduces you to some Fortified Spirits and Pete Nash goes straight for More Undead Horrors on Monster Island. Fortified Spirits – a 4 pages article by Graeme...   [click here for more]
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Fenix English Edition 2, 2019

Fenix English Edition 2, 2019


Fenix no. 2 has an Archeology theme This issue covers 18 pages all in English, particularly due to the pulp style adventure that is featured. Antiquarians & Shovelbums Graeme Davis writes about archeology in gaming Magnus Fallgren & Lukas Thelin made the illustrations to accompany the article Ancient ruins and unexpected...   [click here for more]
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Fenix English Edition 3, 2020

Fenix English Edition 3, 2020


Welcome to an issue of Fenix where Madness plays the leading role. Perhaps fitting this year, when we are all trying to handle Corona as best as we can. Graeme Davis helps you use Madness in game, without ending in stereotypes while Pete Nash presents an adventuring location, a monster, and an alchemical concoction which all produce madness in one way or another; and can be easily introduced into...   [click here for more]
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Fenix English Edition 4, 2021

Fenix English Edition 4, 2021


Fenix #4, 2021 is all about JOY and HAPPINESS. Graeme Davis goes into the light and dark sides of joy in gaming. In our first gaming article for the brand new game Troubleshooters, we are introduced to the The Laugh-O-Tron, a weird science weapon putting a hahaha into your battles. Pete Nash goes another route, as he introduces us to the Sisterhood of Joiry; presenting three swordswomen born...   [click here for more]
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Fenix English Edition 4, 2018

Fenix English Edition 4, 2018


The Wilderness Issue The Living Wilderness In many fantasy games, wilderness is simply the space between adventure locations: park-like and unchanging, except, perhaps, for the turning of the seasons. In a great deal of myth and folklore, though, the wilderness is a battlefield. Disputed by the forces of order and chaos, its whole nature changes in response to the shifting...   [click here for more]
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Fenix English Edition 6, 2019

Fenix English Edition 6, 2019


Welcome to an issue of Fenix where Destiny was at the center. The English material this time was a scenario by Pete Nash and an article about Dwarves, signed by Graeme Davis.    Omphalos’ Destiny: Article with scenariohooks for Mythras - In this issue Pete Nash introduces a predetermined place of interest for Monster Island. Amongst the destitute and despairing who gather...   [click here for more]
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Fenix English Edition 1, 2020

Fenix English Edition 1, 2020


Welcome to an issue of Fenix where Outlaws are at the front and center. The English material this time is an interview with Elizabeth Hargrave (mostly about her game Wingspan), an article by Graeme Davis on how to build a n outlaw campaign and an article on Violent Vikings by Pete Nash.     Birdwatching and awarded game designer: An Interview with Elizabeth Hargrave Marcus...   [click here for more]
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Fenix English Edition 2, 2018

Fenix English Edition 2, 2018


The Gender& Diversity Issue Hear Them Roar! – Hags, Gender Roles and Misogyny in Folklore and Fantasy Graeme Davis in a thought provoking article on hags and how they are treated in folklore and fantasy – and how much more you could get out of them with a little effort ahead of gameplay! Text: Graeme Davis, Art: Anna Landin Grandville...   [click here for more]
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Fenix English Edition 4, 2017

Fenix English Edition 4, 2017


The Cursed Issue If Dice Could Fly – Måns Danneman’s book casts dice in a high wire stunt show When I got my review copy of Måns Danneman’s Dice: Rendezvous with Randomness, I was skeptical. I wanted more words, more historical lore on the dice I saw. I didn’t get it at first, but I don’t go to a concert to read about the bands. Danneman’s Dice is a collection...   [click here for more]
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Fenix English Edition 2, 2020

Fenix English Edition 2, 2020


Welcome to an issue of Fenix where Sports and games play the center role. Graeme Davis looks at popular sports and athletic tavern games while Pete Nash introduces some really extreme sports to incorporate in your game. On top of that, Magnus Seter has interviewed Graeme Davis on the upcoming Director’s Cut of the Enemy Within campaign for Warhammer Fantasy Roleplay.     The...   [click here for more]
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Fenix English Edition 2, 2016

Fenix English Edition 2, 2016


The Death Issue Death, death never changes Death should be savoured, like a fine wine, from the perspective of the players themselves. There are many more ways to die than just a sword in the guts, and the dread of impending death is often overlooked. In this article you find a couple of examples of how to instill that fear of ultimate demise, drawn from literary sources...   [click here for more]
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Fenix English Edition 3, 2018

Fenix English Edition 3, 2018


The Monster Issue How to Read a Monster Description It sounds almost insultingly simple. After all, who would place a monster in an adventure without being familiar with its abilities? But by reading a monster’s rulebook description carefully – and reading between the lines a little – it is possible to create encounters that showcase its abilities, challenge...   [click here for more]
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Fenix English Edition 6, 2016

Fenix English Edition 6, 2016


The Christmas Issue 2016, but since it is a Fenix magazine, nothing is only sweet and cuddly … The 3 Best Shortcuts when you Create Aliens From working on his game M-SPACE, Clarence has found a few simple shortcuts for alien creation. When trying to come up with strange life forms, you often need to rewire your creativity a bit to force it into new paths. Here are...   [click here for more]
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Fenix English Edition 6, 2018

Fenix English Edition 6, 2018


The Heroic Issue Heroic Weapons from disparate cultures and litterature Heroes. The greatest heroes never truly fade in myth or legend, they live on in our stories, forever remembered. Yet what is a hero? Someone who is good and virtuous? Maybe they are portrayed that way today in the modern world. But it was not always so. Text: Pete Nash...   [click here for more]
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Fenix 3, 2020

Fenix 3, 2020


När hela världen tycks ha blivit galen känns det som ett rimligt tema på försommarens nummer av Fenix. Christoffer Krämer har gjort ett helt komplett spel som ingår. Quiztmaster är en kombination av klassisk dungeon bash och frågesportsspel för hela familjen. Här hittar du regler, en dungeon, ett scenario, rollpersoner och frågor. Äventyr blir det fler av, till flera av de svenska rollspel...   [click here for more]
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Fenix English Edition 1, 2018

Fenix English Edition 1, 2018


The Darkness Issue Darkness in Dungeons & Gameplay You open the door. Beyond it, there is only impenetrable darkness. Your torches and lanterns have no effect. Those characters with dark vision can see nothing. What will you do? Dungeons and other underground spaces are naturally dark, but most adventurers scarcely notice. With torches, lanterns, dark vision, infravision,...   [click here for more]
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Fenix English Edition 2, 2017

Fenix English Edition 2, 2017


The Crime & Punishment Issue CSI Fantasy This article takes a systemless look at “forensic magic” from British and European folklore, dating from the Middle Ages up to the 19th and early 20th centuries. In a low-magic fantasy game, some of them might actually work, and any of them can be used to provide interesting bits of colour to an investigative adventure....   [click here for more]
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Fenix 1, 2018

Fenix 1, 2018


Vintermörkret ligger tungt över landet, så vad passar bättre än att ge årets första Fenix tema MÖRKER? Här hittar du massor av spelmaterial, från Graeme Davis artikel om hur du använder mörkret som taktiskt element i spel till mer spelspecifikt material till Ensamma Vargen, Eon, Hjältarnas Tid, Legend, Mythras, Neotech Edge, Western...   [click here for more]
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Fenix 2, 2020

Fenix 2, 2020


I dessa skrämmande tider börjar Fenix med att titta på Call of Cthulhu Sverige, Chock och ett omdebatterat brädspel. Därefter följer artiklar som kretsar kring sporter, spel och lekar av olika slag. Flera kan lätt arbetas in i de spel ni spelar, men om du hellre vill skapa dina egna fiktiva sporter får du tips och tankar. Här bjuds äventyr och spelmaterial som kretsar kring enskilda sporter...   [click here for more]
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GURPS Classic: Best of Pyramid 2

GURPS Classic: Best of Pyramid 2


Pyramid Magazine has been bringing you the best in gaming since 1993. Here's a second volume of the best of Pyramid's GURPS coverage, all in one convenient place. GURPS Best of Pyramid 2 includes the "Unlimited Mana" variant rules, "The Hole" – one of the most requested articles ever, straight from Pyramid #1 – plus...   [click here for more]
Steve Jackson Games  $9.00

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Fenix 5, 2021

Fenix 5, 2021


Fenix inleds med Fria Ligans planer för Drakar och Demoner, följt av en intervju med Peter Bergting om hans uppslagsverk om Monster från världens alla hörn och kulturer. Det är ett välmatat temanummer om RIVALER. Graeme Davis skriver om hur du höjer dramatik och konflikt i spel genom hur du använder rollpersonernas rivaler. Det finns 5 olika rollspelsäventyr för spelare i olika åldrar,...   [click here for more]
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Thor

Thor


In the stories of the ancient Vikings, Thor is a warrior without equal, who wields his mighty hammer in battles against trolls, giants, and dragons. He is the god of storms and thunder, who rides to war in a chariot pulled by goats, and who is fated to fall in battle with the Midgard Serpent during Ragnarok, the end of all things. This book collects the greatest myths and legends of the thunder god,...   [click here for more]
Osprey Publishing  $17.95 $7.46

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Fenix 2, 2022

Fenix 2, 2022


Fenix bjuder på nyheter, artiklar, spelmaterial, recensioner och Birger Barbaren. Clarence Reed och Karin Tidbeck pratar om hur rollspel och lajv format hennes skrivande, svensk fantastik och internationella författarframgångar. Graeme Davis ger tips om ärkerivaler och fiender. Anders Blixt bidrar med Chock Stunde Null, en kampanj satt direkt efter andra världskriget. Christoffer Krämer bygger...   [click here for more]
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Fenix 4, 2018

Fenix 4, 2018


Fenix utökade sommarnummer har tema VILDMARK. Läs nyheter, intervjuer, reportage, recensioner på nya spel och spelmaterial. Till numrets höjdpunkter räknar vi Kenneth Hites återkomst till Fenix efter hans tid i Mörkervärlden, Åsa Roos intressanta samtal med Gunilla Jonsson och Michael Petersén om KULT, skrivande och spel och de två långa...   [click here for more]
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Fenix English Edition 1, 2019

Fenix English Edition 1, 2019


Fenix no. 1, 2019 has a Nostalgia theme. This issue is only 8 pages of English material, featuring the following articles: Nostalgia – Pete Nash takes the readers back to a time long gone It was a Different Time – Graeme Davis on gaming in years long gone by Magnus Fallgren made the illustration for Graeme Davis...   [click here for more]
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Fenix 6, 2019

Fenix 6, 2019


Fenix avslutar år 2019 med tema Öde. En höjdpunkt är Universums Öde, där Eloso firar återtrycket av första boken med att bjuda på rykande heta kom-igång-regler och ett start-äventyr till det kommande rollspelet. Det blir spelmaterial på temat till Hjältarnas Tid och Mythras, samt tema-artiklar av Gabrielle de Bourg, Åsa Roos och Anna Erlandsson. Christoffer Krämer bjuder på ett välmatat...   [click here for more]
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Fenix 6, 2018

Fenix 6, 2018


Fenix sista nummer 2018 har tema HJÄLTAR. Handbok för Superhjältar blir rollspel och här ingår både en introduktion till spelet och ett äventyr ni kan spela direkt, med färdiga rollpersoner. Du hittar även 11 sidor äventyr till Symbaroum. Konventssuccén och dioramat Kellys Hjältar skärskådas, Eon bjuder på en mytomspunnen...   [click here for more]
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Fenix 1, 2020

Fenix 1, 2020


Ett nummer fullt med spelnyheter, intervjuer, recensionsspalt samt spelmaterial kopplat till LAGLÖSA. Graeme Davis ger tips om hur du sätter upp en laglös kampanj, Pete Nash pratar fredlösa vikingar, Åsa Roos bjuder på ett old-school äventyr och Western tar med läsarna till Indianterritoret där olika laglösa gäng härjar. Neotech Edge hann få in spelmaterialet Graveyard of Empires – Afghanistan...   [click here for more]
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Fenix 3, 2018

Fenix 3, 2018


Fenix ger sig i kast med MONSTER av alla de slag. Här hittar du spelkonkret material och flera välmatade äventyr. Spelledare får tips om hur de kan få ut mesta möjliga av monsterbeskrivningar, för att skapa så intensivt läskiga spelningar som möjligt. En annan favorit är monstergeneratorn som hjälper dig skapa nya och unika monster med...   [click here for more]
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Fenix 5, 2018

Fenix 5, 2018


Fenix höstnummer har tema RELIGION. Graeme Davis hjälper dig skapa fantasyreligioner (med detaljer och inbyggda konflikter), Syriens och Mesopotamiens gudasagor står i fokus för Kenneth Hite (som slänger in en dos Cthulhu) och äventyret till Leviathan. Mythras drar in Spindelgudens kult i spel, Western presenterar Kejsare Norton I, en San Franciscobo som anser sig regera...   [click here for more]
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Fenix Kickstarter Edition

Fenix Kickstarter Edition


Fenix Kickstarter Edition är ett 80-sidigt temanummer om Försvunna Skatter och Begravd Kunskap. Eftersom detta unika nummer ligger helt fristående från den vanliga utgivningen har vi låtit det bli mer tidlöst, där inget utrymme ägnas åt mer dagsaktuella artiklar, nyhetsreportage eller recensioner. Istället är allt rent spelmaterial från...   [click here for more]
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Fenix 2, 2017

Fenix 2, 2017


Denna gång kretsar temat runt Brott & Straff, vilket går igen i allt från högklassigt material till flera rollspel och vidare till mer allmänt hållna om gudsdomar, kriminalteknik i fantasyvärldar och mycket mer. Dessutom blir det ett bildreportage från Prolog, spelmaterial till Oktoberlandet, rättegångar i Western, tankar kring hur ni kan...   [click here for more]
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Fenix 5, 2017

Fenix 5, 2017


Hösten är här och med den ett välmatat temanummer av Fenix som handlar om drakar. Graeme Davis inleder med drakar i olika skepnader följt av Drakflickan till Sagospelet Äventyr och drakartefakter till Eon, Till Hjältarnas Tid bjuder vi på två artiklar, Drakryttarna från Wyrmbergen och Drakskepp. Till det kommande rollspelet Freeway Warrior blir det...   [click here for more]
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Fenix 4, 2021

Fenix 4, 2021


Fenix #4, 2021 har tema GLÄDJE. Graeme Davis visar hur glädjens ljusa och mörka sidor skapar nerv i spel, medan Åsa Roos lyfter hur det är att vara queer i spelhobbyn i en tankeväckande intervju. Vindsjäl och Åsa Roos bjuder på varsitt äventyr, Eon presenterar Kiryaalverna, Troubleshooters ett vapen som får folk att dra på smilbanden. Pete Nash presenterar tre tidiga svärdssvingande damer....   [click here for more]
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Fenix 4, 2017

Fenix 4, 2017


Sommartider är lediga kvällar och sovmorgnar. Det är tid att spela både långa och ruskiga äventyrskampanjer med vännerna som sällan hinner ses, eller passa på att spela med hela familjen. Vad du än söker har Fenix sommarnummer det mesta du kan önska dig och lite tid. I vår satsning på spel för hela familjen blir det massor...   [click here for more]
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