A ROLEPLAYING GAME OF TIME TRAVEL ACTION AND INVESTIGATION
History isn’t written by the victors. It’s written by the people with the time machines.
“Well, that doesn’t look right.” All around you are the abandoned ruins of medieval Paris, with a hundred thousand rotted skulls piled up in a mountain. Your partner draws her pistol and checks the historical record on her holographic tether.... [click here for more]
Factions of chi warriors battle through the Netherworld and across four junctures in time and space for dominance of feng shui sites.Terrible villains, ruthless dictators, conspiring agents, and abominations of unspeakable origin gather to fight for victory in this endless war.
Revealed here for the first time are new secrets of this tireless conflict, from battle... [click here for more]
Behind Enemy Times is a series of missions for the TimeWatch RPG. Run them separately or as a linked campaign.
Insects are everywhere, in their millions, roaches, scarabs and ants and mosquitos. Now imagine them human-sized, with a chip on their carapaces, add psychic powers and you have the ezeru: huge, advanced beetles forged in the aftermath of a self-inflicted... [click here for more]
On 1st May 1895 a young gentleman — a recently admitted solicitor from the West Country — called upon the offices of Pelgrane Press bearing a manuscript loosely bound in waxed paper and string, together with a small steamer trunk packed with an assortment of curios. Acting under instructions from his anonymous client, he passed these items to me together with a banker's draft drawn on the Bank... [click here for more]
A trio of TimeWatch Roleplaying Game adventures: face Nazis, dinosaurs, power-crazed Egyptian gods, and—worst of all—yourself!
The Sphinx and the Madman
Why does the Great Sphinx of Giza suddenly have your face? In an alternate history, you may be your own worst enemy…and your future self has a lot to answer for! Can you restore the true timeline?
The Misery Trumpets
A... [click here for more]
Protect the secrets of the future, present and past - until the time comes to reveal them!
TimeWatch designer Kevin Kulp has traveled into the future where he’s already completed the TimeWatch Game Master’s Screen and Resource Book, and brought it back for your use and enjoyment! He probably did not catastrophically disrupt history in the process!
The TimeWatch GM’s Screen is three-ply and portrait-oriented,... [click here for more]
The Time Travel IssueAgents of A.R.G.E.N.T. This isn’t so much a setting as a setting element, for the GM to use as a source of one-shot NPCs, as an ongoing rival or patron organization for the player characters, or as the surface of a time-spanning mystery. You can add the Agents of A.R.G.E.N.T. to any time-travel campaign already in progress, or start a campaign... [click here for more]
Tidsresor är temat för detta nummer av Fenix, och det märks på allt från artiklar runt tidsresefenomenet i stort, magiska formler, en novell och tematiska tips - samt inte minst en utförlig introduktion till Pelgrane Press kommande tidsresespel TimeWatch (med en länk till betaversionen för alla Fenix läsare) och Kenneth Hites artikel Agents of A.R.G.E.N.T. Minst lika roligt är alla nya svenska... [click here for more]