Machinations of the Space Princess is a Science-Fantasy role-playing game. That means it’s very much about style over substance, mixing science-fiction, magic and psionics in a game world that owes much more to Metal Hurlant and Star Wars than it does to 2001 or Bova’s Grand Tour. This is a game of strangeness and fun, of space pirates and beautiful alien princesses, of living planets... [click here for more]
Agents of SWING is a FATE-powered Spy-Fi adventure game in which you take on the part of secret agents, working throughout the world in the 1960s and 70s to avert catastrophe, punish evildoers and stop the two superpowers from annihilating each other.
A slimmed down and sped up version of FATE, derived from Cubicle 7's Starblazer Adventures, SWING simplifies the system and lets you get right into... [click here for more]
Adventure gaming ideas have moved on a great deal. Our concept of what’s acceptable in fantasy has moved on from the medieval period more into the renaissance and restoration eras. That means firearms, which have often been eschewed in traditional fantasy for one reason or another, but in many ways firearms make a great deal of sense. Magic has already affected the changes that firearms did in... [click here for more]
MetaCards provide a means to encourage roleplay and verisimilitude in your TTRPG games.
MetaCards are a generic system that can be overlaid on top of any other game system.
The cards provide prompts to roleplay in a certain way. The players can then represent a certain mood or perform certain actions that can provide verisimilitude for games that are designed to seem 'real', or thematic cues for... [click here for more]
A work-booklet for Control to use in Agents of SWING to plan plots, reference rules and wrangle the stats of villains, henchmen and goons.
Reference sheets for the GM in Agents of SWING along with tracking sheets for goons, villains and henchmen.
Contains errata for the first printing of Agents of SWING. ... [click here for more]