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Pitchfork: Village Creator

Pitchfork: Village Creator


Harry Boddice can be found at Instagram (@pencil_sword_paints) & ArtStation (@pencilswordpaints). WHAT IS THIS? This is a village creation mini-game created for my in-development medieval folk horror game Pitchfork. The villages created are designed to feel like medieval Germany because (a) I love Warhammer Fantasy Roleplay and (b) I live in Germany....   [click here for more]
3 Skulls Pub  $2.00

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FLAMES OF FREEDOM Grim & Perilous RPG: Historian's Screen – Powered by Zweihander RPG

FLAMES OF FREEDOM Grim & Perilous RPG: Historian's Screen – Powered by Zweihander RPG


Historians! Are you running grim & perilous adventures, but tired of dog-earing the pages in your copy of FLAMES OF FREEDOM Core Rulebook? Then prepare yourself with our color blind-friendly FLAMES OF FREEDOM Grim & Perilous RPG: Historian's Screen – Powered by Zweihander RPG. CHANGELOG We have instituted a new taxonomy for digital title names. For purposes...   [click here for more]
Andrews McMeel Publishing  $9.99

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MAIN GAUCHE: Supplement for Zweihander RPG

MAIN GAUCHE: Supplement for Zweihander RPG


CHAOS IS NOT A PIT—IT IS A LADDER.   MAIN GAUCHE is a supplement for the ENnie award-winning Best Game & Product of the Year ZWEIHÄNDER Grim & Perilous RPG – a gritty, dark fantasy tabletop role-playing game. Using this book, you will be able to:   ·       Add 68 all-new Professions to your grim & perilous game ·       Build fantastic machines, like the Arkwright Cauldron...   [click here for more]
Andrews McMeel Publishing  $19.99

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ZWEIHANDER RPG: Player's Handbook

ZWEIHANDER RPG: Player's Handbook


EVERYTHING A PLAYER NEEDS TO CREATE A CHARACTER FOR ZWEIHÄNDER GRIM & PERILOUS RPG. Abridged from the first ten chapters of ZWEIHÄNDER Revised Core Rulebook, this book contains everything you need to create a character: from professions & advancement, to backgrounds & skills, for intrigue & combat, to exploration & trappings, and magick spells & rituals.   Using...   [click here for more]
Andrews McMeel Publishing  $19.99

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ZWEIHANDER RPG: Revised Core Rulebook

ZWEIHANDER RPG: Revised Core Rulebook


2018 Gen Con gold winner of Best Game and Product Of The Year, ENnie Awards 2019 The Best Role-Playing Game Releases Of 2019, Game Informer 2019 Best Games of 2019, Tabletop Gaming Magazine ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political...   [click here for more]
Andrews McMeel Publishing  $19.99

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The Aelyss

The Aelyss


Deep in the woods where the only laws are the laws of nature, there exists a vast pantheon of unseen and unknowable wonders that could grant your deepest wishes or swallow you whole. From the Elven tree-bound villages to the reclusive druidic circles that withhold secrets of the Fae from the world. there are many strange and wonderful things you might find within an undisturbed forest; One such wonder...   [click here for more]
Chaosium  $1.00

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vs. HITLER

vs. HITLER


Punch a Nazi in the face. That’s why Nazis have them. vs. HITLER is a small roleplaying game of World War Two-fisted action. You’ll need 2-5 players, each with a standard deck of playing cards, pencils, paper, and about three hours. Your squad is on the long march to Berlin, ready to take on the Nazi menace and save the world for freedom. vs. HITLER is a complete game, suitable...   [click here for more]
Denagh Design  $4.00

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vs. MECHA

vs. MECHA


Become One with the Machine vs. MECHA is a small roleplaying game set in a world of giant war machines. You’ll need 2-4 players, a standard deck of playing cards for each player, some pencils, paper, and about three hours. Your young pilot is one of the few compatible with warsuit technology. Although you navigate the warzone in a walking tank, you might find the real battlefield...   [click here for more]
Denagh Design  $4.00

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vs. PIRATES

vs. PIRATES


The Golden Age of Piracy…as we remember it. vs. PIRATES is a small roleplaying game set in the Caribbean of our childhood memories. You’ll need 2-6 players, a standard deck of playing cards for each player, some pencils, paper, and about three hours. Villainous pirates sail the seas. Captain a crew of pirates or defend the good people of Port Victoria from them. Fly your own...   [click here for more]
Denagh Design  $4.00

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Nations and Cannons: Core Rules

Nations and Cannons: Core Rules


The British are Coming! The year is 1775. The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. While the Redcoats mass in Boston, the 2nd Continental Congress has just formed a provisional government. Without help, the Patriots will surely fall to the British forces. Join the fight for liberty in this Revolutionary campaign setting!...   [click here for more]
Flagbearer Games  $4.99

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Ancients Of Gaia - Core Rulebook

Ancients Of Gaia - Core Rulebook


Ancients Of Gaia Take part in myth, and become legend. At the high point of the Bronze Age where the Ancients of Gaia are still attuned to their Magical Abilities, choose from three different Axioms and six distinct Aspects to form the basis of your Character. Your Character’s development is entirely based upon your actions. Use your Magic, perfect your weapon’s form, or utilise your guile to...   [click here for more]
Frontier Gaming  $4.99

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Dark Age: Bushido - Core Rulebook

Dark Age: Bushido - Core Rulebook


Raise your clan, unite your people, stand with your friends and honour your name. Gather your weapons and ride for honour by the code of bushido in a land where the sun shall rise once more. This tabletop roleplay experience combines the Storytelling narrative of a traditional pen and paper rpg with the grand scale of a wargame, with hundreds of combinations for creating your own units. The Bushido...   [click here for more]
Frontier Gaming  $6.99

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Dark Age: Legends - Core Rulebook

Dark Age: Legends - Core Rulebook


Dark Age: Legends is a tabletop roleplay game which incorporates the ability to raise armies, sieze lands and earn titles. Create your own unit unit types through a combination of different weapons, armour and levels of training. Generate revenue by taxing your lands. Meet the criteria to attain a title in this anarchic version of medieval history, where nobility is earned at the tip of a sword. ...   [click here for more]
Frontier Gaming  $4.99

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Dark Age: Otherworld - A Fantasy Expansion

Dark Age: Otherworld - A Fantasy Expansion


The ancient Magic-User Merlin was the last connection between the Ancients and the Dark Age. His devotion to humanity allowed the Universe to grant Gaia one last link to Universal Energy. In the year 1100, this link made itself known. Following the theme of alternate history within the Dark Age setting, Dark Age: Otherworld allows for elements of Fantasy such as Magic and new Species to be introduced...   [click here for more]
Frontier Gaming  $4.99

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Guns Of Santa Torina - Core Rulebook

Guns Of Santa Torina - Core Rulebook


Set in 1911, Guns Of Santa Torina (GOST) is a Wild West themed roleplay game, with an all new dice rolling system that enables any action to be taken and any story to be told. Character creation is focused on backstory and skills specific to the way you want to play, and is not restricted by class or allegiance. This 21 page manual contains the core rules, character sheet, weapon generation sheet,...   [click here for more]
Frontier Gaming  $4.99

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Sabre & Powder - Core Rulebook

Sabre & Powder - Core Rulebook


Utilise the New World Era to set a period theme to your adventures. Storytellers may wish to carefully reconstruct timelines with reimagined versions of events, and Players are free to develop their Characters with a system that is easy to follow. This manual contains all of the rules needed to play Dark Age: Sabre & Powder, and is to be enjoyed by Storytellers and Players of all experience. Swipe...   [click here for more]
Frontier Gaming  $4.99

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Sabre & Powder: Otherworld - Fantasy Expansion

Sabre & Powder: Otherworld - Fantasy Expansion


The year 1749 marked another turning point in Gaia’s history. Magus Pazuzi has unwittingly allowed for the return of Gaia’s connection to Universal Energy, and Species from the Otherworld. Following the theme of alternate history within the Sabre & Powder setting, Sabre & Powder: Otherworld allows for elements of Fantasy such as Magic and new Species to be introduced to the story. Included...   [click here for more]
Frontier Gaming  $4.99

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Sword Duel

Sword Duel


BUY DIRECT AND SAVE 25% -@- https://www.theshl.org/store/ A handy dual (duel?) purpose set of Tables that can be either a “Combat Resolution/Hit Table”, or a game all by itself. Grab a glove, strike your opponent across the face with it, and challenge them to a duel! ?...!...? ...Ok, not really. Don't be an ass... This can also be used as entertainment during...   [click here for more]
mjhGames  $7.50 $5.00

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Bushido Spirit - Core Rules and Setting

Bushido Spirit - Core Rules and Setting


The Express Frontier System (EFS) is a condensed and concise roleplay gaming System, designed for advanced Gamesmasters or those already familiar with Original Frontiers games. It is also my way of giving something back to the greatest gaming community in the world – the world of Tabletop RPG gaming. EFS can be used with any setting. All you need is the Reference Sheet and the Character Sheet,...   [click here for more]
Original Frontiers  $2.99

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Desolate Plains Of Talanhar- Core Rules and Setting

Desolate Plains Of Talanhar- Core Rules and Setting


The Express Frontier System (EFS) is a condensed and concise roleplay gaming System, designed for advanced Gamesmasters or those already familiar with Original Frontiers games. It is also my way of giving something back to the greatest gaming community in the world – the world of Tabletop RPG gaming. EFS can be used with any setting. All you need is the Reference Sheet and the Character Sheet,...   [click here for more]
Original Frontiers  $2.99

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Dusk's Ascent - Core Rules and Setting

Dusk's Ascent - Core Rules and Setting


The Express Frontier System (EFS) is a condensed and concise roleplay gaming System, designed for advanced Gamesmasters or those already familiar with Original Frontiers games. It is also my way of giving something back to the greatest gaming community in the world – the world of Tabletop RPG gaming. EFS can be used with any setting. All you need is the Reference Sheet and the Character Sheet,...   [click here for more]
Original Frontiers  $2.99

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Excalibur Unbound - Core Rulebook

Excalibur Unbound - Core Rulebook


Introduction The Bryttania of Excalibur Unbound differs greatly from the history we have been presented. In this account (beginning in the 7th Century AD) the peoples of the fragmented British Isles remain untouched by a history of Roman oppression or grim Monotheistic ideals of servitude. The people are still connected to Universal Magical energy bonded to the Old Gods. Though the human Kingdoms...   [click here for more]
Original Frontiers  $9.99

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Hyrds Of Midgard - Core Rules and Setting

Hyrds Of Midgard - Core Rules and Setting


The Express Frontier System (EFS) is a condensed and concise roleplay gaming System, designed for advanced Gamesmasters or those already familiar with Original Frontiers games. It is also my way of giving something back to the greatest gaming community in the world – the world of Tabletop RPG gaming. EFS can be used with any setting. All you need is the Reference Sheet and the Character Sheet,...   [click here for more]
Original Frontiers  $2.99

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PACT

PACT


YOU KNOW MAGIC'S COST. You spoke unspeakable names and made unthinkable deals. Your Pact makes smooth your road to hell. It aids you when you invoke it. But each time you call on your patron, you risk disfavor and doom. And your patron keeps requiring sacrifices. This module can be run alone, but is more interesting as an overlay to other 2400/24XX modules....   [click here for more]
Tibbius  $5.00 $0.75

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Aegean Adventures

Aegean Adventures


AEGEAN ADVENTURES is a collection of five original scenarios for the AEGEAN Quick Start Rules focusing on characters from the new city of Vlokis. The adventures can be played separately or linked together to form an extended campaign. Featuring: The Leaden Tablet Poseidon’s Children The Harp of Discord Bearing Gifts The Curse of the Golden Bull Included are rules for managing NPCs in the AEGEAN...   [click here for more]
we evolve  $7.95

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  Conquest of the Universe (True20 Edition)