Title |
Publisher |
Price |
More than 300 random tables designed to help you build a new world from scratch or take your existing RPG campaign to new levels of creativity and excitement Most Game Masters are familiar with random roll tables and the benefits and fun they provide. Most roll tables, however, help GMs determine specific things, but with a minimum of contextual information, such as size (Small, Medium, Large,... [click here for more] |
Topix Media Lab |
$24.99
|
The Secrets of the World of Farland!
The World of Farland is a popular, award-winning campaign setting for D&D 5e. Farland is a setting where evil dominates. The Lords of Sin have conquered the lands, but the forces of good have staged a rebellion. The battle rages, and the world hangs in the balance. Which side will win? That’s up... [click here for more] |
World of Farland |
$29.99
|
GRAmel Books is proud to publish a new Savage Worlds setting from Umberto Pignatelli - Tyrnador. Tyrnador: Fate of Ventar is the first installation of the world of Tyrnador, GRAmel’s exciting new fantasy setting for Savage Worlds. What Tyrnador is? Well, do you remember the old classics Dragonlance and Mystara? Tyrnador is a game in the same vein, a place of high fantasy, where heroic knights and... [click here for more] |
GRAmel |
$35.00 $34.55
|
Machinations expands upon the Nova Praxis setting, delving deeper into the Coalition and Houses while also introducing several new factions. Machinations also offers new gameplay options, campaign advice, campaign examples, and a ready to run introductory scenario. This GM's companion is littered with plot hooks and inspiration for new and experienced Nova Praxis GMs.... [click here for more] |
Void Star Studios |
$16.99
|
May You Gain the Notice of Those in High Places For centuries the exotic realm of Asia has defied the Kindred's incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers... [click here for more] |
White Wolf |
$19.00
|
Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work!
7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book.
The Theah Sourcebook: Detailed essays and maps on Theah's nations, cultures, secret societies... [click here for more] |
Chaosium |
$29.99
|
Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.
This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ... [click here for more] |
White Wolf |
$21.99
|
Rivalries and Romance among the Stars!
Star Relationships brings you a richly developed system for building relationships in your Starfinder Roleplaying Game campaign! It provides a meaningful progression and story for the significant NPCs your PCs might encounter in the course of their adventures, building romances and rivalries, alliances and affinities,... [click here for more] |
Legendary Games |
$12.99
|
Potions don’t have to be boring. With the potions inside these pages, you can create magical armor made of crystals, use shrunken heads to gain different powers, sprout glimmering wings with a halo, and much more. Each potion has one or two pages devoted to it, including a complete short story detailing how the potion came into existence. The usual statistics are accompanied by beautiful artwork,... [click here for more] |
Splinterverse Media |
$35.99 $27.33
|
A Gritty OSR Fantasy Setting by Travis Legge
The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys... [click here for more] |
Aegis Studios |
$8.95 $8.93
|
The companion book to the Ghastly Affair Player's Manual, the Ghastly Affair Presenter's Manual gives you the tools you need to run The Gothic Game of Romantic Horror!
Inside you will find:
An in-depth discussion of techniques for presenting the game, including how to create Gothic scenarios and manage game sessions effectively.
Over 100 creatures... [click here for more] |
Daniel James Hanley |
$22.99
|
Creation is a dangerous place, and there are no more powerful magnets for danger than the returned Solar Exalted. With a list of enemies dating back to the First Age, the Lawgivers will be hardpressed to survive long enough to set the world aright.
Of course, the only thing the Solars are better at than making enemies is forging alliances. If the Solars can succeed in making more friends than enemies... [click here for more] |
White Wolf |
$19.99
|
The BX Dungeon Guide, 2nd Edition, contains all the information needed to create fantastic adventures and run your dungeon exploration game. It includes rules for game play, creatures, magic items, combat charts, sample adventure, and more.
To play the complete game, the BX Player’s Guide is required.
... [click here for more] |
Pacesetter Games & Simulations |
$20.00 $15.00
|
The Final Nights Hid a Million Stories From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad. Elders, ancillae, neonates and... others... prowl the nights. Only one individual knows all the secrets of the World of darkness. Anf They Must All Be Told The role of th Storyteller is a daunting one, and this book is an invaluable... [click here for more] |
White Wolf |
$16.50
|
A source of inspiration for Dungeon Masters of any level.
This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11–20).
It includes advanced encounter-building tools (including traps and skill challenges), storytelling... [click here for more] |
Wizards of the Coast |
$24.99 $22.49
|
The 13th Age Roleplaying Game Supplement to rock your players world.
Never again find yourself stuck for a good Icon Relationship result. Pick from the tables or let the dice decide.
GM advice on tailoring the Icon Relationship result to the character.
Hundreds of Icon Relationship results.
Here's an example: A PC gets hugely important information from an agent of an icon. A clockwork owl tells... [click here for more] |
Dread Unicorn Games, LLC |
$23.45 $13.95
|
Welcome to "Unearthed Rewards: For Rewards as Unique as Your Adventure!", your guide to enhancing the rewards of your tabletop RPG campaigns. Within these pages, you'll discover knowledge and inspiration that will change how you think about rewards and take your game to new levels of enjoyment.
In the classic tabletop RPGs, rewards have been the threads that weave our stories together. They are the... [click here for more] |
Matt Belcher |
$8.49
|
Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay?
Under Tonight's Streetlights
This book combines new Thaumaturgy paths with extensive advice on creating... [click here for more] |
White Wolf |
$13.00
|
NUCLEAR FIRE HAS CONSUMED THE WORLD in this 5th Edition OGL campaign setting sourcebook for apocalyptic science fiction roleplaying!
This alernate timeline of Hypercorps 2099 has been wracked by atomic weapons, the surface of the Earth raised and nearly devoid of life. Recently miraculous events have made the world a bearable place for those who hid below in underground shelters... [click here for more] |
Legendary Games |
$34.99
|
Don't have the Vast Kaviya campaign setting yet? No worries! You can fully enjoy this module with nothing more than the free 40 page primer. GMs using their own homebrew worlds will be in good shape as well but the adventure is best when played in the gritty, hard fought, and desperate sword-and-sandal lands of Vast Kaviya.
Rumors spread of a mysterious group at the top of Mukkiya Mountain... [click here for more] |
Legendary Games |
$11.99
|
The Kindred hide amongst humanity, eking out their bloodthirsty unlives behind a veil of deception. Yet certain mysteries are obscured from even the most canny, perceptive vampires. Who else stalks the Final Nights? What powers do they wield? What hidden skills do they command? There Are More of Us Than We Know The Vampire Storytellers Companion collects new rules, abilities and bloodlines... [click here for more] |
White Wolf |
$11.50
|
Unlimited Power!
With this supplement for Forthright Open Roleplay, your game can reach new heights of story and strategy! This book contains:
ALL THE BOOSTS: Hundreds of new Boosts!
Full explanations for creating your own Boosts IN CASE WE FORGOT ANY!
BOOST SYNERGY: Take two unrelated Boosts and unlock new powers for your character!
BOOST TAGGING: Customize Boosts even... [click here for more] |
Room 209 Gaming |
$51.99
|
The Year of the Lotus™ The Kuei-jin, the fiends of Asia, have come forth from the shadows at last, claiming their place among the undead and staking their domains with blood and terror. As the Cathayans spread insidiously throughout the world, conflict and death follow. At last, the vampires of the West confront an implacable foe from the East. The Kuei-jin are more than whispered terrors;... [click here for more] |
White Wolf |
$15.49
|
Kickstarter Video on YouTube
Print on Demand Video on YouTube
For discussion about Emery's Log of Legendary Eminences and product feedback, please view the Running off the Rails subreddit.
What is a Legendary Eminence?
A Legendary Eminence is a powerful ability or feature that becomes weaker or inactive when a monster uses a Legendary Resistance. Emery’s Log of Legendary Eminences is a 5th... [click here for more] |
Raymond O'Connor |
$19.85
|
The Final Battle There is nowhere left to run. The Enemy has broken loose and come to the final battleground. The prophecies have come true. The monsters from deep within the Earth run free in the burning cities, and the stars are falling from the sky. Human civilization is ending, and the werewolves are the only ones left to fight. The End Times are here. it is time to save Gaia, or die trying.... [click here for more] |
White Wolf |
$22.99
|
Fold, Spindle and Mutilate
Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done.
The Power to Change Mage is Yours
More than just Storytelling advice and rules clarifications,... [click here for more] |
White Wolf |
$21.99
|
Song of the End Times
From the secrets of the highest-ranking elders to the cryptic lore of the Triat; from the blasphemous libraries of the Black Spiral Dancers to the hidden wisdom of animals - the world of Werewolf is full of concealed lore. Now this lore is about to be revealed - but only to one person with the responsibility to use it wisely.
Tales of the Last Generation... [click here for more] |
White Wolf |
$13.50
|
Welcome to THE SHIMMER. A subterranean world of glowing mushrooms, strange creatures, winding tunnels and death! In 3DIE6, you play a member of the Roan, a city of little creatures that are part bug, part human, maybe a little bit alien and a lovely shade of blue. They also die all of the time. To help remedy that somewhat, they have evolved over time to have three distinct hive-minds inhabiting... [click here for more] |
Deeply Dapper Games |
$22.00
|
All your actions can change the story.
If you don’t like being a spectator, listening to the Game Master reading you a story all evening, Insight Fantasy should be your #1 choice because everything you do can have an impact on the story as the GM knows it.
Insight Fantasy has all the mechanisms you would expect from a fantasy RPG, but the main difference is the player’s ability to make significant... [click here for more] |
NEVR |
$18.99 $11.99
|
The Teacher-Gamer Handbook delivers a skillset framework of 36 life-skills for educators to facilitate limitless RPG classroom games in schools and offscreen experiences for learners 10 years and older.
Includes a full-scale ready-to-play semester course of literacy driven lesson plans for 40+ hours of co-creative play.
Bringing RPGs into education is teaching narrative, critical... [click here for more] |
Wild Mind Training |
$36.99
|
The Daytrippers Gamemasters Guide is a toolkit for creating surreal adventures in weird worlds and other dimensions. With this expansion to the DayTrippers Core Rules, the GM takes the players into new and wildly divergent realities every session, blurring the line between subjective and objective reality.
The DayTrippers GameMasters Guide presents a radically... [click here for more] |
As If Books |
$20.00
|
The End is Nigh!
Who doesn’t love a good apocalypse in their tabletop roleplaying game? For the game master, though, creating and running one can be daunting. That’s why we published this book! We brought together a host of the industry’s top creators and game masters to give you their best advice on ending your world. In addition, we have 17 game scenarios, spanning all genres and built for... [click here for more] |
Alan Tucker |
$39.95
|
THE ENDLESS WINTER CONTINUES. In the frozen lands of the northern continent powerful boasts boast of future deeds; clerics scan the natural world for signs from their gods; family and friends, tied by oaths of allegiance, rally together to combat deadly threats; wise sages and scholars plunder the few remaining libraries; and those who fall are buried with valuable grave goods. And now your heroes... [click here for more] |
Triple Ace Games |
$19.99
|
Rio de Janeiro is a city divided, its poor and dispossessed crowded into favela slums that occupy the surrounding hills and ridges. The slums are ruled by violence: armed drug gangs for the majority, and brutal occupation by police for those that become political liabilities. The Arisen concealed in the slums remain hidden, ignoring the bloodshed whenever they can and using it to hide their own struggles.... [click here for more] |
Onyx Path Publishing |
$6.01
|
This booklet provides the necessary instructions to help convert system-agnostic game statistics expressed in the Calidar books. It also gives an introductory overview of the Calidar Universe and its "known world," the Great Caldera.
In a fantasy setting designed without core rules from a specific role-playing game, there lies a challenge in describing creatures, spells,... [click here for more] |
Calidar Publishing |
Pay What You Want
|
And they shall know that I am the Lord
Hunters have been exposed to the truth of the World of Darkness that monsters exist, preying upon humanity and they lash out at or reconcile their oppressors. But how does the world and its monsters respond to these dangerous people? Does the supernatural even notice them? Is their crusade in vain? When I shall lay my vengeance upon... [click here for more] |
White Wolf |
$25.00
|
This is a supplement for Jaws of the Six Serpents, our popular gamebook taking the PDQ system into the realms of sword-and-sorcery and the darker sides of fantasy. Because PDQ is so simple and flexible, it lets you lay out what's important about characters and get playing very quickly.
Serpents' Teeth is a resource for the GM, with adventures and guidance material, mostly by fans... [click here for more] |
Silver Branch Games |
$19.95
|
The time has come to answer the call and choose a side.
Gamemasters, your time is here. Contained within this book is information you need to make Colonial Gothic your own.
The topics found within will help you bring the colonial period of America to life. In addition you will be treated to a host of rule options, new features, and other items that allow... [click here for more] |
Rogue Games, Inc |
$17.99
|
As heard in Actual Play on LegendsOfTabletop, MFGCast, and Fandible:
A Hybrid Microsystem built for Speed & Flexibility
Stat your world in no time. Expand your options in realtime.
CORE blends traditional RPG concepts with narrative techniques to create unpredictable character-driven stories, while the... [click here for more] |
As If Books |
$12.00
|
Are your players upping their game? Now up yours!
Take a deep dive into the crafting the mission for your players with The Demon Hunting Manual A771: An Impractical Guide to Mission Planning. Expanding on the "5 Minutes to Mayhem" and "60 Minutes to Mayhem" sections of the Demon Hunters: A Comedy of Terrors corebook, this manual will help you get specific, get organized,... [click here for more] |
Dead Gentlemen Productions, LLC |
$12.00
|
The mercenaries all nodded their agreement. Dahn’tyu spoke up. “Maybe we can lure the big ones out, into this cafeteria. If we can take them out in small groups, we should prevail. The smaller ones do not seem to be much of a threat, but I am uncertain about the bloated one.”
Dahn’tyu reached out with his psionic powers. “I do not detect any movement throughout that ventilation... [click here for more] |
Mystical Throne Entertainment |
$17.99
|
The Reckoning Is at Hand
We know you're out there, lurking in the shadows, manipulating people like puppets. You monsters have controlled mankind for centuries, but you have weaknesses. You can be killed. Just remember, we're cattle like all the rest. That is, till we learn your secrets. Then we'll see who's in control.
Note: This product now includes the Storytellers... [click here for more] |
White Wolf |
$15.00
|
A World Full of Enemies
So many different problems plague the Garou. They must defend two different worlds from violation. They must contend not only with the forces of the Wyrm and the Weaver, but also with the rival denizens of the World of Darkness. How much can they honestly be expected to bear?
A Book Full of Help
The Werewolf Storytellers Companion contains tons of extra information... [click here for more] |
White Wolf |
$8.50
|
Level up your GMing with 131 pages of GM tips and advice.
Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters.
And now you can take Roleplaying Tips with you wherever you go, whether it's to the game table or the bathroom!
In Roleplaying Tips Omnibus #1 you get the complied issues #626-629, plus an exclusive article... [click here for more] |
Roleplaying Tips Publishing |
$9.00
|
Monsters and Treasure!
Old-school dungeon-crawling is at its best in The Fantasy Trip. This book covers roleplaying, character creation and experience, and advanced magic and combat rules for players who already have Melee and Wizard. First released in 1980 and unavailable for decades, In the Labyrinth is back in a new, expanded, and improvedion... [click here for more] |
Steve Jackson Games |
$29.95
|
They dwell forever in a series of tunnels underground. Lit and fed by a phosphorescent carpet of fungi and lichen. They battle strange beasts and giant creatures. They are small and blue.
They are The Roan and this is THE SHIMMER.
A Bug's Guide to the Shimmer is an adaptation of the world in my RPG system 3DIE6 for the Troika! Roleplaying system. It's a simple hack of the character... [click here for more] |
Deeply Dapper Games |
$15.00
|
A World of Dreams
Changeling: The Dreaming is the game of faeries, hidden magic, strange realms and imagination, all set in the modern world. Thats a lot of stuff a lot more than we could ever hope to fit into one rulebook. The Changeling Storytellers Guide therefore fulfills every gaming groups dream no pun intended. It picks up where the Changeling rulebook leaves off and offers... [click here for more] |
White Wolf |
$17.99
|
Far to the east lie the cursed islands of Kaidan. There the dead rest uneasy, the undying rule with absolute power, cruel samurai oppress the people, savage demons roam the wilderness, shapeshifting creatures fill the forests and not even death is an escape. Locked in an broken cycle of death and rebirth, Kaidan is a land in need of light. It is a land in need of heroes.
Kaidan is a fantasy role-playing... [click here for more] |
Rite Publishing |
$29.99
|
Level up your GMing with 151 pages of unique GM tips and advice.
Roleplaying Tips is a weekly newsletter hitting inboxes since 1999 focused on actionable tips and techniques for tabletop game masters.
In this omnibus are the complied issues RPT#634-638, plus a bonus article about a cool underground magic item market: The Bale Ghoul Bazaar.
Some of what's in this issue:
How to... [click here for more] |
Roleplaying Tips Publishing |
$9.00
|
Level up your GMing with 118 pages of unique GM tips and advice.
Roleplaying Tips is a weekly newsletter for game masters hitting inboxes since 1999. It's focused on actionable tips and techniques for tabletop GMs.
In this great omnibus are issues #630-633, plus an exclusive article previously only released to Patrons.
Some of what's in this issue:
How to master initiative rolls... [click here for more] |
Roleplaying Tips Publishing |
$9.00
|