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The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Karvorquian's stronghold and recover the missing property. "Queen's Harvest" picks up its story where B11: "King's Festival," left off. It can be played as a sequel to that adventure or as a complete adventure... [click here for more] |
Wizards of the Coast |
$4.99
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We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because... [click here for more] |
Wizards of the Coast |
$4.99
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BRAVE THE RUINS UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - \"The Deepest Dungeon of them all\" DARE YOU FACE?miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep! UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play: the oldest,... [click here for more] |
Wizards of the Coast |
$7.99
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The Final Chapter Unfolds!
Behold, adventurers, the final installment in Kobold Press’ beloved anthology series; Warlock Grimoire 4!
Unlock the secrets of a dark and fantastical world, including impossible creatures, forbidden magics, breathtaking environments and more!
Reveal the mysteries of the lost Elven courts
Delve into the forbidden arts of Gnomish diabolists
Walk the well-trod... [click here for more] |
Kobold Press |
$29.99 $19.99
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Ride a magic carpet to a land of a thousand and one adventures! Visit spired cities, lush oases, and mysterious isles set in glittering seas. Meet sultans and sheikhs. See genies and giants. Discover a trove of new magical treasures! Whether your character starts from the compatible Forgotten Realms game setting or begins the journey elsewhere, this product contains everything a bold adventurer needs... [click here for more] |
Wizards of the Coast |
$9.99
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Blood Will Out!
Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in front of them,... [click here for more] |
Catalyst Game Labs |
$6.99
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CALLING ALL BEGINNER DUNGEON MASTERS AND PLAYERS: IT'S TIME TO LEARN WHAT LIES BEYOND THE DUNGEON! THE GREAT CANYON OF THUNDER RIFT IS FILLED WITH ADVENTURE Now that you've had a taste of treasure hunting, are you ready to discover the road to and from adventure? Enter Thunder Rift and you'll find the excitement that lies outside the dungeon. From the Plunging Cataract Falls to the Keep of the Black... [click here for more] |
Wizards of the Coast |
$4.99
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Come, let us explore the art of necromancy together.
- Arch-Necromancer Kazerabet Necromancers like Kazerabet and their priestly counterparts have mastered many dark, forbidden secrets. This tome reveals these mysteries to the Dungeon Master, who will find new NPC kits and volumes of necromancer's minions, familiars, secret societies, poisons, magical items, enchanted tomes, and... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
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The creatures of lore and legend-of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts of numerous dragon-hunting adventurers, presented to those who crave... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
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Evil magic is afoot! On what should be the hottest day of the year, snow blankets the tiny village of Torlynn. The winter weather wreaks its havoc week after week, and the people of Torlynn are forced to abandon their homes. Only a few hardy souls remain in the village, one being Burgomaster Gustovan. So far the burgomaster's plans to save his town have failed, and now he has but one chance left... [click here for more] |
Wizards of the Coast |
$4.99
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This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawks most exciting locales. But don't be fooled: This is more than just a travelogue.
A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure. This is no ordinary plague,... [click here for more] |
Wizards of the Coast |
$4.99
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Exciting Adventures in the City of Brass and Other Genie Lands! Revealed within are the greatest secrets of the genies: their magics, their rulers, and heir homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent. Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak... [click here for more] |
Wizards of the Coast |
$9.99
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Blood Runs Red
Every day in the Sixth World people die in a thousand different ways. Every day blood is spilled. Every place that rain falls, it washes away some of the red that stains the streets.
Eliminating every killer in the Sixth World is as impossible as drying up every raindrop in a storm, but Thomas McAllister doesn’t want to get rid of all of them. Just one. He’s been on this... [click here for more] |
Catalyst Game Labs |
$1.99
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Open a Chamber of Hidden Lore!
DARKLY FANTASTIC MATERIAL FOR THE WORLD’S FIRST RPG
Within these dusty pages, uncover the secrets of the world—indeed, of the branches of the multiverse! Collected here are entire lost volumes of esoteric truths. Only for you, the Warlock Grimoire 2!
Dark revelations and wondrous testimonials of dark fantasy monsters and magic, locales and lore of Midgard:... [click here for more] |
Kobold Press |
$14.99
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Enter a Portal to the Unknown!
DARKLY FANTASTIC MATERIAL FOR THE WORLD’S FIRST RPG Within these dusty pages, uncover the secrets of the world—indeed, of the branches of the multiverse! Collected here are entire lost volumes of esoteric truths: the Warlock Grimoire 3. Inside, find revelations and testimonials on monsters, magic, locales, and lore for fantasy adventures:... [click here for more] |
Kobold Press |
$24.99 $14.99
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Decades ago, Sturnheim was a thriving trade town on a major caravan route. But then, disaster struck when a gold-laden caravan disappeared without a trace. Financially ruined, the town slipped into decline, and now lies almost forgotten on a route that is seldom traveled anymore.
You can unravel a 40-year-old mystery and restore the honor of Sturnheim - if you have the guts! "Fighter's... [click here for more] |
Wizards of the Coast |
$4.99
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Unlock a Shadowy Archive!
DARKLY FANTASTIC MATERIAL FOR 5th EDITION
Within these dusty pages, uncover the secrets of the world—indeed, of the branches of the multiverse! Collected here are entire lost volumes of esoteric truths. Only for you, the Warlock Grimoire. Dark revelations and wondrous testimonials of dark fantasy monsters and magic, locales and lore:
The very literal underbelly of the... [click here for more] |
Kobold Press |
$14.99
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Discover the secrets of the sha'irs, who counsel and cavort with genies. Unravel the mysteries of elemental mages, who bend flame and sand to their will!
This magical tome holds a wealth of new information about Zakhara's exotic wizards and their dazzling enchantments. Within you'll find new kits, from clockwork mages to spellslayers. Here too are new spells and proficiencies, plus clandestine and... [click here for more] |
Wizards of the Coast |
$9.99
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The village of Northbank was once a haven for mages of all talents and a magnet for hopeful apprentices. Its wizards' guild was a respected center for instruction, study, and research. But mysterious circumstances caused the sudden demise of the guild several years ago and resulted in the deaths of some important guild members. And a ghostly figure now threatens the few surviving members of the... [click here for more] |
Wizards of the Coast |
$4.99
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Journey through a perilous realm of searing sands and burning passions!
Pit of the Ghuls, Genies' Anvil, Vishap's Teeth... the mere mention of these mystical sites fills men's hearts with fear and apprehension. Now the mysteries of the High Desert are revealed!
Caravans takes player characters into Zakhara's greatest sea of sand to face its most treacherous denizens. Heroes match wits with djinn and ins alike--and... [click here for more] |
Wizards of the Coast |
$7.99
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The Caliph of Shadows awaits! The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction. Assassin Mountain is the DM's guide to the secrets and objectives of the assassins. Captured inside this Sourcebox, you'll find new information... [click here for more] |
Wizards of the Coast |
$9.99
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The jingle of gold and the chance to earn glory in the battlefield motivate many people to answer a call to arms. These men and women are mercenaries, willing to fight someone else's battle for the chance to earn a few coins or lasting fame.
Gold & Glory describes the mercenary companies of the Forgotten Realms Campaign Setting. The famous and the infamous are detailed within:... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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The Wilderness Calls
The bugs gather in thick, buzzing clouds, constantly biting. The leaves twist in the breeze, casting strange shadows. You almost stepped in some weird monster scat. Life is good. You’re on an adventure:
Brave the untamed wilderness, meeting new people and discovering strange creatures
Explore lands all but forgotten, from the blasted wastes to the lush forests... [click here for more] |
Kobold Press |
$14.99
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At last! Everything you need to breathe life into your player character! Herein lies a treasure trove of game props and playing aids no bold adventurer can afford to be without! Whether you're trying to choose the perfect name for your first character, designing a shield for your favorite fighter, or just trying to remember who's carrying the magical broad sword, the Player's Survival Kit has what... [click here for more] |
Wizards of the Coast |
$4.99
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We Go Places That No One Else Dares
Saddle up, kid, we're going down. That's right, all the way down - into the Labyrinth. Strap on your armor and get your soulsteel ready, because if we're lucky we're going to hit Spectres the second we walk in there. If we're not, we'll hit them right about now.
Here's What's Waiting
Take a trip into every wraith's worst nightmare... [click here for more] |
White Wolf |
$9.99
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This is the first in a series of reference books aimed at the recreationist. In these pages are the battles fought by Yamun Khahan, Batu Min Ho, and all the others caught up in the sweeping Horde campaigns. The strategies and disposition of the forces are set forth in plain terms. BattleSystem rules statistics allow for the complete recreation of each battle fought in this massive campaign. Ten... [click here for more] |
Wizards of the Coast |
$4.99
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Once, the Tribe of Altair roamed the sands, free as the great eagle on the wind. Now, caged by an evil mage, these desert riders yearn for their lost freedom. But Fate takes a hand as a noble djinn seeks to fulfill an ancient wish.... In this unusual three-part scenario, players take the roles of the men of the tribe, who stage a revolt after being enslaved in the Pit of the Laughing Efreeti and then... [click here for more] |
Wizards of the Coast |
$4.99
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Music worth dying for
When the only known recording of a late, great street musician appears in the hands of a major record company, it's up to the runners to find out the truth.
Just what was that corp willing to do to get that recording?
Dark Angel is a vintage adventure for Shadowrun. This PDF is scanned from the 1993 printing.
... [click here for more] |
Catalyst Game Labs |
$4.00
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CORPORATE SECURITY Sourcebook [FAS7118]
Print Price (1995): $18 File Size: 38 MB
Think corps security means a donut-snarfing security guard and a high fence? Think again, chummer! You want inside the corp enclaves, first get past the security wage mages, drek-hot deckers, and really big guys with really big guns ... plus a few hellhounds and watcher spirits just to keep you on your toes. The blackest... [click here for more] |
Catalyst Game Labs |
$9.00
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The secrets of the spirit world unveiled for the first time!
There is a world unseen by mortals, a world filled with invisible beings that whisper words unheard by all—all but the shaman. The shaman alone knows how to listen for the spirits, and the shaman alone knows their secrets.
This 96-page AD&D game accessory introduces three new priest classes with unique powers and... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
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From a world where inflicting pain is the greatest pleasure known come creatures of nightmare, agents of destruction whose only common trait is a love of bloodshed. Now the Race Warriors of Dzis have assembled all known data about these monsters to give Storm Knights at least a fighting chance for life. Demon ghuls, psi-borgs, and other evils from the cosm of the techno-demons wait within these pages.... [click here for more] |
Ulisses Spiele |
$4.99
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During the Scourge, the Horrors ravaged the world unchecked while we were forced to hide in the magical citadels and kaers. It was only through the magical traditions passed down from generation to generation that we were able to face these evil entities, and reclaim what was ours. New battles call for new ways, however, and the power of tradition has grown stronger, augmented with the knowledge... [click here for more] |
FASA |
$16.20
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Les choses ne sont pas si simples, omae.
C’est à Denver qu’a été signée la paix entre les Anglos et les Amérindiens. Divisée mais devenue un carrefour majeur des Ombres et de la contrebande, abritant le plus célèbre des paradis numériques pour pirates informatiques, elle reste au confluent des cultures américaines, entre les anciens USA et les Nations des Américains d’origine.... [click here for more] |
Black Book Editions |
$10.64 $5.32
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