Title |
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By Blood It Is Done
Bound by their masters' blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters--for better or for worse.
By Blood It Is Made Anew
Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast all... [click here for more] |
Onyx Path Publishing |
$14.99
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This is the full version of Numenera Character Options. Check out the free preview.
The character you envision.
“Absolutely packed with great new character options! This is a must-have for those interested in getting the most out of their Numenera experience.”
“A wonderful compliment to the core rulebook.”
“A great... [click here for more] |
Monte Cook Games |
$9.99
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STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES.
The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning?
Create characters, explore the setting, and learn the... [click here for more] |
Monte Cook Games |
$7.99
|
The Weird and the Wonderful for Numenera
The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness... [click here for more] |
Monte Cook Games |
$3.99
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This is the full version of Weird Discoveries: Ten Instant Adventures for Numenera. Check out the free preview.
A night of gaming that's as easy to set up as a board game. Just add gamers!
What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure... [click here for more] |
Monte Cook Games |
$9.99
|
New cyphers to use in your Numenera game.
Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories fun and... [click here for more] |
Monte Cook Games |
$2.39
|
Here's what the Vampire 20th Anniversary: The Dark Ages Storyteller's Screen includes:
A full-color collage of selected beautiful clan art from Vampire 20th Anniversary Edition: The Dark Ages
A seperate download containing three 8.5" x 11" pages of collected charts and tables selected to make your Storyteller job a bit easier This PDF is great for viewing on tablets... [click here for more] |
Onyx Path Publishing |
$1.99
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Numenera items to use in your Numenera game.
The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find nearly one... [click here for more] |
Monte Cook Games |
$2.39
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This is the full version of Technology Compendium: Sir Arthour’s Guide to the Numenera. Check out the free preview.
Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign!
The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations.... [click here for more] |
Monte Cook Games |
$14.99
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This is the full version of Numenera Character Options 2. Check out the free preview.
Build a Character as Wondrous as the Ninth World Itself!
In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first... [click here for more] |
Monte Cook Games |
$11.99
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Show Your Players Who’s the Boss!
The ultimate showdown between your party and a powerful enemy should feel more exciting than simply smacking around a sack of hitpoints until it drops!
Boss Fights for 5th Edition offers GMs a guide to creating dynamic and exciting boss battles. Dare your players adapt to the changing conditions of a fight as bosses employ new tactics, abilities and minions... [click here for more] |
Kobold Press |
$4.99
|
On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see over to the gaming table beyond.
On the outside, four pages of glorious full-page Numenera artwork, with four alternate panels, identical to the others but sporting the Numenera logo. You decide where (or if) the logo appears on your GM screen by swapping... [click here for more] |
Monte Cook Games |
$1.99
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Explore a sprawling fantasy city, presented in amazing detail and steeped in lore and atmosphere. Delve into the extensive dungeons beneath its streets. And maybe, when you’re ready, ascend the Spire that looms overhead, the heart of an ancient and restless evil.
In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner... [click here for more] |
Monte Cook Games |
$59.99
|
A Variant Player’s Handbook by Monte Cook
Get ready to evolve! This deluxe “Director’s Cut” version of 3rd Edition codesigner Monte Cook’s popular variant player’s handbook takes all the alternate rules, classes, races, and innovative subsystems that you loved about Arcana Unearthed, gives it all a deluxe full-color treatment -- then adds in lots of new bonus material!... [click here for more] |
Malhavoc Press |
$19.99
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Horror, Action, and Mystery in the Shoals of Earth!
What’s the hardest part of running a roleplaying game? It has to be the preparation. You can’t just spontaneously say, “Let’s play a roleplaying game” unless someone’s already spent hours preparing an adventure for the group. But what if running a great game didn’t require any more effort for the game master than it does for the players?... [click here for more] |
Monte Cook Games |
$9.99
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This is the full version of Into the Deep. Check out the free preview.
What Wonders Lie Beneath the Waves?
The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the... [click here for more] |
Monte Cook Games |
$14.99
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Chaos cults, an invading hoard, and a terrible prophesy converge on Ptolus…
The threads of a hidden conspiracy lead the characters into a web of insane cultists, wild chaos magic, and horrors from the primordial days of the world. Can they stave off this evil while a barbarian hoard ravages the lands about Ptolus and lays siege to the city? This mega-adventure is laced with urban intrigue, high... [click here for more] |
Monte Cook Games |
$9.99
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Do you want to loot Numenera material for your The Strange campaign? Do you want to lift a few new foci and descriptors from The Strange and use them in Numenera? How about mashing both games together in their entirety, both rules and setting?
The system—the “game engine,” if you will— behind both The Strange and Numenera is... [click here for more] |
Monte Cook Games |
$3.99
|
Fell Legions and Insidious Plots
Through subtle plotting and brutal aggression, the forces of the Nine Hells seek to corrupt or dominate all who stand against them. These fiends, as ancient and terrible as any in the multiverse, forge armies out of the souls of the wicked and use them to enforce their iron rule. Can your adventurers stand against the might and tyranny of the Nine Hells?... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
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How powerful can a cypher be?
The namesake of the Cypher System, cyphers are one-use abilities (often in the form of items) that characters gain and use over the course of play. Their effects are esoteric and can vary in power. Fortunately, unlike conventional unchanging character abilities, cyphers can only be used once, so even very powerful cyphers don’t unduly disrupt your game.
Which begs... [click here for more] |
Monte Cook Games |
$2.99
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Terror Planet of the Amazon Queen is a 35-page long pulp adventure for Savage Worlds, where the player characters have to face an invading army of warrior women from the innards of alien planet... in another dimension... from the future. The heroes will have to fight dinosaurs, strange predators, primitive warriors, interdimensional portals and will glimpse the true evil - strange Caretakers manipulating... [click here for more] |
GRAmel |
$4.98
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Welcome to the High Frequency Active Auroral Research Program! They call it HAARP. You call it the rear end of a two-year duty shift at the United States Air Force base in Gakona, Alaska. Nothing ever happens at HAARP—or at least nothing used to happen.
Until today. Today they fired up Test #24114, designated BROWNCOW. And now everything happens there. Like, literally everything. All at once.... [click here for more] |
Monte Cook Games |
$4.99
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Face the River's Fury!
In the small hamlet of Riverbend, the miller’s wife is missing, and the locals suspect that the husband himself was involved. But all is far from what it seems. Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when the miller made a dangerous pact with the River King, the lands’ powerful sidhe ruler.
Now,... [click here for more] |
Kobold Press |
$9.99
|
You Could Be Playing Five Minutes From Now with this Instant Adventure!
A powerful entity of the prior worlds threatens to destroy the clave of Naraderan unless the people turn over an artifact called the Raft. But there's a problem: Someone has stolen the Raft, and it's up the PCs to track down the thief in a vast and ancient ruin. In return, the Aeon Priests of Naraderan promise the PCs a single... [click here for more] |
Monte Cook Games |
$2.99
|
A Whisper in the Darkness
They seek the ambitious, vengeful, crippled and bereft. Men and women who feel cheated by the world, deprived of the lives they deserve. With a knowing look and honeyed words, the fallen plumb the depths of these mortal souls, fulfilling the deepest desires. The angels of the Abyss can make mortals' wildest dreams come true. But at what cost?
A Deal with the Damned
Demon:... [click here for more] |
White Wolf |
$10.99
|
A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster.
"Undermountain: Halaster’s Lost Apprentice" is designed for five characters of 1st level and is the spring 2010 season... [click here for more] |
Wizards of the Coast |
$4.99
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Face the Most Feared Supervillain of Our Age!
Doctor Dread is widely considered the most fearsome supervillain currently in operation. She’s a master of social and media manipulation, but whether it’s targeting the East Coast with her solar cannon or freezing the mayor’s family in liquid nitrogen, she’s followed through on her myriad extortion schemes often enough—and horribly enough—to... [click here for more] |
Monte Cook Games |
$4.99
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Houses of Hermes: Mystery Cults at a Glance
Learn more about Houses Bjornaer, Criamon, Merinita, and Verditius with this Ars Magica sourcebook.
These four Houses are built around Initiates into House-specific Mysteries.
Dive deeper into the politics, magics, and personalities in each House.
Keepers of Magical Secrets: More about Houses of Hermes: Mystery Cults
Learn about... [click here for more] |
Atlas Games |
$14.95
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¡Poder absoluto!
Lleva a tu personaje hasta la cumbre del poder mágico con Magia definitiva. En estas páginas aguardan secretos arcanos y divinos que esperan cobrar vida en las manos de todas las clases lanzadoras de conjuros del juego de rol Pathfinder. Además de la nueva clase, el magus (un maestro, tanto de la magia arcana, como del talento marcial), también hallarás un... [click here for more] |
Devir |
$14.28
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A Simple Mission into the Black Riage. . .
"No cypher unturned." That's the motto of the Slying Seskiis, a group whose members can hunt down, break down, or recover anything or anyone from anywhere. Traveling into the Black Riage to bring home the body of a wealthy patron's deceased daughter is almost beneath your skills. But perhaps there's more to this commission than meets the eye?
Skein of the... [click here for more] |
Monte Cook Games |
$4.99
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Covenants at a Glance
Summarizes and builds upon the information on covenants from the fifth edition core book.
Focuses covenant creation on boons (which help the players) and hooks (which drive stories).
Provides additional optional systems (like covenant finances) for use in the right campaign. Pick and choose the elements that work for your game.
Power in Numbers: More about Covenants
The... [click here for more] |
Atlas Games |
$14.95
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Put the dragon back into your dungeon! Want to unleash a dragon on your players, but the PCs aren't high-level enough yet? You don't have to wait any longer. The Book of Drakes lets you bring the most iconic monster in fantasy into your Pathfinder Roleplaying Game today. Strange and wondrous creatures lurk among the further branches of the dragon's family tree, ready to... [click here for more] |
Kobold Press |
$6.99
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Cursed to the Night
Caines Curse is a grand responsibility that we dare not shirk. We have been made into the highest order of being on this Earth and we must accept it. But rulership is not simply a matter of inheritance - it demands will to uphold this dark legacy. You are a vampire, but are you strong enough to be a Scion?
Destined to Rule It
In the second of the Road Books for Dark Ages: Vampire,... [click here for more] |
White Wolf |
$10.99
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An amazing multi-group gaming experience
The Empress Tahali V, leader of the Grand Imperium, controls the galaxy with her countless legions of Imperium troopers. Clad in glistening silver armor marked with her griffon symbol, the Empress’s troopers patrol the streets of every Imperial city. But a ragtag band of rebels fights against the Imperium, their determination, bravery, and skill making up... [click here for more] |
Monte Cook Games |
$4.99
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The city of Westcrown is dying. Since being stripped of its station as the capital of Cheliax, the wealth and prestige of the city has gradually slipped away, leaving the desperate people to fend for themselves in a city beset by criminals, a corrupt nobility, and a shadowy curse. Can the PCs fight back against champions of both the law and the criminal world?
This volume of Pathfinder Adventure Path... [click here for more] |
Paizo |
$25.69
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THIS IS PRINT ONLY PRODUCT!
Movie matinees. Dime novels. Comic books. Cheesy stories. Remember when bizarre was the norm and you never knew what was around the corner? The classic adventure stories never went away. Now, you can relive them in your gaming sessions with our Adventures of the Pulp Age!
This book combines three highly-praised adventures packed chock full of action and adventure:... [click here for more] |
GRAmel |
$11.99 $6.00
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Chosen or Cursed? God cursed Caine, but also laid His mark upon our Dark Father. We Cainites bear that mark even now. Many undead ignore our responsibility to the Almighty, but som eo fus do God's work here on Earth, night after night, until He sees fit to release us. We are agents of divine justice, mercy and retribution. We are the Faithful. Devils or Angels? In the third of the Road... [click here for more] |
White Wolf |
$10.99
|
A voyage to Saturn is sent dramatically off-course by a deadly power surge and a desperate crash landing onto the surface of the moon of Rhea. But all is not as it seems, and what starts out as a rescue mission quickly escalates into something more revolutionary.
No Good Deed is a 26-page black and white PDF featuring a Rocket Age adventure designed for four to six... [click here for more] |
Why Not Games |
$2.99
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Midgard's Most Renowned Legends Come to Life!
Bring dramatic history and wondrous myths to your game table: the legends of heroes, villains, monsters, and magic that define Midgard’s most prominent regions. From the cold foothills of the Riphean Mountains to the burning lands of the Mharoti Empire to the brutal, wind-swept terrain of the Rothenian Steppes, these are the tales that have molded this... [click here for more] |
Kobold Press |
$9.99
|
War of the Damned
It is a time of conflict. The Ventrue Lord Jurgen and the Tzimisce Vladimir Rustovitch battle for domain in Hungary, while their agents spar across Europe, using intrigue and bloodshed in equal measure. In the Holy Land, the Fifth Crusade arrives in Acre, and the vampiric lords' agents come with it in pursuit of a fragment of the True Cross. Victory can come only at a terrible... [click here for more] |
White Wolf |
$9.00
|
When Harrowstone Prison burned to the ground, prisoners, guards, and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, telling tales of unquiet spirits that wander abandoned cellblocks. But when a mysterious evil disturbs Harrowstone’s tenuous spiritual balance, a ghostly prison riot commences that threatens to consume... [click here for more] |
Paizo |
$25.99
|
Let Loose the Animal Within
From the earliest nights, we Ferals have stalked our prey. Let others speak of damnation, curses from God and the need for repentance. We know the truth. We are predators. The others delude themselves with civilization, but we see clearly. In the end, they are all sheep awaiting the wolf.
And Hunt Your Prey
In the first of the Road Books for Dark Ages: Vampire, players... [click here for more] |
White Wolf |
$10.99
|
We have more than just monsters for your Cypher game. Armed with suggestions on how to use them in a variety of genres, Cyptids and Creatures I are tied to the Phasic Realm, some are natives that can phase between their reality and ours. Others are invaders using the Phasic as a beachhead before setting their sights on us. We aim for Genre Friendly, instead of Genre Neutral, offering suggestions on... [click here for more] |
Monte Cook Games |
$1.49
|
Sea of Time brings an exciting full time travel setting to the Cypher System. Explore all of history through mysterious doorways in time, construct time gates, or forge new paths in your own time machine. Discover the power in historical artefacts cyphers and fight anachronisms; nightmare creatures that have escaped from another time.
In addition to full rules for using time travel in your games,... [click here for more] |
Monte Cook Games |
$9.98
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few... [click here for more] |
Rogue Genius Games |
$1.00
|
Forests Deep and Rivers Wild!
In the small hamlet of Riverbend, the miller’s wife is missing, and the locals suspect that the husband himself was involved. But all is far from what it seems. Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when the miller made a dangerous pact with the River King, the lands’ powerful sidhe ruler.... [click here for more] |
Kobold Press |
$9.99
|
Stake your claim! In the anarchic hills and valleys of the River Kingdoms, all you own is what you can hold by force. Dozens of nations flourish in this land of outlaws and scoundrels, from high-walled city-states to tiny tribal enclaves, and any hero with strength and vision can claim a throne at the point of a sword. Here secretive druids protect ancient forests, and downtrodden refugees and exiles... [click here for more] |
Paizo |
$18.99
|
This Thing of Ours
Like the supernatural denizens of the World of Darkness, the men of respect are damned in their own unique way. Beholden to tradition, threatened by ethics and forced by their nature to remain outside the society that sustains him, the modern mobster is every bit as compelling a character as the most monstrous creature of the night.
La Cosa Nostra
Gangster stories are a popular... [click here for more] |
White Wolf |
$10.99
|
A Wood Awash in Blood
A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere.
Mormo, Lady of Serpents, was defeated at the height of the Divine War. Her body was ripped apart, her foul blood and flesh raining down upon the peaceful Broadreach Forest. Today, that once idyllic place is known as the Hornsaw, a place of horror where monstrous titanspawn... [click here for more] |
Onyx Path Publishing |
$8.99
|
The Shattered Star Adventure Path begins with a thrilling new adventure from fan-favorite author Greg A. Vaughan! In Varisia’s bustling frontier city of Magnimar, the Pathfinder Society’s newest lodge recruits a team of rookie Pathfinders to track down rogue agent Natalya Vancaskerkin—who also happens to be one of the Varisian criminals known as the Sczarni. Yet when these heroes track down the... [click here for more] |
Paizo |
$25.99
|