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Warhammer Fantasy Role Play: Tribes and Tribulations

Warhammer Fantasy Role Play: Tribes and Tribulations


A Guide to Brutal Warlords, Warbands, and Monsters in Warhammer Fantasy Roleplay  Orcs and Goblins infest the wild corners of the Old World and beyond. They are creatures bound by a common ancestry, a love of bloodshed and violence, and the unifying spirit of the Waaagh! Orcs and Goblins are the perfect antagonists for any game of Warhammer Fantasy Roleplay. Tribes and Tribulations...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Roleplay: Up in Arms

Warhammer Fantasy Roleplay: Up in Arms


The Old World is a dangerous place. With the Empire fractured within and threatened by enemies without, it is only wise to learn the skills of a soldier, or to employ those who already have. Some may say that to live by the sword is to die by the sword, and there is truth to this. But in the wilds of the Empire, to refuse to live by the sword is to die by the sword even sooner. Up in Arms provides...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Roleplay: Winds of Magic

Warhammer Fantasy Roleplay: Winds of Magic


Winds of Magic From the shattered warpgates at the poles of the world raw energies of Chaos flow into the world, powering works of sorcery and sustaining Daemonic entities. This is magic in a pure but unstable form. Thanks to the wise counsel of Teclis, greatest of the High Elf Mages, Human wizards have learned to draw upon a single facet to work with a form of sorcery which is relatively safe, but...   [click here for more]
Cubicle 7 Entertainment Ltd.  $29.99

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Warhammer Fantasy Roleplay: Lustria

Warhammer Fantasy Roleplay: Lustria


A MYSTERIOUS NEW WORLD OF GRIM AND PERILOUS ADVENTURE Far from the shores of the Old World, across the Great Ocean, is the mysterious continent of Lustria. Tales tell of troves of golden treasure and repositories of arcane lore ready for the taking by those bold enough to risk it. Each week it seems that another ship full of hopeful adventurers departs to this new world on a voyage...   [click here for more]
Cubicle 7 Entertainment Ltd.  $24.99

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Warhammer 40,000: Wrath & Glory - Redacted Records 2

Warhammer 40,000: Wrath & Glory - Redacted Records 2


When shields sunder, and weapons falter, only faith endures. Step into the embattled Gilead System, a forsaken haven of Humanity amidst the writhing Chaos of the Cicatrix Maledictum. Wield the sacred Motive Force to flay your foes as an Electro-Priest, or take up the Emperor’s blessed arms and wage war in His name, as a Sister Dogmata. Redacted Records II is an invaluable resource for players and...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Roleplay: Sea of Claws

Warhammer Fantasy Roleplay: Sea of Claws


To the north lies the bitterly cold and tempestuous Sea of Claws. The sea separates the Empire from the lands of Norsca, where Marauder tribes beseech the forces of Chaos for glory and power and vast monsters make their lairs in the fjords. The coastal provinces of the Empire, desperate to escape the stranglehold of Marienburg, scramble to construct mighty navies and sea defences. Sailors, explorers,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Roleplay: Salzenmund - City of Salt and Silver

Warhammer Fantasy Roleplay: Salzenmund - City of Salt and Silver


Whilst the chaos of the Turmoil subsides, an invigorated Empire seeks to leave civil strife behind and look towards the future. All eyes turn to Salzenmund in hope that it may provide opportunity and secure the Empire's coastline. It is a city of significant riches, for the nearby Silver Hills are abundant in precious metal and trade flows in from the Sea of Claws to the north. Cosmopolitan and vibrant,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Role Play: Hell Rides to Hallt

Warhammer Fantasy Role Play: Hell Rides to Hallt


Only the damned and damnable fools ride out on Hexensnacht, as the turning of the year wakes the very dead, calling them up from unmarked graves and unhallowed resting places. The priests of Morr alone are safe, their lonely vigil a solitary ward against the restless dead. So which are you to set out so close to Hexensnacht: fool, damned soul, or lonesome priest? Rumour spreads throughout the land...   [click here for more]
Cubicle 7 Entertainment Ltd.  $3.99

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Warhammer Fantasy Roleplay: Ubersreik Adventures 3

Warhammer Fantasy Roleplay: Ubersreik Adventures 3


Ubersreik Adventures III contains four exciting adventures, alongside a comprehensive  introductory chapter that covers the dramatic events that have befallen the City of Ubersreik in the wake of the Turmoil and last days of The Enemy Within campaign. It includes  new characters, locations and plots, and provides suggestions and advice on incorporating developments your characters may have experienced...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Role Play : The Horned Rat - Enemy Within Campaign Director's Cut Volume 4

Warhammer Fantasy Role Play : The Horned Rat - Enemy Within Campaign Director's Cut Volume 4


‘My Friends in Change, we have sown glorious chaos but to bring the Time of Changes we must act as one under a Champion In Shadows.’ The Horned Rat is the fourth volume of the revised and updated Director’s Cut of the Enemy Within, one of most highly regarded roleplaying campaigns ever written. Building on the dramatic events at the end of Power Behind the Throne, recruiting your brave heroes into...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Warhammer Fantasy Role Play: Empire in Ruins Companion

Warhammer Fantasy Role Play: Empire in Ruins Companion


The Empire in Ruins Companion is the fifth and final of our five-part series of companion volumes to the Enemy Within campaign. The essential companion to campaigning in a shattered Empire is packed with supplementary material to not only expand Empire in Ruins but also provide an indispensable guide to any WFRP games set within the fractured nation. Empire...   [click here for more]
Cubicle 7 Entertainment Ltd.  $17.99

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Warhammer Fantasy Role Play: Hirelings of the Old World

Warhammer Fantasy Role Play: Hirelings of the Old World


WFRP Hirelings of the Old World Four ‘Honest’ Hirelings for Warhammer Fantasy Roleplay The Old World is steeped in threat. Death can be found in the unnatural creatures circling at the edge of civilisation, in the whims of a cold hearted noble, or at the blade of a desperate thief. Few can make it alone, and there is no shame in spending good coin for good help. Even the most competent band of...   [click here for more]
Cubicle 7 Entertainment Ltd.  $4.99

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Warhammer Fantasy Role Play: Spirit of Mondstille

Warhammer Fantasy Role Play: Spirit of Mondstille


To ease the long, harsh days of a relentless winter, folk living in remote, mountainous wild areas seek comfort and joy in the celebration of ancient traditions and the worship of their gods. Often gathering with family and friends, Mondstille is still an important occasion, providing necessary respite from the harsh conditions raging outside.  While the days are short and the dark nights seem interminable,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $3.99

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White Out

White Out


Ask anyone who travels the lands and waters around Rûl’s southern reaches and they’ll tell you there’s not much to see, unless you have a hankering for snow, ice, the occasional walrus, and more penguins than you know what to do with. People live here, naturally, and what passes for civilization in these parts can be found in the war-torn battlefields of the Patchwork Lands and, perhaps, in...   [click here for more]
Schwalb Entertainment  $1.99

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Heart of the Machine God

Heart of the Machine God


There seems to be no shortage of trouble in the lands of Rûl, but the latest blight that has everyone talking involves a creeping madness that has spread across the Empire and beyond. At first it was dismissed as yet another malady of the mind afflicting an isolated few, but as the number of victims grow, concern has spread and now even the House of Healing has taken steps to isolate this new and...   [click here for more]
Schwalb Entertainment  $2.99

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Warhammer Fantasy 4º ed. - Altdorf, la corona del Imperio

Warhammer Fantasy 4º ed. - Altdorf, la corona del Imperio


Altdorf es la capital del Imperio, el lugar donde nació Sigmar Heldenhammer. Se trata de la ciudad más populosa del Viejo Mundo y alberga muchos puntos de referencia conocidos y majestuosos. El Palacio Imperial y la Gran Catedral de Sigmar son edificios monumentales, mayores que barrios enteros de ciudades más pequeñas. Los Colegios de Magia dominan los bancos...   [click here for more]
Devir  $11.36

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The Last Torch Griffin Barony Bestiary

The Last Torch Griffin Barony Bestiary


Gather your gear as you venture in perilous Lands to live the hard life of an adventurer. The Last Torch is a brand new fantasy RPG with the feel of an old school game. The Griffin Barony Bestiary is lavishly illustrated, featuring more than 50 creatures and characters. This manual provides all stats for each monster, as well as motivations, role in the Lands and body worth (a good Adventurer...   [click here for more]
Serpentarium  $7.99

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The Last Torch The Griffin Barony

The Last Torch The Griffin Barony


Gather your gear as you venture in perilous Lands to live the hard life of an adventurer. The Last Torch is a brand new fantasy RPG with the feel of an old school game. The Griffin Barony, a 50 pages campaign setting, to provide a general overview of the Griffin Barony, running from the thriving settlement of Port Town in the east to the isolated Free Fortress in the north. The book includes...   [click here for more]
Serpentarium  $7.99

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Warhammer Fantasy 4º ed. - El espíritu de Mondstille

Warhammer Fantasy 4º ed. - El espíritu de Mondstille


Esta aventura tiene lugar durante el periodo de Mondstille en un hostal aislado en la vieja aldea minera de Kupferal, en lo alto de las Montañas Grises, por encima de Hugeldal, en Reikland. ...   [click here for more]
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Warhammer Fantasy 4º ed. - El infierno cabalga hacia Hallt

Warhammer Fantasy 4º ed. - El infierno cabalga hacia Hallt


Sólo los condenados y los necios viajan en Noche Bruja, ya que el cambio de año despierta a los muertos, llamándolos a salir de tumbas sin nombre y de lugares de reposo no consagrados. Los sacerdotes de Morr son los únicos que están a salvo, y su solitaria vigilia es la única protección contra los muertos inquietos. Así que, ¿quién eres tú?: ¿un necio, un alma condenada o un sacerdote...   [click here for more]
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