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KOBOLD Guide to Plots & Campaigns

KOBOLD Guide to Plots & Campaigns


Run Your Best Campaign Yet Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion. Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for...   [click here for more]
Kobold Press  $12.99

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A0-A4: Against the Slave Lords (1e)

A0-A4: Against the Slave Lords (1e)


Against the Slave Lords is a collection of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art. Added to the collection is an all-new fifth adventure -- A0:...   [click here for more]
Wizards of the Coast  $9.99

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $14.99

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I10: Ravenloft II: The House on Gryphon Hill (1e)

I10: Ravenloft II: The House on Gryphon Hill (1e)


"I AM THE ANCIENT ... I AM THE LAND ..." Your screams still echo in your room. Cold sweat soaks the bedsheets and trickles down your back. It seemed so real! The great towers of a darksome place called Ravenloft ... it's misty vales and the terrible tragedy of a man who had sold his soul to unlife. Now the sunlight streams through the window with the promise of a new day. The dread nightmare at last...   [click here for more]
Wizards of the Coast  $6.99

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KOBOLD Guide to Gamemastering

KOBOLD Guide to Gamemastering


Decades of GMing Experience at Your Fingertips! “Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create...   [click here for more]
Kobold Press  $12.99

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KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work,...   [click here for more]
Kobold Press  $14.99

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Greyhawk Wars (2e)

Greyhawk Wars (2e)


From the mad Malachite throne in Rauxes to the bejeweled city of Chendl in Furyondy, the Flanaess is at war! In the east, Overking Ivid V thirsts for conquest. Vatun, Great God of the North, meanwhile unites the barbarians and Fists into a fearsome force. Not to be outdone, the dread Iuz masses humanoids and fiends in the northwest. And the Scarlet Brotherhood in the south hangs over all the Flanaess,...   [click here for more]
Wizards of the Coast  $4.99

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A1 Slave Pits of the Undercity (1e)

A1 Slave Pits of the Undercity (1e)


A1: Slave Pits of the Undercity, an adventure for characters level 4-7, is the first of the series which also includes A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords. This adventure is complete with original black-and-white interior art. A1: Slave Pits of the Undercity: It is time to put a stop to the marauders! For years...   [click here for more]
Wizards of the Coast  $4.99

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OA4 Blood of the Yakuza (1e)

OA4 Blood of the Yakuza (1e)


In the port city of Nakamaru, the masks of deceit and treachery embroil the entire city. Plots and counterplots, loyalties, revenge? all can be found in this city of Wa. You have been thrust amidst this cauldron of intrigue. You must pick your loyalties with care. Will you side with one of the yakuza gangs in their secret battle for control of the streets? Will you throw your fate into the political...   [click here for more]
Wizards of the Coast  $4.99

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Advanced Races 1: Tieflings (Pathfinder RPG)

Advanced Races 1: Tieflings (Pathfinder RPG)


Seize the Power of Hellfire! Long ago, a few of the most ambitious spellcasters entered into dark pacts with certain denizens of the Eleven Hells. In exchange for magical prowess they coupled with hellish beings, ensuring their bloodlines would forever carry a fiendish taint. The scions of these unions were known as tieflings—the Demonmarked, the Hellborn. Advanced Races: Tieflings is your...   [click here for more]
Kobold Press  $2.99

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Sunken Empires

Sunken Empires


Lost Worlds and Sunken Mysteries The life of an adventurer should be full of great daring, and little is more daring than retrieving the sunken treasures of the Underdeep! Sunken Empires is heaped high with glorious new magic, monsters, and rules for lost technology and abolethic horrors, including: History of the Aboleth by David "Zeb" Cook Full Ecology of the Aboleth Glyph magic and...   [click here for more]
Kobold Press  $9.99

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The Horde (2e)

The Horde (2e)


Between East and West, between Earth and Sky, lies the Endless Waste. Barren and desolate, this windswept land forms the barrier between the feuding kingdoms of Faerun and the ancient empires of Kara-Tur. The eternal steppe is home only to the hardy, nomadic horsemen who travel its secret paths. This region, long ignored by its neighbors, is about to erupt in the bloodiest conflict ever to sweep across...   [click here for more]
Wizards of the Coast  $9.99

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AM2: For Faerie, Queen, and Country Universe Book

AM2: For Faerie, Queen, and Country Universe Book


"It's a right pea-souper, innit, guv'ner! No telllin' what kinds a' bogie're out slippin' 'round tonight." The fish vendor tips his filthy porkpie hat to the passing inspector, who hardly notices the vague shape lurking in the shadow of the narrow alleyway behind him. "Certain and it's not a fit night out fo-" His voice is cut off sharply as a clawed hand closes around his throat, its iron nails digging...   [click here for more]
Wizards of the Coast  $9.99

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Wizard's Screen (2e)

Wizard's Screen (2e)


The Wizard's Screen speeds up game play by taking the most frequently used character specific information form the AD&D game Player's Handbook and Complete Wizard's Handbook and making it instantly accessible. Now the details players need on the spot to play any of the wizard classes? including mages, specialist wizards, wild mages, or elementalists?:can be right at their fingertips. The screen...   [click here for more]
Wizards of the Coast  $4.95

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Kobold Quarterly 6

Kobold Quarterly 6


Can Kobold Count? It might seem that a quarterly would ship four issues a year, but no! Kobold Quarterly ships its first Annual with this issue, which includes: The Truth about Tieflings by their creator, David "Zeb" Cook New Blood Magic Codes of Conduct for Paladins Fortunetelling in Zobeck ...and an interview with designer Monte Cook! Yes, it’s another astonishing...   [click here for more]
Kobold Press  $3.99

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Fighter's Screen (2e)

Fighter's Screen (2e)


At last, gaming screens for players, too! The Fighter's Screen speeds up game play by taking the most frequently used character-specific information from the AD&D game Player's Handbook and Complete Fighter's Handbook and making it instantly accessible. Now the details players need on the spot to play any warrior class - including fighters, rangers, and paladins - can be right at their fingertips....   [click here for more]
Wizards of the Coast  $4.95

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