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Bayt al Azif #3: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #3: A magazine for Cthulhu Mythos roleplaying games


The magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #3 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN) A mysterious murderer stalks the industrial workers of Berlin (Classic Era 1920s, 19 pages) A military team is sent to investigate...   [click here for more]
Bayt al Azif  $8.00

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The Black Seal #2

The Black Seal #2


Who watches the Watchmen? The second issue of THE BLACK SEAL delves into the secret history of the deadliest branch of Britain's security apparatus, the Paranormal Intelligence Section for Counter-Intelligence, Espionage and Sabotage - better known as PISCES. We examine the Hidden Agenda of Britain's secret chiefs and the geography of the Captive State they have laboured to create. Issue contents:...   [click here for more]
The Black Seal  $14.50 $4.75

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Codex - The Discern Realities Annual

Codex - The Discern Realities Annual


This special edition of Codex features original material featured in the first forty episodes of the Discern Realities Dungeon World podcast! Inside: Five new procedures, techniques, and hacks Thirteen custom moves Thirty-nine magic items Seven Compendium Classes An adventure starter Nineteen original illustrations Custom layout by Oli Jeffery ...   [click here for more]
The Gauntlet  $7.00

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Adventurer's Vault (4e)

Adventurer's Vault (4e)


Hundreds of new weapons, tools, and magic items for your D&D character.   This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need....   [click here for more]
Wizards of the Coast  $14.99

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Codex - Neon (Jul 2017)

Codex - Neon (Jul 2017)


Codex is the monthly RPG fanzine published by the Gauntlet gaming community! Each issue features a variety of articles organized around a theme, loads of original artwork, and a custom layout. Inside Codex - Neon: Tonight Only! Soundcheck Presents… It’s the battle of the 80s bands in this competitive LARP. Solace A starter scenario for The Veil RPG by Fraser...   [click here for more]
The Gauntlet  $5.00

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Dinner and Dice: a Gaming Cookbook

Dinner and Dice: a Gaming Cookbook


Dinner and Dice: a Gaming Cookbook is a collection of recipes and first person game anecdotes from game industry professionals. Originally produced as a stretch goal for the Carolina Game Tables Kickstarter, you will find appetizers, entrees, and desserts from the people who make the games you love! Each author includes a look at how they think about games and food...   [click here for more]
Beautiful Brains  $5.99

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Fenix English Edition 3, 2021

Fenix English Edition 3, 2021


Fenix #3, 2021 is all about CITY ADVENTURES, with a brief history by Graeme Davis and an introduction to the White Death and the Guards of Grimsand by Pete Nash. You do not want to miss out on the interview Rooking all over the World, to find out more about The Rookery and their plans. All ends with a comic strip about Bernard the Barbarian and his encounter with Rapunzel. Rooking all over...   [click here for more]
Askfageln  $6.99

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Dungeon #212 (4e)

Dungeon #212 (4e)


Table of contents: 1 Classic Connections by Christopher Perkins This month's adventures are brought to you by the letters S and T, and by the number 3. 2 Never Say Die by Claudio Pozas Stripped of your armor and weapons, you are cast into the Twisted Thickets and hunted like rabbits. If you want revenge, you must first survive Yeenoghu's evil hunters. A 4th Edition D&D® adventure for characters...   [click here for more]
Wizards of the Coast  $2.99

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Pyramid #3/112: Action II

Pyramid #3/112: Action II


Speak louder than words. When the lights go down and the trailer starts, that's when heroes come into focus. This month's issue of Pyramid, the PDF magazine for roleplayers, ramps up the excitement of the GURPS Action series. Add on new modular heroic options to become a knife-fighter, rock star, occultist, and other mix-and-match possibilities. Expand on chase rules to include...   [click here for more]
Steve Jackson Games  $9.00

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The Psi Underground - Communique 1

The Psi Underground - Communique 1


This is the first communique of the Psi Underground. A zine dedicated to the 1984 Psi World RPG by Del Carr and Cheron Carr, published by Fantasy Games Unlimited Inc. This is a simple eight-page zine plus covers - it covers alternate rules thet turned up or were discussed during our own Psi World campaign, an NPC with obvious hooks into existing or new campaigns, a new NPC psionic discipline, and...   [click here for more]
ZERObarrier  Pay What You Want

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Pyramid #3/026: Underwater Adventures

Pyramid #3/026: Underwater Adventures


The ocean is known for its countless riches, waiting to be discovered by adventurous souls. And the key that unlocks the sea's secrets is the "Underwater Adventures" issue of Pyramid, the PDF magazine for roleplayers. This salt-sprayed supplement contains: "GURPS Fathom Five," a collection of new and updated rules for maneuvering and fighting underwater. How low can you dive?...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/007: Urban Fantasy

Pyramid #3/007: Urban Fantasy


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Urban Fantasy," and it's packed with 42 pages of people, plots, and powered possibilities: "The New Kingdom," a systemless campaign that brings the Egyptian gods to the modern world. Can humanity survive their far-reaching plots? Can the gods and their agents uncover the mystery of who dares try to kill them? "Gangs...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/016: Historical Exploration

Pyramid #3/016: Historical Exploration


For this month's issue of Pyramid – the PDF magazine for roleplayers – we hoist the sails of adventure and assemble a crew ready for "Historical Exploration." This seafaring installment includes: "An Age of Sails," a world where the siren's call of the ocean sets the stage for amazing discoveries. This detailed alternate timeline can be used by cross-time explorers in the GURPS Infinite...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/001: Tools of the Trade – Wizards

Pyramid #3/001: Tools of the Trade – Wizards


It's the PDF magazine for roleplayers! Each month, Pyramid features a specific theme, to kick-start a new campaign or spice up an old one. This month, "Tools of the Trade: Wizards" includes: New accessories for necromancers, by GURPS Line Editor Sean Punch A new GURPS magical plot device by Alphabet Arcane author Stefan Jones A generic wizardly guildhall...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/006: Space Colony Alpha

Pyramid #3/006: Space Colony Alpha


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Space Colony Alpha." In these 44 pages are tools, tips, and inspiration for any group of determined futurists looking to stake a claim on a distant world. Contents include: "Surprises from Mother Nature" – four life forms that can present unique challenges for colonists. Each has GURPS stats, but is generic...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/008: Cliffhangers

Pyramid #3/008: Cliffhangers


In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Cliffhangers!" Travel back in time to the 1930s with 45 action-packed pages of pulse-pounding gaming goodness! In this issue: Dust off your dossier with help from chisel-chinned GURPS mastermind Sean Punch's "Pulp Action!" Use the rules of GURPS Action in a cliffhanger campaign with these new...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/029: Psionics

Pyramid #3/029: Psionics


Get Mental! We've put on our thinking caps and mined our minds for this month's Pyramid, the PDF magazine for roleplayers . . . and the results are crammed with cranial articles on "Psionics." This issue's great thoughts include: "Expanded Psychokinesis," a collection of six new abilities that expand on those in GURPS Psionic Powers. Manipulate sound, survive deadly falls, and...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/005: Horror & Spies

Pyramid #3/005: Horror & Spies


This month in Pyramid, the PDF magazine for roleplayers, we look at "Horror & Spies." Within the 40 pages uniting these two venerable genres, we look at: GURPS Line Editor Sean Punch's "X-Terminators," new templates and lenses for GURPS Action that build on the roles found in GURPS Loadouts: Monster Hunters. A Cold War espionage/horror adventure...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/010: Crime and Grime

Pyramid #3/010: Crime and Grime


This issue of Pyramid – the PDF magazine for roleplayers – covers "Crime and Grime," and it's criminally full of helpful and fun ideas for a medieval- or fantasy-themed campaign. Whether your adventurers are agents of law and order, actively oppose those agents, or just want to stay out of the way, they're sure to find something they can use. This issue contains: "The Justiciar," a new...   [click here for more]
Steve Jackson Games  $9.00

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Dragon #382 (4e)

Dragon #382 (4e)


Career Change (Or, Your Character Sheet as Résumé) by Bart Carroll: Bart Carroll talks about your character changing careers. Player's Handbook 3 Debut Content - Ardent by Peter Schaefer, Robert J. Schwalb and James Wyatt: Get an exclusive look at another new class from Player’s Handbook® 3. This month, the ardent! Swordmage Essentials:...   [click here for more]
Wizards of the Coast  $4.99

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Pyramid #3/059: Conspiracies

Pyramid #3/059: Conspiracies


Uncover the Truth . . . or Work to Conceal It! The shadows are known for their secrets. Will the heroes shed their light on the darkness, or be swallowed by the gloom? This month's Pyramid – the PDF magazine for roleplayers – looks at conspiracies big and small. This issue we offer a doozy of a dossier: "Conspiracy in Action!" – Sean Punch's look at how to add conspiracies to GURPS...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/022: Banestorm

Pyramid #3/022: Banestorm


If you're looking for a quaint little fantasy getaway, why not consider a trip to Yrth? Be warned; you may find it hard to go home again . . . This month's Pyramid – the PDF magazine for roleplayers – is devoted to GURPS Banestorm, the premier GURPS Fantasy campaign setting. Most of its articles can also be adapted to other fantasy settings or games with little...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/018: Space Exploration

Pyramid #3/018: Space Exploration


The heavens await! This month's Pyramid – the PDF magazine for roleplayers – brings new ideas to the void by examining "Space Exploration." This issue includes: "Shores Beyond the Night," an alternate Earth where competing nations explore the solar system for fame and fortune. Cross-time crusaders from the GURPS Infinite Worlds setting can investigate this timeline through...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/004: Magic on the Battlefield

Pyramid #3/004: Magic on the Battlefield


This month's installment of Pyramid, the PDF magazine for roleplayers, is entitled "Magic on the Battlefield." It's 40 pages dedicated to warfare and wizardry, and includes: GURPS Line Editor Sean Punch's description of a group of martial mages, using both GURPS Thaumatology: Magical Styles and GURPS Mass Combat! Rules for armor that expand on the ideas...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/028: Thaumatology II

Pyramid #3/028: Thaumatology II


Mind Your Mana! Can you ever have enough magic in your life? "No!" says Pyramid, the PDF magazine for roleplayers – and we mean it, as shown by this month's issue, entitled "Thaumatology II." Scrying this secret scroll reveals: "It’s Pure Chemistry!" – an expansion of the alchemy rules from GURPS Magic. This article includes 10 new elixirs, three new techniques, and a new...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/002: Looks Like a Job for . . . Superheroes

Pyramid #3/002: Looks Like a Job for . . . Superheroes


This issue of Pyramid, the PDF magazine for roleplayers, is called "Looks Like a Job for . . . Superheroes." Devoted to supers campaigns and four-color fun, it includes: An extensive alternate history of the Russian supers program, from before the fall of the tsar to the death of Khrushchev. Learn why Soviet heroes are so secretive, so skittish, and sometimes seemingly insane! Information about...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/009 Space Opera

Pyramid #3/009 Space Opera


The future never seemed so retro, with this installment of Pyramid, the PDF magazine for roleplayers. This time, the theme is "Space Opera!" In this issue: Threaten interstellar peace with four cosmos-concerning contraptions in "Doomsday Weapons." These generic devices come with adventure possibilities and can form the basis for a rousing space-opera tale, or even a campaign! Peek behind the...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/027: Monsters in Space

Pyramid #3/027: Monsters in Space


Danger! Danger! Avoid a Void! From an astrophysical point of view, scientists know what composes 99% of the universe. But what darkness lurks in that remaining one percent? We fancifully propose some possibilities with this month's "Monsters in Space" issue of Pyramid, the PDF magazine for roleplayers. This chrome-curling codex contains: "Moondragons and Stranger Things," a look at the dangerous...   [click here for more]
Steve Jackson Games  $9.00

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Alphabeast Soup

Alphabeast Soup


Alphabeast Soup follows the whimsical adventures of an intrepid wizard and his loyal team of hapless minions as they collect the bizarre ingredients of a mystical potion in hopes of curing the tummy troubles of a gluttonous king. Along the way they encounter such unusual creatures as: The frost-lurking Ubbubb, who slides over snowy hills on a sled made of minion hide. The incorrigably cute Flounce,...   [click here for more]
Mutha Oith Creations  $9.95

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Osogthoth's Obesiance - A Tale of Low Adventure

Osogthoth's Obesiance - A Tale of Low Adventure


     Something shuffling in the fungus banged noisomely on a tambourine as Prime Sinister Osogthoth knelt before the blazing altar of sacrifice, his glistening flesh anointed for the occasion with an assortment of secret herbs and seasonings. Hushed obeisance was the way of things, the assembled congregation attremble with anticipatory glee and irreverent reverence. The day of the thing was upon...   [click here for more]
Mutha Oith Creations   FREE 

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So It Begins

So It Begins


Experience the Human Cost of War! The battle rages on in book two of the award-winning Defending the Future series. Witness sixteen accounts of hardcore military science fiction, from planetside combat to fleet actions up among the stars. DAVID SHERMAN "Surrender or Die" (DemonTech) CHARLES E. GANNON "Recidivism" JOHN C. WRIGHT "The Last Report On Unit Twenty-Two"...   [click here for more]
Dark Quest Games  $4.99

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TrollsZine 12

TrollsZine 12


The latest issue of the best T&T fanzine on the web is brought to you courtesy of Tavernmaster Games, and edited by the established team of Bill Pitcher, Dan Prentice and Sid Orpin. It features a solo mini adventure by Charles Schulz, the first level of Todd Petersen’s mega-dungeon Devil Hill, a fresh article on the divine by Dorothy McComb, Rich Burley's review of Power Trip as well as some...   [click here for more]
Tavernmaster Games   FREE 

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Where My Peeps At? Poster

Where My Peeps At? Poster


Where My Peeps At? This a poster features cute versions of 16 playable character species in the Low Life: The Rise of the Lowly role playing game created and illustrated by Andy Hopp. ...   [click here for more]
Mutha Oith Creations   FREE 

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  Horror on the Orient Express