The Garou’s ancient struggle against the corruption of the world continues on, year after year, blow after blow. The names of the fallen outnumber the living. Their enemies are legion: vile subsidiaries of Pentex, Inc.; mutated Black Spiral Dancers; creatures warped beyond imagination by the taint of the Wyrm; and even, tragically, their own pride, long-held vendettas, and explosive rage.
They... [click here for more]
Unseen. The Kindred Move Among Us
Not merely mad beasts of lonely hunters, the vampires of the World of Darkness who call themselves The Kindred because of the blood that elementally binds them together, are dnagerously organized and cunning. They hide behind a plan they call the Masquerade so that they do not draw the attention or ire of mortals, and the society this masquerade obscures... [click here for more]
Reality is a Lie
Most people do not understand how mutable the world truly is. Most people do not realize that they hold the power to shape reality. But a few do, and they are called mages. Mages know that reality is a lie, or rather that any reality can be truth. The mages of the Traditions believe that mankind is destined for Ascension, that we can all be led to a greater... [click here for more]
Ilse Decameron, a vampire of Clan Tremere, is on a mission to procure a mortal mage. On her trail is Kurt Westphal, a member of the rival Ventrue clan who is seeking to uncover the Tremere's newest threat. He and Ilse uncover a web of betrayal, demonic pacts and a scheme which, if it succeeds, will spell the end of the vampire clans and forever change the face of the World of Darkness.
House of... [click here for more]
Included in this Issue:
Playing in the Streets by Rich Warren - Games set in the city are the current rage. This article is for players and helps you get the most from your city. Last issue we talked about GMing a city campaign. The two articles sure look good together.
Setting the State by Cherie Daniels - The art of staging for Mind's Eye Theatre
Road to Heaven by Phiippe Boulle - The Wyrm... [click here for more]
Included in this Issue:
Industry Wired by Teeuwynn
Howling at the Moon
The Magic of Jyhad by Rob McMillon
The Other Sword by Robert Weinberg
Feature Review: Nephilim by Steve Perrin
The Assault of the Rampaging Dust Bunnies by Inner City Games
Feature Review: Denver by Jeffrey Cisneros
With Dead Desire by Teeuwynn - Part One of the first published adventure for Wraith: The Oblivion
In NomineTM: A... [click here for more]
Included in this Issue:
Howling at the Moon - Tery Amthor of Metropolis discussed gays in roleplaying last issue. This issue presents responses from people in the industry.
Beyond the Parents Basement - Chris W. McCubbin defines freedom. Where do you stand: Appreciator or frother? While you're thinking about it, Chris is hiding his fake Spock ears.
The Care and Feeding of a City Campaign - Since games... [click here for more]