In 1990, Palladium Books launched Rifts, a post-apocalyptic-science-fantasy-horror-mecha-role-playing game using a game system from 1981.
In 2021, two guys who played it a bunch revisited the game and, armed with hindsight, set about mocking, parodying, and critiquing the game. It turned into this embarrassingly long book.
Coverage of the basic rules, the nearly 30 (i.e. 27) classes, psionics,... [click here for more]
The Rifter® is an idea factory that helps players and Game Masters to generate new ideas and keep their games fresh. It provides useful, ready to go, source material gamers can just drop into their ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. It offers new monsters, villains, characters, O.C.C.s, powers, magic, weapons, adventure and ideas... [click here for more]
The Rifter® Number 57 takes a journey into the bizarre with page after page of strange creatures, demons and dangerous monsters like Grave Larvae, Gumberoo, Skoffin, Horn Worm, Makara and the Pit Walker. The strangeness continues as we examine the Brodkil War Machanist (a sort of demonic mechanic), the NGR Anthropological Field Operative, and the use of Pocket Dimensions. Source material is... [click here for more]