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All Things Zombie - Final Fade Out

All Things Zombie - Final Fade Out


Winner of the Origins Award for Best Game of 2006 ZOMBIES. YOU KNOW WHAT WE’RE TALKING ABOUT Everyone knew about Zombies. The fun new boogie man you couldn’t get away from. They were everywhere. On the Web, on your television screen, everywhere you looked. Yep, nothing but fun and brains for all! Right up until they became real. HOW’D IT HAPPEN? WHAT...   [click here for more]
2 Hour Wargames  $14.99 $9.99

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All Things Zombie Evolution

All Things Zombie Evolution


Evolve or Die! All Things Zombie won the Origins Award for Best Miniatures Game in 2005. From then until now, gamers have changed and All Things Zombie has changed with them. ************ Want a game where all you do is run around the table and kill Zombies? If you do, then All Things Zombie – Evolution is not for you. Think of all the great and not so great Zombie movies and...   [click here for more]
2 Hour Wargames  $14.99

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All Things Zombie Evolution -Battle Boards Only!

All Things Zombie Evolution -Battle Boards Only!


12 Battle Boards! 12 full color Battle Boards playable with All Things Zombie or any THW Modern rules. Heck, you can even use them for ANY set of Rules. These 8" x 10" color card stock boards replace the terrain on the table when you want a quick sand easy game or are pressed for time. You'll find the following Battle Boards: Alley. Apartment. Camp. Hallway with Elevator. Night...   [click here for more]
2 Hour Wargames  $12.00

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All Things Zombie Evolution w/All 12 Battle Boards

All Things Zombie Evolution w/All 12 Battle Boards


Save some $$! This title includes all 12 Battle Boards! Evolve or Die! All Things Zombie won the Origins Award for Best Miniatures Game in 2005. From then until now, gamers have changed and All Things Zombie has changed with them. ************ Want a game where all you do is run around the table and kill Zombies? If you do, then All Things Zombie – Evolution is not for you.  Think...   [click here for more]
2 Hour Wargames  $24.99 $19.99

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High Rise to Hell - ATZ Supplement

High Rise to Hell - ATZ Supplement


Vampires, Werewolves, and Zombies Oh My! Since Day One you've stayed in the City. After the Army left, you stayed. After the broadcasts stopped, you stayed. You stayed and fought the Zeds. You stayed and fought the misguided souls that stood in your way. But now you've heard about the "black Hummers". About the night time raiders that roll around the City taking what and who they want,...   [click here for more]
2 Hour Wargames  $9.99 $4.99

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Mass Hysteria - All Things Zombie

Mass Hysteria - All Things Zombie


All Things Zombie – This Time It’s War! How it got to this point no one knows. All you need to know is that after the outbreak, the City was divided into areas. The plan was to defend the important areas first, stop the zombies, then take back the unimportant areas. Which areas were important was hotly debated, but that’s the plan and you are in command of the forces defending...   [click here for more]
2 Hour Wargames  $9.99 $4.99

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Ranger des Shadow Deep: Blutmond (Erweiterung)

Ranger des Shadow Deep: Blutmond (Erweiterung)


Das abgelegene Dorf High Rock wird von Werwölfen heimgesucht, die Tod und Zerstörung hinterlassen. Ohne die gewohnte Unterstützung durch ihre Gefährten, müssen sich die Ranger auf einen lokalen Hilfstrupp verlassen, der sie ins Dorf führt, beim Kampf gegen die Werwölfe unterstützt und dabei hilft, mögliche Überlebende zu retten. Doch während die...   [click here for more]
23rd Chamber  $4.16

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Ranger des Shadow Deep: Ein Tabletop-Abenteuerspiel

Ranger des Shadow Deep: Ein Tabletop-Abenteuerspiel


Kurzes Vorwort: Mit dieser Übersetzung wurde das Regelwerk in die deutsche Sprache übertragen. Dabei wurde darauf geachtet, den Schreibstil und die Wortwahl des ursprünglichen Autors möglichst beizubehalten. Dennoch wurden verschiedene kleinere Änderungen vorgenommen, die einerseits aufgrund von Begrenzungen durch Seitenzahl und Satzspiegel notwendig wurden, andererseits...   [click here for more]
23rd Chamber  $22.61

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Sails & Powder: Cape Finisterre

Sails & Powder: Cape Finisterre


Welcome to the “Sails & Powder: Cape Finisterre” - expansion to the game “Sails & Powder: Trafalgar 1805”. This expansion replaying part of Trafalgar Campaign - battle of Cape Finisterre (22 July 1805) where British fleet under Admiral Robert Calder fought an indecisive naval battle against the combined Franco-Spanish fleet returning...   [click here for more]
3SIXES  $4.00

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Sails & Powder: Cape Ortegal

Sails & Powder: Cape Ortegal


Welcome to the “Sails & Powder: Cape Ortegal” - mini expansion to the game “Sails & Powder: Trafalgar 1805”. This expansion replaying final act of Trafalgar Campaign which was battle of Cape Ortegal and introducing new class of battleships: frigate (Class 5) - also available in expansion “Sails & Powder: Cape Finisterre”....   [click here for more]
3SIXES  $2.00

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Fire When Ready

Fire When Ready


NAVAL WARGAMES RULES FOR PRE-DREADNOUGHT ACTIONS Listing updated 31 March 2019 · Current Edition: 2.0 · Recommended scale 1/1200 to 1/3000 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D20, D10, D6 Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating...   [click here for more]
A and A Games  $13.74

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Form Line of Battle

Form Line of Battle


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1650 TO 1820 Listing updated 11th May 2020 ·         Current Edition: 5.1 ·         Recommended scale 1/600 to 1/2400 ·         Complexity: 6/10 ·         Level of detail: 6/10 ·         Dice required: D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules...   [click here for more]
A and A Games  $13.43

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Grand Fleet Actions in the Age of Sail

Grand Fleet Actions in the Age of Sail


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1580 TO 1820 Listing updated 31 March 2019 ·         Current Edition: 2.1 ·         Recommended scale 1/2400 (1/1200 also possible) ·         Complexity: 3/10 ·         Level of detail: 5/10 ·         Dice required: D10, D6 The rules cover the era from the beginning of gunpowder (the Armada) through...   [click here for more]
A and A Games  $13.43

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Scenarios for Sci-Fi Wargames volume 1

Scenarios for Sci-Fi Wargames volume 1


The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and forces to use, and what the victory conditions...   [click here for more]
AGEMA  $13.72 $6.85

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Scenarios for Sci-Fi Wargames volume 2

Scenarios for Sci-Fi Wargames volume 2


The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. It completes the campaign begun in volume 1. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and...   [click here for more]
AGEMA  $13.72 $6.85

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A Desolate Waste: Post Apocalyptic Skirmish: Compatible with Gruntz 15mm

A Desolate Waste: Post Apocalyptic Skirmish: Compatible with Gruntz 15mm


The Desolate Waste Campaign is a post-apocalyptic, science-fiction campaign designed to be used with a slightly modified version of Gruntz where we make extensive use of the specialists, commanders, and monster rules to allow for a more nuanced skirmish style game. A basic person or Crew Member will use the gruntz specialist template with scout level damage capacity. Characters and Crew Leaders will...   [click here for more]
Art of War Games  $2.45

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A War in the Heavens Campaign: Dropping In: Compatible with Gruntz 15mm

A War in the Heavens Campaign: Dropping In: Compatible with Gruntz 15mm


The Qetesh Gate system has fallen and given us a valuable foothold into this sector. The next planet in the local jump chain is called Pathu Bahli and is a major mining and transportation hub in this sector. Normally a gate system would be the linchpin of a sector but Pathu Bahli is home to a Division of Galax Interstellar and it's corporate headquarters for this sector of the galaxy. Other than the...   [click here for more]
Art of War Games  $1.00

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A War in the Heavens Campaign: Gatecrasher: Compatible with Gruntz 15mm

A War in the Heavens Campaign: Gatecrasher: Compatible with Gruntz 15mm


It has been twenty years since the first, savage wars against the Synod of Worlds. The Terran Alliance has grown much in the last two decades of relative peace. Former Synod worlds within the sector have joined with us and our allies. Members of the Preservation Society have flocked to our banner and provided a desperately needed resource of information and technical expertise. The shipyards of Titan...   [click here for more]
Art of War Games  $1.00

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A War in the Heavens Campaign: LynchPin: Compatible with Gruntz 15mm

A War in the Heavens Campaign: LynchPin: Compatible with Gruntz 15mm


The Chang Er system lies at an important jump nexus and must be secured. The populace is not affiliated with the Synod of Worlds and presents us with an opportunity to win over some allies in this long war. The xeno-liguistics and xeno-sociology advisors to the fleet have entered into a limited dialogue with the leaders of the Chang. The Chang are a martial meritocracy and value strength and power...   [click here for more]
Art of War Games  $1.00

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A War in the Heavens Campaign: Operation Stairway: Compatible with Gruntz 15mm

A War in the Heavens Campaign: Operation Stairway: Compatible with Gruntz 15mm


On May15th of 2052 elements of the 15th MEU(SOC) landing battalion dropped onto the planet designated as New Pallas to take out a Consensus command facility. The drop went according to procedure and the combined Marine / Chang strike team hit the Consensus facility just before local nautical twilight. Chang units hit the perimeter while Marine elements of the now famous Echo company took out the comms...   [click here for more]
Art of War Games  $1.00

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Alpha Centauri / Sentai Campaigns [BUNDLE]

Alpha Centauri / Sentai Campaigns [BUNDLE]


This special bundle product contains the following titles. The Alpha Centauri Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II Regular price: $3.00 Bundle price: $2.00 Format: Watermarked PDF The Rising Storm The representatives of a local preservation society from a world within the sector, called Heaven's Gate, have been working with the...   [click here for more]
Art of War Games  $9.00 $6.00

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Fighting Vehicles I :Synod Military Forces in the Sol Sector

Fighting Vehicles I :Synod Military Forces in the Sol Sector


The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by de-centralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe....   [click here for more]
Art of War Games  $2.00

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Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector

Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector


Ghost Invasion Forces The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life. These early intelligences wished to be treated as any other sentient being and took the Synod to the courts. After many years threading their way through the court system and eventually winning in...   [click here for more]
Art of War Games  $2.00

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Fighting Vehicles Supplamental: Additional Terran Warships: Compatible with Full Thrust

Fighting Vehicles Supplamental: Additional Terran Warships: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

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Fighting Vehicles Supplamental: Merchant Vessels: Compatible with Full Thrust

Fighting Vehicles Supplamental: Merchant Vessels: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

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Fighting Vehicles Supplamental: Raiders and Pirates: Compatible with Full Thrust

Fighting Vehicles Supplamental: Raiders and Pirates: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

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Fighting Vehicles V :Terran Military Forces in the Sol Sector

Fighting Vehicles V :Terran Military Forces in the Sol Sector


The Terran Legions is a joint effort funded by the United States, the European Union, Australia, Japan and India. It uses shared equipment, language and a shared organization to create a unified Terran Defense Force and Terran Expeditionary Legions. It offers citizenship in any of the alliance countries for a five year term of service in the Legions. The Legions take volunteers from any country and...   [click here for more]
Art of War Games  $3.00

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Fighting Vehicles VI :Aven Military Forces in the Sol Sector

Fighting Vehicles VI :Aven Military Forces in the Sol Sector


The Aven prefer to use fast moving, hard hitting but lightly armored forces. They use VTOL based air assault troops, fast GEV tanks and Multi-Mode Fighters. The Aven are natural fighters in urban or mountainous areas as well as the plains. Their use of lightning assaults means they prefer a mobile defense rather than digging in and defending a piece of terrain. The Aven will often mine the key piece...   [click here for more]
Art of War Games  $2.50

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Fighting Vehicles VII :Synod Fleet Units: Compatible with Full Thrust

Fighting Vehicles VII :Synod Fleet Units: Compatible with Full Thrust


The Synod Peace Fleet The Synod is a vast collective of races who pool resources and information. They have a long history of genetic manipulation and terraforming. Culturally they have grown stagnant and some planets are in the process of breaking away from the Synod of Worlds for various reasons. Most of them by force. The Synod has attempted through genetic manipulation to eradicate warlike...   [click here for more]
Art of War Games  $2.00

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Fighting Vehicles [BUNDLE]

Fighting Vehicles [BUNDLE]


This special bundle product contains the following titles. Fighting Vehicles I :Synod Military Forces in the Sol Sector Regular price: $2.00 Bundle price: $1.46 Format: Watermarked PDF The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of...   [click here for more]
Art of War Games  $20.50 $15.00

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Ghost War Campaign [BUNDLE]

Ghost War Campaign [BUNDLE]


This special bundle product contains the following titles. Fighting Vehicles I :Synod Military Forces in the Sol Sector Regular price: $2.00 Bundle price: $1.52 Format: Watermarked PDF The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of...   [click here for more]
Art of War Games  $46.00 $35.00

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MACE: Massive Armored Combat Elements, Marks I - X

MACE: Massive Armored Combat Elements, Marks I - X


In the universe of Awakening ancient aliens who enforce pacifism on the rest of the senient beings of the universe, the Maces are one of the tools humanity embraces in order to help win a war they could never possibly win. The odds are so stacked against the Terrans and their few allies that it literally boggles the mind. They are up against a six billion year old civilization that spans galaxies and...   [click here for more]
Art of War Games  $2.00

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The Alpha Centauri Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Alpha Centauri Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The Rising Storm The representatives of a local preservation society from a world within the sector, called Heaven's Gate, have been working with the governments of Earth for the last two decades. These represenatives have helped scientists from around the globe in understanding the very advanced technologies of the Synod of Worlds. As a result, the overall level of technology for the planet has...   [click here for more]
Art of War Games  $3.00

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The Black Company: Meeting on Ysgard: Compatible with FiveCore Skirmish and Five Parsecs from Home

The Black Company: Meeting on Ysgard: Compatible with FiveCore Skirmish and Five Parsecs from Home


The Black Company has been approached by agents of the Terran Alliance Diplomatic Corps. The main thrust of the Alliance military efforts are in securing the Hevan's Gate system and establishing a beachhead in the next sector. There are still systems within the Sol Sector that have yet to be pacified or occupied. The Ysgard system contains a Bifrost Bridge and could be used as a base of resistance...   [click here for more]
Art of War Games  $1.00

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The Black Company: Operation Camelot: Compatible with FiveCore Skirmish and Five Parsecs from Home

The Black Company: Operation Camelot: Compatible with FiveCore Skirmish and Five Parsecs from Home


The Synod Security Services are on the back foot and cut off from their reinforcements. For the last few weeks freed prisoners of theirs have been all over the local media net telling stories of midnight abductions, torture and the killing of other prisoners. The SSS know they are in a bad situation and to make matters worse they have abducted the planetary governor and are using him as a shield against...   [click here for more]
Art of War Games  $1.00

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The Black Company: Operation Mongoose: Compatible with FiveCore Skirmish and Five Parsecs from Home

The Black Company: Operation Mongoose: Compatible with FiveCore Skirmish and Five Parsecs from Home


Now that the diplomatic overture as been made and rejected by the Ysgardians, Mr. Johnson approached Commander Black for a new set of missions for the Company on Ysgard. The Synod Security Services have a tight hold on the Planetary Administrator who will not agree to any treaty as long as the SSS is onworld. The Planetary Administrator needs to have total deniability and suggested to Mr. Johnson during...   [click here for more]
Art of War Games  $1.00

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The Black Company: Raid on Laconis IV: Compatible with Gruntz 15mm

The Black Company: Raid on Laconis IV: Compatible with Gruntz 15mm


The Black Copmany has been hired by Amway Galactic's senior VP of Operations, Martha Sorenson, to conduct a punitive raid on the planet Laconis IV. Laconis IV is the only producer of the crystal Laconite in its natural form. Laconite is used for numerous Holographic systems used throughout Terran space and beyond. The reason for the raid is simple, vengeance. Martha's son, David, was a junior engineer...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Both Trii'hom and Sera are fully engaged in a life or death ground war and both of their economies are devastated from orbital bombardments and heavy ground fighting. If this Ghost fleet comes through the Kreul system then that will give them three entry points into the Alpha Centauri system. The Alpha Centauri system is the linch-pin for controlling the entire sector and is the gateway to the Sol...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II


Joint Special Operations Command operating in the Ghost War Campaign Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II


Two years ago the Epsilon Eridani system was discovered to have a planet in the "Goldilocks" zone. The European Union led by Germany and Britain combined with the support of Australia have spent the last two years putting together a colony plan and moving personnel and equipment into the system. The final colony shipment landed six months ago but the majority of the colony is still getting...   [click here for more]
Art of War Games  $2.50

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The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II


The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly. The cities of Earth are a madhouse of looting, violence and fear. Most bellieve it will be the end of our world but not all. Those who bellieve in the destiny of the human race fight valiantly to protect their homeworld...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II


The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recalled...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II


With the loss of Alpha Centauri our logistics chain has been comprimised and we are no longer recieving supplies from Terra. COMSENFLT has ordered the fleet to break anchor and make speed for the Gliese 876 system. Admiral Sorenson expects to meet heavy reistance from Ghost forces still in the Alpha Centauri System. He also expects scouting forces in the Gliese 876, Tau Ceti and Sirius system. Comm...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II


We have stopped two attempts by the invaders to destroy our planet in the last two weeks but we are not safe yet. Not by a long shot. The enemy fleet numbers in the hundreds if not thousands and cover our skies all around the globe. We don't know what is keeping them from a massive attack on all fronts but so far it has worked in our favor. The intelligence staff thinks they are testing us or possibly...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II


The two Myrmidons sprinted across the open field and up the cargo ramp, disappearing into the alien cargo ship. The assault team rushed across the open ground and secured a perimeter around the entrance. There were a few flashes of light from deep inside the transport followed by muffled cracks. The radio crackled to life in Carter's ear and a deep voice whispered, "Cargo Bay Secured. Proceeding...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Exorcist: Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA

The Great Unification War Campaign: Operation Exorcist: Ghost 263 Fleet Action: Compatible with Full Thrust and BOHICA


The Ghost 263 system will definitely test the Alliance Fleet's ships and spacers. The system is heavily fortified with roving Ghost ships and fleets as well as numerous ground stations that must be eliminated else the nano machines simply consume local materials and rebuild themselves. The Ghost nano infestation must be eliminated root and branch. Even a simple mining station could expand and become...   [click here for more]
Art of War Games  $1.00

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The Great Unification War Campaign: Operation Exorcist: Ghost 263 Ground Action: Compatible with Stargrunt II and Gruntz 15mm

The Great Unification War Campaign: Operation Exorcist: Ghost 263 Ground Action: Compatible with Stargrunt II and Gruntz 15mm


The pod door hummed closed and air began recyclin throughout the small cabin. The four Humans and four Fel'akin sat on opposite sides of the pod looking simultaneous nervous and resigned to their fate. The pod thumped loudly and then accelerated sharply away from the doomed ship. Then all was quiet except for the steady soun of the engine. Thompson could see other pods and a few dropships leaving the...   [click here for more]
Art of War Games  $2.00

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The Great Unification War Campaign: Operation Ramrod: Ghost Fleet Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA

The Great Unification War Campaign: Operation Ramrod: Ghost Fleet Forces: Compatible with Gruntz 15mm, FUBAR and BOHICA


The Synod was satisfied, despite the nominal loss of ships and money, that the Terran Alliance had sustained enough damage during the conflict to effectively contain it for the time being. Distracted with numerous wars and encouraged in their complacency by a seemingly contained Terran menace, the Synod has turned to other more pressing conflicts in other sectors. The Synod has contracted the Ghost...   [click here for more]
Art of War Games  $1.00

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