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A Desolate Waste: Post Apocalyptic Skirmish: Compatible with Gruntz 15mm

A Desolate Waste: Post Apocalyptic Skirmish: Compatible with Gruntz 15mm


The Desolate Waste Campaign is a post-apocalyptic, science-fiction campaign designed to be used with a slightly modified version of Gruntz where we make extensive use of the specialists, commanders, and monster rules to allow for a more nuanced skirmish style game. A basic person or Crew Member will use the gruntz specialist template with scout level damage capacity. Characters and Crew Leaders will...   [click here for more]
Art of War Games  $2.45

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A War in the Heavens Campaign: Dropping In: Compatible with Gruntz 15mm

A War in the Heavens Campaign: Dropping In: Compatible with Gruntz 15mm


The Qetesh Gate system has fallen and given us a valuable foothold into this sector. The next planet in the local jump chain is called Pathu Bahli and is a major mining and transportation hub in this sector. Normally a gate system would be the linchpin of a sector but Pathu Bahli is home to a Division of Galax Interstellar and it's corporate headquarters for this sector of the galaxy. Other than the...   [click here for more]
Art of War Games  $1.00

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A War in the Heavens Campaign: Gatecrasher: Compatible with Gruntz 15mm

A War in the Heavens Campaign: Gatecrasher: Compatible with Gruntz 15mm


It has been twenty years since the first, savage wars against the Synod of Worlds. The Terran Alliance has grown much in the last two decades of relative peace. Former Synod worlds within the sector have joined with us and our allies. Members of the Preservation Society have flocked to our banner and provided a desperately needed resource of information and technical expertise. The shipyards of Titan...   [click here for more]
Art of War Games  $1.00

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A War in the Heavens Campaign: LynchPin: Compatible with Gruntz 15mm

A War in the Heavens Campaign: LynchPin: Compatible with Gruntz 15mm


The Chang Er system lies at an important jump nexus and must be secured. The populace is not affiliated with the Synod of Worlds and presents us with an opportunity to win over some allies in this long war. The xeno-liguistics and xeno-sociology advisors to the fleet have entered into a limited dialogue with the leaders of the Chang. The Chang are a martial meritocracy and value strength and power...   [click here for more]
Art of War Games  $1.00

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A War in the Heavens Campaign: Operation Stairway: Compatible with Gruntz 15mm

A War in the Heavens Campaign: Operation Stairway: Compatible with Gruntz 15mm


On May15th of 2052 elements of the 15th MEU(SOC) landing battalion dropped onto the planet designated as New Pallas to take out a Consensus command facility. The drop went according to procedure and the combined Marine / Chang strike team hit the Consensus facility just before local nautical twilight. Chang units hit the perimeter while Marine elements of the now famous Echo company took out the comms...   [click here for more]
Art of War Games  $1.00

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BattleTech: Historical Turning Points: Glengarry

BattleTech: Historical Turning Points: Glengarry


The assassination of Archon Melissa Steiner-Davion in 3055 sent shockwaves throughout the Federated Commonwealth. In the secessionist Isle of Skye, it lit the fires of rebellion once again. The Free Skye Separatist movement brought things to a boil in April 3056 on the insignificant world of Glengarry. Only one obstacle stood in their way: the venerable Gray Death Legion mercenary command. With the...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Historical Turning Points: Misery

BattleTech: Historical Turning Points: Misery


Wolfs’ Dragoons, one of the Inner Sphere’s most enigmatic mercenary units in the early thirty-first century. The Draconis Combine Mustered Soldiery, one of the most honorable and ruthless military forces among the Great Houses. On the tiny planet of Misery, the culmination of political plotting, jealousy, and fanaticism played itself out to a bloody, exhaustive end. The extension of the stubborn...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Jihad: Turning Points: Atreus

BattleTech: Jihad: Turning Points: Atreus


ATREUS CAST DOWN Despite centuries of unrest, the Free Worlds League (formed in 2271) is the oldest of all the Great Houses. Its capital, Atreus, colonized during humankind’s initial exodus to the stars, is held as the ideal of the democracy prized by the people of the League. Then came the Jihad. Jihad Turning Points: Atreus fleshes out the details of the conflict surrounding this pivotal...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Jihad: Turning Points: Hesperus II

BattleTech: Jihad: Turning Points: Hesperus II


One of the most important manufacturing worlds in the Inner Sphere, Hesperus II was a primary objective of the Word of Blake’s Operation STEEL HAMMER. The plan was designed to disrupt the Lyran Alliance’s economic and industrial base. Long before attempting to seize Hesperus II, the Word concocted a lengthy invasion plan to weaken Lyran defenses. The Blakists aimed to succeed where other invaders...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Jihad: Turning Points: Luthien

BattleTech: Jihad: Turning Points: Luthien


THE BLACK PEARL UNDER SIEGE Luthien. The Black Pearl. Jewel of the Dragon. The center of the Draconis Combine, Luthien had never been conquered by an enemy in over four centuries. Then came the Jihad. Jihad Turning Points: Luthien fleshes out the details of the conflict surrounding this pivotal world published in various Jihad Plot Sourcebooks. Additionally, players can join one of the myriad...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Jihad: Turning Points: New Avalon

BattleTech: Jihad: Turning Points: New Avalon


AVALON DARKENED In 2796 New Avalon almost fell to the ravening Draconis Combine. Yet House Davion rebounded, becoming one of the most powerful of Houses. Since then Avalon City and the capital of the Federated Suns have stood as a beacon of hope for all mankind. Then came the Jihad. Jihad Turning Points: New Avalon fleshes out the details of the conflict surrounding this pivotal world published...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Jihad: Turning Points: Sian

BattleTech: Jihad: Turning Points: Sian


SIAN ABLAZE! The most important world in the Capellan Confederation, the verdant and serene capital has been the seat of the Chancellor’s power for centuries. Then came the Jihad. And more damaging, the betrayal of one of Liao’s own blood. Jihad Turning Points: Sian fleshes out the details of the conflicts that swirl across this pivotal world published in various Jihad Plot Sourcebooks....   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Jihad: Turning Points: Tharkad

BattleTech: Jihad: Turning Points: Tharkad


THARKAD ABLAZE Seat of power for the Lyran people since 2407, the frozen shores of Tharkad have sparkled with the might of the merchant princes of House Steiner for centuries. Then came the Jihad. Jihad Turning Points: Tharkad fleshes out the details of the conflict surrounding this pivotal world published in various Jihad Plot Sourcebooks. Additionally, players can join one of the myriad...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Luthien

BattleTech: Luthien


LUTHIEN (PDF) [FAS1678p] Print Price (1993): $12.00 File Size: 24.3 MB Humiliated by their defeat on the planet Wolcott, the warriors of Clan Smoke Jaguar have returned to the Inner Sphere to avenge themselves against the Armies of the Draconis Combine. Bolstered by Clan Nova Cat, the invaders have massed an invasion fleet of new OmniMechs, battle-armored Elementals and aerospace fighters...   [click here for more]
Catalyst Game Labs  $6.00

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BattleTech: Operational Turning Points: Capellan Crusades

BattleTech: Operational Turning Points: Capellan Crusades


In 3111 the problems between Devlin Stone’s Republic of the Sphere and Sun Tzu Liao’s Capellan Confederation exploded into open war. Incensed by the Republic’s annexation of Capellan worlds after the Word of Blake’s Jihad, Chancellor Sun Tzu Liao launched an invasion to reclaim his former territory and punish the Republic. Using the Turning Points PDF-exclusive format, Operational Turning...   [click here for more]
Catalyst Game Labs  $7.99

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BattleTech: Operational Turning Points: Falcon Incursion

BattleTech: Operational Turning Points: Falcon Incursion


Into the Alliance! Reeling from their war with Clan Wolf, the Crusaders of Clan Jade Falcon were spoiling for action against a worthy foe. Khan Marthe Pryde seized the opportunity to test both her fledgling warriors and the strength of the newly formed Lyran Alliance. The Falcon march to Coventry would bear a fruit that no one could have anticipated, ultimately setting the stage for the end...   [click here for more]
Catalyst Game Labs  $7.99

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BattleTech: Operational Turning Points: Fronc Reaches

BattleTech: Operational Turning Points: Fronc Reaches


After the Jihad, Inner Sphere border worlds were no longer easy pickings for Periphery pirate bands. Instead, they returned their attention to the Periphery’s weaker nations. The nascent military and non-existent intelligence assets of the Fronc Reaches made the young nation a particularly tempting target. Opposing them were the Colonial Marshals, who risked everything to permanently drive the pirates...   [click here for more]
Catalyst Game Labs  $7.99

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BattleTech: Operational Turning Points: REVIVAL Trials

BattleTech: Operational Turning Points: REVIVAL Trials


In late 3048, Kerensky’s Clans voted to invade the Inner Sphere. The leaders of Clan Wolf, staunch opponents of the invasion, immediately called for a Trial of Refusal against the vote. Desperate to prevent invasion, the Wolves faced incredible odds and the might of four opposing Clans. After the Refusal, all seventeen Clans met in a series of bitterly fought Placement Trials to determine who would...   [click here for more]
Catalyst Game Labs  $7.99

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BattleTech: Operational Turning Points: Widowmaker Absorption

BattleTech: Operational Turning Points: Widowmaker Absorption


In 2834, the feud between Clans Wolf and Widowmaker came to a head, and the resulting Trial of Refusal led to the tragic death of ilKhan Nicholas Kerensky at the hands of Clan Widowmaker. Furious at the ilKhan’s death, the Wolves took it upon themselves to hunt down every last Widowmaker warrior in a bloody Trial of Absorption that spanned multiple Clan worlds. Using the Turning Points PDF exclusive...   [click here for more]
Catalyst Game Labs  $7.99

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BattleTech: OTP Death To Mercenaries

BattleTech: OTP Death To Mercenaries


Operational Turning Points: Death to Mercenaries! During the Fourth Succession War, the fiercest fighting lay along the contentious Draconis March, pitting the elite DCMS not against the forces of the Federated Suns, but against a singular mercenary enemy: Wolf's Dragoons. The firestorm that erupted on Misery fanned the hatred of Coordinator Takashi Kurita, who gave his now-famous "Death...   [click here for more]
Catalyst Game Labs  $7.99

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BattleTech: Starterbook: Fist and Falcon

BattleTech: Starterbook: Fist and Falcon


The Kewran Wolfhounds As part of the Twenty-Fifth Arcturan Guard, Hauptmann Michael Guillaume’s Wolfhounds Company faces its first trial by fire on the raging battlefields of Great X. The Pursuing Peregrines Forged in the dawning years of the Jihad, Star Captain Ingried’s Binary of battle-hardened veterans seeks its own glory in his Clan’s latest war against the Lyran Alliance....   [click here for more]
Catalyst Game Labs  $9.99

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Clockwork Stomp

Clockwork Stomp


Fairy Meat: Clockwork Stomp is the first supplement for the acclaimed actual-size miniatures wargame, Fairy Meat. The gnomes, weary of their meandering, lonely lives, have come to the surface in order to prove their intellectual superiority. The Gnomic renaissance is afoot, and no one is safe! This 42-page Fairy Meat supplement includes 33 pages of all the rules you'll need,...   [click here for more]
Kenzer & Company  $9.99

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Close Quarters: Infestation

Close Quarters: Infestation


Close Quarters: Infestation allows players to re-create the overrun of the Earth Protectorate research outpost Contego by a previously unknown alien race, the Llysa'ath. This Close Quarters module includes: New terrain rules, including outdoor terrain such as trees, depressions, bushes, and low walls; Rules for operating the Llysa'ath, a reptilian...   [click here for more]
Legionnaire Games  $7.95

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Counter Wars, The Fringe, Avalon Mini-Game #202

Counter Wars, The Fringe, Avalon Mini-Game #202


Take the outstanding Counter Wars system into new directions! Avalon is happy to offer the Fringe as a new, exciting setting for your future wars. All the factions and aliens of the Fringe will be available, so get your war gear and laser rifle ready. ...   [click here for more]
Avalon Game Company  $5.99

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Dark Metal: Solo SciFi Tabletop Adventure RPG

Dark Metal: Solo SciFi Tabletop Adventure RPG


A mercenary company is stranded within a star system after a battle, resulting in the destruction of the only wormgate in and out of the system. Not wanting to stick around and get caught up in an unprofitable war, they take a multi decade loop out into deep space and back in stasis. They awake to find no new wormgate, fractured civilizations, and broken cities. The Captain's first order of business...   [click here for more]
Walking Steel  $14.95

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Deadly Missions 4th Edition: Technowars Assault

Deadly Missions 4th Edition: Technowars Assault


DEADLY MISSIONS:  Technowars Assault is our first scenario set for the TECHNOWARS expansion of DEADLY MISSIONS: Deadly Missions 4th Edition. This set features high quality hand-drawn figures with front and rear artwork.  This set also includes data cards for use in DEADLY MISSIONS games, as well as these top-down computer rendered...   [click here for more]
Grey Matter Games  $3.95

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Fairy Meat Core Rules

Fairy Meat Core Rules


This is Fairy Meat - a bold adventure in miniatures wargaming for two or more players. Each player controls a warband of cute and cuddly fairies, and… Wait, there's a twist. Warped by evil, these once happy-go-lucky fairies are now homicidal cannibals! Yes, it's kill or be killed in this world of raw carnage and pint-sized mayhem! Whether you prefer a one-shot scenario or an ongoing campaign,...   [click here for more]
Kenzer & Company  $11.99

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Fairy Meat: WAR

Fairy Meat: WAR


Long, long ago, in the deepest depths of a dark age Big People call "the Eighties," a rebellious pack of Moon Fairies concluded that the fairy life wasn't quite as nice as it used to be. They looked around at the violence and addiction that filled the fairy world, and were saddened by it! "All dis rotten Meat stuff and Pink stuff," they would often say, "has been killin'...   [click here for more]
Kenzer & Company  $9.99

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Fighting Vehicles I :Synod Military Forces in the Sol Sector

Fighting Vehicles I :Synod Military Forces in the Sol Sector


The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by de-centralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe....   [click here for more]
Art of War Games  $2.00

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Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector

Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector


Ghost Invasion Forces The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life. These early intelligences wished to be treated as any other sentient being and took the Synod to the courts. After many years threading their way through the court system and eventually winning in...   [click here for more]
Art of War Games  $2.00

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Fighting Vehicles Supplamental: Additional Terran Warships: Compatible with Full Thrust

Fighting Vehicles Supplamental: Additional Terran Warships: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

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Fighting Vehicles Supplamental: Merchant Vessels: Compatible with Full Thrust

Fighting Vehicles Supplamental: Merchant Vessels: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

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Fighting Vehicles Supplamental: Raiders and Pirates: Compatible with Full Thrust

Fighting Vehicles Supplamental: Raiders and Pirates: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

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Fighting Vehicles V :Terran Military Forces in the Sol Sector

Fighting Vehicles V :Terran Military Forces in the Sol Sector


The Terran Legions is a joint effort funded by the United States, the European Union, Australia, Japan and India. It uses shared equipment, language and a shared organization to create a unified Terran Defense Force and Terran Expeditionary Legions. It offers citizenship in any of the alliance countries for a five year term of service in the Legions. The Legions take volunteers from any country and...   [click here for more]
Art of War Games  $3.00

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Fighting Vehicles VI :Aven Military Forces in the Sol Sector

Fighting Vehicles VI :Aven Military Forces in the Sol Sector


 The Aven prefer to use fast moving, hard hitting but lightly armored forces. They use VTOL based air assault troops, fast GEV tanks and Multi-Mode Fighters. The Aven are natural fighters in urban or mountainous areas as well as the plains. Their use of lightning assaults means they prefer a mobile defense rather than digging in and defending a piece of terrain. The Aven will often mine the key piece...   [click here for more]
Art of War Games  $2.50

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Fighting Vehicles VII :Synod Fleet Units: Compatible with Full Thrust

Fighting Vehicles VII :Synod Fleet Units: Compatible with Full Thrust


  The Synod Peace Fleet The Synod is a vast collective of races who pool resources and information. They have a long history of genetic manipulation and terraforming. Culturally they have grown stagnant and some planets are in the process of breaking away from the Synod of Worlds for various reasons. Most of them by force. The Synod has attempted through genetic manipulation to eradicate warlike...   [click here for more]
Art of War Games  $2.00

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Final Days miniatures game rulebook

Final Days miniatures game rulebook


And lo there was a great earthquake; and the sun became black as sackcloth, and the moon became as blood; And the stars of heaven fell unto the earth, even as a fig tree casteth her untimely figs, when she is shaken of a mighty wind. And the heaven departed as a scroll when it is rolled together; and every mountain and island were moved out of their places. The End has come. These are the...   [click here for more]
Kenzer & Company  $4.99

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Flux Battle Objectives

Flux Battle Objectives


A suite of objectives for miniature skirmish tabletop battle games. Flux Battle Objectives take a system-agnostic, ‘asymmetric’ approach to determine the criteria for victory for tabletop battles. Not only does this mean that each combatant may not actually know what the true objective of the other is, but success for one combatant may not immediately mean...   [click here for more]
Sequestered Industries  $1.50

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Gods of Steam: Shock Troopers Set 1

Gods of Steam: Shock Troopers Set 1


"I now see the grave error I made. An error that cost thousands their lives and engulfed a continent in war. The war is now bigger than me or "him". The war is now a beast of its own success, feeding on the weak, fueled by their iron and blood. The man is now a leader, an emperor. He is now... one of the GODS of STEAM." Excerpt taken from a letter by Holmes to his grand...   [click here for more]
Desktop Wargames  $4.00

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Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI


NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info.  Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer...   [click here for more]
Rottenlead Publishing  $14.00

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Heroes and Villains, Avalon Mini-Game #195

Heroes and Villains, Avalon Mini-Game #195


Using the great Battle of Blood game engine, Avalon has applied it to the four color brawls of super heroes and villains. A complete game within itself, the system allows you to fly through the air, fire blasts of energy and throw trucks across the battlefield. The system comes with everything you need, the battle maps, the figure flats, the rules, everything. Other expansions...   [click here for more]
Avalon Game Company  $3.37

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Hyperspace Hack: Ultrafast Spaceship Fleet Battles with Miniatures

Hyperspace Hack: Ultrafast Spaceship Fleet Battles with Miniatures


Hyperspace Hack: Ultrafast Spaceship Fleet Battles with Miniatures is designed for two to twenty players. You can control 50 ships or more. The rules are simple yet subtle for fleet sized actions. The rules include a one page Quick Reference Sheet. Players can rate crews from raw to elite. The rules cover task force and armada morale. Players can ram, board or shoot enemies. Yes ships...   [click here for more]
LMW Works  $23.20

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Imperial Starmada Sourcebook

Imperial Starmada Sourcebook


Please note this product is not compatible with the current edition of Starmada. Those new to the game should begin with the Unity Rulebook. "So it was with a sense of relief, rather than concern, that the citizens of Terra watched the ascension to power of Purser Wheylan.   "To them, the one-time opposition leader offered a chance for humanity...   [click here for more]
Majestic Twelve Games  $8.99

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Imperium Chronicles - Fighter Wing: Planetary Defense

Imperium Chronicles - Fighter Wing: Planetary Defense


Planetary Defense is the first expansion for the Fleets at War: Fighter Wing tactical fighter combat game. Fighter Wing (and this expansion) focuses on fighters and other small craft as they engage in dogfights among the stars. Features New Factions: Celadon Pirates and Warlock Industries New ships: Attack craft, corvettes, patrol frigates,...   [click here for more]
Imperium Group, LLC  $4.99

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Imperium Chronicles - Fleets at War!

Imperium Chronicles - Fleets at War!


Fleets at War! is a tactical starship combat game played on the floor or a large table with cardboard counters representing capital ships, fighters, and other space craft.  Simplified game mechanics let players engage in small skirmishes all the way up to large-scale battles involving dozens of ships.  If you like Fleets at War!, try the expansion Claws of...   [click here for more]
Imperium Group, LLC  $10.99

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Imperium Chronicles - Fleets at War: Claws of Chaos

Imperium Chronicles - Fleets at War: Claws of Chaos


Claws of Chaos is the first expansion for the Fleets at War! tactical starship combat game.  It is played on the floor or a large table with cardboard counters representing capital ships, fighters, and other space craft.  Simplified game mechanics let players engage in small skirmishes all the way up to large-scale battles involving dozens of ships.  Features New...   [click here for more]
Imperium Group, LLC  $4.99

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Imperium Chronicles - Fleets at War: Fighter Wing

Imperium Chronicles - Fleets at War: Fighter Wing


Fleets at War: Fighter Wing is a spin-off of the tactical combat game Fleets at War! While F@W! featured battles between giant capital ships, Fighter Wing focuses on fighters and other small craft as they engage in dogfights among the stars. Note: You do NOT need to own Fleets at War! to play Fighter Wing.  Also, if you like...   [click here for more]
Imperium Group, LLC  $11.99

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Imperium Chronicles - In Harm's Way Tactics

Imperium Chronicles - In Harm's Way Tactics


In Harm's Way Tactics is a turn-based tactical combat game set in a science fantasy universe called the Imperium Chronicles. Up to five players choose from six different characters, each representing a class: Assassin, Duelist, Grunt, Medic, Officer, and Psi Mage. Each character class has at least ten abilities (powers) from which the player can pick up to five before each...   [click here for more]
Imperium Group, LLC  $9.99

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Imperium Chronicles - In Harm's Way Tactics: March of the Metal Horde

Imperium Chronicles - In Harm's Way Tactics: March of the Metal Horde


March of the Metal Horde is the first expansion for the In Harm's Way Tactics wargame. During each game, players take the role of unique character classes, each with their own set of special abilities and weapons. The game includes at least three ways to play, including quick skirmishes, missions, or a campaign. Solo play is also supported. March...   [click here for more]
Imperium Group, LLC  $3.99

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Imperium Chronicles - In Harm's Way Tactics: Paper Miniatures

Imperium Chronicles - In Harm's Way Tactics: Paper Miniatures


Designed for use with the In Harm's Way Tactics turn-based combat game, but suitable for most sci-fi miniature games using a 1" scale. Each mini displays the front and back in full color and 300 dpi resolution for improved printing quality. Available in PDF and pre-printed formats. Features: 104 stand-up 1" miniatures 30 stand-up 2" miniatures ...   [click here for more]
Imperium Group, LLC  $3.99

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  The Great Book of Random Tables: Science Fiction