This single page sums up how to use my simple 1000 Stories rules with the setting from You - The RPG of Tomorrow.
The You booklet is needed to fully understand how adventures work in that game. This document covers:
The dice you need (2d6's only)
How to make characters
How to use dice to determine results of actions
You was created by Mike Petty. 1000 Stories was created by Mike Petty and Clark Rodeffer,... [click here for more]
Are you tired of having to memorize pages and pages of tedious information just to run a small dungeon? Or maybe tired of writing down names for a zillion NPCs just to get your players through a market area? Yeah, me too. I hate memorizing stuff, and I hate prep work that's too long, so in the course of 25 years, I've learned a thing or two on how to prep, what to prep, and what to leave to the... [click here for more]
¿Cansado de tener que memorizar páginas y páginas de información tediosa solo para dirigir una pequeña mazmorra? ¿O tal vez estás cansado de escribir nombres para un trillón de NPC solo para que tus jugadores pasen por un área de mercado? Sí, yo también.
Odio memorizar cosas, y odio el trabajo de preparación que se torna demasiado largo, así que en el transcurso de 25 años, he aprendido... [click here for more]
Sir Sivart was a great explorer who gained grand repute from the kingdom. He worked for a long time as a cartographer, and would join adventurers as a guide while also continuing to map out the lands, and his maps have been viewed far and wide as among the greatest of the current age.
Sir Sivart was an avid fan of surveying the land from high above and plotting out concept maps from high points before... [click here for more]
Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style.
I analyze collaborative storytelling and how it can be fused with more linear story design.... [click here for more]