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This is Free Trader Beowulf
by Mongoose

A complete history of Traveller from its inspirations in the early ’70s, though its initial publication, and across seven distinct editions of its original 2d6 gaming system. It reveals the stories of Traveller’s three major publishers; GDW, Imperium Games, and Mongoose, as well many third party publishers.

This is Free Trader Beowulf
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SX6 2023 Starry Knight Press Catalog

SX6 2023 Starry Knight Press Catalog


2023 STARRY KNIGHT PRESS CATALOG A Full Color Catalog Featuring the Gaming Supplements of Starry Knight Press    Hello and welcome, Game Masters and adventurers!  The new 2023 Starry Knight Press Catalog showcases our entire selection of currently available books and supplements, with information on upcoming titles and brief...   [click here for more]
Starry Knight Press  $1.99

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SX7 2024 Starry Knight Press Catalog

SX7 2024 Starry Knight Press Catalog


2024 STARRY KNIGHT PRESS CATALOG A Full Color Catalog Featuring the Games of Starry Knight Press    Hello and welcome, Game Masters and adventurers!  Our new 2024 Starry Knight Press Catalog showcases our entire selection of currently available books and supplements, with information on upcoming titles and descriptions...   [click here for more]
Starry Knight Press  $2.99

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Tabletop Games Kickstarter Report Spring 2020

Tabletop Games Kickstarter Report Spring 2020


The Tabletop Games Kickstarter Report compiles all projects which were successfully funded during Spring 2020 in the Tabletop Games category on Kickstarter. Better yet, everything is sorted into categories to make it easier for you to browse and find the stuff that interests you. Listings include all the main details of the...   [click here for more]
Modelling Miniatures  $6.22

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

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Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games

Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games


Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction...   [click here for more]
McFarland  $9.99

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Terms of Play

Terms of Play


Essays on Words That Matter in Videogame Theory This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame...   [click here for more]
McFarland  $15.99

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The Ancible Magazine Issue 10

The Ancible Magazine Issue 10

AKR Productions Limited  $5.80 $1.51

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The Ancible Magazine Issue 11

The Ancible Magazine Issue 11

AKR Productions Limited  $5.80 $1.51

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The Ancible Magazine Issue 9

The Ancible Magazine Issue 9

AKR Productions Limited  $5.80 $1.51

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The Arkham Gazette #0

The Arkham Gazette #0


"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The Call of Cthulhu...   [click here for more]
Sentinel Hill Press  Pay What You Want

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The Arkham Gazette #1

The Arkham Gazette #1


"This is a highly important fact in view of the shadow which fell so suddenly upon me... It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows" - H.P. Lovecraft, "The Shadow Out of Time" With our first 'regular' issue of the Arkham Gazette we could not help but make Arkham itself the focus on this issue. ...   [click here for more]
Sentinel Hill Press  $4.99

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The Arkham Gazette #2

The Arkham Gazette #2


“Innsmouth? Well, it’s a queer kind of a town down at the mouth of the Manuxet. Used to be almost a city—quite a port before the War of 1812—but all gone to pieces in the last hundred years or so... And why is everybody so down on Innsmouth? Well, young fellow, you mustn’t take too much stock in what people around here say... Some of the stories would make you laugh—about old Captain...   [click here for more]
Sentinel Hill Press  $12.49

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The Arkham Gazette #3

The Arkham Gazette #3


"[H]e went back to Arkham, the terrible witch-haunted old town of his forefathers in New England, and had experiences... which made him seal forever certain pages in the diary of a wild-minded ancestor." HP Lovecraft - "The Silver Key" Welcome to the latest issue of The Arkham Gazette, the magazine all about Lovecraft Country for the Call of Cthulhu© role-playing...   [click here for more]
Sentinel Hill Press  $12.49

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The Art of Journey To Ragnarok

The Art of Journey To Ragnarok


The Art of Journey To Ragnarok Artbook contains all the original concept art designed for Journey To Ragnarok - Adventure and Setting. ...   [click here for more]
Mana Project Studio  $4.99 $3.99

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The Art of the Book of Terniel

The Art of the Book of Terniel


Get an exclusive glimpse into the artwork behind The Book of Terniel adventure.  Inside you'll find: 34 pages of beautiful artwork and related concept art Interviews with each of our artists A "behind the scenes" look at what went into each piece ...   [click here for more]
Embers Design Studios  Pay What You Want

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The Art of the Dragonlance Saga

The Art of the Dragonlance Saga


A memorable passage from The Art of the Dragonlance Saga explains the saga's birth in 1984: "The god who began to envision the possibility of this world in his mind was the God of Marketing. This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS? game wanted more dragons." And...   [click here for more]
Wizards of the Coast  $9.99

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The Board Game Book, Volume 1

The Board Game Book, Volume 1


The ultimate guide to tabletop gaming Board gaming has become one of the world's hottest hobbies, with millions of players discovering the fun, challenge and excitement of releases like Ticket to RideCatan and Pandemic. This book by some of the world's leading board game journalists is your guide to this fascinating pastime, featuring insightful, fiercely...   [click here for more]
Clyde & Cart Press  $17.41

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The Bones: Us and Our Dice

The Bones: Us and Our Dice


"Come on, natural 20! Daddy needs a new sword of wounding!"   This isn’t about math. It’s about unlucky breaks and victory against all odds.   This isn’t about percentiles and probabilities. It’s about late-night game-ending rolls where everything hinges on that climactic moment when one single die skitters across the table and determines the fate of a hero, a city, an empire…...   [click here for more]
Pelgrane Press  $8.00

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The Book of Worlds

The Book of Worlds


The Book of Worlds is a comprehensive guide to building fantasy worlds. Starting from scratch, this book will show you how to map continents, design cities, build adventuring regions, and more.  You may also generate characters, civilizations, religions, magical systems, dungeons, creatures, natural wonders, dynamic plots, and other elements to create your own lore and adventure-filled world....   [click here for more]
Sam Smith  Pay What You Want

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The Buffyverse Catalog

The Buffyverse Catalog


A Complete Guide to Buffy the Vampire Slayer and Angel in Print, Film, Television, Comics, Games and Other Media, 1992-2010 This bibliographic guide covers the "Buffyverse"--the fictional worlds of the acclaimed television series Buffy the Vampire Slayer (1997-2003) and its spinoff Angel (1999-2004), as well as the original Buffy feature film of 1992. It is the largest...   [click here for more]
McFarland  $18.99

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The Creation of Narrative in Tabletop Role-Playing Games

The Creation of Narrative in Tabletop Role-Playing Games


Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel...   [click here for more]
McFarland  $14.99

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The Cutting Edge of Nordic Larp

The Cutting Edge of Nordic Larp


Welcome to Nordic larp! This is one of two books written for the Knutpunkt conference 2014. Where this book tries to be the ‘cutting edge’, the new, and the vision for the future; the other book builds the ‘foundation stone’ that the edge can be sharpened upon. The other book is a reprint of older, often cited material, making it easier for the new in the Knutpunkt audience to find the information,...   [click here for more]
Knutpunkt   FREE 

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The Disoriented Ranger talks: D&D and the OSR

The Disoriented Ranger talks: D&D and the OSR


What's this about, then? Nothing is older than yesterday's blog ... or so they say. After 10 years of exploring "all things D&D and role-playing" on The Disoriented Ranger blog, most of it during the Golden Age of the so-called OSR (and some of it in the Silver Age, I presume), it is time to look back and see what I deem worthy of conserving. I talked several subjects...   [click here for more]
Disoriented Ranger Publishing  $1.00

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The Disoriented Ranger talks: Gaming Culture

The Disoriented Ranger talks: Gaming Culture


What's this about? Nothing is older than yesterday's blog ... or so they say. After 10 years of exploring "all things D&D and role-playing" on The Disoriented Ranger blog, most of it during the Golden Age of the so-called OSR (and some of it in the Silver Age, I presume), it is time to look back and see what I deem worthy of conserving. I talked several subjects over...   [click here for more]
Disoriented Ranger Publishing  $1.00

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The Disoriented Ranger talks: Musings about DMing

The Disoriented Ranger talks: Musings about DMing


What's this about, now? Nothing is older than yesterday's blog ... or so they say. After 10 years of exploring "all things D&D and role-playing" on The Disoriented Ranger blog, most of it during the Golden Age of the so-called OSR (and some of it in the Silver Age, I presume), it is time to look back and see what I deem worthy of conserving. I talked several subjects...   [click here for more]
Disoriented Ranger Publishing  $1.00

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The Elk Man Isn't Real

The Elk Man Isn't Real


This document is meant to spread the word about the Elk Man. It's something like an urban legend, I guess. It seems dangerously dismissive to say it that way, though. I really can't tell you anything more about the thing, or it'll be too late for you. What I can tell you is that this document is designed to scare you. It's meant to make you fall into paranoid habits, to keep you safe. It's meant...   [click here for more]
Anomalous Entertainment Co  $4.61

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The Evolution of Fantasy Role-Playing Games

The Evolution of Fantasy Role-Playing Games


Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: How The Hobbit and The Lord of the Rings helped shape fantasy...   [click here for more]
McFarland  $8.70

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The Fablemaker's Animated Tarot (PDF)

The Fablemaker's Animated Tarot (PDF)


The Fablemaker’s Tarot Deck and Guidebook PDFs are your guide to beginning your journey into combining the worlds of TTRPGs and the meaningful, mesmerizing practice of tarot. Whether you’re a hardcore gamer or are just curious about TTRPGs, and whether you’re an advanced practitioner of tarot or are merely curious, you’ve come to the right place. Story is the common theme...   [click here for more]
Hit Point Press  $29.99

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The Fantasy Role-Playing Game: A New Performing Art

The Fantasy Role-Playing Game: A New Performing Art


Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements,...   [click here for more]
McFarland  $13.99

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The Fiendish Primer

The Fiendish Primer


A must-have for the children of all us fantasy gamers. With these 29 pages of full color illustrations you can entertain and educate your baby on the monstrous dangers inherent in the worlds we adventure in. This is a must have for educating your child early about fantasy creatures while also providing a platform to begin teaching the essential ABCs. This alphabet book will walk your child from...   [click here for more]
J. J. Sloane  $1.99

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The Foundation Stone of Nordic Larp

The Foundation Stone of Nordic Larp


Welcome to Nordic larp! The Nordic larp, or live-action roleplaying scene started back in the 80’s, but is generally considered to have started to come into its own around 1994. In larp, you usually portray a character in the same way you might in a stage play, physically acting out whatever you wish to do. Unlike a stage play, there is no script and no audience, just the setting, props, and a few...   [click here for more]
Knutpunkt   FREE 

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The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity

The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity


This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography...   [click here for more]
McFarland  $12.99

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The Game Master: A Guide to the Art and Theory of Roleplaying

The Game Master: A Guide to the Art and Theory of Roleplaying


The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of...   [click here for more]
Tobiah Panshin  Pay What You Want

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The Game Master’s Handbook of Proactive Roleplaying

The Game Master’s Handbook of Proactive Roleplaying


This unique new RPG guidebook is designed to transform gameplay in ways that empower players to create their own motivations and goals, then proactively pursue them – in effect, guiding the narrative of their characters, rather than having the Game Master do it. Traditional TTRPGs have for decades relied on reactive player responses in order to function. In other words, there is an evil wizard out...   [click here for more]
Topix Media Lab  $14.99 $9.99

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The Guild Leader's Companion

The Guild Leader's Companion


Leadership Through Serenity, Positivity, and Transparency. Whether you are already a leader or aspire to be one, we all know how challenging it is to run a guild, clan, corp, kinship, or any sort of organization. So why try to do it alone? There is little doubt that taking on a position of leadership requires hard work and dedication. You’re going to be responsible for motivating your team,...   [click here for more]
Epic Slant Press  $7.99

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The Lazy Dungeon Master

The Lazy Dungeon Master


You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. Written in the style of Sly...   [click here for more]
SlyFlourish  $5.99

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The Making of Between Clouds

The Making of Between Clouds


A behind-the-scenes look at the creation of Between Clouds! This versatile document contains invaluable information for artists, game designers, storytellers, aspiring crowdfunders, and players alike. Features never-before-seen sketches and illustrations from the game's production, countless design notes, and visions of what Between Clouds could have been. This digital download includes: A 59 page...   [click here for more]
Andi Licht  $6.00

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The MarmiCon Conundrum

The MarmiCon Conundrum


Occult detective Ross Fulton and his assistant Ted have come to Indianapolis for MarmiCon, the largest gaming convention in the Midwest. Ross and Ted have to track down the elusive Franklin Fletcher, a game designer, con man, and Enochian mage, but they soon learn they’re not the only ones on his trail. Now Ross and Ted must outwit their rival, find Fletcher, and figure out why portals to other worlds...   [click here for more]
Hex Games  $2.99

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The Meaning and Culture of Grand Theft Auto: Critical Essays

The Meaning and Culture of Grand Theft Auto: Critical Essays


The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA). Part...   [click here for more]
McFarland  $9.99

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The Minds Behind Shooter Games: Interviews with Cult and Classic Video Game Developers

The Minds Behind Shooter Games: Interviews with Cult and Classic Video Game Developers


Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes...   [click here for more]
McFarland  $35.95 $23.99

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The Minds Behind the Games: Interviews With Cult and Classic Video Game Developers

The Minds Behind the Games: Interviews With Cult and Classic Video Game Developers


Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the...   [click here for more]
McFarland  $19.99

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The NeXus Files

The NeXus Files


In May 2003, Jonny Nexus embarked on a journey that would take him from the ruins of post-WWIII Poland to the shores of long-gone realms, and from the faded grandeur of 1920s Venice to the twice-sunned deserts of alien worlds. During this journey he would view fabulous sights, witness epoch-shattering events, and meet beings of both might and majesty - many of whom he then proceeded to kill. He engaged...   [click here for more]
Mongoose  $11.99

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The Ogre Book

The Ogre Book


The best Ogre articles from Space Gamer and Pyramid (and some completely new stuff!) are collected in this edition of The Ogre Book. It includes 128 pages of fiction, variant rules, new units and scenarios, cartoons, and predictions about real future warfare . . . plus introductory material and an Ogre...   [click here for more]
Steve Jackson Games  $14.00

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The Other Side of the Table

The Other Side of the Table


A collection of thoughts and advice on playing role-playing games, all of which can be divided into into four general categories: making characters/background, playing characters or their background, out-of-character issues, and the players' role in interacting with or creating settings.   ...   [click here for more]
Chromatic Chameleon  $1.00

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The Play Versus Story Divide in Game Studies

The Play Versus Story Divide in Game Studies


Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability...   [click here for more]
McFarland  $19.99

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The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics

The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics


This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history...   [click here for more]
McFarland  $12.99

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The Raider's Companion

The Raider's Companion


Learn to raid, complement your skills, build your Legacy. Have you ever considered delving into the depths of a dungeon to slay a dragon and claim its treasures for your own? Does the idea of banding together with other adventurers to fend off the savage attacks of giants excite you? If so you might just be ready to start raiding in your MMORPG and Ferrel is here to help. In The...   [click here for more]
Epic Slant Press  $7.99

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The Role-Playing Society: Essays on the Cultural Influence of RPGs

The Role-Playing Society: Essays on the Cultural Influence of RPGs


Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television...   [click here for more]
McFarland  $15.99

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The RPG Handbook

The RPG Handbook


The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players into GMs - and GMs into games designers. Offering GMs the means to rapidly...   [click here for more]
Dragonfly  Pay What You Want

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The Sega Arcade Revolution: A History in 62 Games

The Sega Arcade Revolution: A History in 62 Games


Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of...   [click here for more]
McFarland  $19.99

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