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KOBOLD Guide to Gamemastering
by Kobold Press
Decades of GMing Experience at Your Fingertips!

Kobold Press builds on its excellent track record with another great release—new and provocative.
—Mike Mearls

With advice from the dawn of RPGs and ideas from a new generation, these 21 essays will improve your GMing skills and create fun, amazing, mem

KOBOLD Guide to Gamemastering
 
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Тайна Нестора Анвара

Тайна Нестора Анвара


Старый голограф в главной зале чайханы «Вахиб» подёрнулся рябью, но беспорядочное мельтешение цветных пятен вскоре вновь превратилось в улыбающееся лицо Джала́ба Кориа́на, ведущего новостей «Глашатая». Звуковая дорожка...   [click here for more]
Studio 101  $2.14

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Your Best Game Ever FREE PREVIEW

Your Best Game Ever FREE PREVIEW


This is a free preview of the Your Best Game Ever. You can also purchase the complete book. Unlock the secrets of consistently awesome RPG experiences—for players and GMs! We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments...   [click here for more]
Monte Cook Games   FREE 

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Your Best Game Ever

Your Best Game Ever


This is the full version of Your Best Game Ever. Check out the free preview. Unlock the secrets of consistently awesome RPG experiences—for players and GMs! We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments that were...   [click here for more]
Monte Cook Games  $18.99

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Yaruki Zero: Collected Thoughts on Role-Playing Games

Yaruki Zero: Collected Thoughts on Role-Playing Games


"Yaruki Zero" is Japanese for "Zero Motivation." It’s also the name of Ewen Cluney’s blog about games. Ewen (which is pronounced like "Aaron" for reasons his parents have never fully explained) is the translator of Maid: The Role-Playing Game, and the designer of Channel A, Magical Burst, and entirely too many weird things that mix anime and tabletop role-playing...   [click here for more]
Yaruki Zero Games  $6.00

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Who's in the Game? Identity and Intersectionality in Classic Board Games

Who's in the Game? Identity and Intersectionality in Classic Board Games


Some board games—like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday—have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability...   [click here for more]
McFarland  $55.00 $32.99

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Whirl Fang Zine Vol.0

Whirl Fang Zine Vol.0

RLS777  $1.00

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W20 Art of Werewolf the Apocalypse

W20 Art of Werewolf the Apocalypse


The Art of Werewolf: The Apocalypse A Visual Guide to Werewolf 20th Anniversary Edition Violence is an art form, if it’s practiced, perfected, and put on display. That’s what we tell ourselves when we cut servants of the Wyrm into slices. We celebrate their destruction, but how that destruction is delivered is the art.   Shifting from Lupus to Homid and...   [click here for more]
Onyx Path Publishing  $4.99

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W20 Art of Changing Breeds: A Visual Guide to the Fera

W20 Art of Changing Breeds: A Visual Guide to the Fera


The Art of Changing Breeds compiles the sketches, art notes, and alternate color approaches that went into the creation of the art depicting the shapeshifters featured in W20 Changing Breeds. Each Fera gets a section with down to earth commentary by art director "Mirthful" Mike Chaney, and contains a selection of various stages showing the changes and development...   [click here for more]
Onyx Path Publishing  $4.99

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Video Gaming in Science Fiction: A Critical Study

Video Gaming in Science Fiction: A Critical Study


As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers...   [click here for more]
McFarland  $19.99

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Video Games and the Mind: Essays on Cognition, Affect and Emotion

Video Games and the Mind: Essays on Cognition, Affect and Emotion


Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming—the video game experience itself—and are of interest to many game scholars and designers. With psychological...   [click here for more]
McFarland  $19.99

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Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films

Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films


Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe. The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different fields, so it was possible to cover a wide...   [click here for more]
McFarland  $15.99

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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Encoded Designs  $9.95 $6.67

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Understanding Minecraft: Essays on Play, Community and Possibilities

Understanding Minecraft: Essays on Play, Community and Possibilities


Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft's digital play space allows for virtually limitless creation without the cost and limitations of physical building materials....   [click here for more]
McFarland  $9.99

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Tsunami Quarterly Review Issue #9

Tsunami Quarterly Review Issue #9


In our beautifully reformatted and reimagined ninth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Outside the Box: Explore a creative approach to matching disparate backgrounds with your new character's current career path. Coloring Between the Lines: The Radiating Gnome extracts the most graceful elements...   [click here for more]
PT Publishing  $2.49

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Tsunami Quarterly Review Issue #8

Tsunami Quarterly Review Issue #8


In the eighth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Secrets: Tips for adding roleplaying depth by folding secrets into your character's past and timing their reveal in game. Faces of Horror: JiB discusses the horror potential of characterizing elements of a game like you do NPCs. Mercy Hospital:...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #7

Tsunami Quarterly Review Issue #7


In the seventh issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Be Part of That World: Tips for adding roleplaying depth by engaging details of your character's setting while designing a backstory. Tools, Companions, and Gods - Using Computers in your SciFi Game: Writer/designer Phil Vecchione explores the use...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #6

Tsunami Quarterly Review Issue #6


In the sixth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Be Ashamed of Yourself: Tips for adding roleplaying flavor by exploring potentially comlpex regrets that can inform character development. Exploring Character - A Qualified Rant: George from RPG Circus discusses the fundamental difference between...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #5

Tsunami Quarterly Review Issue #5


In the fifrth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Eye on the Prize: Tips for adding roleplaying flavor by exploring your character's personal ambitions, no matter how unrealistic. Freshening Up Your Game: George from RPG Circus suggests six ways to freshen up a stale gaming experience. Tsunami...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #4

Tsunami Quarterly Review Issue #4


In the fourth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Devils in the Details: Tips for adding roleplaying flavor by fashioning behavioral routines unique to your PC. Creating the Mood: JiB from Happy Jacks suggests ways to enhance your horror gaming experience by engaging the senses of your players. Tsunami...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #3

Tsunami Quarterly Review Issue #3


In the third issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Previous Lives: Another look at character backstory development with people who have lived another life before becoming adventurers. Five GMing Mistakes: Happy Jacks' Stu Venable discusses a group of common pitfalls that every GM should be aware of. Tsunami...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #2

Tsunami Quarterly Review Issue #2


In the second issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Friendships On The Fly: How to use the "yes, and..." philosophy to build PC backgrounds and relationships during the game. Be An Interesting Player: Phil Vecchione offers tips to enrich your gaming experience by being more interesting at...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #11

Tsunami Quarterly Review Issue #11


In our eleventh issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Talk Like a Pirate: Bring characters to life with a variety of vocal expressions. Skill Challenges Go To Sea: Our series on skill challenges sets sail for a completely new perspective on adventuring on the high seas. GMing Tips & Tricks:...   [click here for more]
PT Publishing  $2.49

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Tsunami Quarterly Review Issue #10

Tsunami Quarterly Review Issue #10


In our tenth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Chasing the Dragon: Explore characterization through vice as a roleplaying tool. Will You Pay the Price?: The Radiating Gnome continues his exploration of 4E skill challenges with a custom toolset for developing exciting noncombat scenarios. Changing...   [click here for more]
PT Publishing  $2.49

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Tsunami Quarterly Review Issue #1

Tsunami Quarterly Review Issue #1


In the first issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Told by the Victor: Advice on building backstory that leaves room for suprises! Are Gamemasters Playing Too?: A philosophical look at the GM's role in the game. Tsunami City Project: Fourteen fantastic city locations discussed on...   [click here for more]
PT Publishing   FREE 

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Things We Think About Games

Things We Think About Games


"An unholy mixture of helpful guidebook and jabbing provocation, [Things We Think About Games] will earn its right to rattle around your brain. It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike." —Robin D. Laws, creator of HeroQuest and Feng Shui   Will Hindmarch and Jeff Tidball think a lot about...   [click here for more]
Gameplaywright  $8.00

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The Zorcerer of Zo

The Zorcerer of Zo


Once Upon a Time, in the Zantabulous Land of Zo. . . Tailors face giants, enchanted queens dance with human peasants, talking creatures perform domestic duties, witches cast curses and fairies grant blessings. And all are seeking their Happily Ever After. Fairy tales and folktales have served as fertile ground for many stories, novels, cartoons, movies, and games. They speak to common - possibly...   [click here for more]
Atomic Sock Monkey Press  $15.00

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The White Box Essays Audiobook

The White Box Essays Audiobook (audio product)


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts. We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of...   [click here for more]
Gameplaywright  $14.99

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The White Box Essays

The White Box Essays


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts. We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of...   [click here for more]
Gameplaywright  $7.99

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The Video Games Guide

The Video Games Guide


1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed. The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each...   [click here for more]
McFarland  $26.99

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The Traveller Bibliography

The Traveller Bibliography


Massively expanded from the previous edition, this (the 3rd edition) contains nearly 2,000 items and every era of Traveller, alternate universes and even Cepheus Engine. Detailing books, supplements, fiction, miniatures and memorabilia from the first 40 years of Traveller, this bibliography contains every item known to the grand librarian...   [click here for more]
BITS  $14.99

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The Sticky GM

The Sticky GM


The Sticky GM This book is all about making running your role-playing sessions more dynamic, responsive and simply more enjoyable for you, the Game Master/Dungeon Master/Keeper of Secrets or whatever your favourite game calls it. The game makes little or no difference. You are just as much a player as those on the other side of the screen, it is just your role that is different. You deserve to have...   [click here for more]
Parts Per Million  $9.99

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The Sega Arcade Revolution: A History in 62 Games

The Sega Arcade Revolution: A History in 62 Games


Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of...   [click here for more]
McFarland  $19.99

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The RPG Handbook

The RPG Handbook


The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players into GMs - and GMs into games designers. Offering GMs the means to rapidly...   [click here for more]
Thistle Games  $9.99 $5.99

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The Role-Playing Society: Essays on the Cultural Influence of RPGs

The Role-Playing Society: Essays on the Cultural Influence of RPGs


Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television...   [click here for more]
McFarland  $15.99

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The Raider's Companion

The Raider's Companion


Learn to raid, complement your skills, build your Legacy. Have you ever considered delving into the depths of a dungeon to slay a dragon and claim its treasures for your own? Does the idea of banding together with other adventurers to fend off the savage attacks of giants excite you? If so you might just be ready to start raiding in your MMORPG and Ferrel is here to help. In The...   [click here for more]
Epic Slant Press  $7.99

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The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics

The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics


This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history...   [click here for more]
McFarland  $12.99

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The Play Versus Story Divide in Game Studies

The Play Versus Story Divide in Game Studies


Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability...   [click here for more]
McFarland  $19.99

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The Other Side of the Table

The Other Side of the Table


A collection of thoughts and advice on playing role-playing games, all of which can be divided into into four general categories: making characters/background, playing characters or their background, out-of-character issues, and the players' role in interacting with or creating settings. ...   [click here for more]
Chromatic Chameleon  $1.00

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The NeXus Files

The NeXus Files


In May 2003, Jonny Nexus embarked on a journey that would take him from the ruins of post-WWIII Poland to the shores of long-gone realms, and from the faded grandeur of 1920s Venice to the twice-sunned deserts of alien worlds. During this journey he would view fabulous sights, witness epoch-shattering events, and meet beings of both might and majesty - many of whom he then proceeded to kill. He engaged...   [click here for more]
Mongoose  $11.99

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The Minds Behind the Games: Interviews With Cult and Classic Video Game Developers

The Minds Behind the Games: Interviews With Cult and Classic Video Game Developers


Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the...   [click here for more]
McFarland  $19.99

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The Minds Behind Shooter Games: Interviews with Cult and Classic Video Game Developers

The Minds Behind Shooter Games: Interviews with Cult and Classic Video Game Developers


Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes...   [click here for more]
McFarland  $35.95 $23.99

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The Mercenary Field Guide 2019

The Mercenary Field Guide 2019


On the surface the Mercenary Field Guide 2019 is a very specific book relating to a single group, going to a single event on a single year. However, the advice contained within it holds wider appeal and would be useful to anyone attending any roleplaying based convention. Tackling issues around how to be a good GM and player it also contains general advice on surviving a convention without giving...   [click here for more]
Nanuk Ambitions  $5.43

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The Meaning and Culture of Grand Theft Auto: Critical Essays

The Meaning and Culture of Grand Theft Auto: Critical Essays


The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA). Part...   [click here for more]
McFarland  $9.99

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The MarmiCon Conundrum

The MarmiCon Conundrum


Occult detective Ross Fulton and his assistant Ted have come to Indianapolis for MarmiCon, the largest gaming convention in the Midwest. Ross and Ted have to track down the elusive Franklin Fletcher, a game designer, con man, and Enochian mage, but they soon learn they’re not the only ones on his trail. Now Ross and Ted must outwit their rival, find Fletcher, and figure out why portals to other...   [click here for more]
Hex Games  $2.99

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The Lazy Dungeon Master

The Lazy Dungeon Master


You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. Written in the style of Sly...   [click here for more]
SlyFlourish  $5.99

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The Guild Leader's Companion

The Guild Leader's Companion


Leadership Through Serenity, Positivity, and Transparency. Whether you are already a leader or aspire to be one, we all know how challenging it is to run a guild, clan, corp, kinship, or any sort of organization. So why try to do it alone? There is little doubt that taking on a position of leadership requires hard work and dedication. You’re going to be responsible for motivating your team,...   [click here for more]
Epic Slant Press  $7.99

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The Gonzo Documents: Vol. 1

The Gonzo Documents: Vol. 1


The Gonzo Documents is a collection of individual mini-stories from people in the world of Axon Punk: Overdrive. These stories add new ideas and perspectives to the setting of the game and were commissioned primarily from members of marginalized communities, such as people of color, women, differently-abled people, and LGTBQ people. Check out this collection to gain inspiration for...   [click here for more]
Wrong Brothers Gaming  $10.00 $6.70

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The Game Master: A Guide to the Art and Theory of Roleplaying

The Game Master: A Guide to the Art and Theory of Roleplaying


The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of...   [click here for more]
Tobiah Panshin  Pay What You Want

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The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity

The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity


This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer...   [click here for more]
McFarland  $12.99

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The Foundation Stone of Nordic Larp

The Foundation Stone of Nordic Larp


Welcome to Nordic larp! The Nordic larp, or live-action roleplaying scene started back in the 80’s, but is generally considered to have started to come into its own around 1994. In larp, you usually portray a character in the same way you might in a stage play, physically acting out whatever you wish to do. Unlike a stage play, there is no script and no audience, just the setting, props, and...   [click here for more]
Knutpunkt   FREE 

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