Title |
Publisher ▲ |
Price |
Some board games—like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday—have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability... [click here for more] |
McFarland |
$55.00 $32.99
|
Inside you'll find all projects included in the zinequest event on Kickstarter.
Even better, all projects are categorised and sorted to group similar things together and help you to get a clearer overview.
Each listing includes all the main project details, the smaller images are in high resolution so you can zoom in for a better look.
If you see something you like, just click the project image to... [click here for more] |
Modelling Miniatures |
$3.11
|
Inside you'll find all projects included in the zinequest event on Kickstarter.
Even better, all projects are categorised and sorted to group similar things together and help you to get a clearer overview.
Each listing includes all the main project details, the smaller images are in high resolution so you can zoom in for a better look.
If you see something you like, just click the project image to... [click here for more] |
Modelling Miniatures |
$3.11
|
GLarg! was my fanzine which ran to 10 issues between 1985 and 1989. When I heard about Zine Quest on Kickstarter I decided to do a 'Best of' with some of the best and worst bits of the issues I could still find. This is that 'Best of' which also happened to be the third of a century anniversary of the first issue.
The zine was loosely based around the RPG hobby and had a Solo Quest in each issue.... [click here for more] |
Modelling Miniatures |
$12.42
|
The Tabletop Games Kickstarter Report compiles all projects which were successfully funded during Spring 2020 in the Tabletop Games category on Kickstarter.
Better yet, everything is sorted into categories to make it easier for you to browse and find the stuff that interests you.
Listings include all the main details of the... [click here for more] |
Modelling Miniatures |
$6.21
|
In May 2003, Jonny Nexus embarked on a journey that would take him from the ruins of post-WWIII Poland to the shores of long-gone realms, and from the faded grandeur of 1920s Venice to the twice-sunned deserts of alien worlds. During this journey he would view fabulous sights, witness epoch-shattering events, and meet beings of both might and majesty - many of whom he then proceeded to kill. He engaged... [click here for more] |
Mongoose |
$11.99
|
This is Free Trader Beowulf, calling anyone … Mayday, Mayday. A box emblazoned with those words went on sale for the first time on July 22, 1977, at the Origins III Game Fair, heralding the advent of the Traveller roleplaying game from GDW. It wasn’t the first science-fiction roleplaying game, but through its innovative design and through the development of its evocative universe... [click here for more] |
Mongoose |
$30.00
|
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling... [click here for more] |
Monte Cook Games |
$0.79
|
This is the full version of Your Best Game Ever. Check out the free preview.
Unlock the secrets of consistently awesome RPG experiences—for players and GMs!
We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments that were... [click here for more] |
Monte Cook Games |
$18.99
|
This is a free preview of the Your Best Game Ever. You can also purchase the complete book.
Unlock the secrets of consistently awesome RPG experiences—for players and GMs!
We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments... [click here for more] |
Monte Cook Games |
FREE
|
This full color book is filled fantasy and swords & sorcery illustrations by artists of the D&D "Old School Renaissance." These artists have created the visual imagery of recent publications focusing on playing D&D by its early rules, including works by Jennell Jaquays, Stefan Poag, Jason Braun, Christopher Burdett, and many others! The work of these artists has been published by Judges... [click here for more] |
Mythmere Games |
$6.00
|
Tome of Adventure Design is a comprehensive, start-to-finish resource for designing fantasy adventures for your favorite tabletop role-playing game. It is system neutral, and can be used with virtually any fantasy game. This book includes random generation tables for almost every step of the design process: locations, villainous plots, designing new monsters, and bizarre environments in strange, unknown... [click here for more] |
Mythmere Games |
$22.50 $19.99
|
Adaptation Guidelines
Over the last two decades, a large number of old-school adventure games have been published, many of which—like Old-School Essentials—are closely compatible with the 1981 Basic/Expert rules.
While each of these games has its own variations on rules, presentation, and terminology, many are high cross-compatible. This cross-compatibility between games means that a great wealth... [click here for more] |
Necrotic Gnome |
FREE
|
Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials... [click here for more] |
Necrotic Gnome |
FREE
|
Open Game Table, The Anthology of Roleplaying Game Blogs aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are nearly fifty blog posts from dozens of top-quality RPG blogs chosen by the fans who read them. An expert panel of RPG bloggers, editors, and game designers judged the... [click here for more] |
Nevermet Press |
$2.50
|
Foreword by Justin Achilli
Edited by Jonathan Jacobs, Kameron Franklin, Berin Kinsmen, Tony Law, Ben McFarland
Inside you will find timeless interviews with Dave Arneson on the roots of roleplaying games, Robin D. Laws on RPG theory and game play, and Jonathan Roberts on his career as a master cartographer. Open Game Table, Volume 2 features in all 65 articles from across the blogosphere... [click here for more] |
Nevermet Press |
$2.50
|
Have you ever wanted to form inseparable bonds with your fellow players, yet searched long and futilely for the magic that causes such bonds to spring into existence? Ah, good reader, the answer is Deep Affection. A simple, 1-page document that can be printed out and used as a GM screen (or even used in other products due to CC-BY!), this game allows you to get to the heart of what all... [click here for more] |
Noah Kastin |
Pay What You Want
|
El advenimiento de Cthulhu está cerca. . . y te mueres por conocerle
Profundizando en los famosos Mitos de Cthulhu de H. P. Lovecraft y en las incontables amenazas místicas que acechan a los habitantes de la Tierra, esta completa guía describe los seres transdimensionales, las criaturas subterráneas y las bestias fantásticas que se esconden en los rincones... [click here for more] |
Nosolorol Ediciones |
$5.41
|
A complete revamp of the previously released GOMO GUIDE TO THONEPORT. Reorganized, re-edited, new art from a new artist, available from DriveThruRPG in print and PDF.
Jorune is a world of many races. Thantier is a human based culture that resists influence or present of all the other races. The largest trading city is Thantis and... [click here for more] |
Oak and Lotus |
$10.00
|
Die Principia Apocrypha stellen eine kostenlose Einführung in Oldschool-Rollenspiele in Form von Spielleiter- und Spielerprinzipien dar, inspiriert von der Präsentation der Spielprinzipien von Apocalypse World.
Übersetzung der englischen Originalausgabe unter der Creative-Commons-Lizenz: https://lithyscaphe.blogspot.com/p/principia-apocrypha.html ... [click here for more] |
Obscurati Publishing |
FREE
|
The 3 Steps To RPG Heaven range covers tips and trips for both new and experienceed players and comes from the twisted mind of a gamer who began playing and running such games in 1986. The Red cover “books” are for Rookies who are just starting out, the Blue ones are for more experienced Gamers and the Black ones are for Masters of the game who just want to polish off... [click here for more] |
Obsessive Compulsive Design |
FREE
|
The 3 Steps To RPG Heaven range covers tips and trips for both new and experienceed players and comes from the twisted mind of a gamer who began playing and running such games in 1986. The Red cover “books” are for Rookies who are just starting out, the Blue ones are for more experienced Gamers and the Black ones are for Masters of the game who just want to polish off... [click here for more] |
Obsessive Compulsive Design |
FREE
|
This guide is to help purchasers of my Intellectual Property for RPG Designers guide in finding their own attorney. Think of it as my I AM NOT YOUR ATTORNEY love letter on how to find one of your own.
This product provides a GENERAL OVERVIEW on how to hire an IP attorney, with an emphasis on RPG designer clients. Viewing this product DOES NOT CREATE AN... [click here for more] |
Omnichromatic Pirate Unicorn Games |
FREE
|
This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content.
It's... [click here for more] |
Omnichromatic Pirate Unicorn Games |
Pay What You Want
|
For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim.
Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind... [click here for more] |
Onyx Path Publishing |
$4.99
|
The Art of Changing Breeds compiles the sketches, art notes, and alternate color approaches that went into the creation of the art depicting the shapeshifters featured in W20 Changing Breeds.
Each Fera gets a section with down to earth commentary by art director "Mirthful" Mike Chaney, and contains a selection of various stages showing the changes and development... [click here for more] |
Onyx Path Publishing |
$4.99
|
The Art of Werewolf: The Apocalypse
A Visual Guide to Werewolf 20th Anniversary Edition
Violence is an art form, if it’s practiced, perfected, and put on display. That’s what we tell ourselves when we cut servants of the Wyrm into slices. We celebrate their destruction, but how that destruction is delivered is the art.
Shifting from Lupus to Homid and everywhere... [click here for more] |
Onyx Path Publishing |
$4.99
|
This collection of essays serves as the ‘commentary track’ for the smash hit Salt in Wounds Setting and features advice, insight, and a fresh look behind the screen of a professional writer and game designer. Whether you’re a player looking for a new perspective, a GM aiming to build richer worlds, or a hobbyist game designer/writer striving to make the leap towards being a professional:... [click here for more] |
Pangolin Press |
$3.99 $2.99
|
In demand like never before, a good gamemaster is a valuable asset. As more and more people try running their own games, many are discovering that it’s not as easy as it looks.
Increasingly, roleplaying games are moving from the mechanical battle simulators of old and becoming more like shared, social stories. Tabletop gaming today (whether online or in-person) involves much more than stat-blocks... [click here for more] |
Parallel Publishing |
$12.53 $10.00
|
Easier Encounters
Encounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes, and consequences for building encounters that build into adventures and into satisfying campaigns.
... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door.
As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives.
This book hopes to guide you through running more successful mystery adventures and doing so... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Easier RPG Publishing 2024
Hints, Tips, and Thoughts on Publishing on DriveThruRPG
This book was born out of the DriveThruRPG.com Pocketquest game jam. That is an annual game jam intended to bring new people into publishing. I found myself sharing many of the lessons that I have learned the hard way to help people get the best start they can in this industry.
Someone made a joke that I should write... [click here for more] |
Parts Per Million |
$7.99
|
I was asked to put down my thoughts on running better science fiction games and at first, I wasn't sure what to write, sci-fi is so broad a genre. How do you encompass everything from dystopian cyberpunk to the optimism of Star Trek?
What this book contains is 17 mini-essays. The first half is all about reducing the scope of your games and campaigns. Sci-fi is such a broad genre that the more you... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
You may be new to solo roleplaying or an old hand; either way, we all run our solo games uniquely. This means that we rarely see how other people are doing it. This book contains tips and advice that I have picked up over the years that I have incorporated into keeping my game notes. I talk about analog, pen and paper methods, online, digital, and mobile tools, and about using audio, video, and VTTs... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games.
The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Horror seems like it should be ideal for roleplaying games, we have all the monsters you could dream of in your worst nightmares.
The reality is often disappointment. Players brought up on killing all monsters are just not scared by things that go bump in the night.
This book is a collection of tips, advice, and examples on running scarier horror games.
This book grew out of a run of blog articles... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
The Sticky GM
This book is all about making running your role-playing sessions more dynamic, responsive and simply more enjoyable for you, the Game Master/Dungeon Master/Keeper of Secrets or whatever your favourite game calls it. The game makes little or no difference.
You are just as much a player as those on the other side of the screen, it is just your role that is different. You deserve to have... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
See How Stories Work
The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating... [click here for more] |
Pelgrane Press |
$7.95
|
See Your Stories Like Never Before
Hamlet's Hit Points presents a toolkit that helps make storytelling in any RPG easier and more fun by classifying story beats and letting you track their ups and downs from hope to fear and back.
Armed with these tools, you'll be equipped to lay compelling track for an emotional roller-coaster that will keep everyone at your game table involved, excited,... [click here for more] |
Pelgrane Press |
$9.95
|
"Come on, natural 20! Daddy needs a new sword of wounding!"
This isn’t about math. It’s about unlucky breaks and victory against all odds.
This isn’t about percentiles and probabilities. It’s about late-night game-ending rolls where everything hinges on that climactic moment when one single die skitters across the table and determines the fate of a hero, a city, an empire…... [click here for more] |
Pelgrane Press |
$8.00
|
They Say Everyone Has a Game Inside Them
Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.
We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own,... [click here for more] |
Pelgrane Press |
$7.99
|
They Say Everyone Has a Game Inside Them
Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.
We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of... [click here for more] |
Pelgrane Press |
$14.99
|
"An unholy mixture of helpful guidebook and jabbing provocation, [Things We Think About Games] will earn its right to rattle around your brain. It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike."
—Robin D. Laws, creator of HeroQuest and Feng Shui
Will Hindmarch and Jeff Tidball think a lot about... [click here for more] |
Pelgrane Press |
$8.00
|
Narrative tools and game prep for an improv GM.
Do you struggle to improvise at the table?
Are you tired of working through a punishing prep routine for every session?
Do you simply need faster game prep?
Would you like to adopt a lighter GM schedule which still gave you a fun story?
I have the answer for you: Fast... [click here for more] |
Phil Nicholls |
$4.99
|
24XX is the free version of the rules used by the 2400 series of RPGs, with advice on how to adapt these files for your own game. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include:
Plain text system reference document (SRD)
PDF versions for layout reference
Affinity Publisher version for use as template
Vector... [click here for more] |
Pretendo Games |
Pay What You Want
|
Level, Erfahrungspunkte, Lebensenergie: Wo kommen diese in fast jedem Computerspiel auftauchenden Konzepte eigentlich her? Die Antwort lautet: Sie stammen aus drei kleinen braunen Büchlein, die 1974 in den USA veröffentlicht wurden. In ihnen befanden sich die Regeln für Dungeons & Dragons (D&D), das erste Fantasy-Rollenspiel. Alles was danach kam, von The Bard's Tale bis World... [click here for more] |
Prinn & Junzt |
$15.94
|
Introducing Emperor Napoleon I, one of the most influential military commanders in the history of warfare and a central figure in Marshals Unleashed, our strategic board game set in the Napoleonic era. This customized 30-page game manual is your gateway to commanding armies and reliving the epic battles of this remarkable period.
Emperor Napoleon I led the French forces for almost 20 years in non-stop... [click here for more] |
Print Build Play |
$1.95
|
Science Fiction Hobby Games serves as a history and guide to tabletop gaming franchises set in original science-fictional milieux. Its subject is the pen and paper role playing games and model and counter based wargames that preceded modern videogames and still evolve alongside them, as well as the gamebooks, board games, card games and postal games that are their less famous cousins. Included... [click here for more] |
Pseudonymz |
$24.99 $9.99
|
Science Fiction Hobby Games serves as a history and guide to tabletop gaming franchises set in original science-fictional milieux. Its subject is the pen and paper role playing games and model and counter based wargames that preceded modern videogames and still evolve alongside them, as well as the gamebooks, board games, card games and postal games that are their less famous cousins. Included... [click here for more] |
Pseudonymz |
$24.99 $9.99
|