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This is Free Trader Beowulf
by Mongoose

A complete history of Traveller from its inspirations in the early ’70s, though its initial publication, and across seven distinct editions of its original 2d6 gaming system. It reveals the stories of Traveller’s three major publishers; GDW, Imperium Games, and Mongoose, as well many third party publishers.

This is Free Trader Beowulf
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How to Make a Great Character

How to Make a Great Character


So you want to learn how to make a great role playing character? This takes a lot more than a few pages of reading, actually it takes more than most people are willing to devote to the institution, but most importantly you need time and practice. This guide can teach you the basics, just follow the ten basic steps and you will generate wonderful characters to play, each and every time. ...   [click here for more]
Avalon Game Company  $5.99

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How to Make a Great Dungeon II

How to Make a Great Dungeon II


Role-Playing Games are dungeons. Sure, there are a lot of other aspects to Role-Playing Games, but their heart is the dungeon. Most games have only a few other states you can be in - traveling, in town, and editing your character. And most would have you spend as little time in those other states as possible. The three most classic dungeon locales are the ruined keep, the cave system, and the city...   [click here for more]
Avalon Game Company  $5.99

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How to Make a Great Villain

How to Make a Great Villain


In a traditional story, the villain is a catalyst for story. Usually, the events of the world would follow a destined course of action, but the villain decides that they want more, or they simply want the world to take a different path. Once one person steps out of the shadows to change the course of destiny; another person inevitably steps up to stop them. In more complex stories, a second party...   [click here for more]
Avalon Game Company  $5.99

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How to Play a Great Cleric

How to Play a Great Cleric


A cleric is someone in service of a higher power, a god, a force of nature, an ideal. What vision do we summon when clergy becomes the topic? Is it an old man in brown robes with a ring of hair around a bald patch atop his head that spends his life in cloistered prayer? What about the merry Friar Tuck from Robin’s band of thieves that never met a bottle he didn’t warm up to? For some,...   [click here for more]
Avalon Game Company  $4.99

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How to Play a Great Fighter

How to Play a Great Fighter


What is a fighter? You can answer that question as simply as asking it, but you never really feel satisfied. Fighters are supposed to encompass the way of the warrior, those who live and die by the sword, the monsters who burn villages to the ground and even the humble samurai on bent knee before his charge. So when you ask “what is a fighter?” just understand that the question is...   [click here for more]
Avalon Game Company  $4.99

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How to Play a Great Rogue

How to Play a Great Rogue


Rogues come in all shapes and sizes, this is perhaps why they’re called something as generic as “rogue”. Literally, any kind of underhanded person is a rogue, anyone who by definition will not or prefers not to live to the dictations of society. No, a non-conformist who paints their face with bad clown makeup and listens to droned out suicidal music is not a rogue, they’re...   [click here for more]
Avalon Game Company  $4.99

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How to Run a Business in Your Game Setting

How to Run a Business in Your Game Setting


Sometimes being an adventurer doesn't pay all the bills. You need to replenish your rations, possibly buy new armor or equipment…maybe a dragon ate your horse last time out. You have to make money somehow, whether it be paper notes, silver coins, or gold bars. Some decide the only thing they can do is go out and risk their lives one more time, hoping to retire. Others… well, they settle down for...   [click here for more]
Avalon Game Company  $4.99

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How to Run a Great Super Hero Game

How to Run a Great Super Hero Game


Most RPGs puts you and your friends in the role of a brave adventurers fighting to survive in a world beset by magic and evil. It's a very short trip from there to the world of superheroes. While fantasy games and superhero fiction have a lot in common there are some important differences. This how-to book will help you make that transition from traditional fantasy RPGs to the superhero genre,...   [click here for more]
Avalon Game Company  $5.99

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How to Spice Up Combat

How to Spice Up Combat


Combat is an integral part of most role-playing games, and in many of them the most IMPORTANT part. Lots of RPGs have game systems almost entirely devoted to rules used for adjudicating fights; whether between individuals, vehicles, or massed armies. Many of these conflict resolution mechanics are complicated, and can take a long time to resolve at the table. This can lead to lots of downtime,...   [click here for more]
Avalon Game Company  $5.99

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How to Spice Up Your Game

How to Spice Up Your Game


When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you do not vary the game experience enough. This book covers suggestions for many different techniques that,...   [click here for more]
Avalon Game Company  $5.99

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How to Use Comedy In Your Game

How to Use Comedy In Your Game


To many people the prospect of playing in a comedy-driven game can be intimidating. It's one of the few styles of gaming that people will refuse to play not because they don't think they'll enjoy it, but because they don't think they're capable enough or “funny enough”. Nothing could be further from the truth. You no more need to be a comedian to play in a comedy game than you need to...   [click here for more]
Avalon Game Company  $5.99

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How to Use Religion in Your Game

How to Use Religion in Your Game


Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance...   [click here for more]
Avalon Game Company  $5.99

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How to Use Romance in Your Game

How to Use Romance in Your Game


Love. It happens. We’re flesh and blood with one simple program...to seek a mate. The emotion is straightforward but courtship is a human institution full of opinions and restrictions. For most of history, one couldn't fall in love without society's approval. If you fall in love with an unacceptable somebody, you can be locked away, banished, or even killed. In early history, marriage was for...   [click here for more]
Avalon Game Company  $4.99

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Infinite Horizons Issue #3

Infinite Horizons Issue #3


  The third issue of Avalon Game's great Sci-Fi e-zine, Infinite Horizons will bring to you all the great Sci-Fi stuff you have been wanting, and more.   Each issue is packed full of great gaming, fiction, comics and review.  Did we mention that it's free!!!   Gaming Infinite Futures, Heritage New Adaptoid Infinite Futures, New Prestige Classes Infinite Futures, New Feats Infinite...   [click here for more]
Avalon Game Company  $0.75

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Infinite Horizons, Issue #1

Infinite Horizons, Issue #1


This first issue of Avalon Game’s great Sci-Fi e-zine, Infinite Horizons will bring to you all the great Sci-Fi stuff you have been wanting, and more.   Each issue is packed full of great gaming, fiction, comics and review.  Did we mention that it’s free!!!   Gaming Infinite Futures, Heritage Infinite Futures, New Prestige Classes Infinite...   [click here for more]
Avalon Game Company  $1.00

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Dinner and Dice: a Gaming Cookbook

Dinner and Dice: a Gaming Cookbook


Dinner and Dice: a Gaming Cookbook is a collection of recipes and first person game anecdotes from game industry professionals. Originally produced as a stretch goal for the Carolina Game Tables Kickstarter, you will find appetizers, entrees, and desserts from the people who make the games you love! Each author includes a look at how they think about games and food...   [click here for more]
Beautiful Brains  $5.99

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The Traveller Bibliography

The Traveller Bibliography


Massively expanded from the previous edition, this (the 3rd edition) contains nearly 2,000 items and every era of Traveller, alternate universes and even Cepheus Engine. Detailing books, supplements, fiction, miniatures and memorabilia from the first 40 years of Traveller, this bibliography contains every item known to the grand librarian...   [click here for more]
BITS  $14.99

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Game Book Theory

Game Book Theory


On my upcoming series I will do some theory of designing game books. This includes: - writing clues - mapping it out - game rules - riddle design - creative dice alternatives - sorting/shuffling the sections - using counter - timing and timer - … This is my first pdf upload due to testing things out. The book is only an example. ...   [click here for more]
Blue Awesome Strawberry Publishing  Pay What You Want

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How to Slay Dragons and Understand People

How to Slay Dragons and Understand People


Personal growth sounds like a lot of work, but it can be fun with the BOSS mod system. This system fuses Jungian psychology, MBTI, and other personality models with role-playing games.  This book is filled with abilities, pre-made characters, quests, and techniques to help you "gear up" with mental fortitude. Dive into a journey of self-discovery, take on your personal dragons head first, and get...   [click here for more]
BOSS mod  $0.99

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Old School Renaissance Handbook

Old School Renaissance Handbook


“Brent's book is exactly the reference I was hoping for when I went looking for more clear-eyed discussion of just what's in these games.” – Paul Beakley You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems. Here's the problem: there are dozens of old school rule sets. So which one should you try?...   [click here for more]
Brent P. Newhall's Musaeum  $6.99

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GM Direction

GM Direction


GM Direction is a book designed to answer those common questions new GMs have when they're thinking about running a game. If you're an experienced GM, this probably isn't the book for you, but if you're just getting into the role, this book will give you the advice you need to prepare and run a great game. The book is split into two sections: prepping the game and running the game. I discuss...   [click here for more]
C. Daniel Bush  $10.00

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BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary

BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary


During the eight year run of Living Greyhawk, the world’s largest role-playing campaign, the Bandit Kingdoms region produced over 130 unique adventures. For the first time ever, these narrative threads are woven into one cohesive tapestry. For those who helped shape these events, this comprehensive resource memorializes their struggles against Iuz’s oppressive rule. For others, this compilation...   [click here for more]
Casey Brown  $5.95

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An Unofficial Buyer's Guide to RuneQuest and Glorantha

An Unofficial Buyer's Guide to RuneQuest and Glorantha


Welcome to an UNOFFICIAL buyer's guide to the game of RuneQuest and its setting, Glorantha. Have you ever been surprised to discover a product you can buy for RuneQuest or Glorantha that you hadn't previously even known existed? Did you know that you can still get brand-new copies of that Gloranthan fanzine that quit publishing 15 years ago? Have you ever bought a RuneQuest...   [click here for more]
Chaosium  $2.49

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Nick Brooke's Gloranthan Manifesto

Nick Brooke's Gloranthan Manifesto


The Gloranthan Manifesto is an archival selection of Nick Brooke’s opinion pieces about Chaosium’s RuneQuest role-playing game and its setting: Greg Stafford’s sword-and-sandal mythological fantasy world of Glorantha. CONTAINING: Nick’s Opinions on Running RuneQuest Inspirations for Gloranthan Games A Sun County Miscellany Argrath and the Hero Wars The Lunar...   [click here for more]
Chaosium   FREE 

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S. Petersen's Field Guide to Lovecraftian Horrors

S. Petersen's Field Guide to Lovecraftian Horrors


S.PETERSEN’S FIELD GUIDE TO LOVECRAFTIAN HORRORS A Field Observer’s Handbook of Preternatural Entities and Beings from Beyond The Wall of Sleep "With its clear visuals and hard-won information, this guide has saved my bacon on more thanvone occasion!" —Ernest P. Wilderbeast, Visiting Professor of Preternatural Studies Miskatonic University Weird shapes in the park? Odd rumbling...   [click here for more]
Chaosium  $17.95 $9.49

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Strega's Loom: A Guide to the Sorte Deck

Strega's Loom: A Guide to the Sorte Deck


The Sorte deck is a variation on the Tarot deck designed to be a core element of Vodacce culture, but there's no reason it can't also serve as an actual divinatory aid in the real world.  Presenting an analysis of the symbolism in each of the 78 cards, along with four suggested spreads with which to use them, Strega's Loom provides an essential guide to the meanings and uses of the Sorte...   [click here for more]
Chaosium  Pay What You Want

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The Stafford House Campaign

The Stafford House Campaign


A Collection of Greg Stafford's RuneQuest Campaign Essays 1978-1981 “Call me Greg. I am a person, human, male, and devout family man. I am occasionally crazed, possessed, or perceptual. [...] I usually write for fanzines when I am half (or more) drunk.” — Greg Stafford, in the essay Dragons Past #1 (1978) Be transported in time to the earliest days of tabletop roleplaying...   [click here for more]
Chaosium  $7.99

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The Other Side of the Table

The Other Side of the Table


A collection of thoughts and advice on playing role-playing games, all of which can be divided into into four general categories: making characters/background, playing characters or their background, out-of-character issues, and the players' role in interacting with or creating settings.   ...   [click here for more]
Chromatic Chameleon  $1.00

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The Board Game Book, Volume 1

The Board Game Book, Volume 1


The ultimate guide to tabletop gaming Board gaming has become one of the world's hottest hobbies, with millions of players discovering the fun, challenge and excitement of releases like Ticket to RideCatan and Pandemic. This book by some of the world's leading board game journalists is your guide to this fascinating pastime, featuring insightful, fiercely...   [click here for more]
Clyde & Cart Press  $17.46

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Push: New Thinking About Roleplaying

Push: New Thinking About Roleplaying


Push: New Thinking About Roleplaying, Volume 1 (July 2006) was the first and only published volume of what was originally intended to be an annual journal of analysis and experimental games. It was published just before GenCon 2006, which was the first time I met the folks from The Forge in person, though I had interacted online with that design community since 2002. To make...   [click here for more]
Corvid Sun   FREE 

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Big List of RPG Plots

Big List of RPG Plots


Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others...   [click here for more]
Cumberland Games & Diversions   FREE 

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Beyond the Horizon- The Ultimate Guide to Playing Mongoose Traveller

Beyond the Horizon- The Ultimate Guide to Playing Mongoose Traveller


Embark on a Cosmic Odyssey: "Beyond the Horizon: The Ultimate Guide to Playing Mongoose Traveller" Your Gateway to the Stars Awaits! Dive into the universe of Mongoose Traveller with "Beyond the Horizon: The Ultimate Guide to Playing Mongoose Traveller" by Frank Succardi. This indispensable 40-page guide is the quintessential companion for every spacefarer, whether...   [click here for more]
CyborgPrime Publishing  $3.99

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Aloittelevan Luolamestarin Opas

Aloittelevan Luolamestarin Opas


Tämä opas on koottu kasaan ja toimitettu Limun Ropellukset -blogin saman nimisestä kirjoitusten sarjasta, eli Aloittelevan luolamestarin oppaasta. Oppaan synty on ollut osa erittäin miellyttävää löytäretkeä, jonka tarkoituksena on ollut ymmärtää alkuperäisen Dungeons & Dragons -roolipelin henkeä ja tyyliä. Aloin itse pelaamaan roolipelejä aikana jolloin muodissa olivat...   [click here for more]
D-oom Products  Pay What You Want

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Roleplaying Guide

Roleplaying Guide


Introducing the ultimate companion for every avid roleplayer: The Roleplaying Guide! Unleash your creativity, dive into captivating narratives, and bring your characters to life like never before. With its comprehensive sections on character development, party dynamics, and invaluable insights into the art of roleplaying, this guide is an essential tool for both seasoned veterans and newcomers to...   [click here for more]
Dark Eagle Games  $6.00 $5.00

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Elusive Legends: Building Story in Tabletop RPGs

Elusive Legends: Building Story in Tabletop RPGs


Building Story in Tabletop Roleplaying Games Learn to be a good gamemaster by learning how to be a good writer. Inject great stories into your roleplaying games by taking advantage of decades of fiction writing instruction. See how 22 different writing concepts apply to specific roleplaying games like D&D, Fate Core, Dungeon World, and Hillfolk. ...   [click here for more]
Diceless Hero Games  $2.99

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The Disoriented Ranger talks: D&D and the OSR

The Disoriented Ranger talks: D&D and the OSR


What's this about, then? Nothing is older than yesterday's blog ... or so they say. After 10 years of exploring "all things D&D and role-playing" on The Disoriented Ranger blog, most of it during the Golden Age of the so-called OSR (and some of it in the Silver Age, I presume), it is time to look back and see what I deem worthy of conserving. I talked several subjects...   [click here for more]
Disoriented Ranger Publishing  $1.00

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The Disoriented Ranger talks: Gaming Culture

The Disoriented Ranger talks: Gaming Culture


What's this about? Nothing is older than yesterday's blog ... or so they say. After 10 years of exploring "all things D&D and role-playing" on The Disoriented Ranger blog, most of it during the Golden Age of the so-called OSR (and some of it in the Silver Age, I presume), it is time to look back and see what I deem worthy of conserving. I talked several subjects over...   [click here for more]
Disoriented Ranger Publishing  $1.00

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The Disoriented Ranger talks: Musings about DMing

The Disoriented Ranger talks: Musings about DMing


What's this about, now? Nothing is older than yesterday's blog ... or so they say. After 10 years of exploring "all things D&D and role-playing" on The Disoriented Ranger blog, most of it during the Golden Age of the so-called OSR (and some of it in the Silver Age, I presume), it is time to look back and see what I deem worthy of conserving. I talked several subjects...   [click here for more]
Disoriented Ranger Publishing  $1.00

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How to Run a Game

How to Run a Game


How to Run a Game In this little book I present a way to develop the skills to run a game. Or ones I think are useful to running a game. I don't find much of this in most GMing books. Most of it is on preparing, and that is essential. You can't cook if you don't have a recipe, ingredients, pots, pans and a stove. But cooking is another skill alltogether. No this isn't a cook book. I was hungry when...   [click here for more]
DM Studios  $0.50

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Blue Flame, Tiny Stars: A Memoir of Early Experiences Playing the Holmes Edition of the World’s Most Superlative Role-Playing Game

Blue Flame, Tiny Stars: A Memoir of Early Experiences Playing the Holmes Edition of the World’s Most Superlative Role-Playing Game


Available in Paperback, EPUB, and PDF (30 reading pages) Warning: Reading this book will make you want to play D&D! “Stephen’s delightful memoir makes you want to travel upstream to your own formative D&D headwaters, dig out your old graph-paper maps and worn dice, and rediscover the gateway to what the author calls ‘the fantastic path.’” —Ethan Gilsdorf,...   [click here for more]
DONJON LANDS  $2.99

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The RPG Handbook

The RPG Handbook


The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players into GMs - and GMs into games designers. Offering GMs the means to rapidly...   [click here for more]
Dragonfly  Pay What You Want

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Draken Games Catalogue 11 + Free mini-game

Draken Games Catalogue 11 + Free mini-game


The latest catalogue from Draken Games, featuring full details and reviews of all our game products, plus the free, Victorian sci-fi hex-and-counter aerial combat game Incident at Irgo Island ...   [click here for more]
Draken Games   FREE 

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Pocket Guide to American Freeform

Pocket Guide to American Freeform


This guide introduces gamers, actors, and other imaginative folks to this emerging form. American freeform games share a common format—they are rules-light one-shot productions, a bit like improv theater games performed without an audience, requiring only a few people, and lasting for several hours.With few setting or scenography requirements, these games are easy to run, and are especially friendly...   [click here for more]
Dystel & Goderich Literary Management  $9.50

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The Art of the Book of Terniel

The Art of the Book of Terniel


Get an exclusive glimpse into the artwork behind The Book of Terniel adventure.  Inside you'll find: 34 pages of beautiful artwork and related concept art Interviews with each of our artists A "behind the scenes" look at what went into each piece ...   [click here for more]
Embers Design Studios  Pay What You Want

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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best...   [click here for more]
Encoded Designs  $9.95

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Odyssey: The Complete Game Master's Guide to Campaign Management

Odyssey: The Complete Game Master's Guide to Campaign Management


If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review 2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to...   [click here for more]
Encoded Designs  $11.95

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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Encoded Designs  $9.95

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The Guild Leader's Companion

The Guild Leader's Companion


Leadership Through Serenity, Positivity, and Transparency. Whether you are already a leader or aspire to be one, we all know how challenging it is to run a guild, clan, corp, kinship, or any sort of organization. So why try to do it alone? There is little doubt that taking on a position of leadership requires hard work and dedication. You’re going to be responsible for motivating your team,...   [click here for more]
Epic Slant Press  $7.99

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The Raider's Companion

The Raider's Companion


Learn to raid, complement your skills, build your Legacy. Have you ever considered delving into the depths of a dungeon to slay a dragon and claim its treasures for your own? Does the idea of banding together with other adventurers to fend off the savage attacks of giants excite you? If so you might just be ready to start raiding in your MMORPG and Ferrel is here to help. In The...   [click here for more]
Epic Slant Press  $7.99

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Discrete

Discrete


The Realm Online needs a hero. He'll have to grow up first. Billy's a friendless teen and child of divorce, but when he's playing The Realm Online? He's a legend. Not just a legend, but a god amongst men. Some say he's a no-skill hack, that he's nothing without the mysterious artifact weapon known across the lands as Banhammer. With a unique fighting style perfected over the course...   [click here for more]
Ethan Freckleton   FREE 

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