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This special bundle product contains the following titles.
Grammar Fuel: Fantasy Genre & Subgenres Regular price: $9.96
Two PDFs —one with border pages internally (as shown in the sample pages) and one without border pages.
Grammar Fuel: Fantasy Genre & Subgenres is a 107-page book of random noun, verb, adjec...Grammar Fuel: Genres Regular price: $9.96
Two... [click here for more] |
Ken Wickham |
$353.59 $34.77
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This special bundle product contains the following titles. Designers & Dragons: The 00s Regular price: $10.00 Bundle price: $0.00 Format: Multiple File Formats
PART FOUR OF A FOUR-VOLUME SET!
EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES...
Designers & Dragons: The ’00s is a comprehensive picture of the new resurgence... [click here for more] |
Evil Hat Productions, LLC |
$180.00 $140.00
|
This very special 80% off 5E Megabundle contains 20 bestselling titles developed specifically for use with the D&D 5E game system! They include our just-released "Into the Vault of the Sea Goddess" and its companion "At the Shrine of Othyrs," as well as our "On the Plane of Magma" adventure, "Epic Boons," "Speed Round... [click here for more] |
Skirmisher Publishing |
$75.77 $14.99
|
This special bundle product contains the following titles.
Crusader Journal No. 1 Regular price: $10.49 Bundle price: $1.69 Format: Watermarked PDF Crusader:The Journal of the Intrepid Adventurer
Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader... [click here for more] |
Troll Lord Games |
$53.73 $45.60
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This very special bundle includes nine bestselling wargaming titles, including ones by H.G. Wells and Robert Louis Stevenson, our Ragnarok: Age of Wolves miniatures game of the Viking end times, the Quactica miniatures game, and more! We have also thrown in a number of fun bonus items, including two sets of Cardstock CharactersTM miniatures (one of which... [click here for more] |
Skirmisher Publishing |
$50.88 $9.99
|
This biographical dictionary is the first of its kind to document artists' contributions to one of the most popular and far-reaching of contemporary teenage social pastimes of the last quarter of the 20th century; that of role-playing games and collectible card games.
The book presents full information on 150 artists, both painters and cartographers, whose influence and illustrative contributions... [click here for more] |
McFarland |
$49.99
|
This special bundle product contains the following titles. Designers & Dragons: The 00s Regular price: $10.00 Bundle price: $10.00 Format: Multiple File Formats
PART FOUR OF A FOUR-VOLUME SET!
EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES...
Designers & Dragons: The ’00s is a comprehensive picture of the new... [click here for more] |
Evil Hat Productions, LLC |
$37.50
|
This special bundle product contains the following titles.
Fantasy Maker Handbook Regular price: $4.95 Bundle price: $2.54 Format: PDF
Welcome to the Fantasy Maker Handbook. This book will guide you along the way to writing down all of the elements you’re going to need to consider to write a fantasy role playing game setting from top to bottom. Of course... [click here for more] |
Avalon Game Company |
$34.90 $17.94
|
Some board games—like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday—have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability... [click here for more] |
McFarland |
$55.00 $32.99
|
This is Free Trader Beowulf, calling anyone … Mayday, Mayday. A box emblazoned with those words went on sale for the first time on July 22, 1977, at the Origins III Game Fair, heralding the advent of the Traveller roleplaying game from GDW. It wasn’t the first science-fiction roleplaying game, but through its innovative design and through the development of its evocative universe... [click here for more] |
Mongoose |
$30.00
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A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced.
Organized alphabetically by console brand, each chapter includes a description of the game system... [click here for more] |
McFarland |
$29.99
|
The Fablemaker’s Tarot Deck and Guidebook PDFs are your guide to beginning your journey into combining the worlds of TTRPGs and the meaningful, mesmerizing practice of tarot.
Whether you’re a hardcore gamer or are just curious about TTRPGs, and whether you’re an advanced practitioner of tarot or are merely curious, you’ve come to the right place.
Story is the common theme... [click here for more] |
Hit Point Press |
$29.99
|
Stunning art and illustration from the Japanese-inspired fantasy realms of Rokugan, setting for the famed Legend of the Five Rings series of games.
For more than a quarter of a century, Rokugan has provided the setting for one of tabletop gaming’s most beloved sagas, the Legend of the Five Rings. Now, the land of Rokugan, its Imperial rulers and the Great Clans who vie for their favor are set center-stage... [click here for more] |
Aconyte Books |
$29.95
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The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in each week to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players across the world. Such shifts elicit new scholarly perspectives from a variety of disciplines.... [click here for more] |
McFarland |
$45.00 $27.99
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Librarians are beginning to see the importance of game based learning and incorporating games into library services to increase patron engagement and interaction. This book is written for librarians interested in using games to improve patron or student knowledge of library services and decrease patron anxiety of the library. This book provides practical suggestions and methods of incorporating games... [click here for more] |
McFarland |
$26.99
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1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed.
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC.
Each... [click here for more] |
McFarland |
$26.99
|
Buy all three volumes of Best of Fenix to a considerably better price. Why choose one when you can have them all? Volume 1 In this our first anthology you will find myths and legends of different kinds, some true to classic source material and others warped through a brand new filter. During the crowdfunding it was decided that the following will be included: Once Upon a... [click here for more] |
Askfageln |
$34.95 $24.99
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City Builder: A Guide to Designing Communities is a resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.
This comprehensive, fully-illustrated... [click here for more] |
Skirmisher Publishing |
$24.99 $24.95
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Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes... [click here for more] |
McFarland |
$35.95 $23.99
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This very special 75% off bundle contains two gaming classics by H.G. Wells, his Little Wars (with a foreword by Gary Gygax) and Floor Games (with a foreword by James F. Dunnigan), along with a set of miniatures inspired by his Time Machine; Stevenson at Play, a look at wargaming by the author of Treasure Island and Strange Case... [click here for more] |
Skirmisher Publishing |
$23.89 $5.99
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Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since.
This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who... [click here for more] |
McFarland |
$45.00 $20.99
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H.G. Wells’ Little Orc Wars is a fun, simple, fast-paced system that is designed to be quick to learn and easy to play, so that players can focus on concerns like strategy and having fun, rather than on mechanics. It includes both basic rules that can be used alone, plus a variety of optional rules that players can add as they see fit to take their games to the next level. ... [click here for more] |
Skirmisher Publishing |
$20.94 $3.99
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A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming.
Organized alphabetically by console brand, each chapter includes... [click here for more] |
McFarland |
$19.99
|
In the past three decades Finland's video game industry has become the backbone of Finnish cultural export. Angry Birds and Clash of Clans are dominating sales around the world and the small Nordic nation has become a gaming superpower.
Drawing on more than 60 interviews, this book covers the Finnish video game phenomenon as told by the people behind its success. The history of the... [click here for more] |
McFarland |
$19.99
|
Call of Duty is one of the most culturally significant video game franchises of the 21st century. Since the first game was released for PC in 2003, the first-person shooter has sold over 250 million copies across a range of platforms, along with merchandise ranging from toys and comic books to a special edition Jeep Wrangler. Top players can compete for millions in prize money in tournaments... [click here for more] |
McFarland |
$19.99
|
Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative.
Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy... [click here for more] |
McFarland |
$19.99
|
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the... [click here for more] |
McFarland |
$19.99
|
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened."
This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability... [click here for more] |
McFarland |
$19.99
|
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality.
Drawing on interviews with former developers and hundreds of... [click here for more] |
McFarland |
$19.99
|
Tome of Adventure Design is a comprehensive, start-to-finish resource for designing fantasy adventures for your favorite tabletop role-playing game. It is system neutral, and can be used with virtually any fantasy game. This book includes random generation tables for almost every step of the design process: locations, villainous plots, designing new monsters, and bizarre environments in strange, unknown... [click here for more] |
Mythmere Games |
$22.50 $19.99
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Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming—the video game experience itself—and are of interest to many game scholars and designers. With psychological... [click here for more] |
McFarland |
$19.99
|
As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers... [click here for more] |
McFarland |
$19.99
|
The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games.
The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in... [click here for more] |
Aconyte Books |
$19.95
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What does love have to do with gaming?
As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible... [click here for more] |
McFarland |
$18.99
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A Complete Guide to Buffy the Vampire Slayer and Angel in Print, Film, Television, Comics, Games and Other Media, 1992-2010
This bibliographic guide covers the "Buffyverse"--the fictional worlds of the acclaimed television series Buffy the Vampire Slayer (1997-2003) and its spinoff Angel (1999-2004), as well as the original Buffy feature film of 1992. It is the largest... [click here for more] |
McFarland |
$18.99
|
This is the full version of Your Best Game Ever. Check out the free preview.
Unlock the secrets of consistently awesome RPG experiences—for players and GMs!
We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments that were... [click here for more] |
Monte Cook Games |
$18.99
|
In recent years, computer technology has permeated all aspects of life--not just work and education, but also leisure time. Increasingly, digital games are the way we play.
This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of... [click here for more] |
McFarland |
$17.99
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Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame... [click here for more] |
McFarland |
$17.99
|
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.
The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual... [click here for more] |
McFarland |
$17.99
|
The ultimate guide to tabletop gaming
Board gaming has become one of the world's hottest hobbies, with millions of players discovering the fun, challenge and excitement of releases like Ticket to Ride, Catan and Pandemic. This book by some of the world's leading board game journalists is your guide to this fascinating pastime, featuring insightful, fiercely... [click here for more] |
Clyde & Cart Press |
$17.46
|
" The word ""control"" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world.
The sixteen essays in this collection offer critical examinations of the issue of control in video... [click here for more] |
McFarland |
$15.99
|
The 14 essays in Game on, Hollywood! take on several points of game and film intersection.
They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities... [click here for more] |
McFarland |
$15.99
|
This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study.
Scholars of social psychology, sociology,... [click here for more] |
McFarland |
$15.99
|
Essays on Words That Matter in Videogame Theory
This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies.
Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame... [click here for more] |
McFarland |
$15.99
|
Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades.
Role-playing games influenced video game design, have been widely represented in film, television... [click here for more] |
McFarland |
$15.99
|
Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe.
The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different fields, so it was possible to cover a wide... [click here for more] |
McFarland |
$15.99
|
Once Upon a Time, in the Zantabulous Land of Zo. . . Tailors face giants, enchanted queens dance with human peasants, talking creatures perform domestic duties, witches cast curses and fairies grant blessings. And all are seeking their Happily Ever After. Fairy tales and folktales have served as fertile ground for many stories, novels, cartoons, movies, and games. They speak to common - possibly... [click here for more] |
Atomic Sock Monkey Press |
$15.00
|
Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work,... [click here for more] |
Kobold Press |
$14.99
|
The Essential Elements for Building a World
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now,... [click here for more] |
Kobold Press |
$14.99
|
Learn to Build Worlds with Titans of Fantasy and Tabletop!
The Kobold Guide to Worldbuilding, Volume 2, features 15 stars of tabletop roleplaying games and fantasy fiction, including Gail Simone, Keith Baker, Veronica Roth, Ken Liu, Kate Elliott, Mike Shea, Tobias S. Buckell, Shanna Germain, Gabe Hicks, the Dungeon Dudes (Monty Martin & Kelly McLaughlin), Jeff Grubb, and more.
Middle-Earth,... [click here for more] |
Kobold Press |
$14.99
|