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This is Free Trader Beowulf
by Mongoose

A complete history of Traveller from its inspirations in the early ’70s, though its initial publication, and across seven distinct editions of its original 2d6 gaming system. It reveals the stories of Traveller’s three major publishers; GDW, Imperium Games, and Mongoose, as well many third party publishers.

This is Free Trader Beowulf
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 Hottest Books About Games, English
 
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Mega Zine Issues 1 to 63 [BUNDLE]

Mega Zine Issues 1 to 63 [BUNDLE]


This special bundle product contains the following titles. Grammar Fuel: Fantasy Genre & Subgenres Regular price: $9.96 Two PDFs —one with border pages internally (as shown in the sample pages) and one without border pages. Grammar Fuel: Fantasy Genre & Subgenres is a 107-page book of random noun, verb, adjec...Grammar Fuel: Genres Regular price: $9.96 Two...   [click here for more]
Ken Wickham  $353.59 $34.77

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Designers & Dragons: The Complete Hardcover Set [BUNDLE]

Designers & Dragons: The Complete Hardcover Set [BUNDLE]


This special bundle product contains the following titles. Designers & Dragons: The 00s Regular price: $10.00 Bundle price: $0.00 Format: Multiple File Formats PART FOUR OF A FOUR-VOLUME SET! EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES... Designers & Dragons: The ’00s is a comprehensive picture of the new resurgence...   [click here for more]
Evil Hat Productions, LLC  $180.00 $140.00

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* 5E 80% off MEGABUNDLE *

* 5E 80% off MEGABUNDLE *


This very special 80% off 5E Megabundle contains 20 bestselling titles developed specifically for use with the D&D 5E game system! They include our just-released "Into the Vault of the Sea Goddess" and its companion "At the Shrine of Othyrs," as well as our "On the Plane of Magma" adventure, "Epic Boons," "Speed Round...   [click here for more]
Skirmisher Publishing  $75.77 $14.99

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Crusader 1-27 [BUNDLE]

Crusader 1-27 [BUNDLE]


This special bundle product contains the following titles. Crusader Journal No. 1 Regular price: $10.49 Bundle price: $1.69 Format: Watermarked PDF Crusader:The Journal of the Intrepid Adventurer Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader...   [click here for more]
Troll Lord Games  $53.73 $45.60

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Miniature Wargaming [BUNDLE]

Miniature Wargaming [BUNDLE]


This very special bundle includes nine bestselling wargaming titles, including ones by H.G. Wells and Robert Louis Stevenson, our Ragnarok: Age of Wolves miniatures game of the Viking end times, the Quactica miniatures game, and more! We have also thrown in a number of fun bonus items, including two sets of Cardstock CharactersTM miniatures (one of which...   [click here for more]
Skirmisher Publishing  $50.88 $9.99

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Role-Playing Game and Collectible Card Game Artists: A Biographical Dictionary

Role-Playing Game and Collectible Card Game Artists: A Biographical Dictionary


This biographical dictionary is the first of its kind to document artists' contributions to one of the most popular and far-reaching of contemporary teenage social pastimes of the last quarter of the 20th century; that of role-playing games and collectible card games. The book presents full information on 150 artists, both painters and cartographers, whose influence and illustrative contributions...   [click here for more]
McFarland  $49.99

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Designers & Dragons: The Complete Set [BUNDLE]

Designers & Dragons: The Complete Set [BUNDLE]


This special bundle product contains the following titles. Designers & Dragons: The 00s Regular price: $10.00 Bundle price: $10.00 Format: Multiple File Formats PART FOUR OF A FOUR-VOLUME SET! EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES... Designers & Dragons: The ’00s is a comprehensive picture of the new...   [click here for more]
Evil Hat Productions, LLC  $37.50

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How To Bundle #1 [BUNDLE]

How To Bundle #1 [BUNDLE]


This special bundle product contains the following titles. Fantasy Maker Handbook Regular price: $4.95 Bundle price: $2.54 Format: PDF Welcome to the Fantasy Maker Handbook. This book will guide you along the way to writing down all of the elements you’re going to need to consider to write a fantasy role playing game setting from top to bottom. Of course...   [click here for more]
Avalon Game Company  $34.90 $17.94

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Who's in the Game? Identity and Intersectionality in Classic Board Games

Who's in the Game? Identity and Intersectionality in Classic Board Games


Some board games—like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday—have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability...   [click here for more]
McFarland  $55.00 $32.99

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This is Free Trader Beowulf

This is Free Trader Beowulf


This is Free Trader Beowulf, calling anyone … Mayday, Mayday. A box emblazoned with those words went on sale for the first time on July 22, 1977, at the Origins III Game Fair, heralding the advent of the Traveller roleplaying game from GDW. It wasn’t the first science-fiction roleplaying game, but through its innovative design and through the development of its evocative universe...   [click here for more]
Mongoose  $30.00

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Classic Home Video Games, 1985–1988: A Complete Reference Guide

Classic Home Video Games, 1985–1988: A Complete Reference Guide


A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system...   [click here for more]
McFarland  $29.99

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The Fablemaker's Animated Tarot (PDF)

The Fablemaker's Animated Tarot (PDF)


The Fablemaker’s Tarot Deck and Guidebook PDFs are your guide to beginning your journey into combining the worlds of TTRPGs and the meaningful, mesmerizing practice of tarot. Whether you’re a hardcore gamer or are just curious about TTRPGs, and whether you’re an advanced practitioner of tarot or are merely curious, you’ve come to the right place. Story is the common theme...   [click here for more]
Hit Point Press  $29.99

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Rokugan: The Art of the Legend of the Five Rings

Rokugan: The Art of the Legend of the Five Rings


Stunning art and illustration from the Japanese-inspired fantasy realms of Rokugan, setting for the famed Legend of the Five Rings series of games. For more than a quarter of a century, Rokugan has provided the setting for one of tabletop gaming’s most beloved sagas, the Legend of the Five Rings. Now, the land of Rokugan, its Imperial rulers and the Great Clans who vie for their favor are set center-stage...   [click here for more]
Aconyte Books  $29.95

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Roleplaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom

Roleplaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom


The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in each week to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players across the world. Such shifts elicit new scholarly perspectives from a variety of disciplines....   [click here for more]
McFarland  $45.00 $27.99

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Games in Libraries: Essays on Using Play to Connect and Instruct

Games in Libraries: Essays on Using Play to Connect and Instruct


Librarians are beginning to see the importance of game based learning and incorporating games into library services to increase patron engagement and interaction. This book is written for librarians interested in using games to improve patron or student knowledge of library services and decrease patron anxiety of the library. This book provides practical suggestions and methods of incorporating games...   [click here for more]
McFarland  $26.99

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The Video Games Guide

The Video Games Guide


1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed. The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each...   [click here for more]
McFarland  $26.99

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Best of Fenix - Volume 1-3

Best of Fenix - Volume 1-3


Buy all three volumes of Best of Fenix to a considerably better price. Why choose one when you can have them all? Volume 1 In this our first anthology you will find myths and legends of different kinds, some true to classic source material and others warped through a brand new filter. During the crowdfunding it was decided that the following will be included: Once Upon a...   [click here for more]
Askfageln  $34.95 $24.99

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City Builder: A Guide to Designing Communities

City Builder: A Guide to Designing Communities


City Builder: A Guide to Designing Communities is a resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.  This comprehensive, fully-illustrated...   [click here for more]
Skirmisher Publishing  $24.99 $24.95

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The Minds Behind Shooter Games: Interviews with Cult and Classic Video Game Developers

The Minds Behind Shooter Games: Interviews with Cult and Classic Video Game Developers


Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes...   [click here for more]
McFarland  $35.95 $23.99

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Fathers of Wargaming 75% off [BUNDLE]

Fathers of Wargaming 75% off [BUNDLE]


This very special 75% off bundle contains two gaming classics by H.G. Wells, his Little Wars (with a foreword by Gary Gygax) and Floor Games (with a foreword by James F. Dunnigan), along with a set of miniatures inspired by his Time MachineStevenson at Play, a look at wargaming by the author of Treasure Island and Strange Case...   [click here for more]
Skirmisher Publishing  $23.89 $5.99

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Strictly Fantasy: The Cultural Roots of Tabletop Role-Playing Games

Strictly Fantasy: The Cultural Roots of Tabletop Role-Playing Games


Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who...   [click here for more]
McFarland  $45.00 $20.99

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Classic Home Video Games, 1989-1990

Classic Home Video Games, 1989-1990


A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes...   [click here for more]
McFarland  $19.99

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Finnish Video Games: A History and Catalog

Finnish Video Games: A History and Catalog


In the past three decades Finland's video game industry has become the backbone of Finnish cultural export. Angry Birds and Clash of Clans are dominating sales around the world and the small Nordic nation has become a gaming superpower. Drawing on more than 60 interviews, this book covers the Finnish video game phenomenon as told by the people behind its success. The history of the...   [click here for more]
McFarland  $19.99

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Responding to Call of Duty: Critical Essays on the Game Franchise

Responding to Call of Duty: Critical Essays on the Game Franchise


Call of Duty is one of the most culturally significant video game franchises of the 21st century. Since the first game was released for PC in 2003, the first-person shooter has sold over 250 million copies across a range of platforms, along with merchandise ranging from toys and comic books to a special edition Jeep Wrangler. Top players can compete for millions in prize money in tournaments...   [click here for more]
McFarland  $19.99

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Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today

Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today


Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy...   [click here for more]
McFarland  $19.99

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The Minds Behind the Games: Interviews With Cult and Classic Video Game Developers

The Minds Behind the Games: Interviews With Cult and Classic Video Game Developers


Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the...   [click here for more]
McFarland  $19.99

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The Play Versus Story Divide in Game Studies

The Play Versus Story Divide in Game Studies


Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability...   [click here for more]
McFarland  $19.99

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The Sega Arcade Revolution: A History in 62 Games

The Sega Arcade Revolution: A History in 62 Games


Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of...   [click here for more]
McFarland  $19.99

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Tome of Adventure Design (Revised)

Tome of Adventure Design (Revised)


Tome of Adventure Design is a comprehensive, start-to-finish resource for designing fantasy adventures for your favorite tabletop role-playing game. It is system neutral, and can be used with virtually any fantasy game. This book includes random generation tables for almost every step of the design process: locations, villainous plots, designing new monsters, and bizarre environments in strange, unknown...   [click here for more]
Mythmere Games  $22.50 $19.99

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Video Games and the Mind: Essays on Cognition, Affect and Emotion

Video Games and the Mind: Essays on Cognition, Affect and Emotion


Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming—the video game experience itself—and are of interest to many game scholars and designers. With psychological...   [click here for more]
McFarland  $19.99

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Video Gaming in Science Fiction: A Critical Study

Video Gaming in Science Fiction: A Critical Study


As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers...   [click here for more]
McFarland  $19.99

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Everybody Wins: Four Decades of the Greatest Board Games Ever Made

Everybody Wins: Four Decades of the Greatest Board Games Ever Made


The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games. The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in...   [click here for more]
Aconyte Books  $19.95

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Game Love: Essays on Play and Affection

Game Love: Essays on Play and Affection


What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible...   [click here for more]
McFarland  $18.99

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The Buffyverse Catalog

The Buffyverse Catalog


A Complete Guide to Buffy the Vampire Slayer and Angel in Print, Film, Television, Comics, Games and Other Media, 1992-2010 This bibliographic guide covers the "Buffyverse"--the fictional worlds of the acclaimed television series Buffy the Vampire Slayer (1997-2003) and its spinoff Angel (1999-2004), as well as the original Buffy feature film of 1992. It is the largest...   [click here for more]
McFarland  $18.99

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Your Best Game Ever

Your Best Game Ever


This is the full version of Your Best Game Ever. Check out the free preview. Unlock the secrets of consistently awesome RPG experiences—for players and GMs! We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments that were...   [click here for more]
Monte Cook Games  $18.99

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Digital Gameplay: Essays on the Nexus of Game and Gamer

Digital Gameplay: Essays on the Nexus of Game and Gamer


In recent years, computer technology has permeated all aspects of life--not just work and education, but also leisure time. Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of...   [click here for more]
McFarland  $17.99

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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games


Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame...   [click here for more]
McFarland  $17.99

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Storytelling in Video Games: The Art of the Digital Narrative

Storytelling in Video Games: The Art of the Digital Narrative


Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual...   [click here for more]
McFarland  $17.99

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The Board Game Book, Volume 1

The Board Game Book, Volume 1


The ultimate guide to tabletop gaming Board gaming has become one of the world's hottest hobbies, with millions of players discovering the fun, challenge and excitement of releases like Ticket to RideCatan and Pandemic. This book by some of the world's leading board game journalists is your guide to this fascinating pastime, featuring insightful, fiercely...   [click here for more]
Clyde & Cart Press  $17.41

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Ctrl-Alt-Play: Essays on Control in Video Gaming

Ctrl-Alt-Play: Essays on Control in Video Gaming


" The word ""control"" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video...   [click here for more]
McFarland  $15.99

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Game On, Hollywood!: Essays on the Intersection of Video Games and Cinema

Game On, Hollywood!: Essays on the Intersection of Video Games and Cinema


The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities...   [click here for more]
McFarland  $15.99

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Immersive Gameplay: Essays on Participatory Media and Role-Playing

Immersive Gameplay: Essays on Participatory Media and Role-Playing


This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology,...   [click here for more]
McFarland  $15.99

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Terms of Play

Terms of Play


Essays on Words That Matter in Videogame Theory This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame...   [click here for more]
McFarland  $15.99

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The Role-Playing Society: Essays on the Cultural Influence of RPGs

The Role-Playing Society: Essays on the Cultural Influence of RPGs


Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television...   [click here for more]
McFarland  $15.99

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Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films

Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films


Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe. The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different fields, so it was possible to cover a wide...   [click here for more]
McFarland  $15.99

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The Zorcerer of Zo

The Zorcerer of Zo


Once Upon a Time, in the Zantabulous Land of Zo. . . Tailors face giants, enchanted queens dance with human peasants, talking creatures perform domestic duties, witches cast curses and fairies grant blessings. And all are seeking their Happily Ever After. Fairy tales and folktales have served as fertile ground for many stories, novels, cartoons, movies, and games. They speak to common - possibly...   [click here for more]
Atomic Sock Monkey Press  $15.00

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KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work,...   [click here for more]
Kobold Press  $14.99

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $14.99

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KOBOLD Guide to Worldbuilding, Volume 2

KOBOLD Guide to Worldbuilding, Volume 2


Learn to Build Worlds with Titans of Fantasy and Tabletop! The Kobold Guide to Worldbuilding, Volume 2, features 15 stars of tabletop roleplaying games and fantasy fiction, including Gail Simone, Keith Baker, Veronica Roth, Ken Liu, Kate Elliott, Mike Shea, Tobias S. Buckell, Shanna Germain, Gabe Hicks, the Dungeon Dudes (Monty Martin & Kelly McLaughlin), Jeff Grubb, and more. Middle-Earth,...   [click here for more]
Kobold Press  $14.99

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Massively Multiplayer Online Role-Playing Games

Massively Multiplayer Online Role-Playing Games


The People, the Addiction and the Playing Experience This book is about the fastest growing form of electronic game in the world--the Massively Multiplayer Online Role Playing Game (MMORPG). The evolution of these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, is described here. This work also delves into the psychology of the people who inhabit the game...   [click here for more]
McFarland  $14.99

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