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"Yaruki Zero" is Japanese for "Zero Motivation." It’s also the name of Ewen Cluney’s blog about games. Ewen (which is pronounced like "Aaron" for reasons his parents have never fully explained) is the translator of Maid: The Role-Playing Game, and the designer of Channel A, Magical Burst, and entirely too many weird things that mix anime and tabletop role-playing... [click here for more] |
Yaruki Zero Games |
$6.00
|
Some board games—like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday—have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability... [click here for more] |
McFarland |
$55.00 $32.99
|
Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe.
The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different fields, so it was possible to cover a wide... [click here for more] |
McFarland |
$15.99
|
“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Encoded Designs |
$9.95
|
InfiniBadger Press Presents IBP2044 THROUGH DUNGEONS DEEPER A Survival Guide For Dungeoneers As Written By A Survivor 150 pages (145 content, 1 note, 2 covers, 2 blank)
Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they... [click here for more] |
InfiniBadger Press |
$7.99
|
They Say Everyone Has a Game Inside Them
Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.
We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own,... [click here for more] |
Pelgrane Press |
$7.99
|
1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed.
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC.
Each... [click here for more] |
McFarland |
$26.99
|
Learn to raid, complement your skills, build your Legacy.
Have you ever considered delving into the depths of a dungeon to slay a dragon and claim its treasures for your own? Does the idea of banding together with other adventurers to fend off the savage attacks of giants excite you? If so you might just be ready to start raiding in your MMORPG and Ferrel is here to help.
In The... [click here for more] |
Epic Slant Press |
$7.99
|
The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA).
Part... [click here for more] |
McFarland |
$9.99
|
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?
It's time to unleash the Lazy Dungeon Master.
Written in the style of Sly... [click here for more] |
SlyFlourish |
$5.99
|
Leadership Through Serenity, Positivity, and Transparency.
Whether you are already a leader or aspire to be one, we all know how challenging it is to run a guild, clan, corp, kinship, or any sort of organization. So why try to do it alone?
There is little doubt that taking on a position of leadership requires hard work and dedication. You’re going to be responsible for motivating your team,... [click here for more] |
Epic Slant Press |
$7.99
|
The Game Master is a book about roleplaying games. It is intended for game masters from the aspiring novice trying to figure out how to launch their first campaign to the veteran who wants to discover how to consistently produce games that work and avoid train-wreck campaigns. It aims to foster a deeper appreciation of the unique nature of RPGs as both a dynamic literary form and a type of... [click here for more] |
Tobiah Panshin |
Pay What You Want
|
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris).
Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements,... [click here for more] |
McFarland |
$13.99
|
Essays on Words That Matter in Videogame Theory
This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies.
Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame... [click here for more] |
McFarland |
$15.99
|
Many Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft.
Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecraft’s ideas,... [click here for more] |
Graham Walmsley |
$6.00
|
In 1997, Guardians of Order published Big Eyes Small Mouth, which became an important milestone in the quirky history of anime-inspired tabletop RPGs. In 2006, the company imploded and the founder disappeared for a while. In between, the company put out dozens of games and supplements, ranging from triumphs like the Sailor Moon RPG and Resource Book to weirdness like the Dual!... [click here for more] |
Yaruki Zero Games |
$2.50
|
Science Fiction Hobby Games serves as a history and guide to tabletop gaming franchises set in original science-fictional milieux. Its subject is the pen and paper role playing games and model and counter based wargames that preceded modern videogames and still evolve alongside them, as well as the gamebooks, board games, card games and postal games that are their less famous cousins. Included... [click here for more] |
Pseudonymz |
$24.99 $9.99
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Scrapping plans that were hours in the making, explaining that you can’t seduce an inanimate object, and concocting NPCs on the fly with the help of fantasy-name generators - most Game Masters have seen their fair share of chaos. But running games for a younger audience brings a whole new set of challenges. What do youth expect in an age of D&D Tik Toks, Critical-Role discourse, and actual-play... [click here for more] |
Jaclyn Lewis |
$5.00
|
Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next game you’re starting... [click here for more] |
Straight Path Games |
Pay What You Want
|
Stunning art and illustration from the Japanese-inspired fantasy realms of Rokugan, setting for the famed Legend of the Five Rings series of games.
For more than a quarter of a century, Rokugan has provided the setting for one of tabletop gaming’s most beloved sagas, the Legend of the Five Rings. Now, the land of Rokugan, its Imperial rulers and the Great Clans who vie for their favor are set center-stage... [click here for more] |
Aconyte Books |
$29.95
|
Despite being the heir to the Canine Kingdom, eighteen-year-old Sadie Sablefur has no interest in politics. She’d much rather be practicing her marksmanship or learning new combat techniques.
However, when a routine trade mission goes wrong, Sadie’s ability to forge a diplomatic alliance with her enemy might be the only chance she has at saving the Seven Realms from complete annihilation.... [click here for more] |
Happy Gnome Publishing |
$0.99
|
This guide introduces gamers, actors, and other imaginative folks to this emerging form. American freeform games share a common format—they are rules-light one-shot productions, a bit like improv theater games performed without an audience, requiring only a few people, and lasting for several hours.With few setting or scenography requirements, these games are easy to run, and are especially friendly... [click here for more] |
Dystel & Goderich Literary Management |
$9.50
|
15 years ago, John Wick's book of GM advice, Play Dirty, took the gaming industry by storm. Some called it monstrous. Others refused to read it all together. Some retailers even refused to carry the book.
Now, John Wick is back with a whole new tome of dastardly tricks to keep your players guessing and your table humming: Play Dirty 2: Even Dirtier.
Take a tour through twelve new chapters, each designed... [click here for more] |
John Wick Presents |
$9.99
|
John Wick's monthly game master advice column in Pyramid was the most controversial in the magazine's history.
It was seen by some as revolutionary and dismissed by others as outright dangerous. Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts," a new introduction and closing statements by the author.
Learn the worst, most despicable, dastardly... [click here for more] |
John Wick Presents |
$9.99
|
“Brent's book is exactly the reference I was hoping for when I went looking for more clear-eyed discussion of just what's in these games.” – Paul Beakley
You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems.
Here's the problem: there are dozens of old school rule sets. So which one should you try?... [click here for more] |
Brent P. Newhall's Musaeum |
$6.99
|
“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide to Campaign Management—to... [click here for more] |
Encoded Designs |
$11.95
|
"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best... [click here for more] |
Encoded Designs |
$9.95
|
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games.
Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying... [click here for more] |
McFarland |
$12.99
|
Introducing "Meteor Tales" Short Stories
Meteor Tales are short medieval fantasy stories based on the style of pulp magazines such as Weird Tales. They present adventures set in the world of Vitallia from the Meteor Tales universe, a roleplaying game created by Angelos Kyprianos. The stories are short and self-contained.
In the kingdom of Dragoria, the village... [click here for more] |
Spiral Lane Productions |
Pay What You Want
|
Introducing "Meteor Tales" Short Stories
Meteor Tales are short medieval fantasy stories based on the style of pulp magazines such as Weird Tales. They present adventures set in the world of Vitallia from the Meteor Tales universe, a roleplaying game created by Angelos Kyprianos. The stories are short and self-contained.
"Embrace the savage's path. Journey with... [click here for more] |
Spiral Lane Productions |
Pay What You Want
|
From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame.
By examining the change in the maze from the... [click here for more] |
McFarland |
$13.99
|
Karadra's Shipwreck (Pirate Fantasy)
A Pirate Fantasy Epic that cannot be missed!
Yearning to escape the horrors that lurk beneath the ocean and the dark world of those that sail it, Arsik, a seasoned sailor of the Trident Empire, seeks refuge on the serene island of Sarathorn. But while he runs from a life of danger, his own anger threatens to consume his soul. Desperate to maintain his fragile... [click here for more] |
Spiral Lane Productions |
$0.79
|
This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study.
Scholars of social psychology, sociology,... [click here for more] |
McFarland |
$15.99
|
In Hobby Games: The 100 Best, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Their essays cover the gamut of the hobby market, from roleplaying games to collectible card games, and miniatures games to wargames to board games, with titles both familiar and esoteric. These are the games that... [click here for more] |
Green Ronin Publishing |
$9.99
|
See Your Stories Like Never Before
Hamlet's Hit Points presents a toolkit that helps make storytelling in any RPG easier and more fun by classifying story beats and letting you track their ups and downs from hope to fear and back.
Armed with these tools, you'll be equipped to lay compelling track for an emotional roller-coaster that will keep everyone at your game table involved, excited,... [click here for more] |
Pelgrane Press |
$9.95
|
The incredible true story behind the global gaming phenomenon.
Generation Decks tells the story of the mould-breaking fantasy card game, Magic: The Gathering. The brainchild of misfit maths genius Richard Garfield, Magic combines complex gameplay with collectability. When it came out in 1993 it transformed the lives of quiet braniacs who had longed for a way to connect and compete. It made millionaires... [click here for more] |
Rebellion |
$6.99
|
Librarians are beginning to see the importance of game based learning and incorporating games into library services to increase patron engagement and interaction. This book is written for librarians interested in using games to improve patron or student knowledge of library services and decrease patron anxiety of the library. This book provides practical suggestions and methods of incorporating games... [click here for more] |
McFarland |
$26.99
|
In demand like never before, a good gamemaster is a valuable asset. As more and more people try running their own games, many are discovering that it’s not as easy as it looks.
Increasingly, roleplaying games are moving from the mechanical battle simulators of old and becoming more like shared, social stories. Tabletop gaming today (whether online or in-person) involves much more than stat-blocks... [click here for more] |
Parallel Publishing |
$12.53 $10.00
|
The 14 essays in Game on, Hollywood! take on several points of game and film intersection.
They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities... [click here for more] |
McFarland |
$15.99
|
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully.
In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction... [click here for more] |
McFarland |
$9.99
|
An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he... [click here for more] |
McFarland |
$12.99
|
In Family Games: The 100 Best, top game designers and publishers write about the most enjoyable, most cleverly designed titles of the last one hundred years. Their essays cover the spectrum from board games to card games, wargames to miniatures games to role-playing games, including old favorites and little known gems. These are the games that the designers themselves play, the ones that have... [click here for more] |
Green Ronin Publishing |
$9.95 $7.46
|
The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games.
The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in... [click here for more] |
Aconyte Books |
$19.95
|
While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict.
This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists... [click here for more] |
McFarland |
$15.99 $9.59
|
The Realm Online needs a hero. He'll have to grow up first.
Billy's a friendless teen and child of divorce, but when he's playing The Realm Online? He's a legend. Not just a legend, but a god amongst men.
Some say he's a no-skill hack, that he's nothing without the mysterious artifact weapon known across the lands as Banhammer. With a unique fighting style perfected over the course... [click here for more] |
Ethan Freckleton |
FREE
|
Some people play roleplaying-games for the challenge; others play them for the story. Award-winning fantasy author and freelance game writer Marie Brennan is unabashedly in the latter camp. In these essays she looks at tabletop and live-action RPGs from a narrative perspective, exploring the ways the framework of a game can generate and support (or undermine) your tale. Whether you are a player or... [click here for more] |
Swan Tower |
$2.99
|
AN APPENDIX FOR THE FOUR-VOLUME SET!
Designers & Dragons: The Platinum Appendix is a collection of additional essays and indices to enhance and expand the material found in the Designers & Dragons series by author-historian Shannon Appelcline.
In this appendix, you’ll find:
Essays on women in the roleplaying industry, the Auriana Gang, the Hero Auxiliary Corps, and the Runequest... [click here for more] |
Evil Hat Productions, LLC |
$5.00
|
This special bundle product contains the following titles. Designers & Dragons: The 00s Regular price: $10.00 Bundle price: $10.00 Format: Multiple File Formats
PART FOUR OF A FOUR-VOLUME SET!
EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES...
Designers & Dragons: The ’00s is a comprehensive picture of the new... [click here for more] |
Evil Hat Productions, LLC |
$37.50
|
This special bundle product contains the following titles. Designers & Dragons: The 00s Regular price: $10.00 Bundle price: $0.00 Format: Multiple File Formats
PART FOUR OF A FOUR-VOLUME SET!
EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES...
Designers & Dragons: The ’00s is a comprehensive picture of the new resurgence... [click here for more] |
Evil Hat Productions, LLC |
$180.00 $140.00
|
" The word ""control"" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world.
The sixteen essays in this collection offer critical examinations of the issue of control in video... [click here for more] |
McFarland |
$15.99
|