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KOBOLD Guide to Gamemastering
by Kobold Press
Decades of GMing Experience at Your Fingertips!

Kobold Press builds on its excellent track record with another great release—new and provocative.
—Mike Mearls

With advice from the dawn of RPGs and ideas from a new generation, these 21 essays will improve your GMing skills and create fun, amazing, mem

KOBOLD Guide to Gamemastering
 
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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Encoded Designs  $9.95

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Tsunami Quarterly Review Issue #9

Tsunami Quarterly Review Issue #9


In our beautifully reformatted and reimagined ninth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Outside the Box: Explore a creative approach to matching disparate backgrounds with your new character's current career path. Coloring Between the Lines: The Radiating Gnome extracts the most graceful elements...   [click here for more]
PT Publishing  $2.49

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Tsunami Quarterly Review Issue #8

Tsunami Quarterly Review Issue #8


In the eighth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Secrets: Tips for adding roleplaying depth by folding secrets into your character's past and timing their reveal in game. Faces of Horror: JiB discusses the horror potential of characterizing elements of a game like you do NPCs. Mercy Hospital:...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #7

Tsunami Quarterly Review Issue #7


In the seventh issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Be Part of That World: Tips for adding roleplaying depth by engaging details of your character's setting while designing a backstory. Tools, Companions, and Gods - Using Computers in your SciFi Game: Writer/designer Phil Vecchione explores the use...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #6

Tsunami Quarterly Review Issue #6


In the sixth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Be Ashamed of Yourself: Tips for adding roleplaying flavor by exploring potentially comlpex regrets that can inform character development. Exploring Character - A Qualified Rant: George from RPG Circus discusses the fundamental difference between...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #5

Tsunami Quarterly Review Issue #5


In the fifrth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Eye on the Prize: Tips for adding roleplaying flavor by exploring your character's personal ambitions, no matter how unrealistic. Freshening Up Your Game: George from RPG Circus suggests six ways to freshen up a stale gaming experience. Tsunami...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #4

Tsunami Quarterly Review Issue #4


In the fourth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Devils in the Details: Tips for adding roleplaying flavor by fashioning behavioral routines unique to your PC. Creating the Mood: JiB from Happy Jacks suggests ways to enhance your horror gaming experience by engaging the senses of your players. Tsunami...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #3

Tsunami Quarterly Review Issue #3


In the third issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Previous Lives: Another look at character backstory development with people who have lived another life before becoming adventurers. Five GMing Mistakes: Happy Jacks' Stu Venable discusses a group of common pitfalls that every GM should be aware of. Tsunami...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #2

Tsunami Quarterly Review Issue #2


In the second issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Friendships On The Fly: How to use the "yes, and..." philosophy to build PC backgrounds and relationships during the game. Be An Interesting Player: Phil Vecchione offers tips to enrich your gaming experience by being more interesting at...   [click here for more]
PT Publishing  $1.95

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Tsunami Quarterly Review Issue #11

Tsunami Quarterly Review Issue #11


In our eleventh issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Talk Like a Pirate: Bring characters to life with a variety of vocal expressions. Skill Challenges Go To Sea: Our series on skill challenges sets sail for a completely new perspective on adventuring on the high seas. GMing Tips & Tricks:...   [click here for more]
PT Publishing  $2.49

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Tsunami Quarterly Review Issue #10

Tsunami Quarterly Review Issue #10


In our tenth issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Chasing the Dragon: Explore characterization through vice as a roleplaying tool. Will You Pay the Price?: The Radiating Gnome continues his exploration of 4E skill challenges with a custom toolset for developing exciting noncombat scenarios. Changing...   [click here for more]
PT Publishing  $2.49

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Tsunami Quarterly Review Issue #1

Tsunami Quarterly Review Issue #1


In the first issue of Tsunami Quarterly Review, you will find the following great features: RPG Crucible: Told by the Victor: Advice on building backstory that leaves room for suprises! Are Gamemasters Playing Too?: A philosophical look at the GM's role in the game. Tsunami City Project: Fourteen fantastic city locations discussed on...   [click here for more]
PT Publishing   FREE 

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The Zorcerer of Zo

The Zorcerer of Zo


Once Upon a Time, in the Zantabulous Land of Zo. . . Tailors face giants, enchanted queens dance with human peasants, talking creatures perform domestic duties, witches cast curses and fairies grant blessings. And all are seeking their Happily Ever After. Fairy tales and folktales have served as fertile ground for many stories, novels, cartoons, movies, and games. They speak to common - possibly...   [click here for more]
Atomic Sock Monkey Press  $15.00

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The RPG Handbook

The RPG Handbook


The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players into GMs - and GMs into games designers. Offering GMs the means to rapidly...   [click here for more]
Thistle Games  $9.99 $5.99

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The Lazy Dungeon Master

The Lazy Dungeon Master


You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. Written in the style of Sly...   [click here for more]
SlyFlourish  $5.99

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The Fiendish Primer

The Fiendish Primer


A must-have for the children of all us fantasy gamers. With these 29 pages of full color illustrations you can entertain and educate your baby on the monstrous dangers inherent in the worlds we adventure in. This is a must have for educating your child early about fantasy creatures while also providing a platform to begin teaching the essential ABCs. This alphabet book will walk your child from...   [click here for more]
J. J. Sloane  $1.99

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The Fantasy Role-Playing Game: A New Performing Art

The Fantasy Role-Playing Game: A New Performing Art


Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned...   [click here for more]
McFarland  $13.99

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The Evolution of Fantasy Role-Playing Games

The Evolution of Fantasy Role-Playing Games


Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: How The Hobbit and The Lord of the Rings helped shape fantasy...   [click here for more]
McFarland  $8.70

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The Creation of Narrative in Tabletop Role-Playing Games

The Creation of Narrative in Tabletop Role-Playing Games


Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel...   [click here for more]
McFarland  $14.99

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The Book of Worlds

The Book of Worlds


The Book of Worlds is a comprehensive guide to building fantasy worlds. Starting from scratch, this book will show you how to map continents, design cities, build adventuring regions, and more. You may also generate characters, civilizations, religions, magical systems, dungeons, creatures, natural wonders, dynamic plots, and other elements to create your own lore and adventure-filled world....   [click here for more]
Sam Smith  Pay What You Want

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The Art of the Dragonlance Saga

The Art of the Dragonlance Saga


A memorable passage from The Art of the Dragonlance Saga explains the saga's birth in 1984: "The god who began to envision the possibility of this world in his mind was the God of Marketing. This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS? game wanted more dragons."...   [click here for more]
Wizards of the Coast  $4.99

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The Art of the Book of Terniel

The Art of the Book of Terniel


Get an exclusive glimpse into the artwork behind The Book of Terniel adventure. Inside you'll find: 34 pages of beautiful artwork and related concept art Interviews with each of our artists A "behind the scenes" look at what went into each piece ...   [click here for more]
Embers Design Studios  Pay What You Want

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The Art of Journey To Ragnarok

The Art of Journey To Ragnarok


The Art of Journey To Ragnarok Artbook contains all the original concept art designed for Journey To Ragnarok - Adventure and Setting. ...   [click here for more]
Mana Project Studio  $4.99 $3.99

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The Ancible Magazine Issue 11

The Ancible Magazine Issue 11

AKR Productions Limited  $5.80 $1.51

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The Ancible Magazine Issue 10

The Ancible Magazine Issue 10

AKR Productions Limited  $5.80 $1.51

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling...   [click here for more]
Monte Cook Games  $0.79

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SX4 Starry Knight Press 2021 Catalog

SX4 Starry Knight Press 2021 Catalog


STARRY KNIGHT PRESS 2021 CATALOG A Full Color Catalog Featuring the Gaming Supplements of Starry Knight Press    Hello and welcome, Game Masters and adventurers!  The Starry Knight Press 2021 Catalog showcases our entire selection of currently available books and supplements, information on upcoming titles, an adventure...   [click here for more]
Starry Knight Press  $1.00

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SX3 Starry Knight Press 2020 Catalog

SX3 Starry Knight Press 2020 Catalog


STARRY KNIGHT PRESS 2020 CATALOG A Full Color Catalog Featuring the Gaming Supplements of Starry Knight Press    Hello and welcome, gamers!  The 2020 Starry Knight Press Catalog features our entire selection of currently available books and supplements, information on upcoming titles, an adventure compatibility chart...   [click here for more]
Starry Knight Press  Pay What You Want

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SX2 Starry Knight Press 2019 Catalog

SX2 Starry Knight Press 2019 Catalog


STARRY KNIGHT PRESS 2019 CATALOG A Full Color Catalog Featuring the Gaming Supplements of Starry Knight Press    Hello and welcome, gamers!  The 2019 Starry Knight Press Catalog features our entire selection of currently available books and supplements, information on upcoming titles, and a map of the currently discovered portion of my campaign world of Terrans,...   [click here for more]
Starry Knight Press  Pay What You Want

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Structured Free Association Story Plot Method

Structured Free Association Story Plot Method


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How to run...   [click here for more]
ThinkDifferent  Pay What You Want

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Strega's Loom: A Guide to the Sorte Deck

Strega's Loom: A Guide to the Sorte Deck


The Sorte deck is a variation on the Tarot deck designed to be a core element of Vodacce culture, but there's no reason it can't also serve as an actual divinatory aid in the real world. Presenting an analysis of the symbolism in each of the 78 cards, along with four suggested spreads with which to use them, Strega's Loom provides an essential guide to the meanings and uses of the Sorte deck....   [click here for more]
Chaosium  Pay What You Want

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Roleplaying Game Dictionary

Roleplaying Game Dictionary


Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next...   [click here for more]
Straight Path Games  Pay What You Want

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Reigning Cats and Dogs

Reigning Cats and Dogs


Despite being the heir to the Canine Kingdom, eighteen-year-old Sadie Sablefur has no interest in politics. She’d much rather be practicing her marksmanship or learning new combat techniques. However, when a routine trade mission goes wrong, Sadie’s ability to forge a diplomatic alliance with her enemy might be the only chance she has at saving the Seven Realms from complete annihilation....   [click here for more]
Happy Gnome Publishing  $0.99

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Random Results: Adventure Compendium

Random Results: Adventure Compendium


Are you an overworked and underappreciated GM? An ambitious world builder and adventure planner? A passionate writer and storyteller? Or, all three perhaps? Boy, have we got something for you. Introducing Random Results: Adventure Compendium! Random Results: Adventure Compendium is a 64-page repository presenting over 500 ideas to inspire you with adventure writing...   [click here for more]
DeepDark Designs  $8.29

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Quest For The Dragon Egg: A Starport Adventure

Quest For The Dragon Egg: A Starport Adventure


Orion, Angel, and Blaze love to play Starport, especially when Blaze’s father Kevin, guides them. But this quest is unlike anything they’ve ever encountered before. The brave adventurers must travel to the Dragon Realm to rescue an egg that was stolen by a Crystal Dragon. The realm is filled with gross creatures, challenging puzzles, beautiful rivers, delicious fruit, wild jungles, and stunning...   [click here for more]
Wider Path Games  $6.99

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Prisms #1

Prisms #1


PRISMS is our community's newest quartlery periodical, focusing on system-agnostic, one-shot scenarios perfect for convention play or a single evening of fun. In our first issue of PRISMS, you will find the following adventure scenarios: Section Six: A mind-bending psychic horror scenario in which the PCs attempt to escape from an underground government research facility,...   [click here for more]
PT Publishing  $2.49

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Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2

Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 2


Foreword by Justin Achilli Edited by Jonathan Jacobs, Kameron Franklin, Berin Kinsmen, Tony Law, Ben McFarland Inside you will find timeless interviews with Dave Arneson on the roots of roleplaying games, Robin D. Laws on RPG theory and game play, and Jonathan Roberts on his career as a master cartographer. Open Game Table, Volume 2 features in all 65 articles from across the blogosphere...   [click here for more]
Nevermet Press  $2.50

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Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1

Open Game Table - The Anthology of Roleplaying Game Blogs, Vol. 1


Open Game Table, The Anthology of Roleplaying Game Blogs aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are nearly fifty blog posts from dozens of top-quality RPG blogs chosen by the fans who read them. An expert panel of RPG bloggers, editors, and game designers judged the...   [click here for more]
Nevermet Press  $2.50

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Old School Renaissance Handbook

Old School Renaissance Handbook


“Brent's book is exactly the reference I was hoping for when I went looking for more clear-eyed discussion of just what's in these games.” – Paul Beakley You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems. Here's the problem: there are dozens of old school rule sets. So which one should...   [click here for more]
Brent P. Newhall's Musaeum  $6.99

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Odyssey: The Complete Game Master's Guide to Campaign Management

Odyssey: The Complete Game Master's Guide to Campaign Management


If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review 2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide...   [click here for more]
Encoded Designs  $11.95

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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee...   [click here for more]
Encoded Designs  $9.95

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Myranor - Schatten über Daranel (PDF) als Download kaufen

Myranor - Schatten über Daranel (PDF) als Download kaufen


In dieser Anthologie finden Sie drei Abenteuer, die allesamt durch ihren Schauplatz miteinander vereint sind: Die Stadt Daranel am Meer der Schwimmenden Inseln. Hier, wo die imperiale Kontrolle schwach ist, ringen verschiedene Fraktionen um die Macht - und wählen dabei als ihr Mittel der Wahl oft Intrigen und Ränke. Wird es den Abenteurern gelingen, sich in diesem Netz zu bewegen und...   [click here for more]
Ulisses Spiele  $17.80

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My Avatar, My Self: Identity in Video Role-Playing Games

My Avatar, My Self: Identity in Video Role-Playing Games


With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic,...   [click here for more]
McFarland  $12.99

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Miniature Wargaming [BUNDLE]

Miniature Wargaming [BUNDLE]


This special 53% off bundle includes nine bestselling wargames, including ones by H.G. Wells and Robert Louis Stevenson, the Ragnarok: Age of Wolves miniatures game of the Viking end times, the Quactica miniatures game, and more!  Chevauchee: Rules for Battles with Medieval Miniatures Regular price: $4.99 Bundle price: $2.32 Format: PDF During the...   [click here for more]
Skirmisher Publishing  $42.91 $19.99

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Level UP: A Book of Fantasy Gaming Lists

Level UP: A Book of Fantasy Gaming Lists


Do you feel a bit intimidated by Dungeons & Dragons? Would you like to impress your gaming group and feel more confident when playing? Then check out Level UP: the fully illustrated fantasy gaming book of lists, answering all of D&D's most pressing questions. Why do wizards live in towers? What are the biggest news stories in the history of Dungeons & Dragons(r)? What don't you know...   [click here for more]
Hack & Slash Publishing  $9.99

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $14.99

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KOBOLD Guide to Plots & Campaigns

KOBOLD Guide to Plots & Campaigns


Run Your Best Campaign Yet Whether you’re a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by expert gamemasters help construct your campaign from the ground up—and keep your players engaged until the dramatic conclusion. Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot...   [click here for more]
Kobold Press  $9.99

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KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to...   [click here for more]
Kobold Press  $14.99

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KOBOLD Guide to Gamemastering

KOBOLD Guide to Gamemastering


Decades of GMing Experience at Your Fingertips! “Kobold Press builds on its excellent track record with another great release—new and provocative.” —Mike Mearls Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your...   [click here for more]
Kobold Press  $9.99

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KOBOLD Guide to Game Design, Vol. 1

KOBOLD Guide to Game Design, Vol. 1


Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design. Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,...   [click here for more]
Kobold Press  $14.95

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